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1988 Survey of Early Childhood Software. INSTITUTION High/Scope Educational Research Foundation, Ypsilanti, Mich
DOCUMENT RESUME ED 299 022 PS 017 528 AUTHOR Buckleitner, Warren TITLE 1988 Survey of Early Childhood Software. INSTITUTION High/Scope Educational Research Foundation, Ypsilanti, Mich. REPORT NO ISBN-0-93-1114-32-2 PUB DATE 88 NOTE 155p. AVAILABLE FROMHigh/Scope Press, 600 North River Street, Ypsilanti, MI 48198 ($20.00). PUB TYPE Guides Non-Classroom Use (055) Computer Programs 0101) -- Book/Product Reviews (072) EDRS PRICE MF01 Plus Postage. PC Not Available from EDRS. DESCRIPTORS )(Computer Software; Computer Software Reviews; Computer Uses in Education; Early Childhood Education; )(Instructional Material Evaluation; )(Microcomputers; Selection; )(Young Children ABSTRACT This book reviews over 250 computer programs oriented toward the three- to six-year age range. Each program has been screened with checklists designed to rate such factors as ease of use, content strength, instructional design, and developmental appropriateness. The opening section contains an alphabetical list of all the software titles covered, and an illustrated guide to understanding the ratings given to each program. A "scan" page summarizes general statistical information about the survey, including how many programs are available for each kind of computer, how many employ a joystick, and how many require a color monitor. The second section consists of alphabetically arranged program descriptions, which include a narrative description, numerical ratings, and a sample screen picture for each program. Practical information, such as retail price and the computer and equipment needed to make the program work, is provided for each program. The third section contains the seven-page form used to evaluate the programs, and an explanation of how numerical ratings were calculated. -
Reader Rabbit Manual
The Learnbig Company GETTING STARTED Reader Rabbit,™ for the Apple IIGS™ An Exciting Learning Experience This new version of Reader Rabbit has been especially designed for the Apple IIGS. It is the most advanced educational software available for the Apple II family of microcomputers, representing the most effective approach you can use to help young children learn to read. This program offers you and your child many unique and exciting benefits: □ Speech: Reader Rabbit uses the advanced digitized speech technology to pronounce each word as your child plays and learns. Reader Rabbit's voice is as clear and precise as a human voice. Educators know that pronouncing words as the child sees them is the most effective way to learn to read. D Development of Thinking Skills: Reader Rabbit shows children how patterns and sequences of letters make up words. In this way, Reader Rabbit develops valuable thinking skills that will help children progress to higher levels of reading success. □ Motivation to Learn: Reader Rabbit uses 16-color graphics and animation to provide a highly motivating environment for children. The program uses positive reinforcement to create an enjoyable learning experience. □ Easy-to-Use: Reader Rabbit is designed to be easy for a child to use with a minimum of adult guidance. Of course, it's also a lot of fun to play along with your child. Reader Rabbit runs on the Apple IIGS with: D 3.5" Disk Drive D Keyboard or Joystick □ Color Monitor recommended, but not required □ 1 megabyte memory expansion recommended but not required (see below) The Talking & Sound Option You have control of the talking and sound effects of Reader Rabbit. -
Long-Term Growth Leonard Sherman
Leadership Imperatives To Achieve The Holy Grail of Business: Long-Term Growth Leonard Sherman ChangeThis | 149.04 In all human endeavors we tend to revere stars that perform at a superior level over a long and illustrious career. Sports Hall of Famers Aaron, Montana, Jordan, Pelé, and Nicklaus and arts honorees Ozawa, Tharp, and Simon have earned legendary acclaim for performing immeasurably beyond the reach of most mere mortals. In business, as well, a few widely recognized companies have been able to deliver consistently superior growth over the long-term, including Amazon, who last year became the fastest company to reach $100 billion in sales, and J&J, 3M, and The Ball Corporation, each of whom has been out-innovating and outgrowing the overall market for more than a century. The Elusiveness of Long-Term Growth But these are exceptions to the rule that most companies are unable to sustain superior growth. For example, in perhaps the most definitive study of long-term business performance, the Corporate Executive Board (CEB), analyzed the long-term revenue growth of approximately five hundred Global 100 and other companies over the past half-century. The study found that only 13 percent of large enterprises could sustain a real annual revenue growth rate of as little as 2 percent over successive decades.1 ChangeThis | 149.04 Given increasing globalization and technological disruption, it is becoming harder than ever for companies to sustain growth. Researchers at the Deloitte Center for the Edge found that the “topple rate,” measuring the frequency with which companies lose their market leadership position from year to year, has grown by nearly 40 percent over the past forty years. -
