Hatsune Miku: the Reality of a Fake Pop Star Christopher Wicoff 12
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The Vocaloids~!
ALL THE VOCALOIDS~! BY D J DATE MASAMUNE NEED TO KNOWS • Panel will be available online + list of all my resources – Will upload .pdf of PowerPoint that will be available post-con • Contact info. – Blog: djdatemasamune.wordpress.com • Especially if you have ANY feedback • Even if you leave mid-way, feel free to get one before you go • If you have any questions left, feel free to ask me after the panel or e-mail me DISCLAIMERS • Can only show so many Vocaloids – & which songs to show from each – Not even going to talk about costumes • B/c determining what’s popular/obscure btwn. Japanese/American culture can be difficult, sorry if you’re super familiar w/ any Vocaloid mentioned ^.^; – Based ‘popular’ ones off what I see (official) merch for the most (& even then) • Additionally, will ask lvl of familiarity w/ every Vocaloid • Every iteration of this panel plan to feature/swap out different Vocaloids • Only going over Vocaloids, not the history of the software, appends, etc. • Format of panel… POPULAR ONES VOCALOIDS YUKARI YUZUKI AOKI LAPIS MERLI CALNE CA (骸音シーエ Karune Shii-e) DAINA DEX Sharkie P VY1 VY2 ANON & KANON FUKASE UTATANE PIKO YOWANE HAKU TETO KASANE ARSLOID HIYAMA KIYOTERU KAAI YUKI LILY YOHIOloid V FLOWER Name: Don’t Say Lazy Lyrics: Sachiko Omori Composition: Hiroyuki Maezawa SeeU MAIKA GALACO QUESTIONS? BEFORE YOU GO… • Help yourself to my business cards If you have any questions, comments, feedback, etc., contact me however – My blog, e-mail, comment on a relating blog post, smoke signals, carrier pigeons, whatever tickles -
1423778527171.Pdf
Bahamut - [email protected] Based on the “Touhou Project” series of games by Team Shanghai Alice / ZUN. http://www16.big.or.jp/~zun/ The Touhou Project and its related properties are ©Team Shanghai Alice / ZUN. The Team Shanghai Alice logo is ©Team Shanghai Alice / ZUN. Illustrations © their respective owners. Used without permission. Tale of Phantasmal Land text & gameplay ©2011 Bahamut. This document is provided “as is”. Your possession of this document, either in an altered or unaltered state signifies that you agree to absolve, excuse, or otherwise not hold responsible Team Shanghai Alice / ZUN and/or Bahamut, and/or any other individuals or entities whose works appear herein for any and/or all liabilities, damages, etc. associated with the possession of this document. This document is not associated with, or endorsed by Team Shanghai Alice / ZUN. This is a not-for-profit personal interest work, and is not intended, nor should it be construed, as a challenge to Team Shanghai Alice / ZUN’s ownership of its Touhou Project copyrights and other related properties. License to distribute this work is freely given provided that it remains in an unaltered state and is not used for any commercial purposes whatsoever. All Rights Reserved. Introduction Choosing a Race (Cont.’d) What Is This Game All About? . 1 Magician . .20 Too Long; Didn’t Read Version . 1 Moon Rabbit . .20 Here’s the Situation . 1 Oni . .21 But Wait! There’s More! . 1 Tengu . .21 Crow Tengu . .22 About This Game . 2 White Wolf Tengu . .22 About the Touhou Project . 2 Vampire . .23 About Role-Playing Games . -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
Fanning the Flames: Fandoms and Consumer Culture in Contemporary Japan
FANNING THE FLAMES Fans and Consumer Culture in Contemporary Japan Edited by William W. Kelly Fanning the Flames SUNY series in Japan in Transition Jerry Eades and Takeo Funabiki, editors Fanning the Flames Fans and Consumer Culture in Contemporary Japan EDITED BY WILLIAM W. K ELLY STATE UNIVERSITY OF NEW YORK PRESS Published by State University of New York Press, Albany © 2004 State University of New York All rights reserved Printed in the United States of America No part of this book may be used or reproduced in any manner whatsoever without written permission. No part of this book may be stored in a retrieval system or transmitted in any form or by any means including electronic, electrostatic, magnetic tape, mechanical, photocopying, recording, or otherwise without the prior permission in writing of the publisher. For information, address State