Psychophysics of Autostereogram Videos: Blur, Contrast and Repetition Period
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Qt6hb7321d.Pdf
UC Berkeley UC Berkeley Previously Published Works Title Recovering stereo vision by squashing virtual bugs in a virtual reality environment. Permalink https://escholarship.org/uc/item/6hb7321d Journal Philosophical transactions of the Royal Society of London. Series B, Biological sciences, 371(1697) ISSN 0962-8436 Authors Vedamurthy, Indu Knill, David C Huang, Samuel J et al. Publication Date 2016-06-01 DOI 10.1098/rstb.2015.0264 Peer reviewed eScholarship.org Powered by the California Digital Library University of California Submitted to Phil. Trans. R. Soc. B - Issue Recovering stereo vision by squashing virtual bugs in a virtual reality environment. For ReviewJournal: Philosophical Only Transactions B Manuscript ID RSTB-2015-0264.R2 Article Type: Research Date Submitted by the Author: n/a Complete List of Authors: Vedamurthy, Indu; University of Rochester, Brain & Cognitive Sciences Knill, David; University of Rochester, Brain & Cognitive Sciences Huang, Sam; University of Rochester, Brain & Cognitive Sciences Yung, Amanda; University of Rochester, Brain & Cognitive Sciences Ding, Jian; University of California, Berkeley, Optometry Kwon, Oh-Sang; Ulsan National Institute of Science and Technology, School of Design & Human Engineering Bavelier, Daphne; University of Geneva, Faculty of Psychology and Education Sciences; University of Rochester, Brain & Cognitive Sciences Levi, Dennis; University of California, Berkeley, Optometry; Issue Code: Click <a href=http://rstb.royalsocietypublishing.org/site/misc/issue- 3DVIS codes.xhtml target=_new>here</a> to find the code for your issue.: Subject: Neuroscience < BIOLOGY Stereopsis, Strabismus, Amblyopia, Virtual Keywords: Reality, Perceptual learning, stereoblindness http://mc.manuscriptcentral.com/issue-ptrsb Page 1 of 29 Submitted to Phil. Trans. R. Soc. B - Issue Phil. -
Daily Mixed Visual Experience That Prevents Amblyopia in Cats Does Not Always Allow the Development of Good Binocular Depth Perception
Journal of Vision (2009) 9(5):22, 1–7 http://journalofvision.org/9/5/22/ 1 Daily mixed visual experience that prevents amblyopia in cats does not always allow the development of good binocular depth perception Department of Psychology, Dalhousie University, Donald E. Mitchell Halifax, NS, Canada Department of Psychology, Dalhousie University, Jan Kennie Halifax, NS, Canada WT Centre for Neuroimaging, UCL Institute of Neurology, D. Samuel Schwarzkopf London, UK School of Biosciences, Cardiff University, Frank Sengpiel Cardiff, Wales, UK Kittens reared with mixed daily visual input that consists of episodes of normal (binocular) exposure followed by abnormal (monocular) exposure can develop normal visual acuity in both eyes if the length of the former exposure exceeds a critical amount. However, later studies of the tuning of cells in primary visual cortex of animals reared in this manner revealed that their responses to interocular differences in phase were not reliable suggesting that their binocular depth perception may not be normal. We examined this possibility in 3 kittens reared with mixed daily visual exposure (2 hrs binocular vision followed by 5 hrs monocular exposure) that allowed development of normal visual acuity in both eyes. Measurements made of the threshold differences in depth that could be perceived under monocular and binocular viewing revealed a 10-fold superiority of binocular over monocular depth thresholds in one animal while the depth thresholds of the other two animals were poor and there was no binocular superiority. Thus, there was evidence that only one animal possessed stereopsis while the other two were likely stereoblind. While 2 hrs of daily binocular vision protected against the development of amblyopia, the poor outcome with respect to stereopsis points to the need for additional measures to promote binocular vision. -
Interacting with Autostereograms
