Seeing with Shinigami Eyes: Death Note As a Case Study in Narrative, Naming, and Control
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Seeing with Shinigami Eyes: Death Note as a Case Study in Narrative, Naming, and Control Kyle A. Hammonds, University of North Texas Garrett Hammonds, University of North Texas Introduction messages. Meanwhile, Death Note writer Ohba (2008) has claimed that the story does Ohba & Obata’s manga series Death not have a moral, pedagogical mission. This Note has been met with increasing global essay will attempt to respond to the popularity since its introduction in 2003. seemingly conflicting claims of Frolich and Death Note comics originated in serial Ohba by demonstrating that the values of magazine form, became converted to trade Death Note creators are indeed conveyed paperback, and, eventually, were adapted through their story content and then into an anime TV series. The content has extrapolating whether there are productive been consumed in multiple countries across moral messages to be gleaned from the the globe, including the United States. narrative. First, we will use pedagogical Multiple live-action Japanese movies have theory to explore whether a legitimate been made based on Death Note comics and audience interpretation of Death Note the first live-action American movie content may be established, then provide a adaptation is set to debut on the internet- brief narrative analysis of Death Note’s streaming service Netflix in August of 2017. major story arc, and, finally, offer a reading Despite growing popular interest in the of the text that emphasizes a view of Death Note manga and adaptations inspired communication in which language is a major by it, though, very little scholarly work has power mechanism. been dedicated to understanding the narrative’s resonance with global audiences. The Story/Stories Frohlich (2012) showed concern that this lack of understanding about Death Note Death Note is a neo-noir(ish) story, could be detrimental because the story coopting elements of classical noir such as contains “apocalyptic ideas that are bizarre/nightmarish situations, a fascination controversial and potentially dangerous with death, interest in criminal characters [when] passed off as entertainment, stylized and their point-of-view, a resistance to meta- and made acceptable to a mass audience” (p. narrative through-lines, and the use of 143). In other words, Frolich recognizes the typical characters such as an attractive evil- powerful pedagogical potential of popular doer, an outcast detective, and a femme culture stories and wrote about his fears that fatale (Borde & Chaumeton, 1955). This Death Note sends dangerous moral permutation of noir may read as fascinating The Phoenix Papers, Vol. 3, No. 1, August 2017 95 to audiences because it incorporates pieces suspects that Light is Kira, but is killed by of classic detective stories while Light and a Shinigami before he can gather simultaneously splitting the narrative point- conclusive evidence. The latter half of the of-view and using “cold” (covert) methods series involves Light rising to power in the of violence rather than the contemporarily Japanese police force and working with his popular and brash blood-spattering. Death father while secretly maintaining his identity Note is a cat-and-mouse game in which the as Kira. In his work as a serial killer, Light cleverest person wins – and with insight into recruits or otherwise seduces several the thoughts of multiple major characters, followers to help him carry out his the audience gets to play along with executions. One Kira-aide of note is a young guessing which characters will be successful girl named Misa who also carries a death in their attempts to thwart the others. note and who utilizes a power called the More specifically, Death Note is about a “Shinigami eyes” to be able to see people’s brilliant high school student named Light names above their heads when she who discovers a “death note.” This note, encounters them. Light manipulates and dropped by a Shinigami (“god of death”) exploits Misa to use her Shinigami eyes to named Ryuk, gives the owner the ability to tell him the names of potential victims. kill anyone whose name is written in the Meanwhile, L’s successor, Near, is able to note. The owner must also be able to picture take the research completed by L before his the face[s] belonging to the name[s] being death and use the information to build a written in the note. While keeping his successful case against Light. In the end, identity hidden and donning the moniker of Light is caught by Near and is eventually “Kira,” Light uses the death note to begin killed by Ryuk who has ceased to be killing convicted criminals in order to make entertained by Light’s antics. the world a better place. He quickly begins expanding his use of the death note to kill Popular Culture as Pedagogy those who resist him, who are a threat to him, or who meet his increasingly lax Popular culture stories, such as Death standards for what might constitute “evil.” Note, should be given scholarly (Light’s standards