University of New York Press, 90 State Street, Suite 700, Albany, NY 12207 Production by Kelli Williams Marketing by Michael Campochiaro Library of Congress Cataloging-in-Publication Data Fanning the f lames : fans and consumer culture in contemporary Japan / edited by William W. Kelly. p. cm. — (SUNY series in Japan in transition) Includes bibliographical references and index. ISBN 0-7914-6031-2 (alk. paper) — ISBN 0-7914-6032-0 (pbk. : alk.paper) 1. Popular culture—Japan—History—20th century. I. Kelly, William W. II. Series. DS822.5b. F36 2004 306'.0952'09049—dc22 2004041740 10987654321 Contents List of Illustrations vii Acknowledgments ix Introduction: Locating the Fans 1 William W. Kelly 1 B-Boys and B-Girls: Rap Fandom and Consumer Culture in Japan 17 Ian Condry 2 Letters from the Heart: Negotiating Fan–Star Relationships in Japanese Popular Music 41 Christine R. -
Download Links and Set up Ins
This started out so simple and it turned into a monster. This tutorial guide is here to help you understand….EVERYTHING about setting up MMD, MME, MMD, PMDeditor and PMXeditor (and probably anything else somebody else brings out). It covers System Requirements (mainly for MMD), required downloads, where to download the programs, how to ‘install them’, a few tips here and there and probably something else I forgot to put here in this introduction. Just go and look and contents page. It’ll give you an idea of how this tutorial is set out and what is in it. Unfortunately because I do not know how to use it or install it, there is not a section dedicated to the Kinect Plugin for MMD. However, there are tutorials on Youtube, which may be of use to you. I hope that this helps you. 1 | P a g e #. Introduction #. Contents Page #. Afterword 1. MikuMikuDance An Introduction to MMD System Requirements Set Up Downloads How to Set up 2. MikuMikuEffect An Introduction to MME Set Up Downloads How to Set up 3. MikuMikuMoving An Introduction to MME Set Up Downloads How to Set up 4. [4.1] PMDeditor An Introduction to MME Set Up Downloads How to Set up 5. [5.1] PMXeditor An Introduction to MME Set Up Downloads How to Set up I just want emphasize that these programs will only run on WindowsOS based systems. 2 | P a g e An Introduction to MMD MikuMikuDance is a 3D animation software that was developed and operated by Mr. Yu Higuchi. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Albuquerque Daily Citizen, 10-05-1898 Hughes & Mccreight
University of New Mexico UNM Digital Repository Albuquerque Citizen, 1891-1906 New Mexico Historical Newspapers 10-5-1898 Albuquerque Daily Citizen, 10-05-1898 Hughes & McCreight Follow this and additional works at: https://digitalrepository.unm.edu/abq_citizen_news Recommended Citation Hughes & McCreight. "Albuquerque Daily Citizen, 10-05-1898." (1898). https://digitalrepository.unm.edu/abq_citizen_news/2138 This Newspaper is brought to you for free and open access by the New Mexico Historical Newspapers at UNM Digital Repository. It has been accepted for inclusion in Albuquerque Citizen, 1891-1906 by an authorized administrator of UNM Digital Repository. For more information, please contact [email protected]. --ta.4 u . at. Job Printing Hook Binding r and Blank Book Tork In all iltnumerota) Aivtm fi Of fKT pl reeutrd tn fend brioche done a ft thotild ClTLZliN br at THE CI IIZEN Job tyW THE Kooiiii. ALBUttUERUDE Das Or ZEN. Bindery. .VOLUME 12. ALHUQUEKQUE, NEW MEXICO, WEDNESDAY AFTERNOON, OCTOBER 5, 1890. NUMBER 302. line wax started yetrdiy afterninin at the Cathanla. The latter two have an American register. They range from the land otoee dmir, and mxt Blere A TUB. iNsneniM t.fyo to 7, Tim tin capacity, and are aiAPLMNj'imm Artfer m tnye.1 In line all nlaht. There waa no Ori- Areat Dr. modern vessel. Ttie California and tor Jaetw't ru-- however, on prerioiH company le syndi- aalrary rrand at ental tttramehip the Batttrlck The land la nearly all In th cate controlling this new Trane l'acillc Waolta orrlnn. hen He Denies His In Syatea C. Sent to the Peace of W00.I" country, and U Tragic Death, of a Prominent service. -
The Globalization of K-Pop: the Interplay of External and Internal Forces
