The Art of Insight in Science and Engineering
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The Craft of the Adventure
The Craft of the Adventure Five articles on the design of adventure games Second edition 1 Intro duction :: ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: :::: ::2 2 In The Beginning ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: ::: 3 3 Bill of Player's Rights : ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: :7 4 A Narrative... ::: ::: :::: ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: :: 12 5 ...AtWar With a Crossword : : :::: ::: :::: :::: ::: :::: ::: :::: :::: :: 21 6 Varnish and Veneer : ::: :::: :::: ::: :::: ::: :::: :::: ::: :::: ::: :::: ::32 1 1 Intro duction 1 Intro duction Skill without imagination is craftsmanship and gives us many useful ob jects such as wickerwork picnic baskets. Imagination without skill gives us mo dern art. {Tom Stoppard, Artist Descending A Staircase Making b o oks is a skilled trade, like making clo cks. { Jean de la Bruy ere 1645-1696 If you're going to have a complicated story you must work to a map; otherwise you'll never make a map of it afterwards. {J.R.R.Tolkien 1892-1973 Designing an adventure game is b oth an art and a craft. Whereas art cannot be taught, only commented up on, craft at least can be handed down: but the tricks of the trade do not make an elegant narrative, only a catalogue. This small collection of essays is just such a string of grits of wisdom and half-baked critical opinions, whichmaywell leave the reader feeling unsatis ed. One can only say to such a reader that any book claiming to reveal the secret of how to paint, or to write novels, should be recycled at once into something more genuinely artistic, say a papier-mach e sculpture. If there is any theme here, it is that standards count: not just of comp etent co ding, but of writing. -
The Brain That Changes Itself
The Brain That Changes Itself Stories of Personal Triumph from the Frontiers of Brain Science NORMAN DOIDGE, M.D. For Eugene L. Goldberg, M.D., because you said you might like to read it Contents 1 A Woman Perpetually Falling . Rescued by the Man Who Discovered the Plasticity of Our Senses 2 Building Herself a Better Brain A Woman Labeled "Retarded" Discovers How to Heal Herself 3 Redesigning the Brain A Scientist Changes Brains to Sharpen Perception and Memory, Increase Speed of Thought, and Heal Learning Problems 4 Acquiring Tastes and Loves What Neuroplasticity Teaches Us About Sexual Attraction and Love 5 Midnight Resurrections Stroke Victims Learn to Move and Speak Again 6 Brain Lock Unlocked Using Plasticity to Stop Worries, OPsessions, Compulsions, and Bad Habits 7 Pain The Dark Side of Plasticity 8 Imagination How Thinking Makes It So 9 Turning Our Ghosts into Ancestors Psychoanalysis as a Neuroplastic Therapy 10 Rejuvenation The Discovery of the Neuronal Stem Cell and Lessons for Preserving Our Brains 11 More than the Sum of Her Parts A Woman Shows Us How Radically Plastic the Brain Can Be Appendix 1 The Culturally Modified Brain Appendix 2 Plasticity and the Idea of Progress Note to the Reader All the names of people who have undergone neuroplastic transformations are real, except in the few places indicated, and in the cases of children and their families. The Notes and References section at the end of the book includes comments on both the chapters and the appendices. Preface This book is about the revolutionary discovery that the human brain can change itself, as told through the stories of the scientists, doctors, and patients who have together brought about these astonishing transformations. -
Spy Culture and the Making of the Modern Intelligence Agency: from Richard Hannay to James Bond to Drone Warfare By