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/336204498 Interacting with Autostereograms Conference Paper · October 2019 DOI: 10.1145/3338286.3340141 CITATIONS READS 0 39 5 authors, including: William Delamare Pourang Irani Kochi University of Technology University of Manitoba 14 PUBLICATIONS 55 CITATIONS 184 PUBLICATIONS 2,641 CITATIONS SEE PROFILE SEE PROFILE Xiangshi Ren Kochi University of Technology 182 PUBLICATIONS 1,280 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Color Perception in Augmented Reality HMDs View project Collaboration Meets Interactive Spaces: A Springer Book View project All content following this page was uploaded by William Delamare on 21 October 2019. The user has requested enhancement of the downloaded file. Interacting with Autostereograms William Delamare∗ Junhyeok Kim Kochi University of Technology University of Waterloo Kochi, Japan Ontario, Canada University of Manitoba University of Manitoba Winnipeg, Canada Winnipeg, Canada [email protected] [email protected] Daichi Harada Pourang Irani Xiangshi Ren Kochi University of Technology University of Manitoba Kochi University of Technology Kochi, Japan Winnipeg, Canada Kochi, Japan [email protected] [email protected] [email protected] Figure 1: Illustrative examples using autostereograms. a) Password input. b) Wearable e-mail notification. c) Private space in collaborative conditions. d) 3D video game. e) Bar gamified special menu. Black elements represent the hidden 3D scene content. ABSTRACT practice. This learning effect transfers across display devices Autostereograms are 2D images that can reveal 3D content (smartphone to desktop screen). when viewed with a specific eye convergence, without using CCS CONCEPTS extra-apparatus. -
Stereoscopic Label Placement
Linköping Studies in Science and Technology Dissertations, No. 1293 Stereoscopic Label Placement Reducing Distraction and Ambiguity in Visually Cluttered Displays Stephen Daniel Peterson Department of Science and Technology Linköping University SE-601 74 Norrköping, Sweden Norrköping, 2009 Stereoscopic Label Placement: Reducing Distraction and Ambiguity in Visually Cluttered Displays Copyright © 2009 Stephen D. Peterson [email protected] Division of Visual Information Technology and Applications (VITA) Department of Science and Technology, Linköping University SE-601 74 Norrköping, Sweden ISBN 978-91-7393-469-5 ISSN 0345-7524 This thesis is available online through Linköping University Electronic Press: www.ep.liu.se Printed by LiU-Tryck, Linköping, Sweden 2009 Abstract With increasing information density and complexity, computer displays may become visually cluttered, adversely affecting overall usability. Text labels can significantly add to visual clutter in graphical user interfaces, but are generally kept legible through specific label placement algorithms that seek visual separation of labels and other ob- jects in the 2D view plane. This work studies an alternative approach: can overlap- ping labels be visually segregated by distributing them in stereoscopic depth? The fact that we have two forward-looking eyes yields stereoscopic disparity: each eye has a slightly different perspective on objects in the visual field. Disparity is used for depth perception by the human visual system, and is therefore also provided by stereoscopic 3D displays to produce a sense of depth. This work has shown that a stereoscopic label placement algorithm yields user per- formance comparable with existing algorithms that separate labels in the view plane. At the same time, such stereoscopic label placement is subjectively rated significantly less disturbing than traditional methods. -
Stereopsis and Stereoblindness
Exp. Brain Res. 10, 380-388 (1970) Stereopsis and Stereoblindness WHITMAN RICHARDS Department of Psychology, Massachusetts Institute of Technology, Cambridge (USA) Received December 20, 1969 Summary. Psychophysical tests reveal three classes of wide-field disparity detectors in man, responding respectively to crossed (near), uncrossed (far), and zero disparities. The probability of lacking one of these classes of detectors is about 30% which means that 2.7% of the population possess no wide-field stereopsis in one hemisphere. This small percentage corresponds to the probability of squint among adults, suggesting that fusional mechanisms might be disrupted when stereopsis is absent in one hemisphere. Key Words: Stereopsis -- Squint -- Depth perception -- Visual perception Stereopsis was discovered in 1838, when Wheatstone invented the stereoscope. By presenting separate images to each eye, a three dimensional impression could be obtained from two pictures that differed only in the relative horizontal disparities of the components of the picture. Because the impression of