THE GLOBALIZATION OF K-POP: THE INTERPLAY OF EXTERNAL AND INTERNAL FORCES Master Thesis presented by Hiu Yan Kong Furtwangen University MBA WS14/16 Matriculation Number 249536 May, 2016 Sworn Statement I hereby solemnly declare on my oath that the work presented has been carried out by me alone without any form of illicit assistance. All sources used have been fully quoted. (Signature, Date) Abstract This thesis aims to provide a comprehensive and systematic analysis about the growing popularity of Korean pop music (K-pop) worldwide in recent years. On one hand, the international expansion of K-pop can be understood as a result of the strategic planning and business execution that are created and carried out by the entertainment agencies. On the other hand, external circumstances such as the rise of social media also create a wide array of opportunities for K-pop to broaden its global appeal. The research explores the ways how the interplay between external circumstances and organizational strategies has jointly contributed to the global circulation of K-pop. The research starts with providing a general descriptive overview of K-pop. Following that, quantitative methods are applied to measure and assess the international recognition and global spread of K-pop. Next, a systematic approach is used to identify and analyze factors and forces that have important influences and implications on K-pop’s globalization. The analysis is carried out based on three levels of business environment which are macro, operating, and internal level. PEST analysis is applied to identify critical macro-environmental factors including political, economic, socio-cultural, and technological. -
“PRESENCE” of JAPAN in KOREA's POPULAR MUSIC CULTURE by Eun-Young Ju
TRANSNATIONAL CULTURAL TRAFFIC IN NORTHEAST ASIA: THE “PRESENCE” OF JAPAN IN KOREA’S POPULAR MUSIC CULTURE by Eun-Young Jung M.A. in Ethnomusicology, Arizona State University, 2001 Submitted to the Graduate Faculty of School of Arts and Sciences in partial fulfillment of the requirements for the degree of Doctor of Philosophy University of Pittsburgh 2007 UNIVERSITY OF PITTSBURGH SCHOOL OF ARTS AND SCIENCES This dissertation was presented by Eun-Young Jung It was defended on April 30, 2007 and approved by Richard Smethurst, Professor, Department of History Mathew Rosenblum, Professor, Department of Music Andrew Weintraub, Associate Professor, Department of Music Dissertation Advisor: Bell Yung, Professor, Department of Music ii Copyright © by Eun-Young Jung 2007 iii TRANSNATIONAL CULTURAL TRAFFIC IN NORTHEAST ASIA: THE “PRESENCE” OF JAPAN IN KOREA’S POPULAR MUSIC CULTURE Eun-Young Jung, PhD University of Pittsburgh, 2007 Korea’s nationalistic antagonism towards Japan and “things Japanese” has mostly been a response to the colonial annexation by Japan (1910-1945). Despite their close economic relationship since 1965, their conflicting historic and political relationships and deep-seated prejudice against each other have continued. The Korean government’s official ban on the direct import of Japanese cultural products existed until 1997, but various kinds of Japanese cultural products, including popular music, found their way into Korea through various legal and illegal routes and influenced contemporary Korean popular culture. Since 1998, under Korea’s Open- Door Policy, legally available Japanese popular cultural products became widely consumed, especially among young Koreans fascinated by Japan’s quintessentially postmodern popular culture, despite lingering resentments towards Japan. -
Globalization, Sports Law and Labour Mobility: the Case of Professional
MATT NICHOL Globalization, Sports Law and Labour Mobility: The Case of Professional Baseball in the United States and Japan Edward Elgar Publishing, Cheltenham, UK and Northampton, MA, USA 2019, vii + 245 pp. (203 pp. + Bibliography & Index), ca. 125 US$, ISBN: 978-1-78811-500-1 Before the Covid-19 pandemic ruined everything, the biggest news in Major League Baseball (“MLB”) leading up to the 2020 season was the trade of one of the world’s best players, Mookie BETTS, from the Boston Red Sox to the Los Angeles Dodgers. The trade negotiations were marked by uncertainty, reversals by team executives, and rumours, prompting Tony CLARK, the Executive Director of the MLB players’ union, to state that “The unethical leaking of medical information as well as the perversion of