Spy Culture and the Making of the Modern Intelligence Agency: From Richard Hannay to James Bond to Drone Warfare by Matthew A. Bellamy A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (English Language and Literature) in the University of Michigan 2018 Dissertation Committee: Associate Professor Susan Najita, Chair Professor Daniel Hack Professor Mika Lavaque-Manty Associate Professor Andrea Zemgulys Matthew A. Bellamy [email protected] ORCID iD: 0000-0001-6914-8116 © Matthew A. Bellamy 2018 DEDICATION This dissertation is dedicated to all my students, from those in Jacksonville, Florida to those in Port-au-Prince, Haiti and Ann Arbor, Michigan. It is also dedicated to the friends and mentors who have been with me over the seven years of my graduate career. Especially to Charity and Charisse. ii TABLE OF CONTENTS Dedication ii List of Figures v Abstract vi Chapter 1 Introduction: Espionage as the Loss of Agency 1 Methodology; or, Why Study Spy Fiction? 3 A Brief Overview of the Entwined Histories of Espionage as a Practice and Espionage as a Cultural Product 20 Chapter Outline: Chapters 2 and 3 31 Chapter Outline: Chapters 4, 5 and 6 40 Chapter 2 The Spy Agency as a Discursive Formation, Part 1: Conspiracy, Bureaucracy and the Espionage Mindset 52 The SPECTRE of the Many-Headed HYDRA: Conspiracy and the Public’s Experience of Spy Agencies 64 Writing in the Machine: Bureaucracy and Espionage 86 Chapter 3: The Spy Agency as a Discursive Formation, Part 2: Cruelty and Technophilia -
Writing and Modernity: Colette's Feminist Fiction. Lezlie Hart Stivale Louisiana State University and Agricultural & Mechanical College
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1991 Writing and Modernity: Colette's Feminist Fiction. Lezlie Hart Stivale Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Stivale, Lezlie Hart, "Writing and Modernity: Colette's Feminist Fiction." (1991). LSU Historical Dissertations and Theses. 5211. https://digitalcommons.lsu.edu/gradschool_disstheses/5211 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS This manuscript has been reproduced from the microfilm master. UMI films the text directly from the original or copy submitted. Thus, some thesis and dissertation copies are in typewriter face, while others may be from any type of computer printer. The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleedthrough, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send UMI a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. Oversize materials (e.g., maps, drawings, charts) are reproduced by sectioning the original, beginning at the upper left-hand corner and continuing from left to right in equal sections with small overlaps. -
Racing Flow-TM FLOW + BIAS REPORT: 2009
Racing Flow-TM FLOW + BIAS REPORT: 2009 CIRCUIT=1-NYRA date=12/31/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 5.50 Hollywood Hills 0.0 -19 13 2 DIRT 6.00 Successful friend 5.0 -19 -19 3 DIRT 6.00 Brilliant Son 5.2 -19 47 4 DIRT 6.00 Raynick's Jet 10.6 -19 -61 5 DIRT 6.00 Yes It's the Truth 2.7 -19 65 6 DIRT 8.00 Keep Thinking 0.0 -19 -112 7 DIRT 8.32 Storm's Majesty 4.0 -19 6 8 DIRT 13.00 Tiger's Rock 9.4 -19 6 9 DIRT 8.50 Mel's Gold 2.5 -19 69 CIRCUIT=1-NYRA date=12/30/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 8.00 Spring Elusion 4.4 71 -68 2 DIRT 8.32 Sharp Instinct 0.0 71 -74 3 DIRT 6.00 O'Sotopretty 4.0 71 -61 4 DIRT 6.00 Indy's Forum 4.7 71 -46 5 DIRT 6.00 Ten Carrot Nikki 0.0 71 -18 6 DIRT 8.00 Sawtooth Moutain 12.1 71 9 7 DIRT 6.00 Cleric 0.6 71 -73 8 DIRT 6.00 Mt. Glittermore 4.0 71 -119 9 DIRT 6.00 Of All Times 0.0 71 0 CIRCUIT=1-NYRA date=12/27/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 8.50 Quip 4.5 -38 49 2 DIRT 6.00 E Z Passer 4.2 -38 255 3 DIRT 8.32 Dancing Daisy 7.9 -38 14 4 DIRT 6.00 Risky Rachel 0.0 -38 8 5 DIRT 6.00 Kaffiend 0.0 -38 150 6 DIRT 6.00 Capridge 6.2 -38 187 7 DIRT 8.50 Stargleam 14.5 -38 76 8 DIRT 8.50 Wishful Tomcat 0.0 -38 -203 9 DIRT 8.50 Midwatch 0.0 -38 -59 CIRCUIT=1-NYRA date=12/26/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 6.00 Papaleo 7.0 108 129 2 DIRT 6.00 Overcommunication 1.0 108 -72 3 DIRT 6.00 Digger 0.0 108 -211 4 DIRT 6.00 Bryan Kicks 0.0 108 136 5 DIRT 6.00 We Get It 16.8 108 129 6 DIRT 6.00 Yawanna Trust 4.5 108 -21 7 DIRT 6.00 Smarty Karakorum 6.5 108 83 8 DIRT 8.32 Almighty Silver 18.7 108 133 9 DIRT 8.32 Offlee Cool 0.0 108 -60 CIRCUIT=1-NYRA date=12/13/09 track=Dot race surface dist winner BL12 BIAS RACEFLOW 1 DIRT 8.32 Crafty Bear 3.0 -158 -139 2 DIRT 6.00 Cheers Darling 0.5 -158 61 3 DIRT 6.00 Iberian Gate 3.0 -158 154 4 DIRT 6.00 Pewter 0.5 -158 8 5 DIRT 6.00 Wolfson 6.2 -158 86 6 DIRT 6.00 Mr. -
Adventuring with Books: a Booklist for Pre-K-Grade 6. the NCTE Booklist
