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Digital (DDA) 1

DDA-572 and Sound - (3 Credits) DIGITAL ARTS (DDA) Students examine works of seminal figures in electronic music and incorporate the aesthetics and structural concepts learned to original DDA-500 Special Topics - (3 Credits) musical compositions. Special attention is given to crafting transparent This course offers students the opportunity to explore emerging music mixes, using reverberation, automation, compression, and developments in digital technologies and subject matter. These may equalization. The course is divided into two segments: hard disk include either specialized topics or special project opportunities. Content recording and MIDI-based recording. The goal is to create music may be either developmental, practical, or both, depending on current compositions that encompass the worlds of digital audio and MIDI. objectives. Prerequisites for this course vary by section. Students are DDA-577 Advanced Editing Graphics - (3 Credits) required to obtain the permission of the chairperson in order to register This class focuses on the use of 2-D digital video technologies in the for this course. creation of full-screen moving video. The course begins with a review DDA-510 's Books in the Electronic Age - (3 Credits) of cinematic and analog video technology, but focuses on the creation This course provides students with the skills necessary to produce an and manipulation of full-screen digital video imagery. The class will artist's book with a graphics system. The course covers all cover the process of editing video using a digital non-linear editing areas of book production, including concept development, writing of text, system; including compositing, keying, color correction, layering, special layout, making, printing, and building. This course is based on the effects, audio, and titling. All students enrolled in this class must have premise that computer technology has revived the Renaissance of completed CG-575 (Video Editing for ) or have a single individual in charge of all aspects of book creation, printing, and sufficient experience with analog and digital video systems. publishing. DDA-590 Compositing & Special Effects - (3 Credits) DDA-513 3D Lighting and Rendering - (3 Credits) This course focuses on the techniques required to integrate a variety of In this intermediate level course, students learn the principles and source materials seamlessly into a single unique image. Compositing techniques of virtual 3-D lighting and rendering. This includes utilizing is used to create unusual in motion pictures, materials, textures, cameras, shadows, special effects, and rendering commercials, broadcast banding, and network identification, as well tools. Students complete projects dealing with green screen shooting, as in production. Students learn the correct use of filters, matching live action, and rendering CG film frames to match real footage. traveling mattes, rotoscoping, layering, and blue screen. Color theory is DDA-514 Storyboarding & Storytelling - (3 Credits) also addressed. This course targets all areas of pre-production and design for computer DDA-595 - (3 Credits) animation in preparation for hands-on modeling and animation classes. This course focuses on the art of motion design and compositing, The course focuses on the fundamental skills of design for computer including limited 2-D animation and mixed media. Using , graphics, animation beginning with basic conceptual scripting and storyboarding video footage, and sound, students explore the relationships of motion, techniques and ending with the development of a complete technical pacing, textures, transparency, transitions, design, and composition in breakdown ready to be animated. The art of storytelling is explored space and time. from logo treatments to character animation. Students should come DDA-606A Graduate Seminar I - (3 Credits) prepared to draw, write, pantomime, analyze, and invent. By the end of the This course is designed to immerse students in the critical discourse course, students conceive, design and execute their own storyboard for and practice of digital art. The students will formulate and hone their animation, including a technical breakdown of timing and strategies that thesis ideas and studio practice as they gain theoretical fluency. The can be applied in subsequent courses. course format will combine seminar sessions, guest lectures, student DDA-515 3D Character Design - (3 Credits) presentations and field trips. Guest critics will be visiting throughout the This class addresses the movement of the animated character with a year. Students will begin to consider their thesis work at the beginning of focus of historical study of character design, and the techniques for this semester which they will continue to explore and develop throughout building an effective 3D CG character model. the first year. Students will be given a required summer reading list with DDA-517 3D Character Animation - (3 Credits) which they will be immediately engaged at the beginning of the semester. This course explores character animation using the Maya DDA-606B Graduate Seminar II - (3 Credits) package as an example. Coming into the course students should already This course is designed to immerse students in the critical discourse have some mastery of three-dimensional modeling, rendering, and and practice of digital art. The students will formulate and hone their animation, be familiar with the Maya software package, and have some thesis ideas and studio practice as they gain theoretical fluency. The experience with character animation. course format will combine seminar sessions, guest lectures, student DDA-519 3D Character Rigging - (3 Credits) presentations and field trips. Guest critics will be visiting throughout the This course is designed to teach the complete rigging process for 3-D year. Students will begin to consider their thesis work at the beginning of computer graphics character models. 