Monografia Victor Bendo
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Madden NFL 25 Makes Its Next-Gen Debut As Launch Title for Xbox One and Playstation 4
June 10, 2013 Madden NFL 25 Makes Its Next-Gen Debut as Launch Title for Xbox One and PlayStation 4 See It. Feel It. Live it. REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Today Electronic Arts Inc. (NASDAQ: EA) has officially announced Madden NFL 25 will be coming as a launch title for Xbox One® all-in-one games and entertainment system from Microsoft, and the PlayStation®4 computer entertainment system. Madden NFL 25, powered by the new EA SPORTS IGNITE engine, ushers in the next generation of sports games by delivering the smartest, most realistic, most detailed version of the game in the franchise's 25 year history. "We've never been more ready for a console transition than we are right now," said Cam Weber, General Manager of American Football for EA SPORTS. "The development team is crafting the most impressive Madden NFL game we've ever made, and I'm extremely excited for fans to get their hands on it for themselves when the Xbox One and PS4 launch." Coupled with this announcement is the introduction of Adrian Peterson as the cover athlete for Madden NFL 25 on Xbox One and PlayStation 4. Peterson, the Minnesota Vikings running back, is a five-time Pro Bowler and the reigning NFL MVP. Last season Peterson came within 9 yards of breaking the NFL single-season rushing record set by Eric Dickerson. Madden NFL 25 on Xbox One and PlayStation 4 brings innovative new features such as True Step Locomotion, Player Sense, the War in the Trenches and more to create an experience that can only be found on next-generation consoles. -
EA's Madden NFL 07 and Need for Speed Carbon for Nintendo Wii Available in Stores November 19
EA'S Madden NFL 07 and Need for Speed Carbon for Nintendo Wii Available in Stores November 19 More EA Titles to Come, All Custom-Designed for the Wii REDWOOD CITY, Calif.--(BUSINESS WIRE)--Nov. 18, 2006--Electronic Arts (NASDAQ: ERTS) joins the festivities surrounding the highly anticipated launch of Nintendo Wii™ with the release of Madden NFL 07 and Need for Speed™ Carbon. Each title remains true to the hallmarks of its franchise but is designed to take full advantage of Wii's one-of-a-kind controller and will be available in stores November 19, 2006. Additional releases on Wii in the coming months include titles from the Harry Potter™, Tiger Woods PGA TOUR®, SSX™, Medal of Honor™, and The Sims™ franchises. "The launch of Nintendo Wii has offered EA a unique opportunity to capitalize on the capabilities of the revolutionary controller and attract a whole new gaming audience," said John Schappert, Senior Vice President, Chief Operating Officer, Worldwide Studios, EA. "Looking ahead, we will continue to explore new and innovative game play possibilities and custom-design our most popular franchises to take full advantage of this unique gaming platform." With the launch on the Nintendo Wii, Madden NFL 07 takes advantage of the revolutionary controller design and all-new Madden FreeMotion™ controls to create a new controller-focused experience, bringing Madden's gameplay depth alive in a whole new and immersive way. Key Wii-only features for Madden NFL 07 include exclusive multiplayer mini games designed to support four player gameplay, new multiplayer enhancements including a multiplayer sprint, new play calling system designed for basic football fan knowledge, and Madden in-game tutorials that teach the users how to use new FreeMotion controls and allow users to practice within the game. -
Madden Nfl 2003 Nintendo Gamecube Manual
MADDEN NFL 2003 NINTENDO GAMECUBE MANUAL 48 pages 209 Redwood Shores Parkway Redwood City, CA 94065 Part #1451705 -1- CONTENTS GETTING STARTED. 4 COMMAND REFERENCE. 5 BASIC CONTROLS . 6 COMPLETE CONTROLS. 7 SETTING UP THE GAME. 11 MAIN MENU. 11 PLAY NOW—STARTING AN EXHIBITION GAME. 12 PLAYING THE GAME. 14 PLAYCALLING SCREEN . 14 GAME SCREEN. 15 PAUSE MENU. 18 OTHER GAME MODES . 18 MINI-CAMP . 18 FRANCHISE . 19 TOURNAMENT. 26 TWO MINUTE DRILL . 26 FOOTBALL 101 . 27 PRACTICE . 27 SITUATION . 28 FEATURES . 28 SETTINGS . 36 SAVING AND LOADING. 39 PROFILE MANAGER. 40 LIMITED 90-DAY WARRANTY . 41 -3- GETTING STARTED COMMAND REFERENCE 1. Turn OFF the Nintendo GameCube™ by pressing the POWER Button. NINTENDO GAMECUBE™ 2. Make sure a Nintendo GameCube™ Controller is plugged into the Nintendo CONTROLLER CONFIGURATIONS GameCube™ Controller Socket 1. L Button R Button 3. Press the OPEN Button to open the Disc Cover then insert the Madden NFL™ 2003 Nintendo GameCube™ Game Disc into the Z Button optical disc drive. Close the Disc Cover. Y Button Control Stick 4. Press the POWER Button to turn ON the Nintendo GameCube™ and X Button proceed to the Madden NFL 2003 title screen. If you can’t proceed to the title screen, begin again at step 1. A Button 5. At the Madden NFL 2003 title screen, press start to advance to the Main menu (➤ p. 11). B Button For more information on Madden NFL 2003 and other EA SPORTS™ titles, visit EA SPORTS on the Web at START / PAUSE ✚ Control Pad C Stick www.easports.com. MADDEN CONNECTED MENU CONTROLS ® ™ Connect your Nintendo Game Boy Advance to the Nintendo GameCube Highlight menu item ✚Control Pad or Control Stick Up/Down with a Nintendo GameCube™ - Game Boy® Advance cable and experience Change highlighted item ✚Control Pad or Control Stick Left/Right Madden NFL Football like never before. -