for good and evil are in consideration because these stories hold flux throughout the series, while other pedagogical potential and are accessed by characters such as Soirchiro and L have large audiences. If scholars are to relatively fixed moral codes.) Roughly the understand developments in epistemology, first half of the series is dedicated to Light’s ethics, and other praxical areas from cultural attempt to escape the suspicions of his groups, communication through popular father, Soirchiro, who holds various narrative must be considered. For example, positions of authority with the Japanese Hammonds & Anderson-Lain (2016) police throughout the series. Soirchiro is advanced the position that “popular culture aided by a mysterious detective who uses exists as the connections between people the codename “L” to protect his identity. L and cultural artifacts – objects that are The Phoenix Papers, Vol. 3, No. 1, August 2017 96 physical manifestations of the structured this essay: (1) symbolic texts facilitate experiences of other people. Thus, popular communal sharing of experience and (2) culture is centered on understanding the these empathetic “sharings” influence collective experiences via cultural artifacts people’s life-stories. that connect us as humans…” (p. 111). This One study by Botzakis (2011) confirmed is to say that popular culture is a sense- by qualitative methodology that at least a making tool that connects people certain type of popular culture consumer – empathetically and/or intellectually through adult comics readers – utilize stories as a texts that either implicitly or explicitly tell sense-making tool. He concluded that, stories – which are, on some level, simply among those he interviewed, “comic book manifestations of experience. Insofar as pop stories… helped [interviewees] make sense culture texts – such as comics, television, of life events… The interrelated stories and and movies – require forethought paired characters created contexts that helped [the with selection and arrangement of reader] reflect on his own social world” (p. information, they offer a “plot” and 119). Readers would search for sense- constitute a narrative from the author. These making tools in pop culture texts and then narratives are sometimes coded into the “operationalize… [their] found knowledge” form of fiction, but they are still a reflection by making adjustments in their approach[es] of the author’s logics and values – the to true life experiences based on what they experiences which were selected and learned from comics. Botzakis’ research is arranged into the form of the text. The especially germane to studying Death Note narrative position being applied to popular because Death Note began in comics form culture in this essay is consistent with and its adaptations are rooted in this original Fisher’s (1984) narrative paradigm in which form. he articulated that “symbols are created and We agree, then, with Hammonds & communicated ultimately as stories meant to Anderson-Lain’s (2016) extension on give order to human experience and to research from Fisher and Botzakis when induce others to dwell in them to establish they argued that “narrative [in the context of ways of living in common, in communities pop culture] does not merely act as an in which there is sanction for the story that abstract concept or lens for understanding – constitutes one’s life” (p. 6). Fisher’s narrative structures are functional argument about his original narrative pedagogical tools” (p. 121). In short, all paradigm (as well as virtually his whole popular culture – including Death Note – body research after the establishment of his reflects the experiences of the author[s]. paradigm, collected in Human Even if these experiences are coded in the Communication as Narration: Toward a form of fiction, the fiction will always imply Philosophy of Reason, Value, and Action, the values that have fidelity to the author 1987/1989) supports at least two of the through its narrative structure and content notions about popular culture and their link (Fisher, 1984). Popular culture scholars to narrative and pedagogy being made in should therefore be interested in analyzing The Phoenix Papers, Vol. 3, No. 1, August 2017 97 and understanding popular texts such as the Death Note story without giving specific Death Note, even if the authors claimed not regard to the outcomes for the characters. to have a conscious moral argument for the Such ambiguity has left other scholars (e.g. text in mind, because the text will reveal Frohlich, 2012) to capitalize on the lack of values and logics that are being diffused. analysis regarding consequences for Further, if the coded experiences of authors characters in Death Note’s overarching are always present in their stories, it is storyline. Frohlich agreed with Napier that reasonable to assume that legitimate Light/Kira was a protagonist being utilized hermeneutic readings of texts such as Death in the story as a mechanism for providing Note may be made, even without authorial structure and order; though Frohlich was backing of the interpretation.