3-D characters will be rigged with this semester which they will continue to explore and develop throughout an Inverse Kinematics-Forward Kinematics skeletal and control system to the first year. Students will be given a required summer reading list with simplify the animation process. Upon completion of this class students which they will be immediately engaged at the beginning of the semester. will be prepared to do 3-D with properly constructed and In this second semester, students continue critical and theoretical rigged characters. development while assembling a body of work and preparing to present their project) ideas to their Thesis committee. DDA-555 Subverting Digital Media - (3 Credits) Students learn to explore their creative and potentially non-conformist ideas within the context of digital media practices. Students engage in a self-directed practical as well as theoretical inquiry into digital media. 2 Digital Arts (DDA)

DDA-610 Digital Arts Practicum Graphics - (3 Credits) DDA-635 Motion Dynamics - (3 Credits) This course addresses the creation of conceptual work in various digital Students explore motion dynamics animation using the Maya software media while building critical discourse around contemporary digital package. Students will learn the principles and practice of rigid- practices. Students bring their individual strengths to bear in individual body dynamics, particle systems, and cloth dynamics. Advanced and group studio projects culminating in a gallery exhibition. undergraduates may enroll only by permission of the instructor and the CGIM office. DDA-614 Three-Dimensional Computer Modeling Workshop - (3 Credits) DDA-640 The Internet As Art Medium - (3 Credits) The purpose of this course is to master the fundamental concepts of This course is aimed at those who wish to expand their artistic ambition three-dimensional modeling with a computer graphics system. Topics and creative vision by exploring this new venue in , and in turn, include concepts of three-dimensional space and form, familiarity with produce substantial projects through Internet technology. Its primary hardware and software, three-dimensional modeling, scene composition, focus will be the aesthetics arising from the advent of a Web culture coloring, mapping, lighting, rendering and recording. Students are and an examination of where and how this new medium may fit into the required to design, build and render several models. context of today's and tomorrow's art-making. DDA-615 Dimensional Printing for - (3 Credits) DDA-643 Digital Animation Studio - (3 Credits) This studio art course emphasizes artistic and aesthetic creativity This advanced-level course allows MFA students in the Digital Animation utilizing Digital 3D modeling, 3D printing and other digital output and Motion Arts emphasis to work independently on a variety of their methods. Students will apply current digital arts theory to the creation digital animation projects. Under the guidance of the instructor, each of a personal body of work while exploring digital and mixed media student designs and realizes either one or two animations during the processes unique to 3D printing. Course goals will be achieved through course of the semester. Students may work either individually on their the production of artwork, critiques, reading, and the hands on use of own personal animation, or collaboratively with several other students state-of-the-art 3D printers. in the class on an animation project. Students may take the class a DDA-617 Languages - (3 Credits) maximum of four times, provided the student receives a minimum grade This course is an introduction to programming as a means of artistic of B in the previous DDA-643 class. expression. The focus is on developing computer languages literacy with DDA-645 Studio - (3 Credits) an emphasis on techniques and applications to the . Range of This capstone course allows students in the Digital Imaging minor to programming languages will be introduced in parallel (e.g. Processing, work independently on a variety of their digital imaging projects. Under Python, MaxMSP, ActionScript), underlining fundamental principles and the guidance of the instructor, each student designs and realizes one or common approaches. more substantial imaging projects during the course of the semester. DDA-622 I - (3 Credits) Students must have substantial skills, both technically and aesthetically, This course introduces students to the principles of computer- in the field of digital imaging prior to enrolling in this course. Students based interactivity. Students combine two-dimensional imaging and may take this course a maximum of four times provided they achieve a graphics authoring as well as audio and visual technology for achieving grade of B or better in prior sections of DDA-645. interactivity from multiple source media. Interface design and scripting DDA-646 Interactive Arts Studio - (3 Credits) tools are covered. This is a project -based Studio course in which students may work on DDA-624 Three-Dimensional Computer Animation Workshop - (3 group projects or smaller individual works in series in pursuit of their Credits) artistic goals in the DDA MFA program. This course introduces students to the principle of three-dimensional DDA-647 Physical - (3 Credits) computer animation. Basic 3-D modeling ability is required. Students This course provides the foundation for using electronics and micro- learn how to develop storyboards as well as key frame, interpolation controllers as engines for . It covers the basic theory and rendering techniques. Students are required to complete a short of electronics and introduces the Arduino hardware platform and animated piece. through robotics and physical computing DDA-625 Video Editing - (3 Credits) applications. It prepares students to research and adopt emerging Introduces video editing as a creative tool for digital arts students technologies as a means for artistic expression. interested in its application to motion graphics, animation, and interactive