DOCUMENT RESUME ED 311 453 CS 212 097 AUTHOR Jett-Simpson, Mary, Ed. TITLE Adventuring with Books: A Booklist for Pre-K-Grade 6. Ninth Edition. The NCTE Booklist Series. INSTITUTION National Council of Teachers of English, Urbana, Ill. REPORT NO ISBN-0-8141-0078-3 PUB DATE 89 NOTE 570p.; Prepared by the Committee on the Elementary School Booklist of the National Council of Teachers of English. For earlier edition, see ED 264 588. AVAILABLE FROMNational Council of Teachers of English, 1111 Kenyon Rd., Urbana, IL 61801 (Stock No. 00783-3020; $12.95 member, $16.50 nonmember). PUB TYPE Books (010) -- Reference Materials - Bibliographies (131) EDRS PRICE MF02/PC23 Plus Postage. DESCRIPTORS Annotated Bibliographies; Art; Athletics; Biographies; *Books; *Childress Literature; Elementary Education; Fantasy; Fiction; Nonfiction; Poetry; Preschool Education; *Reading Materials; Recreational Reading; Sciences; Social Studies IDENTIFIERS Historical Fiction; *Trade Books ABSTRACT Intended to provide teachers with a list of recently published books recommended for children, this annotated booklist cites titles of children's trade books selected for their literary and artistic quality. The annotations in the booklist include a critical statement about each book as well as a brief description of the content, and--where appropriate--information about quality and composition of illustrations. Some 1,800 titles are included in this publication; they were selected from approximately 8,000 children's books published in the United States between 1985 and 1989 and are divided into the following categories: (1) books for babies and toddlers, (2) basic concept books, (3) wordless picture books, (4) language and reading, (5) poetry. (6) classics, (7) traditional literature, (8) fantasy,(9) science fiction, (10) contemporary realistic fiction, (11) historical fiction, (12) biography, (13) social studies, (14) science and mathematics, (15) fine arts, (16) crafts and hobbies, (17) sports and games, and (18) holidays. -
THE COLLECTED POEMS of HENRIK IBSEN Translated by John Northam
1 THE COLLECTED POEMS OF HENRIK IBSEN Translated by John Northam 2 PREFACE With the exception of a relatively small number of pieces, Ibsen’s copious output as a poet has been little regarded, even in Norway. The English-reading public has been denied access to the whole corpus. That is regrettable, because in it can be traced interesting developments, in style, material and ideas related to the later prose works, and there are several poems, witty, moving, thought provoking, that are attractive in their own right. The earliest poems, written in Grimstad, where Ibsen worked as an assistant to the local apothecary, are what one would expect of a novice. Resignation, Doubt and Hope, Moonlight Voyage on the Sea are, as their titles suggest, exercises in the conventional, introverted melancholy of the unrecognised young poet. Moonlight Mood, To the Star express a yearning for the typically ethereal, unattainable beloved. In The Giant Oak and To Hungary Ibsen exhorts Norway and Hungary to resist the actual and immediate threat of Prussian aggression, but does so in the entirely conventional imagery of the heroic Viking past. From early on, however, signs begin to appear of a more personal and immediate engagement with real life. There is, for instance, a telling juxtaposition of two poems, each of them inspired by a female visitation. It is Over is undeviatingly an exercise in romantic glamour: the poet, wandering by moonlight mid the ruins of a great palace, is visited by the wraith of the noble lady once its occupant; whereupon the ruins are restored to their old splendour. -
Evolutionary Design of Freecell Solvers Achiya Elyasaf, Ami Hauptman, and Moshe Sipper
