Meaningful Choice As Expression of Creativity in Gameplay
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Original Article Effect of Esport Sponsorship on Brands
Journal of Physical Education and Sport ® (JPES), Vol.20 (2), Art 122 pp. 852 - 861, 2020 online ISSN: 2247 - 806X; p-ISSN: 2247 – 8051; ISSN - L = 2247 - 8051 © JPES Original Article Effect of eSport sponsorship on brands: an empirical study applied to youth ELASRI-EJJABERI, AMAL 1; RODRIGUEZ-RODRIGUEZ, SERGIO 2; APARICIO-CHUECA, PILAR 3 1 Estudis d’Economia i Empresa, Universitat Oberta de Catalunya (UOC), SPAIN 2,3, Business and Economics Faculty, University of Barcelona, SPAIN Published online: March 31, 2020 (Accepted for publication: March 17, 2020) DOI:10.7752/jpes.2020.02122 Abstract : This paper contributes to the understanding of sponsorship in eSports, shedding light on an enormously important topic that has been little explored in academia. ESport is growing internationally, mainly due to the easy access to technology, but also as a response to access to different competitions on the part of the general public, and especially youth. The objective of this paper is to investigate the effect that eSport sponsorship has on the health of a brand sponsoring a competition. The field work was carried out by means of a questionnaire distributed among the Internet population, differentiating between children in the age bracket 8 and 14 years and youth between 15 and 25 years, with a total of 1,619 responses. The questionnaire measured the health of the brand through analysing the variables related to the purchase funnel and the brand’s advertising campaigns. The results suggest that sponsoring an eSports league has positive effects on the brand. The study also contributes some findings that are applicable to managers in the area of marketing, suggesting some future related lines of research. -
Case 1:16-Cv-00724-LTS Document 33 Filed 04/19/16 Page 1 of 12
Case 1:16-cv-00724-LTS Document 33 Filed 04/19/16 Page 1 of 12 Dale M. Cendali Joshua L. Simmons Emma Raviv KIRKLAND & ELLIS LLP 601 Lexington Avenue New York, New York 10022 Telephone: (212) 446-4800 Facsimile: (212) 446-4900 [email protected] [email protected] [email protected] Attorneys for Defendants 2K Games, Inc. and Take-Two Interactive Software, Inc. UNITED STATES DISTRICT COURT SOUTHERN DISTRICT OF NEW YORK SOLID OAK SKETCHES, LLC, CASE NO. 1:16-cv-724(LTS)(RLE) Plaintiff, ECF Case v. VISUAL CONCEPTS, INC.; 2K GAMES, INC.; TAKE-TWO INTERACTIVE SOFTWARE, INC., Defendants. MEMORANDUM OF LAW IN SUPPORT OF DEFENDANTS 2K GAMES, INC. AND TAKE-TWO INTERACTIVE SOFTWARE, INC.’S MOTION TO DISMISS Case 1:16-cv-00724-LTS Document 33 Filed 04/19/16 Page 2 of 12 TABLE OF CONTENTS PRELIMINARY STATEMENT ................................................................................................. 1 FACTUAL BACKGROUND ....................................................................................................... 2 I. TAKE-TWO AND THE NBA 2K VIDEO GAME SERIES .................................. 2 II. SOLID OAK AND THE TATTOOS ..................................................................... 3 ARGUMENT ................................................................................................................................. 4 I. THE STANDARD FOR A MOTION TO DISMISS ............................................. 4 II. SOLID OAK IS NOT ENTITLED TO STATUTORY DAMAGES OR ATTORNEYS’ FEES AS A MATTER OF LAW ................................................ -
Copyright and Tattoos
Copyright and Tattoos Discussing the current legal trends in protecting the rights granted in the creation of tattoos. Presented by: Delia Ramirez Of Counsel at Hakimi Law, PC [email protected] P: 415-255-4503 Overview Copyright Overview Defenses How to obtain copyright De minimis Rights granted Implied License Fair Use Copyright as it relates to tattoos Initial Cases Copyrightable? Rasheed Wallace – Nike Commercial Rights for tattoos Mike Tyson – Hangover 2 Ownership vs. Authorship Carlos Condit – Video Game Types of Authorship NFL cases – Madden NFL 10 & 11 Ownership Current litigation Copyright Infringement Solid Oaks Sketchest vs. 2K Games, et al. What is copyright infringement James Haydan v. 2K Games, et al. Possible impact on entertainment industry How to obtain Copyright **Protects original works of authorship fixed in a tangible medium of expression. 1. Original 2. Fixed into medium 3. Expression 4. Protected Category– 8 types Ex: Literary works, musical works, pictorial and graphical works. Protects for life of author plus 70 years unless WFH or Corporation Registration required? No – protection Yes – file suit, statutory damages, attorney fees http://www.wpdlegal.com/wp-content/uploads/2017/04/Copyright-All-Rights-Reserved.jpg BUNDLE OF RIGHTS 17 U.S. Code §106 – Exclusive rights of Author Visual Artist Rights Act (1990) §106A- (Owner) of work disclosure or divulgation, which allows Reproduce the copyright work in copies the artist to determine when a work is complete and may be displayed; -
Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the Schedule Adapts to Your Interests and Ideas Throughout the Semester
Creating Games ART & CS 107 Spring 2013 Schedule Revised April 24, 2013; the schedule adapts to your interests and ideas throughout the semester. Morning: TR 8:30 – 9:45am Hyperlinks are underlined. Chapter Afternoon: Thu. 1 – 4 pm reading is in McGuire and Jenkins, Office hours: (TCL 308) By appointment Creating Games, A K Peters 2008 + (I’m generally accessible–let me know when is best for you) errata TA hours: See website “Homework” is independent work due at the beginning of the following class session. I encourage you to discuss ideas with other students but your work product should solely be your own. When a written response is appropriate, note that scholarly writing includes citations to primary sources, terse style, appropriate vocabulary and tone, and proper English style. The writing center and my office hours are great resources to improve your writing. “Read” and “Play” material has no specific deadline, but should be done close to that day so that we have a common base for discussion. For games, spend at least two hours in actual gameplay, and try to play with other students in the class. Having played a game (i.e., a social and intellectual activity) with someone will help you to know if you can work together effectively on a project. Unless explicitly noted, you are welcome to play a game on a different (equivalent) platform or with your own copy instead of using the library resource. If you make a reasonable attempt to play a game and it is not available, then you can substitute a different game listed on the course web page. -
Sackboy Planet: Connected Learning Among Littlebigplanet 2 Players
WELCOME TO SACKBOY PLANet: Connected Learning Among LittleBigPlanet 2 Players by Matthew H. Rafalow Katie Salen Tekinbaş CONNECTED LEARNING WORKING PAPERS April 8, 2014 Digital Media and Learning Research Hub This digital edition of Welcome to Sackboy Planet: Connected Learning Among LittleBigPlanet 2 Players is licensed under a Creative Commons Attribution Unported 3.0 License (CC BY 3.0) http://creativecommons.org/ licenses/by/3.0/ Published by the Digital Media and Learning Research Hub. Irvine, CA. March 2014. A full-text PDF of this report is available as a free download from www.dmlhub.net/publications Suggested citation: Rafalow, Matthew H., and Katie Salen Tekinbaş. 2014. Welcome to Sackboy Planet: Connected Learning Among LittleBigPlanet 2. Irvine, CA: Digital Media and Learning Research Hub. This report series on connected learning was made possible by grants from the John D. and Catherine T. MacArthur Foundation in connection with its grant making initiative on Digital Media and Learning. For more information on the initiative visit www.macfound.org. For more information on connected learning visit www.connectedlearning.tv. 2 | WELCOME TO SACKBOY PLANET CONTENTS 5 INTRODUCTION 9 DESCRIPTION OF RESEARCH STUDY 10 Background: LittleBigPlanet 2 13 Youth StorY: Chris (AKA, GAdget42) 14 ANALYSIS: CONNECTED LEARNING AMONG LITTLEBIGPLANET 2 PLAYERS 15 Interest-Powered 16 Peer-Supported 19 Academically Oriented 22 Production-Centered 25 Openly Networked 29 Shared Purpose 32 DEVeloper StorY: AleX 33 REFLECTIONS 33 Barriers Tied to Gender 35 Gamification and Reputation Systems 37 Attention Scarcity: Challenges and Opportunities 41 CONCLUSION 42 REFERENCES 43 ACKNOWLEDGMENTS 3 | WELCOME TO SACKBOY PLANET So people build a lot of things and it’s interesting because people build a lot of things in the game but they also build a lot of things outside the game … people are building everything. -
Ps3 Little Big Planet Iso Download
