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Britain's Hottalent
Britain’s Hot Talent 2014/15 A handbook of UK venture capital innovation Editors Chris Etheridge Rory McDougall Managing Editor Tom Allchorne For additional information Tom Allchorne Email [email protected] 22 BVCA e: [email protected] w: bvca.co.uk Contents Introduction Foreword 4 Five facts about venture capital in the UK 5 Definitions of industry sectors 6 Company Profiles Chapter 1 Cleantech 7 Chapter 2 Digital & Consumer 17 Chapter 3 Finance & Business Support 47 Chapter 4 Information Technology 69 Chapter 5 Life Sciences 91 Chapter 6 Materials 105 Chapter 7 Media 113 Chapter 8 Medical 123 Chapter 9 Telecoms 145 Index Index by company name 158 Index by investor 163 Index by parliamentary constituency 180 e: [email protected] w: bvca.co.uk BVCA 3 Foreword Welcome to Britain’s Hot Talent 2014/15, the third edition of the BVCA handbook, showcasing a selection of this country’s most dynamic and cutting-edge young companies. Britain has a long and proud history of entrepreneurship and the businesses featured here present a snapshot of some of the exciting and creative work being carried out right now. This edition has profiles of over 100 venture-capital-backed companies from ten distinct sectors of the British economy, all fantastic examples of what can be achieved with ingenuity, hard work and the right support. Venture capital has long been a backer of innovative businesses, and such skills and investment are needed now more than ever before. As the UK recovers from the worst economic recession in over 50 years, it is vital that entrepreneurship is encouraged in all its forms and across all industries, from life sciences to finance, from digital media to online security. -
Persistence of Vision: the Value of Invention in Independent Art Animation
Virginia Commonwealth University VCU Scholars Compass Kinetic Imaging Publications and Presentations Dept. of Kinetic Imaging 2006 Persistence of Vision: The alueV of Invention in Independent Art Animation Pamela Turner Virginia Commonwealth University, [email protected] Follow this and additional works at: http://scholarscompass.vcu.edu/kine_pubs Part of the Film and Media Studies Commons, Fine Arts Commons, and the Interdisciplinary Arts and Media Commons Copyright © The Author. Originally presented at Connectivity, The 10th ieB nnial Symposium on Arts and Technology at Connecticut College, March 31, 2006. Downloaded from http://scholarscompass.vcu.edu/kine_pubs/3 This Presentation is brought to you for free and open access by the Dept. of Kinetic Imaging at VCU Scholars Compass. It has been accepted for inclusion in Kinetic Imaging Publications and Presentations by an authorized administrator of VCU Scholars Compass. For more information, please contact [email protected]. Pamela Turner 2220 Newman Road, Richmond VA 23231 Virginia Commonwealth University – School of the Arts 804-222-1699 (home), 804-828-3757 (office) 804-828-1550 (fax) [email protected], www.people.vcu.edu/~ptturner/website Persistence of Vision: The Value of Invention in Independent Art Animation In the practice of art being postmodern has many advantages, the primary one being that the whole gamut of previous art and experience is available as influence and inspiration in a non-linear whole. Music and image can be formed through determined methods introduced and delightfully disseminated by John Cage. Medieval chants can weave their way through hip-hopped top hits or into sound compositions reverberating in an art gallery. -
Proto-Cinematic Narrative in Nineteenth-Century British Fiction
The University of Southern Mississippi The Aquila Digital Community Dissertations Fall 12-2016 Moving Words/Motion Pictures: Proto-Cinematic Narrative In Nineteenth-Century British Fiction Kara Marie Manning University of Southern Mississippi Follow this and additional works at: https://aquila.usm.edu/dissertations Part of the Literature in English, British Isles Commons, and the Other Film and Media Studies Commons Recommended Citation Manning, Kara Marie, "Moving Words/Motion Pictures: Proto-Cinematic Narrative In Nineteenth-Century British Fiction" (2016). Dissertations. 906. https://aquila.usm.edu/dissertations/906 This Dissertation is brought to you for free and open access by The Aquila Digital Community. It has been accepted for inclusion in Dissertations by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. MOVING WORDS/MOTION PICTURES: PROTO-CINEMATIC NARRATIVE IN NINETEENTH-CENTURY BRITISH FICTION by Kara Marie Manning A Dissertation Submitted to the Graduate School and the Department of English at The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Approved: ________________________________________________ Dr. Eric L.Tribunella, Committee Chair Associate Professor, English ________________________________________________ Dr. Monika Gehlawat, Committee Member Associate Professor, English ________________________________________________ Dr. Phillip Gentile, Committee Member Assistant Professor, -
'The Hurwitz Singularity'