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 1 Evolutionary Design of FreeCell Solvers Achiya Elyasaf, Ami Hauptman, and Moshe Sipper Abstract—We evolve heuristics to guide staged deepening search for the hard game of FreeCell, obtaining top-notch solvers for this human-challenging puzzle. We first devise several novel heuristic measures using minimal domain knowledge and then use them as building blocks in two evolutionary setups involving a standard genetic algorithm and policy-based, genetic programming. Our evolved solvers outperform the best FreeCell solver to date by three distinct measures: 1) number of search nodes is reduced by over 78%; 2) time to solution is reduced by over 94%; and 3) average solution length is reduced by over 30%. Our top solver is the best published FreeCell player to date, solving 99.65% of the standard Microsoft 32K problem set. Moreover, it is able to convincingly beat high-ranking human players. Fig. 1. A FreeCell game configuration. Cascades: Bottom 8 piles. Foun- Index Terms—Evolutionary Algorithms, Genetic Algorithms, dations: 4 upper-right piles. Free cells: 4 upper-left cells. Note that cascades Genetic Programing, Heuristic, Hyper Heuristic, FreeCell are not arranged according to suits, but foundations are. Legal moves for the current configuration: 1) moving 7| from the leftmost cascade to either the pile fourth from the left (on top of the 8}), or to the pile third from the right I. INTRODUCTION (on top of the 8~); 2) moving the 6} from the right cascade to the left one (on top of the 7|); and 3) moving any single card on top of a cascade onto ISCRETE puzzles, also known as single-player games, the empty free cell. -
Insects in the World of Fiction
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Dissertations and Student Research in Entomology Entomology, Department of 6-2013 Insectography: Insects in the World of Fiction Erin Bauer University of Nebraska-Lincoln Follow this and additional works at: https://digitalcommons.unl.edu/entomologydiss Bauer, Erin, "Insectography: Insects in the World of Fiction" (2013). Dissertations and Student Research in Entomology. 24. https://digitalcommons.unl.edu/entomologydiss/24 This Article is brought to you for free and open access by the Entomology, Department of at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Dissertations and Student Research in Entomology by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. Master’s Project Proposal Insectography: Insects in the World of Fiction By Erin Bauer My proposed Master’s Project is to develop a comprehensive list of fictional works (films/TV episodes, video games, children’s books, and novels) originally published or produced in the United States between 1950 and 2012 about or including insects, spiders, related arthropods (many times anthropomorphized or mutated) and/or entomologists as main characters and playing a major role in the plot. Although the list will encompass both entertaining and educational works, it will not include textbooks or other non-fictional works. It will also not include “fictionalized” accounts of real processes. For example, a book such as Hope for the Flowers, where the story is told from the perspective of the main character, a caterpillar discovering its true nature through metamorphosis, or a book where an insect character learns the importance of friendship, would be included in this list. -
Solitaire: Man Versus Machine
Solitaire: Man Versus Machine Xiang Yan∗ Persi Diaconis∗ Paat Rusmevichientong† Benjamin Van Roy∗ ∗Stanford University {xyan,persi.diaconis,bvr}@stanford.edu †Cornell University [email protected] Abstract In this paper, we use the rollout method for policy improvement to an- alyze a version of Klondike solitaire. This version, sometimes called thoughtful solitaire, has all cards revealed to the player, but then follows the usual Klondike rules. A strategy that we establish, using iterated roll- outs, wins about twice as many games on average as an expert human player does. 1 Introduction Though proposed more than fifty years ago [1, 7], the effectiveness of the policy improve- ment algorithm remains a mystery. For discounted or average reward Markov decision problems with n states and two possible actions per state, the tightest known worst-case upper bound in terms of n on the number of iterations taken to find an optimal policy is O(2n/n) [9]. This is also the tightest known upper bound for deterministic Markov de- cision problems. It is surprising, however, that there are no known examples of Markov decision problems with two possible actions per state for which more than n + 2 iterations are required. A more intriguing fact is that even for problems with a large number of states – say, in the millions – an optimal policy is often delivered after only half a dozen or so iterations. In problems where n is enormous – say, a googol – this may appear to be a moot point because each iteration requires Ω(n) compute time. In particular, a policy is represented by a table with one action per state and each iteration improves the policy by updating each entry of this table. -