Ps3 little big planet iso download LittleBigPlanet 3 + DLC (USA) PS3 ISO Download for the Sony PlayStation 3/PS3/RPCS3. Game description, information and ISO download. Ps3 iso games download, Ps3 games, free download ps3 iso, fix , eboot fix , jailbreak, True blue games, iso game download, ps3 iso, iso. Ps3 iso games download, Ps3 games, free download ps3 iso, fix , eboot fix , jailbreak, True blue games, iso game download. PS3ISO Games | Free Download | TB Games PS3 ISO | Eboot Fix - Jailbreak: Little Big Planet 3 PS3 ISO | Free Download. Little Big Planet 2 PS3 Free Download You can download this game full for free with direct link download or single link with full speed. PS3 Games LITTLE BIG PLANET 2 «4PLAYERs Games Direct Download IXtreme JTAG RGH DVD ISO XBLA ARCADES DLC []. Download page for Little Big Planet (USA) ISO for PSP PSP. Get LittleBigPlanet™ 2, Adventure, Action, Family game for PS3 console from the LittleBigPlanet™ 2. PS3. Buy Download. Buy Disc. Release Date: Out Now. Get LittleBigPlanet 3, Adventure,Platformer game for PS3 console from the official PS3; Also on PS4. Buy Download. Buy Disc. Release Date: Out Now; Genre. PS VITA VPK GAMES PSP ISO PS3 ISO WII ISO 3DS CIA Game Download · Home · PS LittleBigPlanet [USA] + (DLC) PSP ISO DOWNLOAD. 3D, Platformer, PSP GAME,. download LittleBigPlanet psp. name: LittleBigPlanet format: ISO. ISO download page for the game: LittleBigPlanet (PSP) - File: LittleBigPlanet (USA) (PSN).torrent - Developed by Media Molecule, LittleBigPlanet™ is a new PlayStation®3 (PS3™) computer entertainment system community-based game with a hugely. “PlayStation”, “PS3”, “” and “” are trademarks or registered trademarks of Sony Computer Entertainment Inc. -
GME - Q2 2014 Gamestop Corp Earnings Call
THOMSON REUTERS STREETEVENTS EDITED TRANSCRIPT GME - Q2 2014 GameStop Corp Earnings Call EVENT DATE/TIME: AUGUST 21, 2014 / 9:00PM GMT OVERVIEW: GME reported 2Q14 consolidated global sales of $1.73b, consolidated global net earnings of $24.6m and diluted EPS of $0.22. Expects 2014 diluted EPS to be $3.40-3.70 and 3Q14 diluted EPS to be $0.58-0.64. THOMSON REUTERS STREETEVENTS | www.streetevents.com | Contact Us ©2015 Thomson Reuters. All rights reserved. Republication or redistribution of Thomson Reuters content, including by framing or similar means, is prohibited without the prior written consent of Thomson Reuters. 'Thomson Reuters' and the Thomson Reuters logo are registered trademarks of Thomson Reuters and its affiliated companies. AUGUST 21, 2014 / 9:00PM, GME - Q2 2014 GameStop Corp Earnings Call CORPORATE PARTICIPANTS Tony Bartel GameStop Corporation - President Rob Lloyd GameStop Corporation - CFO Mike Mauler GameStop Corporation - EVP of International Mike Hogan GameStop Corporation - EVP - Strategic Business CONFERENCE CALL PARTICIPANTS Tony Wible Janney Capital Markets - Analyst David Magee SunTrust Robinson Humphrey - Analyst Curtis Nagle BofA Merrill Lynch - Analyst Brian Nagel Oppenheimer & Co. - Analyst Arvind Bhatia Sterne, Agee & Leach, Inc. - Analyst Edward Williams BMO Capital Markets - Analyst Sean McGowan Needham & Company - Analyst PRESENTATION Operator Good day, and welcome to GameStop's second-quarter 2014 earnings conference call. (Operator Instructions) I would like to remind you that this call is covered by the Safe Harbor disclosure containing GameStop's public documents, and is the property of GameStop. It is not for rebroadcast or use by any other party, without the prior written consent of GameStop. -
Official Playstation Magazine! Get Your Copy of the Game We Called A, “Return to Form for the Legendary Spookster,” in OPM #108 When You Subscribe
ISSUE 114 OCTOBER 2015 £5.99 gamesradar.com/opm LARA COMES HOME TOMB RAIDER It’s official! First look as Rise Of The Tomb Raider heads to PS4 ASSASSIN’SBETTER ON PS4! CREED SYNDICATE Back to its best? Victorian London explored and PS4-exclusive missions uncovered in our huge playtest EXPERT PLAYTEST STAR WARS BATTLEFRONT Fly the Millennium Falcon in the mode of your dreams COMPLETED! RECORD-BREAKING TEN-PAGE METAL GEAR SOLID REVIEW DESTINY: MAFIA III COMES BACK FROM THE TAKEN KING THE DEAD TO MAKE OUR DAY We’ve finished it! All-access CALL OF DUTY SIDES WITH PS4: pass to the best DLC ever WHAT DOES IT MEAN FOR YOU? ISSUE 114 / OCT 2015 Future Publishing Ltd, Quay House, The Ambury, Welcome Bath BA1 1UA, United Kingdom Tel +44 (0) 1225 442244 Fax: +44 (0) 1225 732275 here’s just no stopping the PS4 