Eye Openers: Exploring Optical Illusions Provides an Enjoyable Learning Experience and Stimulates Interest in the Science of Vision
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Optical Illusions “What You See Is Not What You Get”
Optical Illusions “What you see is not what you get” The purpose of this lesson is to introduce students to basic principles of visual processing. Much of the lesson revolves around the use of visual illusions and interactive demonstrations with the students. The overarching theme of this lesson is that perception and sensation are not necessarily the same, and that optical illusions are a way for us to study the way that our visual system works. Furthermore, there are cells in the visual system that specifically respond to particular aspects of visual stimuli, and these cells can become fatigued. Grade Level: 3-12 Presentation time: 15-30 minutes, depending on which activities are chosen Lesson plan organization: Each lesson plan is divided into three sections: Introducing the lesson, Conducting the lesson, and Concluding the lesson. Each lesson has specific principles with associated figures, class discussion (D), and learning activities (A). This lesson plan is provided by the Neurobiology and Behavior Community Outreach Team at the University of Washington: http://students.washington.edu/watari/neuroscience/k12/LessonPlans.html 1 Materials: Computer to display some optical illusions (optional) Checkerboard illusion: Provided on page 8 or available online with explanation at http://web.mit.edu/persci/people/adelson/checkershadow_illusion.html Lilac chaser movie: http://www.scientificpsychic.com/graphics/ as an animated gif or http://www.michaelbach.de/ot/col_lilacChaser/index.html as Adobe Flash and including scientific explanation -
The Roles and Functions of Cutaneous Mechanoreceptors Kenneth O Johnson
455 The roles and functions of cutaneous mechanoreceptors Kenneth O Johnson Combined psychophysical and neurophysiological research has nerve ending that is sensitive to deformation in the resulted in a relatively complete picture of the neural mechanisms nanometer range. The layers function as a series of of tactile perception. The results support the idea that each of the mechanical filters to protect the extremely sensitive recep- four mechanoreceptive afferent systems innervating the hand tor from the very large, low-frequency stresses and strains serves a distinctly different perceptual function, and that tactile of ordinary manual labor. The Ruffini corpuscle, which is perception can be understood as the sum of these functions. located in the connective tissue of the dermis, is a rela- Furthermore, the receptors in each of those systems seem to be tively large spindle shaped structure tied into the local specialized for their assigned perceptual function. collagen matrix. It is, in this way, similar to the Golgi ten- don organ in muscle. Its association with connective tissue Addresses makes it selectively sensitive to skin stretch. Each of these Zanvyl Krieger Mind/Brain Institute, 338 Krieger Hall, receptor types and its role in perception is discussed below. The Johns Hopkins University, 3400 North Charles Street, Baltimore, MD 21218-2689, USA; e-mail: [email protected] During three decades of neurophysiological and combined Current Opinion in Neurobiology 2001, 11:455–461 psychophysical and neurophysiological studies, evidence has accumulated that links each of these afferent types to 0959-4388/01/$ — see front matter © 2001 Elsevier Science Ltd. All rights reserved. a distinctly different perceptual function and, furthermore, that shows that the receptors innervated by these afferents Abbreviations are specialized for their assigned functions. -
Investigation of Tactile Illusion Based on Gestalt Theory