An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework
Athens Journal of Mass Media and Communications- Volume 2, Issue 1 – Pages 57-68 An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework By Tulia-Maria Cășvean Paraphrasing Eco, the "playing contract" should allow players to instantly recognize a genre. Videogames use resources from the fertile field of popular culture, exploiting models, pre-worked materials, well-known heroes, stereotypes, and myths. Since genres have multiple meanings, functions, production models and audience expectations that evolve through time, it is important to understand if a videogame genre framework exists or if there are just labels or marketing tools used by the game producers. Finding out if there is a blueprint for videogame genres requires the understanding of specific elements and their arrangement. Being aware that it is not possible to present an exhaustive genre categorization but only a general structure of the videogame genres, this paper uses the genres’ framework identified by Aaretsh, Smedstad and Sunnanå (2003) and integrates interviews with professionals. It also reviews the general and the specific genre literature and analyses the role and the characteristics of several elements that articulate the videogame genres. Keywords: genre theory, genres, popular culture, videogame Introduction Videogames are now available in a variety of forms, being connected to TV game consoles, to desktop applications, website games portals or to specific servers on the Internet. They can be played on consoles, handhelds, tablets or mobile phones, either by a single player, or with a few partners (multiplayer) or at a large scale with many other players online (MMORPG- Massively Multiplayer Online Role Play Games). -
The Dictionary Legend
THE DICTIONARY The following list is a compilation of words and phrases that have been taken from a variety of sources that are utilized in the research and following of Street Gangs and Security Threat Groups. The information that is contained here is the most accurate and current that is presently available. If you are a recipient of this book, you are asked to review it and comment on its usefulness. If you have something that you feel should be included, please submit it so it may be added to future updates. Please note: the information here is to be used as an aid in the interpretation of Street Gangs and Security Threat Groups communication. Words and meanings change constantly. Compiled by the Woodman State Jail, Security Threat Group Office, and from information obtained from, but not limited to, the following: a) Texas Attorney General conference, October 1999 and 2003 b) Texas Department of Criminal Justice - Security Threat Group Officers c) California Department of Corrections d) Sacramento Intelligence Unit LEGEND: BOLD TYPE: Term or Phrase being used (Parenthesis): Used to show the possible origin of the term Meaning: Possible interpretation of the term PLEASE USE EXTREME CARE AND CAUTION IN THE DISPLAY AND USE OF THIS BOOK. DO NOT LEAVE IT WHERE IT CAN BE LOCATED, ACCESSED OR UTILIZED BY ANY UNAUTHORIZED PERSON. Revised: 25 August 2004 1 TABLE OF CONTENTS A: Pages 3-9 O: Pages 100-104 B: Pages 10-22 P: Pages 104-114 C: Pages 22-40 Q: Pages 114-115 D: Pages 40-46 R: Pages 115-122 E: Pages 46-51 S: Pages 122-136 F: Pages 51-58 T: Pages 136-146 G: Pages 58-64 U: Pages 146-148 H: Pages 64-70 V: Pages 148-150 I: Pages 70-73 W: Pages 150-155 J: Pages 73-76 X: Page 155 K: Pages 76-80 Y: Pages 155-156 L: Pages 80-87 Z: Page 157 M: Pages 87-96 #s: Pages 157-168 N: Pages 96-100 COMMENTS: When this “Dictionary” was first started, it was done primarily as an aid for the Security Threat Group Officers in the Texas Department of Criminal Justice (TDCJ).