depth from the two combined disparate images is unique and clearly not present when viewing each picture alone, the disparity cue to distance is presumably processed and interpreted by the visual system (Ogle, 1962). This conjecture by the psychophysicists has received recent support from microelectrode recordings, which show that a sizeable portion of the binocular units in the visual cortex of the cat are sensitive to horizontal disparities (Barlow et al., 1967; Pettigrew et al., 1968a). Thus, as expected, there in fact appears to be a physiological basis for stereopsis that involves the analysis of spatially disparate retinal signals from each eye. Without such an analysing mechanism, man would be unable to detect horizontal binocular disparities and would be "stereoblind". -
Algorithms for Single Image Random Dot Stereograms
Displaying 3D Images: Algorithms for Single Image Random Dot Stereograms Harold W. Thimbleby,† Stuart Inglis,‡ and Ian H. Witten§* Abstract This paper describes how to generate a single image which, when viewed in the appropriate way, appears to the brain as a 3D scene. The image is a stereogram composed of seemingly random dots. A new, simple and symmetric algorithm for generating such images from a solid model is given, along with the design parameters and their influence on the display. The algorithm improves on previously-described ones in several ways: it is symmetric and hence free from directional (right-to-left or left-to-right) bias, it corrects a slight distortion in the rendering of depth, it removes hidden parts of surfaces, and it also eliminates a type of artifact that we call an “echo”. Random dot stereograms have one remaining problem: difficulty of initial viewing. If a computer screen rather than paper is used for output, the problem can be ameliorated by shimmering, or time-multiplexing of pixel values. We also describe a simple computational technique for determining what is present in a stereogram so that, if viewing is difficult, one can ascertain what to look for. Keywords: Single image random dot stereograms, SIRDS, autostereograms, stereoscopic pictures, optical illusions † Department of Psychology, University of Stirling, Stirling, Scotland. Phone (+44) 786–467679; fax 786–467641; email [email protected] ‡ Department of Computer Science, University of Waikato, Hamilton, New Zealand. Phone (+64 7) 856–2889; fax 838–4155; email [email protected]. § Department of Computer Science, University of Waikato, Hamilton, New Zealand. -
Visual Secret Sharing Scheme with Autostereogram*
Visual Secret Sharing Scheme with Autostereogram* Feng Yi, Daoshun Wang** and Yiqi Dai Department of Computer Science and Technology, Tsinghua University, Beijing, 100084, China Abstract. Visual secret sharing scheme (VSSS) is a secret sharing method which decodes the secret by using the contrast ability of the human visual system. Autostereogram is a single two dimensional (2D) image which becomes a virtual three dimensional (3D) image when viewed with proper eye convergence or divergence. Combing the two technologies via human vision, this paper presents a new visual secret sharing scheme called (k, n)-VSSS with autostereogram. In the scheme, each of the shares is an autostereogram. Stacking any k shares, the secret image is recovered visually without any equipment, but no secret information is obtained with less than k shares. Keywords: visual secret sharing scheme; visual cryptography; autostereogram 1. Introduction In 1979, Blakely and Shamir[1-2] independently invented a secret sharing scheme to construct robust key management scheme. A secret sharing scheme is a method of sharing a secret among a group of participants. In 1994, Naor and Shamir[3] firstly introduced visual secret sharing * Supported by National Natural Science Foundation of China (No. 90304014) ** E-mail address: [email protected] (D.S.Wang) 1 scheme in Eurocrypt’94’’ and constructed (k, n)-threshold visual secret sharing scheme which conceals the original data in n images called shares. The original data can be recovered from the overlap of any at least k shares through the human vision without any knowledge of cryptography or cryptographic computations. With the development of the field, Droste[4] provided a new (k, n)-VSSS algorithm and introduced a model to construct the (n, n)-combinational threshold scheme. -
Stereoscopic Therapy: Fun Or Remedy?