EBM Assignment: Final Draft EA Sports Madden Franchise Joshua
EBM Assignment: Final Draft EA Sports Madden Franchise Joshua McKenzie 02/08/2020 Carol Wonsavage, Entertainment Business Models Why I chose this Company/Franchise It was a simple choice for me to select the Madden franchise. I have played every Madden game since its first release on Playstation in 1997. I am also an avid football fan, more specifically the NFL. Another reason for my choice is the interest I have to join the gaming industry. I want to gain much-needed knowledge on how the studios and the industry operate. One day I want to become the head of a studio or start a development studio of my own. Background Information The parent company and publisher of the Madden franchise are EA (Electronic Arts) based out of Redwood City, California. The Madden franchise is one of the flagship sports games in the console/mobile market for EA. EA is a developer and publisher of a multitude of gaming genres which include Madden, Battlefield, and Star Wars: Jedi Fallen Order. Madden, along with other sports titles, is developed by Florida based studio EA Tiburon. Since 1988, the Madden franchise has sold upwards of 130 million units. In 2019 alone, Madden 20 managed to earn over 762 dollars in just one month. The estimated valuation of the franchise is believed to be around $4 billion. Other product lines developed by EA Tiburon include FIFA, NHL Hockey, and NBA Live. The first Madden video game released in 1988 for MS-Dos and apple computers. The first copy of Madden to feature licensed NFL teams was released in 1993. -
With Madden NFL 22 Arriving, These Are the Best Football Video Games Ever Made 20 August 2021, by Brett Molina, Usa Today
With Madden NFL 22 arriving, these are the best football video games ever made 20 August 2021, by Brett Molina, Usa Today before making the leap to the Nintendo Entertainment System. It was a very basic form of football where you'd attempt to move the ball up field with basic passing or running. Players will remember the rectangle-shaped running formation your blockers would execute on a kick return, as well as crowd noise resembling static from an old TV. I will forever have the quarterback shouting "Hut" stuck in my brain. Tecmo Bowl A legend among NFL video games, it too started in arcades but really drew fan adoration from its NES run. Tecmo was a bit more complex, but still downright basic compared to modern football games. You had the choice of two run plays or two Credit: Pixabay/CC0 Public Domain pass plays. But that didn't matter because as long as you picked the Los Angeles Raiders with Bo Jackson or the Chicago Bears with Walter Payton you were set. Let's not forget it also had awesome Are you ready for some football? music. On Friday, fans of the National Football League NFL Blitz can jump in the digital gridiron with the launch of Madden NFL 22. This was the '90s pro football equivalent to NBA Jam, which makes sense considering both were The release of the pro football video game from made by the same game developer, Midway. This Electronic Arts not only drums up excitement for was another example of a game that hit big in the the upcoming NFL season, but the annual launch arcades before shifting to home consoles. -
Sports and the Rhetorical Construction of the Citizen-Consumer
THE SPORTS MALL OF AMERICA: SPORTS AND THE RHETORICAL CONSTRUCTION OF THE CITIZEN-CONSUMER Cory Hillman A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2012 Committee: Dr. Michael Butterworth, Advisor Dr. David Tobar Graduate Faculty Representative Dr. Clayton Rosati Dr. Joshua Atkinson © 2010 Cory Hillman All Rights Reserved iii ABSTRACT Dr. Michael Butterworth, Advisor The purpose of this dissertation was to investigate from a rhetorical perspective how contemporary sports both reflect and influence a preferred definition of democracy that has been narrowly conflated with consumption in the cultural imaginary. I argue that the relationship between fans and sports has become mediated by rituals of consumption in order to affirm a particular identity, similar to the ways that citizenship in America has become defined by one’s ability to consume under conditions of neoliberal capitalism. In this study, I examine how new sports stadiums are architecturally designed to attract upper income fans through the mobilization of spectacle and surveillance-based strategies such as Fan Code of Conducts. I also investigate the “sports gaming culture” that addresses advertising in sports video games and fantasy sports participation that both reinforce the burgeoning commercialism of sports while normalizing capitalism’s worldview. I also explore the area of licensed merchandise which is often used to seduce fans into consuming the sports brand by speaking the terms of consumer capitalism often naturalized in fan’s expectations in their engagement with sports. Finally, I address potential strategies of resistance that rely on a reassessment of the value of sports in American culture, predicated upon restoring citizens’ faith in public institutions that would simultaneously reclaim control of the sporting landscape from commercial entities exploiting them for profit. -