Edutainment Case Study
What in the World Happened to Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned Carly Shuler The Joan Ganz Cooney Center at Sesame Workshop Fall 2012 1 © The Joan Ganz Cooney Center 2012. All rights reserved. The mission of the Joan Ganz Cooney Center at Sesame Workshop is to harness digital media teChnologies to advanCe Children’s learning. The Center supports aCtion researCh, enCourages partnerships to ConneCt Child development experts and educators with interactive media and teChnology leaders, and mobilizes publiC and private investment in promising and proven new media teChnologies for Children. For more information, visit www.joanganzCooneyCenter.org. The Joan Ganz Cooney Center has a deep Commitment toward dissemination of useful and timely researCh. Working Closely with our Cooney Fellows, national advisors, media sCholars, and praCtitioners, the Center publishes industry, poliCy, and researCh briefs examining key issues in the field of digital media and learning. No part of this publiCation may be reproduCed or transmitted in any form or by any means, eleCtroniC or meChaniCal, inCluding photoCopy, or any information storage and retrieval system, without permission from the Joan Ganz Cooney Center at Sesame Workshop. For permission to reproduCe exCerpts from this report, please ContaCt: Attn: PubliCations Department, The Joan Ganz Cooney Center at Sesame Workshop One Lincoln Plaza New York, NY 10023 p: 212 595 3456 f: 212 875 7308 [email protected] Suggested Citation: Shuler, C. (2012). Where in the World is Carmen Sandiego? The Edutainment Era: Debunking Myths and Sharing Lessons Learned. New York: The Joan Ganz Cooney Center at Sesame Workshop. -
Die Meilensteine Der Computer-, Elek
Das Poster der digitalen Evolution – Die Meilensteine der Computer-, Elektronik- und Telekommunikations-Geschichte bis 1977 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 und ... Von den Anfängen bis zu den Geburtswehen des PCs PC-Geburt Evolution einer neuen Industrie Business-Start PC-Etablierungsphase Benutzerfreundlichkeit wird gross geschrieben Durchbruch in der Geschäftswelt Das Zeitalter der Fensterdarstellung Online-Zeitalter Internet-Hype Wireless-Zeitalter Web 2.0/Start Cloud Computing Start des Tablet-Zeitalters AI (CC, Deep- und Machine-Learning), Internet der Dinge (IoT) und Augmented Reality (AR) Zukunftsvisionen Phasen aber A. Bowyer Cloud Wichtig Zählhilfsmittel der Frühzeit Logarithmische Rechenhilfsmittel Einzelanfertigungen von Rechenmaschinen Start der EDV Die 2. Computergeneration setzte ab 1955 auf die revolutionäre Transistor-Technik Der PC kommt Jobs mel- All-in-One- NAS-Konzept OLPC-Projekt: Dass Computer und Bausteine immer kleiner, det sich Konzepte Start der entwickelt Computing für die AI- schneller, billiger und energieoptimierter werden, Hardware Hände und Finger sind die ersten Wichtige "PC-Vorläufer" finden wir mit dem werden Massenpro- den ersten Akzeptanz: ist bekannt. Bei diesen Visionen geht es um die Symbole für die Mengendarstel- schon sehr früh bei Lernsystemen. iMac und inter- duktion des Open Source Unterstüt- möglichen zukünftigen Anwendungen, die mit 3D-Drucker zung und lung. Ägyptische Illustration des Beispiele sind: Berkley Enterprice mit neuem essant: XO-1-Laptops: neuen Technologien und Konzepte ermöglicht Veriton RepRap nicht Ersatz werden. -
DLCC Software Catalog
Daniel's Legacy Computer Collections Software Catalog Category Platform Software Category Title Author Year Media Commercial Apple II Integrated Suite Claris AppleWorks 2.0 Claris Corporation and Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 1.0.2 --> 1.1.1 Update Apple Computer, Inc. 1984 400K Commercial Apple II Operating System Apple IIGS System 1.1 Apple Computer, Inc. 1986 800K Commercial Apple II Operating System Apple IIGS System 2.0 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.1 Apple Computer, Inc. 1987 800K Commercial Apple II Operating System Apple IIGS System 3.2 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 4.0 Apple Computer, Inc. 1988 800K Commercial Apple II Operating System Apple IIGS System 5.0 Apple Computer, Inc. 1989 800K Commercial Apple II Operating System Apple IIGS System 5.0.2 Apple Computer, Inc. 1989 800K Commercial Apple II Reference: Programming ProDOS Basic Programming Examples Apple Computer, Inc. 1983 800K Commercial Apple II Utility: Printer ImageWriter Toolkit 1.5 Apple Computer, Inc. 1984 400K Commercial Apple II Utility: User ProDOS User's Disk Apple Computer, Inc. 1983 800K Total Apple II Titles: 12 Commercial Apple Lisa Emulator MacWorks 1.00 Apple Computer, Inc. 1984 400K Commercial Apple Lisa Office Suite Lisa 7/7 3.0 Apple Computer, Inc. 1984 400K Total Apple Lisa Titles: 2 Commercial Apple Mac OS 0-9 Audio Audioshop 1.03 Opcode Systems, Inc. 1992 800K Commercial Apple Mac OS 0-9 Audio Audioshop 2.0 Opcode Systems, Inc. -
8 News and Help