philosophies Article Investigation of Tactile Illusion Based on Gestalt Theory Hiraku Komura 1,* , Toshiki Nakamura 2 and Masahiro Ohka 2 1 Faculty of Engineering, Kyushu Institute of Technology, 1-1 Sensui-cho, Tobata-ku, Kitakyushu-shi 804-8550, Japan 2 Graduate School of Informatics, Nagoya University, Furo-cho, Chikusa-ku, Nagoya 464-8601, Japan; [email protected] (T.N.); [email protected] (M.O.) * Correspondence: [email protected] Abstract: Time-evolving tactile sensations are important in communication between animals as well as humans. In recent years, this research area has been defined as “tactileology,” and various studies have been conducted. This study utilized the tactile Gestalt theory to investigate these sensations. Since humans recognize shapes with their visual sense and melodies with their auditory sense based on the Prägnanz principle in the Gestalt theory, this study assumed that a time-evolving texture sensation is induced by a tactile Gestalt. Therefore, the operation of such a tactile Gestalt was investigated. Two psychophysical experiments were conducted to clarify the operation of a tactile Gestalt using a tactile illusion phenomenon called the velvet hand illusion (VHI). It was confirmed that the VHI is induced in a tactile Gestalt when the laws of closure and common fate are satisfied. Furthermore, it was clarified that the tactile Gestalt could be formulated using the proposed factors, which included the laws of elasticity and translation, and it had the same properties as a visual Gestalt. For example, the strongest Gestalt factor had the highest priority among multiple competing factors. Keywords: tactileology; tactile gestalt; principle of prägnanz; law of closure; formulation; psy- chophysics; velvet hand illusion; dot-matrix display; texture sensation Citation: Komura, H.; Nakamura, T.; Ohka, M. -
Exploring 3D Stereo with Incremental Rehearsal and Partial Occlusion to Instigate and Modulate Smooth Pursuit and Saccade Responses in Baseball Batting
Old Dominion University ODU Digital Commons Computational Modeling & Simulation Computational Modeling & Simulation Engineering Theses & Dissertations Engineering Summer 2016 Toward Simulation-Based Training Validation Protocols: Exploring 3d Stereo with Incremental Rehearsal and Partial Occlusion to Instigate and Modulate Smooth Pursuit and Saccade Responses in Baseball Batting Ricardo A. Roca Old Dominion University, [email protected] Follow this and additional works at: https://digitalcommons.odu.edu/msve_etds Part of the Engineering Commons Recommended Citation Roca, Ricardo A.. "Toward Simulation-Based Training Validation Protocols: Exploring 3d Stereo with Incremental Rehearsal and Partial Occlusion to Instigate and Modulate Smooth Pursuit and Saccade Responses in Baseball Batting" (2016). Doctor of Philosophy (PhD), Dissertation, Computational Modeling & Simulation Engineering, Old Dominion University, DOI: 10.25777/hvse-ts08 https://digitalcommons.odu.edu/msve_etds/3 This Dissertation is brought to you for free and open access by the Computational Modeling & Simulation Engineering at ODU Digital Commons. It has been accepted for inclusion in Computational Modeling & Simulation Engineering Theses & Dissertations by an authorized administrator of ODU Digital Commons. For more information, please contact [email protected]. TOWARD SIMULATION-BASED TRAINING VALIDATION PROTOCOLS: EXPLORING 3D STEREO WITH INCREMENTAL REHEARSHAL AND PARTIAL OCCLUSION TO INSTIGATE AND MODULATE SMOOTH PURSUIT AND SACCADE RESPONSES IN BASEBALL BATTING by Ricardo A. Roca B.S.E. May 1986, Tulane University M.S. January 2002, George Mason University A Dissertation Submitted to the Faculty of Old Dominion University in Partial Fulfillment of the Requirements for the Degree of DOCTOR OF PHILOSOPHY MODELING & SIMULATION OLD DOMINION UNIVERSITY August 2016 Approved by: Stacie I. Ringleb (Director) Michel A. Audette (Member) Lance M. -
Bridget Riley Valentine Op Art Heart
Op Art: Lesson Bridget Riley 6 Valentine Op Art Heart • How do 2D geometric shapes invoke movement? • How can the manipulation of geometric shapes and patterns create dimension in 2D art? LESSON OVERVIEW/OBJECTIVES Students will learn about the artist Bridget Riley and her work in Optical Art (Op Art). Riley (1931-present) is a British artist known for bringing about the Op Art movement. Op Art is a style of visual art that uses precise patterns and color to create optical illusions. Op art works are abstract, with many better known pieces created in black and white. Typically, they give the viewer the impression of movement, hidden images, flashing and vibrating patterns, or of swelling or warping. After learning about Bridget Rily and the Op Art movement, students will create an Op Art heart and background for Valentine’s Day. KEY IDEAS THAT CONNECT TO VISUAL ARTS CORE CURRICULUM: Based on Utah State Visual Arts Core Curriculum