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Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Dragon Magazine #120
Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr. -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
Dragon Magazine #108
DRAGON 1 SPECIAL ATTRACTION 49 12 Mutant Manual II Various authors Another collection of GAMMA WORLD@ game creatures 87 OTHER FEATURES 9 Leomunds Tiny Hut Lenard Lakofka Ideas for adding variety to AD&D® game monsters Publisher 2 The role of nature Bruce Humphrey Mike Cook Systems for bringing physical environment into play Editor-in-Chief 22 The ecology of the pernicon John Nephew Kim Mohan Dont let a bunch of these bugs get to you Editorial staff 25 The pernicon: a new version John Nephew Patrick Lucien Price Suggestions for toning it down and tuning it up Roger Moore 28 Cantrips for clerics Arthur Collins Editorial assistance Introducing the orison, 0-level magic for those other casters Eileen Lucas 30 A different design Lisa R. Cohen Making tournament adventures requires a special outlook Art, graphics, production Roger Raupp 36 Agents and A-bombs Thomas M. Kane Kim Lindau The TOP SECRET® game comes of age nuclear age, that is Subscriptions 40 After the blast Roger E. Moore Pat Schultz How to play it right, in case anyones left 42 The plants of Biurndon Eric W. Pass Advertising Creating customized greenery for your campaign Mary Parkinson 62 ORIGINS Awards nomination ballot Contributing editors 68 The Grey Stones Josepha Sherman Ed Greenwood Its whats inside the stones thats really important Katherine Kerr This issue's contributing artists THE ARES SECTION Brian McCrary Larry Elmore David Trampier Joseph Pillsbury 78 High Tech and Beyond James Collins Edward B. Wagner Roger Raupp Globe crackers and smart computers in TRAVELLER® gaming Richard Tomasic James Faulkenberg 81 An Honorable Enemy Gregg Sharp Stephen Hearon Janet Aulisio Oni, the greatest enemy of Japans CHAMPIONS villains Jeff Butler 86 Old Yazirians Never Die Peter C. -
HERO Bestiary 1 HERO Bestiaryª
HERO Bestiary 1 HERO Bestiary™ CREDITS Author: Doug Tabb Contributing Authors: Darrin C. Zielinski, Brian Nystul, Mark Bennett Editors: George MacDonald, Steve Peterson, and Coleman Charlton Cover Illustration: Storn Cook Colorist: Frank Cirocco Interior Illustration: Storn Cook, Stephan Peregrine, Mitch Byrd, Paul Jaquays, Liz Danforth, Albert Deschesne, Dennis Loubet, Luther, Elissa Martin, Darrell Midgette, Giorgia Ponticelli, Roger Raupp, Paulo Romano, Shawn Sharp, Jason Waltrip. A bibliography for the Dover Publication art and copyright free art used in this product can be found on the last page. Project Specific Contributions: Pagemaking & Layout: Coleman Charlton; Cover Graphics: Terry K. Amthor; Art Direction: Jessica Ney; Editorial Contributions: Ray Greer, Monte Cook Proofreading: Lori Ralston Dedication: To Gary Gygax who gave me role-playing games; to George MacDonald and Steve Peterson who gave me the rules; to Rob Bell who gave me a chance; to Ray Greer who treated me like a real human being; and to Jim, my long time collaborator. ICE Staff — Sales Manager: Deane Begiebing; Editing & Development Manager: Coleman Charlton; President: Peter Fenlon; CEO: Bruce Neidlinger; Editing, Development, & Production Staff: Kevin Barrett, Monte Cook, Jessica Ney, Pete Fenlon, Terry Amthor; Sales, Customer Service & Operations Staff: Heike Kubasch, Chad McCully; Shipping Staff: John Breckenridge, Jasper Merendino, Sterling Williams. HERO Bestiary™ is Hero Games’ trademark for its superhero roleplaying game using the Hero system. Champions® and Champions, The Super Roleplaying Game™ are Hero Games trademarks for its superhero roleplaying game using the Hero System. Hero System™ is Hero Games’ trademark for its roleplaying system. HERO Bestiary Copyright © 1992 Hero Games. All rights reserved. -
Dragon Magazine #115
Magazine Issue #115 Vol. XI, No. 6 SPECIAL ATTRACTION November 1986 9 THIEVES: Picking the pockets of the underworld Publisher 10 Lords of the Night Eric Oppen Mike Cook 14 A Den of Thieves Vince Garcia Editor 26 The Art of Climbing Walls Vince Garcia Roger E. Moore 28 Honor Among Thieves Eric Oppen and Robin Jenkins Assistant editor 32 Getting Up in the World Robin Jenkins Robin Jenkins 34 Tools of the (Thieving) Trade Vince Garcia Fiction editor Patrick Lucien Price OTHER FEATURES Editorial assistants 38 Hammer of Thor, Spear of Zeus James A. Yates Marilyn Favaro Georgia Moore Weapons of choice for clerics to choose Eileen Lucas Debbie Poutsch 42 Sharper Than a Serpents Tooth Ray Hamel and David Hage Why does it have to be snakes? Well, why not? Art director Roger Raupp 46 Airs of Ages Past Ed Greenwood Magical harps from the Forgotten Realms Production staff 48 Theres Something on the Floor. Reid Butler Linda Bakk Betty Elmore Kim Lindau Carolyn Vanderbilt Humorous and deadly things that lie underfoot The Ecology of the Harpy Advertising Subscriptions 50 Songs of beauty. Barbara E. Curtis Mary Parkinson Pat Schulz 52 . Songs of death Ed Greenwood 55 Elven Armies and Dwarves-At-Arms James A. Yates Creative editors Troops for demi-human lords Ed Greenwood Jeff Grubb 60 Door Number One, Door Number Two, or. Dan Snuffin Creative door design with a rude twist Contributing artists Denis Beauvais Joseph Pillsbury 62 Stayin Alive John J. Terra TOP SECRET® game advice for all agents Diesel Roger Raupp Jeff Easley Jim Roslof 71 The Role of Books John C. -
DRAGON Magazine (ISSN 0279-6848) Is Pub- and Written Large Enough So We Don’T Beg, Borrow, Or Steal?