‘The Hurwitz Singularity’ “In a moment of self-doubt in 2003, (Portrait of Edward VI, 1546) I rushed I wondered into the National Portrait home and within hours was devouring Gallery and tumbled across a strange the works of Escher, Da Vinci and many anamorphic piece by William Scrots more. In a breath I had found ‘brothers’.” 2 The art of anamorphic perspective. Not being the only one perspective has been to admire Hurwitz’s work, Colossal present, in the world of art, Magazine identified that ‘some Tsince the great Leonardo figurative sculptors carve their Da Vinci. It can be said that Da Vinci artworks from unforgiving stone, was the first artist to use anamorphic while others carefully morph the perspective, within the arts, followed human form from soft blocks of clay. by legends such as Hans Holbein Artist Jonty Hurwitz begins with over and Andreas Pozzo, who also used a billion computer calculations before anamorphic perspective within their spending months considering how to art. The two principal techniques materialize his warped ideas using of Anamorphosis are ‘perspective perspex, steel, resin, or copper.’[3] (oblique) and mirror (catoptric).’ [1] The Technique that I will be discussing is most familiar to relate to oblique Anamorphosis. It can be created using Graphic design techniques of perspective and using innovative print and precise design strategies. My first interest in anamorphic perspective was when producing an entry for the ‘Design Museum; 2014 Competition brief: Surprise.’[2] The theme of Surprise led me to discover the astonishment that viewers of anamorphic perspective art felt. Artists such as Jonty Hurwitz, joseph Egan and hunter Thomson; all of which are recognised for their modern approach to Anamorphosis, also created this amazement with their art. -
Rule Technische Universiteit
( Technische Universiteit Eindhoven rUle University of Technolog Path of life in mixed reality Proposed by: Prof. G.W.M. Rauterberg September 2012 - June 2013 By Kiarash Irandoust [email protected] Coach: Lucian Reindl, ©K. Irandoust 2013 2 This report is a brief overview of my master graduation project "Path of life in It is worth mentioning that the information and knowledge that I gained in this mixed reality"; a project which intends to create an interactive installation that stage are the foundation of the final design. enable visitors to experience deeply rooted cultural dimensions based on seven My reason for choosing this topic was due to my vision on creating societal stages in life. i The design challenge is drawing on results from different disci changes and the responsibility that I feel as a designer. My intension was to in plines: religion, sociology, design, and engineering sciences 1. form people and invite them to re-think about issues which are inseparable part of our life and consciously/unconsciously have a great impact on our life. I started this project by looking at various definitions of culture. What is cul ture? And how does culture manifest itself in life? Subsequently, I looked at the Second iteration, conceptualization and validation: the conceptualization pro meaning of life; what does life mean? And how do different cultures look at life cess was through idea generation and model making. It was an iterative process (seven stages of life). Furthermore, I looked at the concept of death from differ in which the final concept shaped gradually. -
The University of Bergen Department of Linguistic, Literary and Aesthetic Studies
The University of Bergen Department of Linguistic, Literary and Aesthetic Studies DIKULT350 Master’s Thesis in Digital Culture Spring 2017 The viral art effect How virality and viral art as a part of our social networks can affect our society and how we perceive interfaces. Lasse Huldt Pedersen Abstract ___________________________________________________________________________ The purpose of this study is to achieve a better understanding of virality and viral art beyond an object-oriented approach. Today our everyday lives are increasingly incorporated with Internet technology and our online representations of ourselves, and the social media platforms have become an influential source of information where they provide us with trending/viral content that shows up in abundance in our newsfeeds. Questions regarding how we are influenced by all this information arise all the time, with an ongoing debate about whether or not the Internet is a form of societies of control. The Internet as an intricate and sophisticated network that gives us the option of working from home and managing a lot of activities and actions without even leaving the bed in the morning, comes with a price. The cost is freedom, as our actions become monitored and a demand of availability becomes constant. As virality and viral art can spread very fast through the networks that the Internet consist of, they become parts of important events and topics. This cross-disciplinary study of the properties of virality and viral art as allegorical devices argues that viral art should not be understood as a standalone object but a combination of many elements present and part of our interaction online and how it can affect society. -
Numerical Anamorphosis: an Artistic Exploration
