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Digital Arts (DDA) 1 Digital Arts (DDA) 1 DDA-572 Electronic Music and Sound - (3 Credits) DIGITAL ARTS (DDA) Students examine works of seminal figures in electronic music and incorporate the aesthetics and structural concepts learned to original DDA-500 Special Topics - (3 Credits) musical compositions. Special attention is given to crafting transparent This course offers students the opportunity to explore emerging music mixes, using reverberation, automation, compression, and developments in digital art technologies and subject matter. These may equalization. The course is divided into two segments: hard disk include either specialized topics or special project opportunities. Content recording and MIDI-based recording. The goal is to create music may be either developmental, practical, or both, depending on current compositions that encompass the worlds of digital audio and MIDI. objectives. Prerequisites for this course vary by section. Students are DDA-577 Advanced Video Editing Graphics - (3 Credits) required to obtain the permission of the chairperson in order to register This class focuses on the use of 2-D digital video technologies in the for this course. creation of full-screen moving video. The course begins with a review DDA-510 Artist's Books in the Electronic Age - (3 Credits) of cinematic and analog video technology, but focuses on the creation This course provides students with the skills necessary to produce an and manipulation of full-screen digital video imagery. The class will artist's book with a computer graphics system. The course covers all cover the process of editing video using a digital non-linear editing areas of book production, including concept development, writing of text, system; including compositing, keying, color correction, layering, special layout, image making, printing, and building. This course is based on the effects, audio, and titling. All students enrolled in this class must have premise that computer technology has revived the Renaissance model of completed CG-575 (Video Editing for Computer Graphics) or have a single individual in charge of all aspects of book creation, printing, and sufficient experience with analog and digital video systems. publishing. DDA-590 Compositing & Special Effects - (3 Credits) DDA-513 3D Lighting and Rendering - (3 Credits) This course focuses on the techniques required to integrate a variety of In this intermediate level course, students learn the principles and source materials seamlessly into a single unique image. Compositing techniques of virtual 3-D lighting and rendering. This includes utilizing is used to create unusual visual effects in motion pictures, television materials, textures, cameras, shadows, special effects, and rendering commercials, broadcast banding, and network identification, as well tools. Students complete projects dealing with green screen shooting, as in video game production. Students learn the correct use of filters, matching live action, and rendering CG film frames to match real footage. traveling mattes, rotoscoping, layering, and blue screen. Color theory is DDA-514 Storyboarding & Storytelling Animation - (3 Credits) also addressed. This course targets all areas of pre-production and design for computer DDA-595 Motion Graphics - (3 Credits) animation in preparation for hands-on modeling and animation classes. This course focuses on the art of motion design and compositing, The course focuses on the fundamental skills of design for computer including limited 2-D animation and mixed media. Using images, graphics, animation beginning with basic conceptual scripting and storyboarding video footage, and sound, students explore the relationships of motion, techniques and ending with the development of a complete technical pacing, textures, transparency, transitions, design, and composition in breakdown ready to be animated. The art of storytelling is explored space and time. from logo treatments to character animation. Students should come DDA-606A Graduate Seminar I - (3 Credits) prepared to draw, write, pantomime, analyze, and invent. By the end of the This course is designed to immerse students in the critical discourse course, students conceive, design and execute their own storyboard for and practice of digital art. The students will formulate and hone their animation, including a technical breakdown of timing and strategies that thesis ideas and studio practice as they gain theoretical fluency. The can be applied in subsequent computer animation courses. course format will combine seminar sessions, guest lectures, student DDA-515 3D Character Design - (3 Credits) presentations and field trips. Guest critics will be visiting throughout the This class addresses the movement of the animated character with a year. Students will begin to consider their thesis work at the beginning of focus of historical study of character design, and the techniques for this semester which they will continue to explore and develop throughout building an effective 3D CG character model. the first year. Students will be given a required summer reading list with DDA-517 3D Character Animation - (3 Credits) which they will be immediately engaged at the beginning of the semester. This course explores character animation using the Maya software DDA-606B Graduate Seminar II - (3 Credits) package as an example. Coming into the course students should already This course is designed to immerse students in the critical discourse have some mastery of three-dimensional modeling, rendering, and and practice of digital art. The students will formulate and hone their animation, be familiar with the Maya software package, and have some thesis ideas and studio practice as they gain theoretical fluency. The experience with character animation. course format will combine seminar sessions, guest lectures, student DDA-519 3D Character Rigging - (3 Credits) presentations and field trips. Guest critics will be visiting throughout the This course is designed to teach the complete rigging process for 3-D year. Students will begin to consider their thesis work at the beginning of computer graphics character models. 3-D characters will be rigged with this semester which they will continue to explore and develop throughout an Inverse Kinematics-Forward Kinematics skeletal and control system to the first year. Students will be given a required summer reading list with simplify the animation process. Upon completion of this class students which they will be immediately engaged at the beginning of the semester. will be prepared to do 3-D animations with properly constructed and In this second semester, students continue critical and theoretical rigged characters. development while assembling a body of work and preparing to present their project) ideas to their Thesis committee. DDA-555 Subverting Digital Media - (3 Credits) Students learn to explore their creative and potentially non-conformist ideas within the context of digital media practices. Students engage in a self-directed practical as well as theoretical inquiry into digital media. 2 Digital Arts (DDA) DDA-610 Digital Arts Practicum Graphics - (3 Credits) DDA-635 Motion Dynamics - (3 Credits) This course addresses the creation of conceptual work in various digital Students explore motion dynamics animation using the Maya software media while building critical discourse around contemporary digital package. Students will learn the principles and practice of rigid- practices. Students bring their individual strengths to bear in individual body dynamics, particle systems, and cloth dynamics. Advanced and group studio projects culminating in a gallery exhibition. undergraduates may enroll only by permission of the instructor and the CGIM office. DDA-614 Three-Dimensional Computer Modeling Workshop - (3 Credits) DDA-640 The Internet As Art Medium - (3 Credits) The purpose of this course is to master the fundamental concepts of This course is aimed at those who wish to expand their artistic ambition three-dimensional modeling with a computer graphics system. Topics and creative vision by exploring this new venue in the arts, and in turn, include concepts of three-dimensional space and form, familiarity with produce substantial projects through Internet technology. Its primary hardware and software, three-dimensional modeling, scene composition, focus will be the aesthetics arising from the advent of a Web culture coloring, mapping, lighting, rendering and recording. Students are and an examination of where and how this new medium may fit into the required to design, build and render several models. context of today's and tomorrow's art-making. DDA-615 Dimensional Printing for Artists - (3 Credits) DDA-643 Digital Animation Studio - (3 Credits) This studio art course emphasizes artistic and aesthetic creativity This advanced-level course allows MFA students in the Digital Animation utilizing Digital 3D modeling, 3D printing and other digital output and Motion Arts emphasis to work independently on a variety of their methods. Students will apply current digital arts theory to the creation digital animation projects. Under the guidance of the instructor, each of a personal body of work while exploring digital and mixed media student designs and realizes either one or two animations during the processes unique to 3D printing. Course goals will be achieved through course of the semester. Students may work either individually on their the production of artwork, critiques, reading, and the hands on use of own personal animation, or collaboratively
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