Requirements (3rd Grade) Strand: CREATE (3.V.CR.) Students will generate artistic work by conceptualizing, organizing, and completing their artistic ideas. They will refine original work through persistence, reflection, and evaluation. Standard 3.V.CR.1: Elaborate on an imaginative idea and apply knowledge of available resources, tools, and technologies to investigate personal ideas through the art-making process. Standard 3.V.CR.2: Create a personally satisfying artwork using a variety of artistic processes and materials. Standard 3.V.CR.3: Demonstrate an understanding of the safe and proficient use of materials, tools and equipment for a variety of artistic processes. -
Op Art Learning Targets
Op Art Learning Targets Students will be able to develop and use criteria to evaluate craftsmanship in an artwork. Students will use elements and principles to organize the composition in his or her own artwork. How will hit these targets? Discuss craftsmanship Review Elements and Principles PowerPoint Presentation Practice drawing Project: Optical Illusion drawing So what is “craftsmanship”? “craftsmanship” skill in a particular craft the quality of design and work shown in something made by hand; artistry “craftsmanship” skill in a particular craft the quality of design and work shown in something made by hand; artistry. Elements and Principles Elements of art: Principles of • Line Design: • Color • Rhythm • Value • Movement • Shape • Pattern • Form • Balance • Texture • Contrast • Space • Emphasis • Unity Optical Illusions Back in 1915, a cartoonist named W.E. Hill first published this drawing. It's hard to see what it's supposed to be. Is it a drawing of a pretty young girl looking away from us? Or is it an older woman looking down at the floor? Optical Illusions Well, it's both. PERCEPTION: a The key is way of regarding, perception and understanding, or what you expect interpreting something; a to see. mental impression Optical Illusions This simple line drawing is titled, "Mother, Father, and daughter" (Fisher, 1968) because it contains the faces of all three people in the title. How many faces can you find? Optical Illusion: something that deceives/confuses the eye/brain by appearing to be other than it is Optical Illusions Optical Art is a mathematically- oriented form of (usually) Abstract art. It uses repetition of simple forms and colors to create vibrating effects, patterns, an exaggerated sense of depth, foreground- background confusion, and other visual effects. -
Persistence of Vision: the Value of Invention in Independent Art Animation
Virginia Commonwealth University VCU Scholars Compass Kinetic Imaging Publications and Presentations Dept. of Kinetic Imaging 2006 Persistence of Vision: The alueV of Invention in Independent Art Animation Pamela Turner Virginia Commonwealth University, [email protected] Follow this and additional works at: http://scholarscompass.vcu.edu/kine_pubs Part of the Film and Media Studies Commons, Fine Arts Commons, and the Interdisciplinary Arts and Media Commons Copyright © The Author. Originally presented at Connectivity, The 10th ieB nnial Symposium on Arts and Technology at Connecticut College, March 31, 2006. Downloaded from http://scholarscompass.vcu.edu/kine_pubs/3 This Presentation is brought to you for free and open access by the Dept. of Kinetic Imaging at VCU Scholars Compass. It has been accepted for inclusion in Kinetic Imaging Publications and Presentations by an authorized administrator of VCU Scholars Compass. For more information, please contact [email protected]. Pamela Turner 2220 Newman Road, Richmond VA 23231 Virginia Commonwealth University – School of the Arts 804-222-1699 (home), 804-828-3757 (office) 804-828-1550 (fax) [email protected], www.people.vcu.edu/~ptturner/website Persistence of Vision: The Value of Invention in Independent Art Animation In the practice of art being postmodern has many advantages, the primary one being that the whole gamut of previous art and experience is available as influence and inspiration in a non-linear whole. Music and image can be formed through determined methods introduced and delightfully disseminated by John Cage. Medieval chants can weave their way through hip-hopped top hits or into sound compositions reverberating in an art gallery. -
Motor Illusions: What Do They Reveal About Proprioception?