D RAGON 1 Letter etiquette Publisher: Mike Cook There was a time when the editor of Editor-in-Chief: Kim Mohan Vol. VII, No. 7 December 1982 this magazine implored readers to write Editorial staff: Marilyn Favaro letters, so that we could be sure of hav- Gali Sanchez ing some stuff to put in “Out on a Limb” SPECIAL ATTRACTION Roger Raupp every month. Those days are long gone; Weather in the Patrick L. Price hundreds of thousands of people now WORLD OF GREYHAWK . 42 Business manager: Debra Chiusano read DRAGON™ Magazine, and even A climate for campaigning though still only a small fraction of our Office staff: Sharon Walton readers write Ietters to the editor, our Contributing editors: Roger Moore “Limb” file is always overflowing. OTHER FEATURES Ed Greenwood How can you give your letter the best Be a two-fisted fighter. 7 possible chance of being printed? There This issue's contributing artists: are some simple, and fairly obvious, Using weapons in both hands Carl Lundgren Dave Trampier Jeff Easley guidelines you should follow. Phil Foglio The most obvious, and most often vio- GEN CON® Miniature Kim Gromoll Daniel Wickstrom Open winners. 11 Jim Holloway L. Blankenship lated, guideline is simply this: Write it so Mike Carroll M. Hanson-Roberts we can read it. We don’t require letter- Up, up and away . 14 Roger Raupp Brian Born perfect typewritten copy, but we do ex- The DAWN PATROL™ game pect legible handwriting, loosely spaced DRAGON Magazine (ISSN 0279-6848) is pub- and written large enough so we don’t Beg, borrow, or steal? . -
Charlemagnes Paladins
Charle ne’s 1 Paladins Campaign Sourcebook I by Ken Rolston Chapter 2: A Survey of Carolingian History . , 4 and His Paladins . Chapter 3: Character Design .............. 11 Chapter 4: The Setting .................... 25 Chapter 5 Equipment and Treasure ........ 52 Appendix: Predesigne Credits Editing: Mike Breault Additional Editing: Don ”the Barbarian” Watry Illustrations: Roger Raupp Typography: Gaye OKeefe Cartography: John Knecht Playtesting: Paul Harmaty, Anna Harmaty, Henry Monteferrante, Dana Swain, Richard Garner, Brian Cummings ISBN 1-560763930 Special Thanks Alan Kellogg CHAPTER I One of the greatest challenges facing a DM is The Fantasy Campaign to create a detailed, dramatic, and plausible campaign setting for role-playing. Adapting a This type of campaign mdds a weak-magic historical setting like the Carolingian period of- AD&D fantasy campaign with various historical fers some spectacular advantages for meeting and legendary elements associated with Charle- this challenge. The historical and legendary per- magne and his times. Except for some restric- sonalities and events of Charlemagne’s time pro- tions on player characters md magical items, vide a wealth of epic themes for a role-playing players are expected to usg their PCs pretty campaign. much like they would in any pther AD&D game We suggest you choose one of the following setting. three strategies to develop an AD&D@role-play- The big advantage of this is that the players ing campaign set in the time of Charlemagne. As get all the abilities they are accustomed to, while you read this book and consider how to use it in the DM has access to abunda it campaign setting your campaign, keep the following three options detail to adapt for fantasy scenarios (many his- in mind. -
Add-Berserker-DR133-VO.Pdf
Berserkers as NPCs by Tom Griffith In AD&D game terms, the berserker is a subclass of fighter based on the Viking berserkers of the Middle Ages. This sub- class, which is related to the barbarian subclass and is unable to wear heavy armor or cast spells, has special abilities that compensate for its restrictions. The berserker is adept at direct combat to the The Wild extent of suffering in defensive and plan- ning capabilities, and shares few of the barbarians talents for survival. It is not unusual to find berserkers living among barbarian communities or (more rarely) Warriors among humanoid tribes, and they are occasionally seen in large groups, roving the countryside in search of battle. They are very rarely encountered elsewhere. The berserker must have strength and constitution scores of no less than 15 each. His wisdom, charisma, and comeliness scores cannot be greater than 9. Ber- The ultimate