July 2010 More Than Just a Game
For more than 20 years, it has been embraced by its fans, honored by critics, and envied by its rivals. It has endured the test of time and has satisfied a demanding public like no other sports video game in history. It’s been recognized as ‘the game the players play,’ ‘the benchmark in sports video gaming,’ and ‘the number one selling football video game in history.’ It is Madden NFL. Since its inception, the Madden NFL franchise has reigned supreme as the preeminent sports title in the video game industry. Sales of more than 85 million units worldwide and $3 billion in lifetime revenue along with a countless number of gaming awards have helped make Madden NFL the most critically acclaimed sports title in history. From the original John Madden Football, released by Electronic Arts in 1989, to last season’s award-winning Madden NFL 10, the franchise has found a permanent home atop the video game pedestal. With record-breaking numbers that scream off the charts, there is little doubt about Madden NFL’s effect on the consumer—sports fans love it, hardcore football fans fawn over it, and NFL players deeply respect it. What started as a simple idea many years ago has profoundly affected today’s pop culture in many ways. On the field, the game dominates the virtual gridiron. Off the field, its popularity is growing larger by the year. ™ Backed by events like the EA SPORTS Madden Bowl, EA SPORTS™ takes a look at the EA SPORTS™ Madden Challenge, Maddenoliday, Maddenpalooza, Pigskin Pro-Am, and Madden Gras, past, present and future of the Madden NFL is no longer ‘just a game.’ The Madden NFL franchise. -
Neo-Aristotelian/Traditional Analysis of Madden NFL 13’S Introduction Video (2012)”
Zach Seyko 3/21/2016 Media Analysis Weimer “Neo-Aristotelian/Traditional Analysis of Madden NFL 13’s Introduction Video (2012)” Since I was seven-years-old, I have been playing one of most popular football video games ever invented, Madden NFL Football. I love the game of football; I enjoy watching, explaining, analyzing and playing virtual versions of the sport. Madden 13 was one of my editions of the game, part of which was due to the introduction video. It stuck with me for four years because it was inspirational. National Football League (NFL) great and future Hall of Famer Ray Lewis’s words were magnificently organized in a speech that would give any listener shivers. It was jaw dropping the first time I watched it seeing the various graphics and allusions on my television screen. The memory of the video resonated in my mind heavily when the class was deciding on topics to research and write about. Madden NFL Football is a video game created and developed by Electronic Arts that has been in existence since 1984 when Trip Hawkins and legendary NFL head coach John Madden teamed up to produce a game that accurately depicts 22 players on a field trying to score and prevent touchdowns (Gaudiosi, CNN Money). The first Madden game I purchased was their 2004 edition that featured former Atlanta Falcons’ quarterback Michael Vick on the cover. I have watched the video game evolve over the course of 11 years and have enjoyed each copy. Lewis was a former middle linebacker who played 17 years in the NFL, spending all of them in Baltimore as a member of the Ravens organization (Bio, Lewis). -
EA SPORTS™ MADDEN NFL™ FOOTBALL System Manual Page 2 of 56 040-0042-01 Rev
EA SPORTS™ MADDEN NFL™ FOOTBALL System Manual 040-0042-01 Rev. A ! Read this manual before installing the Game. ! Keep this manual with the machine at all times. www.globalvr.com service.globalvr.com [email protected] 408.597.3400 © 2004 Electronic Arts Inc. Electronic Arts, EA SPORTS, the EA SPORTS logo and John Madden Football are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. © 2004 NFL Properties LLC. Team names/logos are trademarks of the teams indicated. All other NFL- related trademarks are trademarks of the National Football League. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is registered trademark of the NFL players. www.nflplayers.com © 2004 PLAYERS INC. EA SPORTS™ is an Electronic Arts™ brand. Global VR and the Global VR logo are registered trademarks of Global VR, Inc. All other trademarks are the property of their respective owners. GLOBAL VR® IS AN AUTHORIZED ELECTRONIC ARTS DISTRIBUTOR. Preface Table of Contents Preface...................................................................4 Control Troubleshooting ...............................27 Miscellaneous Troubleshooting ....................28 Safety .................................................................4 Warnings .........................................................4 Chapter 7 — Emergency Recovery and Environmental Conditions ..............................4 Game Software CDs ........................................30 FCC Notices (United States)...........................5 -