Psychological Bulletin Copyright 1988 by the American Psychological Association, Inc. 1988, VoL 103, No. 1.72-86 0033-2909/88/S00.75 Motor Illusions: What Do They Reveal About Proprioception? Lynette A. Jones Department of Neurology and Neurosurgery School of Physical and Occupational Therapy McGill University, Montreal, Quebec, Canada Five illusions involving distortions in the perception of limb position, movement, and weight are described in the context of their contribution to understanding the sensory processes involved in proprioception. In particular, these illusions demonstrate that the position sense representation of the body and the awareness of limb movement result from the cross-calibration of visual and pro- prioceptive signals. Studies of the vibration illusion and phantom-limb phenomenon indicate that the perception of limb movement and position are encoded independently and can be dissociated. Postural aftereffects and the illusions of movement induced by vibration highlight the remarkable lability of this sense of limb position, which is a necessary feature for congruence between the spatial senses. Finally, I discuss the role of corollary discharges in the central processing of afferent informa- tion with respect to the size-weight and vibration illusions. The study of visual illusions has provided many valuable muscle acts (Eklund, 1972; Goodwin et al., 1972). Using blind- clues about the operation of the visual system (Coren & Girgus, folded subjects who were required to track the position of their 1978), to the extent that visual aftereffects have been described vibrated arm with the unperturbed arm, Goodwin et al. investi- as the psychologist's microelectrode (Frisby, 1979). With the gated the effects of percutaneous muscle-tendon vibration on notable exception of the size-weight illusion, which was first position sense at the elbow. -
Proto-Cinematic Narrative in Nineteenth-Century British Fiction
The University of Southern Mississippi The Aquila Digital Community Dissertations Fall 12-2016 Moving Words/Motion Pictures: Proto-Cinematic Narrative In Nineteenth-Century British Fiction Kara Marie Manning University of Southern Mississippi Follow this and additional works at: https://aquila.usm.edu/dissertations Part of the Literature in English, British Isles Commons, and the Other Film and Media Studies Commons Recommended Citation Manning, Kara Marie, "Moving Words/Motion Pictures: Proto-Cinematic Narrative In Nineteenth-Century British Fiction" (2016). Dissertations. 906. https://aquila.usm.edu/dissertations/906 This Dissertation is brought to you for free and open access by The Aquila Digital Community. It has been accepted for inclusion in Dissertations by an authorized administrator of The Aquila Digital Community. For more information, please contact [email protected]. MOVING WORDS/MOTION PICTURES: PROTO-CINEMATIC NARRATIVE IN NINETEENTH-CENTURY BRITISH FICTION by Kara Marie Manning A Dissertation Submitted to the Graduate School and the Department of English at The University of Southern Mississippi in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Approved: ________________________________________________ Dr. Eric L.Tribunella, Committee Chair Associate Professor, English ________________________________________________ Dr. Monika Gehlawat, Committee Member Associate Professor, English ________________________________________________ Dr. Phillip Gentile, Committee Member Assistant Professor, -
Do 3D Visual Illusions Work for Immersive Virtual Environments?
