EBM Assignment: Final Draft EA Sports Madden Franchise Joshua
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EA SPORTS Madden NFL 19 Kicks Off Football Season
August 10, 2018 EA SPORTS Madden NFL 19 Kicks off Football Season Experience the Smoothest and Most Visually Compelling Madden NFL yet REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today Electronic Arts Inc. (NASDAQ: EA) launched EA SPORTS Madden NFL 19 on Origin for PC, Xbox One and PlayStation 4. This year's game delivers all-new animation and some of the smoothest gameplay ever with the introduction of Real Player Motion (RPM) Tech, along with Franchise mode enhancements that allow players to solidify their strategy and build their own NFL dynasty. The new features don't end there, as Madden Ultimate Team also offers new challenges and opportunities, while fans hoping to catch up with the lives of Devin Wade and Colt Cruise can discover the conclusion of their stories in Longshot: Homecoming. Last but not least, the Madden NFL franchise returns to PC, bringing with it unlocked frame rates, mouse and keyboard controls and more (see here for details on PC specs and requirements). Bleacher Report praises this year's edition of the game, calling it "A must-own package for fans of the sport," and "The smoothest Madden has ever felt." The world is also celebrating launch with the story of the Greatest Play Call Ever. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20180810005075/en/ "This is my favorite time of year, since Madden NFL 19 serves as the unofficial kickoff to football season," said Roy Harvey, Executive Producer on Madden NFL 19. "The team has included many new features to gameplay, Franchise, Ultimate Team and more, all of which I believe our fans will enjoy for countless hours throughout the year." RPM Tech in Madden NFL 19 allows runners and receivers an unprecedented opportunity to make a move and burst into the open field thanks to the new One Cut mechanic, alongside other on-field features like signature player styles and user- controlled celebrations. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Full Version
Volume 11, Number 2 Spring 2020 Contents ARTICLES Reexploring the Esports Approach of America’s Three Major Leagues Peter A. Carfagna.................................................. 115 The NCAA’s Agent Certification Program: A Critical and Legal Analysis Marc Edelman & Richard Karcher ..................................... 155 Well-Intentioned but Counterproductive: An Analysis of the NFLPA’s Financial Advisor Registration Program Ross N. Evans ..................................................... 183 A Win Win: College Athletes Get Paid for Their Names, Images, and Likenesses, and Colleges Maintain the Primacy of Academics Jayma Meyer and Andrew Zimbalist ................................... 247 Harvard Journal of Sports & Entertainment Law Student Journals Office, Harvard Law School 1585 Massachusetts Avenue, Suite 3039 Cambridge, MA 02138 (617) 495-3146; [email protected] www.harvardjsel.com U.S. ISSN 2153-1323 The Harvard Journal of Sports & Entertainment Law is published semiannually by Harvard Law School students. Submissions: The Harvard Journal of Sports and Entertainment Law welcomes articles from professors, practitioners, and students of the sports and entertainment industries, as well as other related disciplines. Submissions should not exceed 25,000 words, including footnotes. All manuscripts should be submitted in English with both text and footnotes typed and double-spaced. Footnotes must conform with The Bluebook: A Uniform System of Citation (20th ed.), and authors should be prepared to supply any cited sources upon request. All manu- scripts submitted become the property of the JSEL and will not be returned to the author. The JSEL strongly prefers electronic submissions through the ExpressO online submission system at http://www.law.bepress.com/expresso or the Scholastica online submission system at https://harvard-journal-sports-ent-law.scholasticahq.com. -
Folha De Rosto ICS.Cdr