Numerical Anamorphosis: an Artistic Exploration FRANCESCO DE COMITE and LAURENT GRISONI CRIStAL laboratory University of Sciences of Lille, France [francesco.de-comite/laurent.grisoni]@univ-lille1.fr Anamorphoses have been know for centuries, as distorted images needing —Consider a non-flat geometry: how to compute the image to be to be seen in a mirror from a special point of view in order to see the non- seen on this screen? The computation of distorted images will be distorted image. During Renaissance, they have been associated to mathe- the subject of section 4. matical techniques for drawing such pictures efficiently, on specific mirror —Consider a visual message we want to share: what geometries shapes (in the case of cylindrical or conical mirrors). We can expect in the can we define, that will convey this information? The definition next years a strong interest in such type of images, because of the emergence and computation of distorted three-dimensional objects will be of various contexts and physical supports for image visualization (soft or de- studied in sections 5.1 and 5.2. formable screens, lightmapping, projection of images on dynamic objects, etc...). Solving the numerical problem of anamorphosis in the general case The same questions arose at the time of Renaissance, when belongs to the same class of problems as when the trend is to control im- artists wanted to know how to paint three-dimensional scenes on age deformation as long as image is seen projected on, or reflected by, a flat canvasses, and discovered the laws of perspective. Some of non-planar surface, which can be of arbitrary shape. -
Eye Openers: Exploring Optical Illusions Provides an Enjoyable Learning Experience and Stimulates Interest in the Science of Vision
eye openers exploring optical illusions museum of Vision eye openers exploring optical illusions museum of Vision THE MISSION OF THE MUSEUM OF VISION IS TO EDUCATE PEOPLE ABOUT THE EYE AND VISION. The Museum has a variety of resources for people who are curious about our most important sense—vision. • A collection of over 10,000 vision-related objects, dating from the 300 BC to the present • Interactive public outreach programs for children • Traveling Exhibitions For more information, contact: Museum of Vision at 415-561-8500 ©2000 by the Museum of Vision Foundation of the American Academy of Ophthalmology 655 Beach Street, San Francisco, CA 94109-1336 contentsEYE OPENERS INTRODUCTION CHAPTER 1: HOW WE SEE; THE EYE AND THE HUMAN VISUAL SYSTEM 6 Key Concepts Parts of the Eye 7 How do You See? 8 How does the Eye Focus? 9 Activities Name the Parts 10 Draw Your Eye 11 CHAPTER 2: BINOCULAR VISION 12 Activities Different Views 13 Hole-in-Your-Hand 15 Find Your Blind Spot 17 CHAPTER 3: THE EYE-BRAIN CONNECTION 20 Activities 2 7 Optical Illusions 21 #1:Train Tracks 22 #2: Rotating Staircase 23 #3: Barrel 24 #4: Kissing Lovebirds 25 #5: Smiling Frogs 26 #6:Two Straws 27 #7:Two Flowers 28 CHAPTER 4: PERSISTENCE OF VISION 30 Activities Make a Spinning Disc (Thaumatrope) 31 Make a Flipbook 35 BIBLIOGRAPHY INTRODUCTION ptical illusions are pictures that play tricks on your eyes and confuse your brain. They are an enjoyable way of learning about the sci- ence of vision as well as a playful reminder that our assumptions about the visual world can sometimes be deceptive. -
Chapter 6 Visual Perception
Chapter 6 Visual Perception Steven M. LaValle University of Oulu Copyright Steven M. LaValle 2019 Available for downloading at http://vr.cs.uiuc.edu/ 154 S. M. LaValle: Virtual Reality Chapter 6 Visual Perception This chapter continues where Chapter 5 left off by transitioning from the phys- iology of human vision to perception. If we were computers, then this transition might seem like going from low-level hardware to higher-level software and algo- rithms. How do our brains interpret the world around us so effectively in spite of our limited biological hardware? To understand how we may be fooled by visual stimuli presented by a display, you must first understand how our we perceive or interpret the real world under normal circumstances. It is not always clear what we will perceive. We have already seen several optical illusions. VR itself can be Figure 6.1: This painting uses a monocular depth cue called a texture gradient to considered as a grand optical illusion. Under what conditions will it succeed or enhance depth perception: The bricks become smaller and thinner as the depth fail? increases. Other cues arise from perspective projection, including height in the vi- Section 6.1 covers perception of the distance of objects from our eyes, which sual field and retinal image size. (“Paris Street, Rainy Day,” Gustave Caillebotte, is also related to the perception of object scale. Section 6.2 explains how we 1877. Art Institute of Chicago.) perceive motion. An important part of this is the illusion of motion that we perceive from videos, which are merely a sequence of pictures. -
A Simplified Procedure for Anamorphic Sculpture