the salary arbitration process serve as continued reminders that too often Players are treated as commodities by those running the game.”1 The confronting assertion that baseball labour is commodified (when the humanity of even our heroes is denied, what hope have the rest of us?) has not been weakened by the MLB’s efforts to restart the season during the pandemic, making Matt NICHOL’s schoolarly examination of “labour regulation and labour mobility in professional baseball’s two elite leagues” (p. 1) both timely and important. Combining theoretical and black letter approaches, NICHOL’s book dis- cusses the two premier professional baseball leagues in the world (MLB in the United States and Canada and Nippon Professional Baseball (“NPB”) in Japan) – their internal and external rules and regulations, their collective and individual labour agreements with players, and their institutional actors (league structures, player unions, agents, etc.) – by way of a critical analysis of labour mobility, not just in professional baseball, but in global labour markets more generally. -
Proquest Dissertations
Characterization of regulatory mechanisms of CdGAP, a negative regulator of the small GTPases Racl and Cdc42 Eric Ian Danek Department of Anatomy and Cell Biology McGill University Montreal, Quebec Canada Submitted in January 2008 A thesis submitted to McGill University in partial fulfillment of the requirements of the degree of Doctor of Philosophy © Eric Ian Danek, 2008 Library and Bibliotheque et 1*1 Archives Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington Ottawa ON K1A0N4 Ottawa ON K1A0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-50805-3 Our file Notre reference ISBN: 978-0-494-50805-3 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library permettant a la Bibliotheque et Archives and Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par Plntemet, prefer, telecommunication or on the Internet, distribuer et vendre des theses partout dans loan, distribute and sell theses le monde, a des fins commerciales ou autres, worldwide, for commercial or non sur support microforme, papier, electronique commercial purposes, in microform, et/ou autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in et des droits moraux qui protege cette these. this thesis. Neither the thesis Ni la these ni des extraits substantiels de nor substantial extracts from it celle-ci ne doivent etre imprimes ou autrement may be printed or otherwise reproduits sans son autorisation. -
For Immediate Release Bang Dream! Girls Band Party! X Hatsune Miku 3Rd Collaboration Starts!
FOR IMMEDIATE RELEASE BANG DREAM! GIRLS BAND PARTY! X HATSUNE MIKU 3RD COLLABORATION STARTS! Singapore (Jul 28, 2021) – “BanG Dream! Girls Band Party!” (English Version), the popular anime music rhythm game on mobile, has launched their 3rd collaboration with Hatsune Miku. The 3rd collaboration includes new cover songs from Hatsune Miku Series – Butterfly on your Right Shoulder (covered by Roselia), Shinkai Shoujo (covered by Morfonica), BRING IT ON (covered by RAISE A SUILEN), as well as playable MVs of the above collaboration songs. Besides, a special time-limited login campaign is also available during the collaboration where various rewards such as exclusive costumes and Stars can be received. BanG Dream! Girls Band Party! X Hatsune Miku 3rd Collaboration Campaigns In addition to the Login Campaign, the limited live costumes from past BanG Dream! Girls Band Party! X Hatsune Miku collaboration will be available during the collaboration period, and new songs covered by the BanG Dream! Girls Band Party! bands and the MVs will be added to the game. 1. Commemorative Collaboration Login Campaign In celebration of the 3rd collaboration with Hatsune Miku, players will receive the limited Collaboration Live Costumes of the cover bands, a total of Stars x500, Hatsune Miku Collaboration Drink, various types of Shards (L) etc., by logging into the game for 10 days during the campaign. Also, Tone Crystal x70 will be sent to all players immediately who log in after the collaboration starts. BanG Dream! Girls Band Party! X Hatsune Miku 3rd Collaboration Login Campaign Period: Jul 28 UTC 08:00 (Jul 28 PDT 01:00) ~ Aug 11 UTC 07:59 (Aug 11 PDT 00:59) ©BanG Dream! Project ©Craft Egg Inc.