“For when established identities become outworn or unfinished ones threaten to remain incomplete, special crises compel men to wage holy wars, by the cruellest means, against those who seem to question or threaten their unsafe ideological bases.” Erik Erikson (1956), “The Problem of Ego Identity”, p. 114 “In games it’s very difficult to portray complex human relationships. Likewise, in movies you often flit between action in various scenes. That’s very difficult to do in games, as you generally play a single character: if you switch, it breaks immersion. The fact that most games are first-person shooters today makes that clear. Stories in which the player doesn’t inhabit the main character are difficult for games to handle.” Hideo Kojima Simon Parkin (2014), “Hideo Kojima: ‘Metal Gear questions US dominance of the world”, The Guardian iii AGRADECIMENTOS Por começar quero desde já agradecer o constante e imprescindível apoio, compreensão, atenção e orientação dos Professores Jean Rabot e Clara Simães, sem os quais este trabalho não teria a fruição completa e correta. Um enorme obrigado pelos meses de trabalho, reuniões, telefonemas, emails, conversas e oportunidades. Quero agradecer o apoio de família e amigos, em especial, Tia Bela, João, Teté, Ângela, Verxka, Elma, Silvana, Noëmie, Kalashnikov, Madrinha, Gaivota, Chacal, Rita, Lina, Tri, Bia, Quelinha, Fi, TS, Cinco de Sete, Daniel, Catarina, Professor Albertino, Professora Marques e Professora Abranches, tanto pelas forças de apoio moral e psicológico, pelas recomendações e conselhos de vida, e principalmente pela amizade e memórias ao longo desta batalha. Por último, mas não menos importante, quero agradecer a incessante confiança, companhia e aceitação do bom e do mau pela minha Twin, Safira, que nunca me abandonou em todo o processo desta investigação, do meu caminho académico e da conquista da vida e sonhos. -
Electronic Arts Inc
ELECTRONIC ARTS INC FORM 10-K (Annual Report) Filed 5/30/2007 For Period Ending 3/31/2007 Address 209 REDWOOD SHORES PARKWAY REDWOOD CITY, California 94065 Telephone 650-628-1500 CIK 0000712515 Industry Software & Programming Sector Technology Fiscal Year 03/31 Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 Form 10-K ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the fiscal year ended March 31, 2007 OR TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to Commission File No. 0-17948 ELECTRONIC ARTS INC. (Exact name of registrant as specified in its charter) Delaware 94-2838567 (State or other jurisdiction of (I.R.S. Employer incorporation or organization) Identification No.) 209 Redwood Shores Parkway 94065 Redwood City, California (Zip Code) (Address of principal executive offices) Registrant’s telephone number, including area code: (650) 628-1500 Securities registered pursuant to Section 12(b) of the Act: Title of Each Class Name of Each Exchange on Which Registered Common Stock, $0.01 par value The NASDAQ Stock Market LLC Securities registered pursuant to Section 12(g) of the Act: None Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes No Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15(d) of the Act. Yes No Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. -
Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
Repairs at Second Mill Dam Flow in Steadily
FOOD: C4 Amp up spoonbread for your next get-together PANORAMA Do school gardens really help our kids? Activist takes a look at if this trend SERVING SOUTH CAROLINA SINCE OCTOBER 15, 1894 C1 WEDNESDAY, AUGUST 29, 2018 $1.00 educates, leads to better health Repairs at Second Mill Dam flow in steadily SUMTER ITEM FILE PHOTO The Sumter Mall and standalone Broad Street loca- tions of Chick-fil-A have seen sales jump 15 to 20 percent in a year. Sumter really is enjoying more chicken than last year Chick-fil-A’s 2 locations see increase in revenue from ’17 BY DANNY KELLY [email protected] Sumter’s Chick-fil-A franchise owner Scott Richardson has seen an increase in revenue at both of his locations this year, and customers have seen more faces at the drive-thru window and behind the counter. Sales are up 15 to 20 percent this year from last year, according to general manager Jake Burleson. With a little more than 100 employees total working at both locations, 1170 Broad St. and inside Sumter Mall, Burleson attributes the success to several key components. “The remodel (of the 1170 Broad St. store) has helped,” he said. “Now we have a two-lane drive-thru.” The remodel also added 800 square feet to the kitchen area for more cooking space. This was MICAH GREEN / THE SUMTER ITEM the first major remodeling investment for the A construction crew works on the road behind the dam at Second Mill Pond on Tuesday afternoon. restaurant since it opened in January 2002. -
Madden NFL 25 Makes Its Next-Gen Debut As Launch Title for Xbox One and Playstation 4