STEREOSCOPIC THERAPY: FUN OR REMEDY? SARA RAPOSO Abstract (INDEPENDENT SCHOLAR , PORTUGAL ) Once the material of playful gatherings, stereoscop ic photographs of cities, the moon, landscapes and fashion scenes are now cherished collectors’ items that keep on inspiring new generations of enthusiasts. Nevertheless, for a stereoblind observer, a stereoscopic photograph will merely be two similar images placed side by side. The perspective created by stereoscop ic fusion can only be experienced by those who have binocular vision, or stereopsis. There are several caus es of a lack of stereopsis. They include eye disorders such as strabismus with double vision. Interestingly, stereoscopy can be used as a therapy for that con dition. This paper approaches this kind of therapy through the exploration of North American collections of stereoscopic charts that were used for diagnosis and training purposes until recently. Keywords. binocular vision; strabismus; amblyopia; ste- reoscopic therapy; optometry. 48 1. Binocular vision and stone (18021875), which “seem to have access to the visual system at the same stereopsis escaped the attention of every philos time and form a unitary visual impres opher and artist” allowed the invention sion. According to the suppression the Vision and the process of forming im of a “simple instrument” (Wheatstone, ory, both similar and dissimilar images ages, is an issue that has challenged 1838): the stereoscope. Using pictures from the two eyes engage in alternat the most curious minds from the time of as a tool for his study (Figure 1) and in ing suppression at a low level of visual Aristotle and Euclid to the present day. -
Investigating Intermittent Stereoscopy: Its Effects on Perception and Visual Fatigue
©2016 Society for Imaging Science and Technology DOI: 10.2352/ISSN.2470-1173.2016.5.SDA-041 INVESTIGATING INTERMITTENT STEREOSCOPY: ITS EFFECTS ON PERCEPTION AND VISUAL FATIGUE Ari A. Bouaniche, Laure Leroy; Laboratoire Paragraphe, Université Paris 8; Saint-Denis; France Abstract distance in virtual environments does not clearly indicate that the In a context in which virtual reality making use of S3D is use of binocular disparity yields a better performance, and a ubiquitous in certain industries, as well as the substantial amount cursory look at the literature concerning the viewing of of literature about the visual fatigue S3D causes, we wondered stereoscopic 3D (henceforth abbreviated S3D) content leaves little whether the presentation of intermittent S3D stimuli would lead to doubt as to some negative consequences on the visual system, at improved depth perception (over monoscopic) while reducing least for a certain part of the population. subjects’ visual asthenopia. In a between-subjects design, 60 While we do not question the utility of S3D and its use in individuals under 40 years old were tested in four different immersive environments in this paper, we aim to position conditions, with head-tracking enabled: two intermittent S3D ourselves from the point of view of user safety: if, for example, the conditions (Stereo @ beginning, Stereo @ end) and two control use of S3D is a given in a company setting, can an implementation conditions (Mono, Stereo). Several optometric variables were of intermittent horizontal disparities aid in depth perception (and measured pre- and post-experiment, and a subjective questionnaire therefore in task completion) while impacting the visual system assessing discomfort was administered. -
Audiovisual Spatial Congruence, and Applications to 3D Sound and Stereoscopic Video
Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video. C´edricR. Andr´e Department of Electrical Engineering and Computer Science Faculty of Applied Sciences University of Li`ege,Belgium Thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy (PhD) in Engineering Sciences December 2013 This page intentionally left blank. ©University of Li`ege,Belgium This page intentionally left blank. Abstract While 3D cinema is becoming increasingly established, little effort has fo- cused on the general problem of producing a 3D sound scene spatially coher- ent with the visual content of a stereoscopic-3D (s-3D) movie. The percep- tual relevance of such spatial audiovisual coherence is of significant