News and Help The plan is to collate any news in this document. I’ll then archive the content to another document so we can still access it but we only need to access the same document for all the new news. August 2020 Apple Updates, Improvements and Company News macOS Catalina 10.15.6 includes improvements to Apple News, a new option to optimise video streaming on HDR-compatible Mac notebooks for improved battery life, improvements to USB mouse and trackpad handling, and a fix for an issue that could cause the software update process to change the computer's name. 10.15.6 and the corresponding security updates for Mojave and High Sierra address a variety of serious vulnerabilities. Safari 13.1.2 is part of Catalina 10.15.6 and is also available for Mojave and High Sierra. It addresses 11 security issues, some of which can be remotely exploited to execute arbitrary code. iOS 13.6 brings the much-heralded digital car keys feature (initially for very recently made BMWs, and including key sharing via Messages and a 'power reserve' allowing keys to be used up to five hours after the phone's battery runs out). iOS 13.6 and iPadOS 13.6 include Apple News improvements (including audio news), a 'symptoms' category in the Health app, and various changes and fixes relating to software updates, iCloud Drive, Wi-Fi calling, and other features. The updates also address a total of 29 issues that could be variously exploited to execute arbitrary code, view sensitive information, and allow cross-site scripting, among others. -
RR I Can Read! with Phonics V1.0 Help Guide
Reader Rabbit ® I Can Read! With Phonics ™ V 1.0 Help Guide ABOUT THE LEARNING COMPANY® BRAND Since 1980, The Learning Company® has consistently produced the highest quality educational software available. Our award-winning products help develop your child’s underlying thinking skills and creativity, while reinforcing important areas of the basic curriculum, such as reading, writing, and mathematics. Every premium product under the Reader Rabbit® brand undergoes extensive research and testing, with input from educational professionals, parents, and children. Each product features a precise balance of educational content and entertainment value, so your child has fun while learning! How do we do it? Enchanting characters. Challenging situations. Rich game environments. State-of-the-art graphics and sound. Progressive skill levels and game segments that can be customized to meet your child’s individual needs. As parents and educators, we recognize that education is a continuous process. So we developed a complete system of age-appropriate programs. Carefully sequenced by age groups, this system makes it easy for you to confidently choose the right products for your children at each stage of their educational development. As an integral part of The Learning Company’s system, each of our products addresses a specific age group and subject area with appropriate themes to heighten your child’s interest in learning. © 2000 TLC Education Properties LLC., and its licensors. Uses Smacker Video Technology. Copyright © 1994–2000 by RAD Game Tools, Inc. Adobe® Acrobat® © 2000 Adobe Systems Incorporated. All rights reserved. The Learning Company and Reader Rabbit are registered trademarks and I Can Read! With Phonics is a trademark of TLC Education Properties LLC. -
DOCUMENT RESUME Regional Technology Planning Workshop
DOCUMENT RESUME ED 425 699 IR 018 957 TITLE Regional Technology Planning Workshop. Resource Manual, 1997. INSTITUTION Technology & Innovations in Education, Rapid City, SD.; Mid-Continent Regional Educational Lab., Aurora, CO. SPONS AGENCY Office of Educational Research and Improvement (ED), Washington, DC. PUB DATE 1997-00-00 NOTE 140p.; This document is comprised largely of pages photocopied from other documents, books, and journal articles--some figures, illustrations, and text may, however, reproduce poorly. CONTRACT RJ96006101 PUB TYPE Collected Works Proceedings (021) Reports Descriptive (141) EDRS PRICE MF01/PC06 Plus Postage. DESCRIPTORS Access to Information; Computer Assisted Instruction; Computer Managed Instruction; Computer Networks; *Computer Uses in Education; *Educational Technology; Elementary Secondary Education; *Information Technology; Integrated Learning Systems; Internet; Microcomputers; Professional Development; Program Implementation; *Strategic Planning ABSTRACT This Technology & Innovations in Education (TIE) workshop was presented on April 24 and 25, 1997, in Denver, CO, to help participants gain a big picture perspective of technology planning and related issues, understand a model for sound, practical technology planning, build capacity for leading a local planning effort, engage in the steps of the planning process, and network and collaborate with colleagues regarding related issues. The manual contains the following sections:(1) Outcomes and Agenda; (2) Planning Model Overview -- includes information gathering -
Thinking It Through