June 10, 2013 Madden NFL 25 Makes Its Next-Gen Debut as Launch Title for Xbox One and PlayStation 4 See It. Feel It. Live it. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today Electronic Arts Inc. (NASDAQ: EA) has officially announced Madden NFL 25 will be coming as a launch title for Xbox One® all-in-one games and entertainment system from Microsoft, and the PlayStation®4 computer entertainment system. Madden NFL 25, powered by the new EA SPORTS IGNITE engine, ushers in the next generation of sports games by delivering the smartest, most realistic, most detailed version of the game in the franchise's 25 year history. "We've never been more ready for a console transition than we are right now," said Cam Weber, General Manager of American Football for EA SPORTS. "The development team is crafting the most impressive Madden NFL game we've ever made, and I'm extremely excited for fans to get their hands on it for themselves when the Xbox One and PS4 launch." Coupled with this announcement is the introduction of Adrian Peterson as the cover athlete for Madden NFL 25 on Xbox One and PlayStation 4. Peterson, the Minnesota Vikings running back, is a five-time Pro Bowler and the reigning NFL MVP. Last season Peterson came within 9 yards of breaking the NFL single-season rushing record set by Eric Dickerson. Madden NFL 25 on Xbox One and PlayStation 4 brings innovative new features such as True Step Locomotion, Player Sense, the War in the Trenches and more to create an experience that can only be found on next-generation consoles. -
EA SPORTS Madden NFL 19 Erscheinungstermin Fixiert
Das Gridiron ruft: EA SPORTS Madden NFL 19 Erscheinungstermin fixiert Am Samstagabend gab Electronic Arts Inc. auf der EA PLAY neue Details zu EA SPORTS Madden NFL 19 bekannt: Zum dritten Mal in der Geschichte der Franchise, kehrt EA SPORTS Madden NFL 19 auf den PC zurück und bietet den Spielern die Möglichkeit auf einer weiteren Plattform das Gridiron zu betreten. Neben zahlreichen Neuheiten im Franchise-Modus und in Madden NFL 19 Ultimate Team, erleben die Spieler die Fortsetzung von Longshot mit den bekannten Gesichtern von Devin Wade und Colt Cruise. EA SPORTS Madden NFL 19 ist ab dem 10. August 2018 für Xbox One, PlayStation 4 und für PC verfügbar. Mit der Real Player Motion Technologie, einem neuen Animationssystem, das Ansprechempfindlichkeit und Spielerpersönlichkeit auf ein neues Level bringt, werden Spieler noch mehr Präzision erleben, wenn sie diese Saison auf dem Gridiron laufen, cutten, fangen und Erfolge feiern. Außerdem gibt es noch authentischere Wege, einen NFL-Kader aufzubauen, sowie die Möglichkeit, Spieler zu trainieren und zu entwickeln. NFL-Ruhm zu erlangen, fühlte sich noch nie so persönlich an. EA SPORTS Madden NFL 19 ist vollgepackt mit neuen Funktionen, die alle dazu gedacht sind, neue Wege in der Spielerkontrolle zu beschreiten. Diese können erstmals seit zehn Jahren auch auf dem PC nachempfunden werden. „Wir haben mit Mitgliedern der Community gemeinsam an EA SPORTS Madden NFL 19 gearbeitet, um ein tieferes, immersiveres Footballspiel zu schaffen, das Spielern das gibt, was sie wollen — mehr Freiheit, mehr Kontrolle und wichtige Verbesserungen an Lieblingsmodi der Fans“, sagte Carlos Guerrero Sr. Produzent von EA SPORTS Madden NFL 19. -
EA's Madden NFL 07 and Need for Speed Carbon for Nintendo Wii Available in Stores November 19
EA'S Madden NFL 07 and Need for Speed Carbon for Nintendo Wii Available in Stores November 19 More EA Titles to Come, All Custom-Designed for the Wii REDWOOD CITY, Calif.--(BUSINESS WIRE)--Nov. 18, 2006--Electronic Arts (NASDAQ: ERTS) joins the festivities surrounding the highly anticipated launch of Nintendo Wii™ with the release of Madden NFL 07 and Need for Speed™ Carbon. Each title remains true to the hallmarks of its franchise but is designed to take full advantage of Wii's one-of-a-kind controller and will be available in stores November 19, 2006. Additional releases on Wii in the coming months include titles from the Harry Potter™, Tiger Woods PGA TOUR®, SSX™, Medal of Honor™, and The Sims™ franchises. "The launch of Nintendo Wii has offered EA a unique opportunity to capitalize on the capabilities of the revolutionary controller and attract a whole new gaming audience," said John Schappert, Senior Vice President, Chief Operating Officer, Worldwide Studios, EA. "Looking ahead, we will continue to explore new