train. Email [email protected] Twitter @OPM_UK Web www.gamesradar.com/opm With Sony’s super-machine on track to EDITORIAL Editor Matthew Pellett @Pelloki eventually overtake PS2 as the best- Managing Art Editor Milford Coppock @milfcoppock T Production Editor Dom Reseigh-Lincoln @furianreseigh selling console ever, developers keep News Editor Dave Meikleham flocking to Team PlayStation. This month we CONTRIBUTORS Words Alice Bell, Jenny Baker, Ben Borthwick, Matthew Clapham, Ian Dransfield, Matthew Elliott, Edwin Evans-Thirlwell, go behind the scenes of five of the best Matthew Gilman, Ben Griffin, Dave Houghton, Phil Iwaniuk, Jordan Farley, Louis Pattison, Paul Randall, Jem Roberts, Sam games due out this year to show you why Roberts, Tom Sykes, Justin Towell, Ben Wilson, Iain Wilson Design Andrew Leung, Rob Speed the biggest blockbusters of the gaming ADVERTISING world are set to be better on PS4. -
1 Before the U.S. COPYRIGHT OFFICE, LIBRARY of CONGRESS
Before the U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS In the Matter of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies Docket No. 2014-07 Reply Comments of the Electronic Frontier Foundation 1. Commenter Information Mitchell Stoltz Kendra Albert Corynne McSherry (203) 424-0382 Kit Walsh [email protected] Electronic Frontier Foundation 815 Eddy St San Francisco, CA 94109 (415) 436-9333 [email protected] The Electronic Frontier Foundation (EFF) is a member-supported, nonprofit public interest organization devoted to maintaining the traditional balance that copyright law strikes between the interests of copyright owners and the interests of the public. Founded in 1990, EFF represents over 25,000 dues-paying members, including consumers, hobbyists, artists, writers, computer programmers, entrepreneurs, students, teachers, and researchers, who are united in their reliance on a balanced copyright system that ensures adequate incentives for creative work while facilitating innovation and broad access to information in the digital age. In filing these reply comments, EFF represents the interests of gaming communities, archivists, and researchers who seek to preserve the functionality of video games abandoned by their manufacturers. 2. Proposed Class Addressed Proposed Class 23: Abandoned Software—video games requiring server communication Literary works in the form of computer programs, where circumvention is undertaken for the purpose of restoring access to single-player or multiplayer video gaming on consoles, personal computers or personal handheld gaming devices when the developer and its agents have ceased to support such gaming. We propose an exemption to 17 U.S.C. § 1201(a)(1) for users who wish to modify lawfully acquired copies of computer programs for the purpose of continuing to play videogames that are no longer supported by the developer, and that require communication with a server. -
^* Nba2k17 Locker Codes for Vc
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Uncharted 3: Drake's Deception
Wiki Guide PDF Uncharted 3: Drake's Deception Walkthrough Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Chapter 21 Chapter 22 Treasures 100 Treasures in 30 Minutes Chapter 1 Treasures Antique Boxing Medallion Brass Vesta Case Chapter 2 Treasures Emerald and Diamond Ring Antique Coin Purse Antique Colombian Soup Ladel Pottery Chimu Vessel Ancient Chupicuaro Figure Shamanistic Jaguar Head Antique Colombian Table Knife Chapter 3 Treasures Dog-Shaped Incan Whistle Silver Chimu Pendant Seventeenth Century Coin Chapter 4 Treasures Diamond-Studded Horse Brooch Coral Cameo Brooch Victorian Locket and Chain Silver Roses Bracelet Strange Relic Fierce Lion Bangle Pearl, Diamond and Ruby Brooch Chapter 5 Treasures Victorian Copper Penny Victorian Gold Sovereign Silver Hunter Pocket Watch Art Nouveau Flask Chapter 6 Treasures Antique Wax Seal Stamp Gold Inlay Cameo Bangle Diamond and Pearl Bracelet Louis XVI Louis d'or Coin Emerald Cameo Brooch Art Nouveau Belt Buckle Ruby and Diamond Ring Silver Rococo Teapot Miniature Portrait Pendant Chapter 7 Treasures Gold and Pearl Stick Pin Chapter 8 Treasures Silver Sassinid Coin Ancient Metal Elephant Crusader Coin Enamel Copper Vessel Marble Double Eye Idol Medieval Lead Horseman Byzantine Reliquary Cross Chapter 9 Treasures King Bohemond III Coin Crusader Fleur-de-lis Antique Cuff Bracelet Chapter 10 Treasures Antique Cloak Clasp Silver Jambiya