Thinking It Through A practical guide for planning a successful Web site, for publishing, marketing, and new media professionals By Informing Arts For Apple Computer, Inc. Publishing & New Media Markets Group Thinking It Through 1 Copyright © 1996 Apple Computer, Inc. and Informing Arts. Apple, AppleTalk, HyperCard, Macintosh, Newton, OpenDoc, PlainTalk, and QuickTime are registered trademarks, and AppleScript, Cyberdog, Live Objects, Mac OS, QuickDraw, and Pippin are trademarks of Apple Computer, Inc. All other brand names mentioned are registered trademarks or trademarks of their respective holders, and are hereby acknowledged. 2 Thinking It Through SiteContents Map What is the Internet? What is the Web? How will a Web site -7- serve your business? Define your business objectives. How will you pay for it? Develop budget and cost justification. How much will it cost? Identify resource requirements and Why do it? Who will do what? assign accountability. Business analysis and planning What’s the worst that can happen, Assess and minimize risk. -17- and how can you prevent it? Whom do you want to reach? Profile your target audience/market Why might they come? segments. Based on your business objectives, what action do you For whom? State your desired outcome. want your visitors to take? Audience/market analysis How will you serve and inspire Profile your assumptions about their -29- your audience most effectively? communication and learning preferences. Within what technical constraints must you implement your Web site? Profile their viewing environment. Thinking It Through A practical guide for planning What content will you provide Develop a content inventory. a successful Web site, for on your Web site? publishing, marketing, and new media professionals What should your How will your Web site be Web site be and do? structured? How will people find Draw a site map. -
Information Technology 2
OCCASION This publication has been made available to the public on the occasion of the 50th anniversary of the United Nations Industrial Development Organisation. DISCLAIMER This document has been produced without formal United Nations editing. The designations employed and the presentation of the material in this document do not imply the expression of any opinion whatsoever on the part of the Secretariat of the United Nations Industrial Development Organization (UNIDO) concerning the legal status of any country, territory, city or area or of its authorities, or concerning the delimitation of its frontiers or boundaries, or its economic system or degree of development. Designations such as “developed”, “industrialized” and “developing” are intended for statistical convenience and do not necessarily express a judgment about the stage reached by a particular country or area in the development process. Mention of firm names or commercial products does not constitute an endorsement by UNIDO. FAIR USE POLICY Any part of this publication may be quoted and referenced for educational and research purposes without additional permission from UNIDO. However, those who make use of quoting and referencing this publication are requested to follow the Fair Use Policy of giving due credit to UNIDO. CONTACT Please contact [email protected] for further information concerning UNIDO publications. For more information about UNIDO, please visit us at www.unido.org UNITED NATIONS INDUSTRIAL DEVELOPMENT ORGANIZATION Vienna International Centre, P.O. Box 300, 1400 Vienna, Austria Tel: (+43-1) 26026-0 · www.unido.org · [email protected] 11111111111111111111111111111111 lllll lllll lllll llll llll 21123 XD9700043 EMERGING TECHNOLOGY SERIES 2/1996 Info1mation Technology UNITED NATIONS INDUSTRIAL DEVELOPMENT ORGANIZATION Vienna, 1996 TO OUR READERS EMERGING This issue of Information Technology brings a special article on a TECHNOLOGY comparison of national information policies. -
Reader Rabbit's
The Learning Company® Reader Rabbit’s ¨® ™ Level 1 User’s Guide HOPPING TO IT... For start-up information, troubleshooting, and hardware requirements for Reader Rabbit’s Reading Development Library, refer to the documentation in the CD package. Copyright © 1995 The Learning Company. All rights reserved. Reading Development Library, Interactive Reading Journey, and The Learning System are trademarks and Reader Rabbit and The Learning Company are registered trademarks of The Learning Company. SAT is a registered trademark of the College Entrance Examination Board. All other trademarks and registered trademarks are property of their respective companies. Unauthorized reproduction, adaptation, distribution, performance, or display of this document, the associated computer program, or the audiovisual work is strictly prohibited. This software is protected by both the United States copyright law and international treaty provisions. WELCOME TO READER RABBIT’S READING ADVENTURES! Come along as Reader Rabbit brings the wonder of reading to life at each stage of a child’s development! With Reader Rabbit’s Reading System, children develop reading skills through a comprehensive approach to reading: curriculum- based instruction for learning to read, supplemented by phonics and reading comprehension activities. In Reading Development Library, children apply their reading skills to develop comprehension. Read on for more information on the interactive adventures in Reader Rabbit’s Reading System! Reader Rabbit’s Interactive Reading Journey™, Ages 4–7 Journey through a land of fantasy and surprise animation in this breakthrough program that teaches children to read. Reader Rabbit’s Interactive Reading Journey covers a full year of classroom instruction and integrates 40 increasingly challenging storybooks with over 100 phonics activities.