and innovative game play possibilities and custom-design our most popular franchises to take full advantage of this unique gaming platform." With the launch on the Nintendo Wii, Madden NFL 07 takes advantage of the revolutionary controller design and all-new Madden FreeMotion™ controls to create a new controller-focused experience, bringing Madden's gameplay depth alive in a whole new and immersive way. Key Wii-only features for Madden NFL 07 include exclusive multiplayer mini games designed to support four player gameplay, new multiplayer enhancements including a multiplayer sprint, new play calling system designed for basic football fan knowledge, and Madden in-game tutorials that teach the users how to use new FreeMotion controls and allow users to practice within the game. -
Monografia Victor Bendo
UNIVERSIDADE FEDERAL DO CEARÁ FACULDADE DE ECONOMIA, ADMINISTRAÇÃO, ATUÁRIA E CONTABILIDADE CURSO DE ADMINISTRAÇÃO ANTÔNIO VÍCTOR CID BENDÔ CAPACITAÇÃO DE COLABORADORES COMO INFLUÊNCIA DE MOTIVAÇÃO FORTALEZA 2012 ANTÔNIO VÍCTOR CID BENDÔ CAPACITAÇÃO DE COLABORADORES COMO INFLUÊNCIA DE MOTIVAÇÃO Monografia apresentada ao Curso de Administração do Departamento de Administração da Universidade Federal do Ceará, como requisito parcial para a obtenção do título de Bacharel em Administração. Orientador: Prof. Luiz Carlos Murakami. FORTALEZA 2012 ANTÔNIO VÍCTOR CID BENDÔ CAPACITAÇÃO DE COLABORADORES COMO INFLUÊNCIA DE MOTIVAÇÃO Monografia apresentada ao Curso de Administração do Departamento de Administração da Universidade Federal do Ceará, como requisito parcial para a obtenção do título de Bacharel em Administração. Aprovada em ____/____/_____. BANCA EXAMINADORA _________________________________________________ Prof. Luiz Carlos Murakami (Orientador) Universidade Federal do Ceará _________________________________________________ Prof a. Me. Andréia Moura da Costa Souza Universidade Federal do Ceará _________________________________________________ Prof a. Dr a. Cláudia Buhamra Abreu Romero Universidade Federal do Ceará 4 Agradeço ao professor e orientador Murakami, pelo apoio e encorajamento contínuos na pesquisa, aos demais Mestres da casa, pelos conhecimentos transmitidos e principalmente à minha família por todo o suporte recebido nesta longa caminhada. 5 “Nossa maior fraqueza está em desistir. O caminho mais certo de vencer é tentar mais uma vez.” (Thomas Edson) 6 7 RESUMO Será abordada neste estudo a relação entre as estratégias de inovação e os jogos eletrônicos, especificamente o Game Age of Empires . Abordaremos ainda a utilização de jogos no ambiente de trabalho, como ferramenta de treinamento de colaboradores e stakeholders. Explanaremos os fatores relacionados ao trabalho, principalmente os humanos e sociais (o sentido coletivo), o treinamento de pessoal (capacitação), hierarquia e também sobre o próprio jogo e sua dinâmica. -
Madden 19 Pc Download Full Version Madden NFL
madden 19 pc download full version Madden NFL. Compete in the American Football league with Madden NFL, an entertaining simulator for this great sport competition. Download Madden NFL on your computer. 1 2 3 4 5 6 7 8 9 10. American Football is one of the sports with most fans and followers in the United States. The main characteristic of this sport is the special emphasis that it places on strategy, this is even clearer when we notice that each team has a completely different attacking and defensive formation. Play your own personal SuperBowl in Madden NFL 2019. Madden NFL is an EA (Electronic Arts) game dedicated to American football . With this game we will be able to enjoy all the passion involved in this incredible sport with complete realism, using a spectacular graphical interface, with complete control over every different aspect concerning your team in each match . You can choose between any of the teams in the NFL league and try to reach the top, or build your own franchise and manage to take a team that starts from scratch all the way to winning the major sports event in the world: The SuperBowl . Madden NFL 2004 also includes the option of online gaming, that takes this game one step further. Download Madden NFL right now and play a game between Oakland Raiders and Tampa Bay Buccaneers . Madden NFL 20 PC Full Version Free Download. Madden NFL 20 is the most famous soccer video game in America. This game is totally based on the NFL, which is printed made by the EA Tiburon also as by the Electronics.