With Madden NFL 22 Arriving, These Are the Best Football Video Games Ever Made 20 August 2021, by Brett Molina, Usa Today
With Madden NFL 22 arriving, these are the best football video games ever made 20 August 2021, by Brett Molina, Usa Today before making the leap to the Nintendo Entertainment System. It was a very basic form of football where you'd attempt to move the ball up field with basic passing or running. Players will remember the rectangle-shaped running formation your blockers would execute on a kick return, as well as crowd noise resembling static from an old TV. I will forever have the quarterback shouting "Hut" stuck in my brain. Tecmo Bowl A legend among NFL video games, it too started in arcades but really drew fan adoration from its NES run. Tecmo was a bit more complex, but still downright basic compared to modern football games. You had the choice of two run plays or two Credit: Pixabay/CC0 Public Domain pass plays. But that didn't matter because as long as you picked the Los Angeles Raiders with Bo Jackson or the Chicago Bears with Walter Payton you were set. Let's not forget it also had awesome Are you ready for some football? music. On Friday, fans of the National Football League NFL Blitz can jump in the digital gridiron with the launch of Madden NFL 22. This was the '90s pro football equivalent to NBA Jam, which makes sense considering both were The release of the pro football video game from made by the same game developer, Midway. This Electronic Arts not only drums up excitement for was another example of a game that hit big in the the upcoming NFL season, but the annual launch arcades before shifting to home consoles. -
Peyton Hillis Selected to Cover of Madden NFL 12
The Fans Have Spoken: Peyton Hillis Selected to Cover of Madden NFL 12 Unprecedented Campaign with ESPN.com and SportsNation Results in Record 12.7 Million Fan Votes New Features Unveiled for Madden NFL 12 During Kickoff Event in Times Square REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) announced today that Peyton Hillis, running back for the Cleveland Browns, was selected by millions of fans across the country to grace the cover of Madden NFL 12. Hillis, a No. 10 seed, defeated former Madden NFL 04 cover athlete and No. 3 seed Michael Vick (QB, Eagles) in the finals of an unprecedented campaign with ESPN.com and SportsNation that allowed fans to determine, by an online vote that was open to the public, the player to be featured on the cover of Madden NFL 12 when the game launches on August 30. More than 12.7 million votes were logged overall in the campaign which ran from March 21 — April 27 through ESPNSportsNation.com online and via the mobile Web, the most ever for an ESPN poll or vote. With deep integrations across multiple ESPN platforms, including TV, radio, online, mobile, social media, ESPN Deportes and more, Hillis defeated Vick by a final margin of 66% to 34%. Fans rallied behind Hillis as he continually ousted higher seeded players in the bracket-style voting campaign, including No. 7 seed Ray Rice (Baltimore Ravens), No. 2 seed Matt Ryan (Atlanta Falcons), No. 6 seed Jamaal Charles (Kansas City Chiefs), and No. 1 seed Super Bowl XLV MVP Aaron Rodgers (Green Bay Packers). -
Note If It's in the Game, Is It in the Game?: Examining League-Wide
Note If It’s in the Game, Is It in the Game?: Examining League-Wide Licensing Agreements After American Needle Talon Powers* It was a cloudy morning in 1984 as an Amtrak train made its way through the Rocky Mountains on its way to Oakland, California. Three men sat deep in discussion in its dining car.1 The first man, a then 48-year-old John Madden, had recently wrapped up a Hall of Fame and Super Bowl winning coaching career2 and was transitioning to a role as a “televised NFL evangelist.”3 The other two, Trip Hawkins and Joe Ybarra, were evangelists in their own right, but instead of advocating football through the medium of television, they wanted to con- nect people to the game through their video game company, Electronic Arts.4 While Madden was intrigued by their idea, he was only interested if the finished product reflected “real foot- ball.”5 The drive to get Madden’s approval and get the game right drove the creators to make a game that included all of the teams and players, in an attempt to simulate the National Football League (NFL) as a whole.6 This drive became Electron- ic Arts’s rallying cry, inspiring the 1992 company tagline, “If * Copyright © 2013 by Talon Powers. This piece is dedicated to the memory of Tamar Hanna Kaplan, an eternal support while writing this and the love of my life. Thank you for making me into the person I am today. 1. Patrick Hruby, The Franchise: The Inside Story of How “Madden NFL” Became a Video Game Dynasty, ESPN.COM (Aug.