Manal Helal A simplified procedure for anamorphic sculpture A simplified procedure for anamorphic sculpture Dr. Manal Helal Ayoub Sculpture , Architectural Formation & Restoration Dept., Faculty of Applied Arts, Helwan University, Egypt. Abstract: The research review and analysis the art of anamorphic sculpture as a new kind of Keywords: the common themes of contemporary art in the world by Review its elements - Anamorphic shroud and the pioneers of the this new kind of sculpture Then the conclusions and - anamorphoscope results . These artworks shows 3 dimensional forms that so heavily distorted that - oblique they cannot be perceived without special mirror . A chain of software and programming languages are used in order to build the - catoptric sculpture, using a 3D printer. This work, through the genesis of the idea, the - digital models elaboration of software tools and solutions, and the interaction between the two - 3D printers partners involved, illustrates how fruitful a collaboration between artists and scientists can be. The novelty of this work is represented in the creation of anamorphic 3D digital models, resulting in a tool for artists and sculptor. Paper received 20th of January 2015, Accepted 11th of February 2015 Published 1st of April 2015 Introduction being cylindrical, conical and pyramidal).(2) The word anamorphic is from the Greek "ana" Anamorphic sculptures here are distorted (again) and "morphe" (form). It refers to forms that (sometime) doesn't make any sense sculptures that are so heavily distorted that they .. but, as you put a reflective device i.e. are hard to recognize without the use of a mirror, cylindrical mirror at the middle of the sometimes referred to as an anamorphoscope. -
The History of the Moving Image Art Lab GRADE: 9-12
The History of the Moving Image Art Lab GRADE: 9-12 STANDARDS The following lesson has been aligned with high school standards but can easily be adapted to lower grades. ART: VA:Cr1.2.IIa: Choose from a range of materials and methods of traditional and contemporary artistic practices to plan works of art and design. SCIENCE: Connections to Nature of Science – Science is a Human Endeavor: Technological Persistence of Vision: refers to the optical illusion advances have influenced the progress of science whereby multiple discrete images blend into a and science has influenced advances in single image in the human mind. The optical technology. phenomenon is believed to be the explanation for motion perception in cinema and animated films. OBJECTIVE Students will be able to explore the influence of MATERIALS advancements of moving imagery by planning and Thaumatrope: creating works of art with both traditional and contemporary methods. • Card stock • String/Dowels • Markers VOCABULARY • Example thaumatrope Zoetrope: a 19th century optical toy consisting of a Flip Book: cylinder with a series of pictures on the inner surface that, when viewed through slits with the • Precut small paper rectangles cylinder rotating, give an impression of continuous • Binder clips motion. • Pencils • Markers Thaumatrope: a popular 19th century toy. A disk • Construction paper with a picture on each side is attached to two • Light table (optional) pieces of string (or a dowel). When the strings are • Example flip book twirled quickly between the fingers the two pictures appear to blend into one due to the persistence of vision. Zoetrope: How has animation and moving image technology changed over time and how has it impacted • 8 in. -
Announcement
Announcement 49 articles, 2016-04-23 12:01 1 former gearwheel factory in amsterdam converted into loft residences in association with architect donald osborne, ronald janssen architecten renovated the space in amsterdam's old centre into twelve independent homes. 2016-04-23 08:30 2KB www.designboom.com 2 Upcoming Opportunities for Choreographers Momentum: New Dance Works 2017 Proposals are now being accepted for Momentum: New Dance Works 2017. This long-standing annual dance series provides innovative emerging choreographers support for art... 2016-04-23 06:39 972Bytes blogs.walkerart.org 3 Meredith Monk and the Walker: A Chronology — Magazine — Walker Art Center On April 15 , groundbreaking interdisciplinary artist Meredith Monk returns to the Twin Cities in celebration of her more than 50 years as a... 2016-04-23 09:35 11KB www.walkerart.org 4 Becoming American: Fionn Meade on Less Than One The first in a series of entries exploring Less Than One, on view through December, “Becoming American” begins with a consideration of author Joseph Brodsky (1940–1996), whose essay provides th... 2016-04-23 09:35 865Bytes blogs.walkerart.org 5 2016 American Package Design Awards Makers, sellers and marketers are challenged as never before to convey the message, promote the brand, close the deal. Think fragmented... 2016-04-23 05:29 1KB gdusa.com 6 Music legend Prince dies at age 57 Prince, a multitalented musician who came out of the Minneapolis scene and changed the world of music forever, has died at age 57... 2016-04-22 18:20 10KB blog.thecurrent.org 7 From Archive to Art House: Two Ruben/Bentson Films Mark Metrograph Opening In March 2016, a new independent movie theater opened its doors on New York City’s Lower East Side with two films from the Walker Art Center's collection among its initial screenings.