February 2021 Disclaimer
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FEBRUARY 2021 DISCLAIMER Investors should consider the investment objectives, risk, charges and expenses carefully before investing. For a prospectus or summary prospectus with this and other information about Roundhill ETFs please call 1-877-220-7649 or visit the website at https://www.roundhillinvestments.com/etf. Read the prospectus or summary prospectus carefully before investing. Investing involves risk, including possible loss of principal. Esports gaming companies face intense competition, both domestically and internationally, may have products that face rapid obsolescence, and are heavily dependent on the protection of patent and intellectual property rights. Such factors may adversely affect the profitability and value of video gaming companies. Investments made in small and mid-capitalization companies may be more volatile and less liquid due to limited resources or product lines and more sensitive to economic factors. Fund investments will be concentrated in an industry or group of industries, and the value of Fund shares may risk and fall more than diversified funds. Foreign investing involves social and political instability, market illiquidity, exchange- rate fluctuation, high volatility and limited regulation risks. Emerging markets involve different and greater risks, as they are smaller, less liquid and more volatile than more developed countries. Depository Receipts involve risks similar to those associated investments in foreign securities, but may not provide a return that corresponds precisely with that of the underlying shares. Please see the prospectus for details of these and other risks. Roundhill Financial Inc. serves as the investment advisor. The Funds are distributed by Foreside Fund Services, LLC which is not affiliated with Roundhill Financial Inc., U.S. Bank, or any of their affiliates. 2 ABOUT ROUNDHILL INVESTMENTS • SEC-registered investment advisor formed in 2019; focused on thematic ETFs • $700 million in assets under management • Exchange-traded funds • NERD Esports — $140 million • BETZ Sports Betting — $450 million • SUBZ Streaming — $50 million • Expansion beyond ETFs • Seed round (May 2019) by BITKRAFT NYSE OPENING BELL - RINGING CEREMONY, JULY 2019 3 ROUNDHILL BITKRAFT ESPORTS & DIGITAL ENTERTAINMENT ETF NYSE: NERD NERD Assets Under Management ($mm) $160 $140 The Roundhill BITKRAFT Esports & Digital $120 Entertainment ETF (“NERD ETF”) tracks the $100 Roundhill BITKRAFT Esports Index, the first $80 rules-based index designed to track the $60 performance of the growing market of electronic $40 sports, or “esports”. $20 $0 The Index consists of a tiered-weighted portfolio Jun-19 Sep-19 Dec-19 Mar-20 Jun-20 Sep-20 Dec-20 of globally-listed companies who are actively NERD ETF Price involved in the competitive gaming industry. 45 40 Top Holdings: Huya, Douyu, Tencent, Modern 35 Times Group, Activision Blizzard, AfreecaTV 30 Thematic Exposures: Games, Media, Hardware 25 20 15 10 Jun-19 Sep-19 Dec-19 Mar-20 Jun-20 Sep-20 Dec-20 DATA AS OF FEBRUARY 2021 4 GAMING IN 2020 In 2020, existing trends accelerated due to COVID-19 and “stay-at-home”: • Games as social platforms • Esports and livestreaming • Digital distribution • Mobile gaming For the year, we saw all-time highs in terms of gaming engagement at both the first person (playing time) and third person levels (viewing time). This translated in all-time highs in terms of both revenues and profitability. 5 USER GROWTH HAS ACCELERATED Steam User Growth Since 2012 Twitch Viewer Growth Since 2012 30,000,000 3,500,000 25,000,000 3,000,000 20,000,000 2,500,000 2,000,000 15,000,000 1,500,000 10,000,000 Average Concurrent Users Concurrent Average 1,000,000 Average Concurrent Vieweers Concurrent Average 5,000,000 500,000 0 0 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 6 GAMING TRENDS IN 7 GAAS DRIVING MARGIN EXPANSION EV/EBITDA Multiples – Game Publishers EA Ubisoft Activision Take-Two Average What is Games-as-a-Service? 2016 19.3 6.5 11.1 22.9 14.9 2017 20.6 11.1 19.0 32.5 20.8 2018 12.4 11.1 11.4 36.7 17.9 • Free-to-play 2019 23.6 10.4 19.2 26.1 19.8 • In-game monetization 2020 22.3 18.0 20.6 31.9 23.2 • Digital Downloads Profitability Growth – Game Publishers • Cross-console 80% Operating Income Sum ($MM) $14,000 (RHS) $12,000 70% The adoption of GaaS has resulted in higher $10,000 60% $8,000 margins, improved game longevity, and larger 50% $6,000 player bases. This has translated into multiple $4,000 40% $2,000 expansion for game developers. 30% $0 8 IPO VALUATIONS ARE ROBUST Several gaming companies began life as public companies in 2020, or plan to in 2021. This includes traditional IPOs, SPACs and a direct listing. Across the board, valuations are robust. The market is as receptive as ever to the secular growth story underpinning the gaming industry. Ticker Name Subsector Listing Market Cap FY P/S Return ITD U Unity Software Inc Game engine IPO $32,272 24.7 107.8% RBLX ROBLOX Corp Game platform Direct Listing $29,500 TBD TBD SKLZ Skillz Inc Game platform SPAC $12,431 34.4 179.0% 293490 KS Kakao Games Games IPO $3,563 4.3 118.3% CRSR Corsair Gaming Hardware IPO $3,818 2.1 119.0% 9 DATA AS OF FEBRUARY 23, 2021 M&A — CONSOLIDATION CONTINUES M&A in the gaming sector accelerated in the second half of 2020. We expect this to continue throughout 2021 as companies face an uphill battle in year-over-year growth comps. Selected 2020 M&A Activity Deal Amount • Big tech – Microsoft, Tencent Acquirer Target ($mm) • Consolidators – Embracer, MTG, Stillfront Microsoft Bethesda $7,500 Huya Douyu $6,000 • AAA Publishers – EA, Take-Two, Activision Zynga Peak $1,800 Embracer Gearbox $1,300 EA Codemasters $1,200 10 EXPANSION BEYOND GAMES & TAM In the public markets, companies like Garena (Sea) and Razer are leveraging a young, engaged userbase to expand from gaming into other verticals and increase TAM. $129 billion $3.4 billion $32 billion market cap market cap market cap In the private markets, Epic Games and Discord are also expanding beyond games. 11 PROFITABILITY GROWTH The expansion witnessed in 2020 has made 2021 a difficult year in terms of slowing growth. However, the long-term secular growth story remains as strong as ever. We expect long-term growth to have been shifted higher for the intermediate term due to accelerated user adoption. Total Revenue Growth ($mm) EBITDA ($mm) $35,000 $12,000 $31,272 $30,000 $27,976 $9,723 $26,852 $10,000 $25,000 $7,605 $20,574 $8,000 $7,240 $20,000 $18,805 $6,000 $5,499 $4,970 $15,000 $4,000 $10,000 $5,000 $2,000 $- $- 2016A 2017A 2018A 2019A 2020A 2016A 2017A 2018A 2019A 2020A DATA INCLUDES EA, TAKE - TWO, ACTIVISION BLIZZARD, NINTENDO, AND CAPCOM 12 GROWTH DRIVERS FOR THE DECADE • Mobile gaming & cloud gaming • Esports into the mainstream • Gen Z and Millennial preferences • Emerging markets 13 .