Do 3D Visual Illusions Work for Immersive Virtual Environments? Filip Skolaˇ Roman Gluszny Fotis Liarokapis CYENS – Centre of Excellence Solarwinds CYENS – Centre of Excellence Nicosia, Cyprus Brno, Czech Republic Nicosia, Cyprus [email protected] [email protected] [email protected] Abstract—Visual illusions are fascinating because visual per- The majority of visual illusions are generated by two- ception misjudges the actual physical properties of an image or dimensional pictures and their motions [9], [10]. But there are a scene. This paper examines the perception of visual illusions not a lot of visual illusions that make use of three-dimensional in three-dimensional space. Six diverse visual illusions were im- plemented for both immersive virtual reality and monitor based (3D) shapes [11]. Visual illusions are now slowly making their environments. A user-study with 30 healthy participants took appearance in serious games and are unexplored in virtual place in laboratory conditions comparing the perceptual effects reality. Currently, they are usually applied in the fields of brain of the two different mediums. Experimental data were collected games, puzzles and mini games. from both a simple ordering method and electrical activity of the However, a lot of issues regarding the perceptual effects brain. Results showed unexpected outcomes indicating that only some of the illusions have a stronger effect in immersive virtual are not fully understood in the context of digital games. reality, others in monitor based environments while the rest with An overview of electroencephalography (EEG) based brain- no significant effects. computer interfaces (BCIs) and their present and potential Index Terms—virtual reality, visual illusions, perception, hu- uses in virtual environments and games has been recently man factors, games documented [12]. -
Touch-Induced Visual Illusion
VISION, CENTRAL NEUROREPORT Touch-induced visual illusion Artem Violentyev,1,C A Shinsuke Shimojo2 and Ladan Shams1,2 1Psychology Department,University of California Los Angeles,CA 90095,USA; 2Division of Biology,California Institute of Technology,Pasadena, CA 91125,USA CACorresponding Author: [email protected] Received15 April 2005; accepted 29 April 2005 Although vision is considered the dominant modality, recent stu- brief tactile stimuli. Somatosensory stimulation changed the sensi- dies demonstrate the in£uence of other modalities on visual per- tivity (d0) of detecting visual stimuli, which suggests that the ob- ception. For example, in the sound-induced £ash illusion, two served e¡ect is at least partly due to perceptual interactions. auditory stimuli cause one visual £ash to be perceived as two. We Together with other recent ¢ndings, these results challenge the report an extension of the sound-induced £ash illusion to the tac- notion that the processing of visual information is independent of tile^visual domain, yielding the touch-induced £ash illusion.Obser- activity in other modalities. NeuroReport 16 :1107^1110 c 2005 vers reported seeing two £ashes on the majority of trials when a Lippincott Williams & Wilkins. single £ash was presented concurrently with two task-irrelevant Key words: Crossmodal interaction; Illusion; Multisensory integration; Sensory integration; Somatosensory^visual interaction;Tactile^visual interaction; Visual illusion INTRODUCTION modalities [4,8] has also been found. The aforementioned Historically, perception has been viewed as a process visual capture effect is a compelling example of such involving largely independent sense modalities. While this interactions. Visual spatial attention has also been shown ‘divide and conquer’ approach has yielded numerous to be modulated by tactile stimulation [9] and vice versa insights about the organization and specialization of brain [10], and there are reports of bidirectional attentional blink regions, it has led to a gross underestimation of the between vision and touch [11]. -
Illusion and Well-Being: a Social Psychological Perspective on Mental Health
Psyehologlcal Bulletin Copyright 1988 by the American Psychological Association, Inc. 1988, Vol. 103, No. 2, 193-210 0033-2909/88/$00.75 Illusion and Well-Being: A Social Psychological Perspective on Mental Health Shelley E. Taylor Jonathon D. Brown University of California, Los Angeles Southern Methodist University Many prominenttheorists have argued that accurate perceptions of the self, the world, and the future are essential for mental health. Yet considerable research evidence suggests that overly positive self- evaluations, exaggerated perceptions of control or mastery, and unrealistic optimism are characteris- tic of normal human thought. Moreover, these illusions appear to promote other criteria of mental health, including the ability to care about others, the ability to be happy or contented, and the ability to engage in productive and creative work. These strategies may succeed, in large part, because both the social world and cognitive-processingmechanisms impose filters on incoming information that distort it in a positive direction; negativeinformation may be isolated and represented in as unthreat- ening a manner as possible. These positive illusions may be especially useful when an individual receives negative feedback or is otherwise threatened and may be especially adaptive under these circumstances. Decades of psychological wisdom have established contact dox: How can positive misperceptions of one's self and the envi- with reality as a hallmark of mental health. In this view, the ronment be adaptive when accurate information processing wcU-adjusted person is thought to engage in accurate reality seems to be essential for learning and successful functioning in testing,whereas the individual whose vision is clouded by illu- the world? Our primary goal is to weave a theoretical context sion is regarded as vulnerable to, ifnot already a victim of, men- for thinking about mental health.