interest. In this thesis, we investigate the possibility of adding spatially accurate sound rendering to regular s-3D cinema. Our goal is to provide a perceptually matched sound source at the position of every object producing sound in the visual scene. We examine and contribute to the understanding of the usefulness and the feasibility of this combination. By usefulness, we mean that the technology should positively contribute to the experience, and in particular to the storytelling. In order to carry out experiments proving the usefulness, it is necessary to have an appropriate s-3D movie and its corresponding 3D audio soundtrack. We first present the procedure followed to obtain this joint 3D video and audio content from an existing animated s-3D movie, problems encountered, and some of the solutions employed. Second, as s-3D cinema aims at providing the spectator with a strong impression of being part of the movie (sense of presence), we investigate the impact of the spatial rendering quality of the soundtrack on the reported sense of presence. -
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This work is protected by copyright and other intellectual property rights and duplication or sale of all or part is not permitted, except that material may be duplicated by you for research, private study, criticism/review or educational purposes. Electronic or print copies are for your own personal, non- commercial use and shall not be passed to any other individual. No quotation may be published without proper acknowledgement. For any other use, or to quote extensively from the work, permission must be obtained from the copyright holder/s. AN INVESTIGATION OF SOME FACTORS AFFECTING THE VARIABILITY OF THE MCCOLLOUGH EFFECT 1 by N.J. Lund, B.Sc., Wales Thesis submitted for the degree of Doctor of Philosophy to the University of Keele Department of Communication and Neuroscience 1982 Dedication: To my parents, John and Cynthia Lund ABSTRACT A series of experiments are reported which have attempted to isolate some factors causing inter and intrasubject variability of the McCollough effect.* A number of such factors were found. 1. The initial strength of the OCCA is strongly influenced by sleep duration. Reduction of up to one third of a normal nights sleep caused a marked decrease in the aftereffect strength. Sleep periods of under a third of normal were found to have no further effect. Decay rates were not affected by prior sleep duration. 2. Both the strength and decay of the McCollough effect undergo diurnal changes late in the evening. These changes were linked with the sleep cycle and evidence is presented indicating that the effect of the time of day upon the initial strength may be linked with the effect of sleep duration. -
Holliman 3D Display Systems 2005.Pdf
3D Display Systems Dr Nick Holliman, Department of Computer Science, University of Durham, Science Laboratories, South Road, Durham, DH1 3LE. February 2, 2005 Contents 1 Introduction 3 2 Human Depth Perception 4 2.1 Monocular and oculomotor depth cues . 4 2.2 Binocular depth perception in the natural world . 6 2.3 Depth perception in electronic stereoscopic images. 9 2.4 Benefits of binocular vision . 12 3 3D Display Designs using Micro-optics 14 3.1 Stereoscopic Systems . 15 3.2 Autostereoscopic Systems . 16 3.3 Two view twin-LCD systems. 17 3.4 A Note on Viewing Windows . 20 3.5 Two-view single LCD systems . 22 3.5.1 Parallax barrier designs . 22 3.5.2 Lenticular element designs . 27 3.5.3 Micro-polariser designs . 31 3.5.4 Holographic elements . 32 3.6 Multi-view systems . 32 4 3D Display Performance and Use 37 4.1 Comparing perceived depth reproduction . 37 4.2 Perceived depth control and image generation . 41 5 Summary 42 1 3D Display Systems 2 List of Figures 1 Picture illustrating the depth cues available in a 2D image, (pho- tographer David Burder). 5 2 The geometry of the binocular vision when viewing the natural world. 6 3 Angular disparity is defined relative to the current fixation point. 7 4 Stereo acuity defines smallest depth difference an observer can per- ceive. 8 5 Perceived depth behind (1) and in front (2) of the display plane. 11 6 The VREX micro-polariser stereoscopic display principle. 16 7 Two-view displays create two viewing windows.