DDA-648 Interactive Installations - (3 Credits) genres. It offers a thorough technical understanding of nonlinear editing In this studio course students explore the field of interactive installation on the Final Cut Pro system. Through editing exercises, students learn art, producing and installing works for exhibition and critique in the DDA to manipulate time, space, sound, and emotions to create subjective Gallery. The focus is on expanding students' digital toolsets to manifest narrative and experimental works. themselves in the physical space of a professional gallery. Additionally, DDA-626 Audio for Digital Media - (3 Credits) students present and lead discussions on research related to their Covers the aesthetic, conceptual, and technical aspects of using audio creative agenda, and learn effective practices for creating documentation and music with various electronic media, such as 2-D/3-D animation, of installed work. video, and the . The course includes lectures on the DDA-650 Thesis Research - (3 Credits) physical properties of sound, music instruments, music notation and Computer graphics MFA thesis candidates are required to define the musical styles, and emphasizes critique of audio design techniques. objectives of their thesis/final project as well as the methodology they plan to use. Students work in close collaboration with their faculty advisor and are required to do all the research necessary to present a coherent, realistic and acceptable thesis proposal. Digital Arts (DDA) 3

DDA-653 Post Production - (3 Credits) DDA-9602 Digital Arts Internship 2 Credits - (2 Credits) This studio course convers the concepts, tools, and techniques The internship is a learning experience at a discipline-related professional associated with completing and outputting a time-based project. site. It provides students with an opportunity to apply academic Students mix animation, video audio, rendering and compositing tools to knowledge and skills in a practical setting, while obtaining new finished projects properly. knowledge and skills in preparation for professional work or graduate school. Students experience the application of coursework lessons DDA-660A Thesis I - (6 Credits) This is the first of two thesis courses for all MFA candidates in Digital into a real-life context, thus enriching their education. They deepen Arts. It is the fourth course in the DDA MFA thesis process, following the their knowledge about important applied aspects of their discipline, completion of DDA-606B Graduate Seminar II, and it is a pre-requisite for enhance their professional skills in a real-world context, build their DDA-660B Thesis II. professional network, and inform their career choices. Additional faculty- supervised activities provide the opportunity for an in-depth reflection on DDA-660B Thesis II - (6 Credits) the internship experience. This is the culminating course for all MFA candidates in Digital Arts. It is the fourth and final course in the Digital Arts MFA thesis process, DDA-9603 Digital Arts Internship 3 Credits - (3 Credits) following the completion of DDA-660A Thesis I. Students are expected The internship is a learning experience at a discipline-related professional to complete and present a significant original contribution to the field of site. It provides students with an opportunity to apply academic Digital Arts in the form of a visual project and a written documentation of knowledge and skills in a practical setting, while obtaining new the entire process, from research through completion. knowledge and skills in preparation for professional work or graduate school. Students experience the application of coursework lessons DDA-660C Thesis II - (6 Credits) into a real-life context, thus enriching their education. They deepen This is the third of three thesis courses for all MFA candidates in Digital their knowledge about important applied aspects of their discipline, Arts. It is the fifth course in the DDA MFA thesis process, following the enhance their professional skills in a real-world context, build their completion of DDA-606B Graduate Seminar II. professional network, and inform their career choices. Additional faculty- DDA-700 Thesis in Progress - (0 Credits) supervised activities provide the opportunity for an in-depth reflection on If the Thesis course is not completed in the initial semesters, students the internship experience. can continue working in DDA-700 for no more than five semesters. DDA-9600 Digital Arts Internship 0 Credits - (0 Credits) The internship is a learning experience at a discipline-related professional site. It provides students with an opportunity to apply academic knowledge and skills in a practical setting, while obtaining new knowledge and skills in preparation for professional work or graduate school. Students experience the application of coursework lessons into a real-life context, thus enriching their education. They deepen their knowledge about important applied aspects of their discipline, enhance their professional skills in a real-world context, build their professional network, and inform their career choices. Additional faculty- supervised activities provide the opportunity for an in-depth reflection on the internship experience. DDA-9601 Digital Arts Internship 1 Credit - (1 Credit) The internship is a learning experience at a discipline-related professional site. It provides students with an opportunity to apply academic knowledge and skills in a practical setting, while obtaining new knowledge and skills in preparation for professional work or graduate school. Students experience the application of coursework lessons into a real-life context, thus enriching their education. They deepen their knowledge about important applied aspects of their discipline, enhance their professional skills in a real-world context, build their professional network, and inform their career choices. Additional faculty- supervised activities provide the opportunity for an in-depth reflection on the internship experience.