hack-n-slashers: berserker NPCs serkers receive no bonuses on earned experience, as they have no principal attributes. They cannot have more than The berserker was a prominent figure in assault and murder at will kept most peo- one class. Table 1 has information on level Scandinavian culture in the Middle Ages. ple terrified of these beast-men. Even the progression for berserkers. In DRAGON® issue #3, a short article was bravest warrior would give way, if his Humans and half-orcs are the only races written to place this figure into the pride and status would allow it. which may become berserkers, and they DUNGEONS & DRAGONS® game as an Many Norwegian kings were fond of are limited in level advancement only as NPC. -
Dragon Magazine #116
D RAGON 1 Magazine Issue #116 SPECIAL ATTRACTION Vol. XI, No. 7 December 1986 9 MARITIME ADVENTURES: Oceans of gaming information Publisher 10 High Seas Margaret M. Foy Mike Cook Ships, from life boats to the glorious tall sails Editor 28 Children of the Deep Todd Mossburg Roger E. Moore Aquatic elves in the AD&D® game Assistant editor Fiction editor 38 The Dragons Bestiary Robin Jenkins Patrick Lucien Marine life as the readers imagine it Price 46 Hello, Your Majesty? Craig Barrett Editorial assistants By ship or by pigeon, the mail must go through Marilyn Favaro Georgia Moore Eileen Lucas Debbie Poutsch 52 High Seas in 3-D Dennis Kauth A 25-mm sailing craft for maritime quests Art director Roger Raupp OTHER FEATURES Production staff Linda Bakk Gloria Habriga 32 The Ecology of the Minotaur Anthony Gerard Betty Elmore Kim Lindau The unusual tale of a lone survivor Carolyn Vanderbilt 36 Readers Surprise James A. Gollata Advertising Subscriptions Our favorite double take of the month Mary Parkinson Pat Schulz 54 Rogue Stones and Gemjumping Ed Greenwood The perfect holiday gift for trouble-prone mages Creative editors Ed Greenwood Jeff Grubb 58 By Tooth and Claw Gregory W. Detwiler Never laugh at hyaenas, and other wild advice Contributing artists 66 High Ones, Ancient Ones Michael DeWolfe and Galan Akin Peter Botsis Sue Weller Playing High Ones in the ELFQUEST® game world Roger Raupp Jim Holloway David Trampier Larry Elmore 69 The Role of Computers Hartley and Pattie Lesser James A. Gollata Dennis Kauth Dragonfire II and Bard’s Tale pass the test Wendi Pini Robert Maurus 80 The Marvel®-Phile Jeff Grubb Bruce Simpson Joseph Pillsbury Dont get caught in the Crossfire Diesel Mark Saunders Francis Mao Gustave Doré 84 Doctor Who? Margaret Weis and Michael P. -
Dragon Magazine #130
CONTENTS Magazine Issue #130 Vol. XII, No. 9 SPECIAL ATTRACTION February 1988 7 The Arcane Arts: Without Merlin, where would Arthur have been? 8 Get the Most From Your Magic John N. Kean Dweomers are forever: long-duration spells for maximum effect. 16 Arcane Lore Len Carpenter Publisher From to Western campaigns: new spells for the casting. Mike Cook Oriental Adventures 22 Hold On to Your Illusions! Brian Tillotson Editor Can a 6th-level illusionist create an army of 20th-level paladins? Well, almost. Roger E. Moore 28 The Faces of Magic John N. Kean Assistant editor Fiction editor Sometimes a wizard should look like anything but. Robin Jenkins Patrick L. Price 34 Better Living Through Alchemy Tom Armstrong Alchemists and their magical trade, from potions to poisons. Editorial assistants Eileen Lucas Barbara G. Young OTHER FEATURES Debbie Poutsch Georgia Moore 42 Shark-killer fiction by Carol Severance Art director Having abandoned her god, a warrior faces her worst enemy alone. Roger Raupp 50 The Game Wizards Jon Pickens Production Staff Where the magic goes: more on the second-edition AD&D® game. Marilyn Favaro Lori Svikel 54 The Dragons Bestiary John M. Maxstadt A mutant plant that only a GAMMA WORLD® game GM could love. Subscriptions Advertising Pat Schulz Sheila Meehan 56 Miniatures in Wonderland Robert Bigelow Role-play 100,000 dwarves at once, at the 1988 GEN CON®/ORIGINS Games Fair! Creative editors Ed Greenwood Jeff Grubb 58 Keeping a Good Watch Ryan Grindstaff Who watches the watch men? Try these TOP SECRET® game timepieces. 62 Dungeon Etiquette Jody Lynn Nye The paladins on Tatooine and the wizards in Dreamland whats a DM to do? 64 The Oriental Sea Margaret Foy Maritime might comes to Oriental Adventures.