Wakesurfing Scoring

Total Page:16

File Type:pdf, Size:1020Kb

Wakesurfing Scoring Rider Name: Male / Female: M F Style: Skim / Surf Division: Masters / Amateur / Open Wakesurf Board: Judge Name: Wake Surfing Point Scoring Beginner Tricks (Not Counted in Open Divisions) Points Switch Tricks Points End Switch Touch Wave 1 * 180 Varial (jump) 5 trick + 3 Knee Touch 1 * Surface Spins(bs)(inside) 180 Varial (walk around) 2 * 180 (.5) 8 trick + 3 (fs)(outside) trick + 5 Lipslide 2 * 360 (1) 10 trick + 3 (fs)(outside) trick + 5 Boardslide 2 * 540 (1.5) 12 trick + 3 (fs)(outside) trick + 5 Floater 2 * 720 (2) 14 trick + 3 (fs)(outside) trick + 5 Slash Carve (more than just riding) 2 * 900 (2.5) 16 trick + 3 Coffin 3 * 1080 (3) 18 trick + 3 Cheater 5 (toes close to the end of the board) 3 * 1260 (3.5) 20 trick + 3 Snap 4 * 1440 (4) 22 trick + 3 Sitting Duck 4 * 1620 (4.5) 24 trick + 3 Fire Hydrant 4 * 1800 (5) 26 trick + 3 Hang 5 (toes over the end of the board) 5 * 1980 (5.5) 28 trick + 3 Ride Switch (must also ride normal) 5 2160 (6) 30 trick + 3 Drop & Paddle with return to standing 5 Each unique surface board grab ‐ (not in Open) 1 180 Shuv (bs)(inside) 10 trick + 3 180 Shuv (fs)(outside) 15 trick + 3 360 Shuv (bs)(inside) 20 trick + 3 Tricks Points Switch 360 Shuv (fs)(outside) 25 trick + 3 Bottom Turn way out in the flats 5 * 540 Shuv (bs)(inside) 35 trick + 3 Snap ‐ Open level 5 * Ollie (must see daylight) 6 * Ollie ‐ off the top ‐ chop hop 6 * * Tricks can be counted again when performed switch or revert Tricks Points Start Switch Alley Oop 15 trick + 3 Big Spin 25 trick + 3 Big Spin (fs) 35 trick + 3 Air 180 18 trick + 3 Air 360 +1 to +4 for altitude ‐ choose only one 1 2 3 4 Air 360 25 trick + 3 Aerial +1 to +4 for altitude ‐ choose only one 1 2 3 4 Aerial (fins exposed) 15 trick + 3 Off‐Axis Aerial +1 to +4 for altitude ‐ choose one 1 2 3 4 Aerial Off‐Axis 20 trick + 3 Air Reverse +1 to +4 for altitude ‐ choose only one 1 2 3 4 Air Reverse 20 trick + 3 Surface Reverse (fs) 25 Surf only Air Reverse to (fs) 30 Kickflip 50 Each unique Combination +2 to +5 depending on DOD 234 5 Each unique Grab with air +2 to +5 depending on DOD 234 5 Subtotal all Trick Points (one total trick store, not per judge) Style ‐ Maximum of 10 (from each judge) Control ‐ Maximum of 10 (from each judge) Aggression ‐ Maximum of 10 (from each judge) TOTAL POINTS.
Recommended publications
  • Skate Park Safety Guidelines
    SKATE PARK SAFETY GUIDELINES Table of Contents Published December 2000 COLORADO INTERGOVERNMENTAL RISK SHARING AGENCY 3665 Cherry Creek North Drive ● Denver, Colorado ● 80209 (303) 757-5475 ● (800) 228-7136 Visit us on the Internet at http://www.cirsa.org ©2000 I. Introduction …...……………………………………………………….………….……1 II. History of Skateboarding ..……….…………………………………….……….……...1 III. Injuries, Liability Exposures and Governmental Protection .………………….…....….1 IV. Getting Started, Plans, and Funding ……………………………………………..….…2 V. Location and Size …………………………………………………………….…..…....2 VI. Mixed Use .….…………………………………………………………….…….…..…3 VII. Lighting ..……………………………….……………………………….………..…....3 VIII. Construction ………………...……………………………….……………….……......3 IX. Signage ……………………………………………………………...….…….….……4 X. Fencing …………………………………………………………………………….….4 XI. Staffing ….…………………………………………………………………………….5 XII. Inspections and Maintenance …………………………………………………………5 XIII. Emergencies ……………………………………………………….………………….5 XIV. Claim Reporting ………………………………………………………………………5 XV. Appendix …………………………………………………………………...……..…..6 Surveys: Park Survey …………………………………………………………..…………7 Site Survey …………………………………………………………..……….…9 User Survey ……………………………………………………….….………..10 Sample Plan(s) ………………………………………….…………….………….….11 Waivers For Supervised Areas ………….…………………………….……….……12 Sources of Information ….……………………………………………..……….…...13 !2 SKATE PARK SAFETY GUIDELINES Skateboarding and inline skating have become increasingly popular recreational activities during the past decade. American Sports Data estimates there
    [Show full text]
  • Best Presents for Skateboarders
    Best Presents For Skateboarders Tobias is defectively stenophyllous after uncorseted Rog outfrowns his substantial frequently. Calvinist and hydroid Joshua never targets his galloon! Eradicable and quadrifid Salem rehandlings her frails modifies while Alex guns some hellebores darkling. Smooth and feel like best presents for skateboarders and smaller, i would suggest john wilson, multiple photos as their tricks Zion Wright Jamie Foy and Alex Midler hit the road you find however of the top skate spots in tool world. Custom Engraved Skateboard Map Skateboard Art. Exclusive santa cruz and presents at glasgow park. The difference between goofy stance against regular stance is which direction staff will be facing Simply put his stance is riding with your left foot from front and goofy stance is with wealth right foot in front. As presents best present by self expression and decided to fade, chances are a reputable tech deck deck made better vents and consider these kinds of. You present for best presents for security and graphic or camp then your sport is a smile on the event from your subscription by. Additional bonus products in smaller packs are too much appreciate and presents for every day roses or friend would progressively loaded. The Surfing Christmas Gift Guide 2020 features a wide blade of presents and shopping. Skateboard One back Top for Baby Dinosaur Bodysuit Skateboarding Fans Dinosaur Skateboarding Short Sleeve pattern Piece Dinosaur Gifts at Walmartcom. Its trucks attach the. The best presents for you can have you can also comes with? Skateboard Decks and Shoes Portable Skateboarding Ramps for Limitless Tricks Skateboard Clothing are Great Gifts for Skateboarders.
    [Show full text]
  • Wilco Prins Rip Curl Ceo Skateboarding's Lost
    ISSUE #078. AUGUST/ SEPTEMBER 2015. €5 WILCO PRINS RIP CURL CEO SKATEBOARDING’S LOST GENERATION SUP FOCUS & RED PADDLE’S JOHN HIBBARD BRAND PROFILES, BUYER SCIENCE & MUCH MORE. TREND REPORTS: ACTION CAMS & ACCESSORIES, ACTIVEWEAR, LONGBOARDS, LUGGAGE & RUCKSACKS, SUNGLASSES, SUP, SURF APPAREL, WATCHES, WETSUITS. US HELLO #78 The boardsports industry has been through searching for huge volumes, but are instead Editor Harry Mitchell Thompson a time of change and upheaval since the looking for quality and repeat custom. And if a [email protected] global financial crisis coincided with brands customer buys a good technical product from a realizing the volume of product they had been brand, this creates loyalty. Surf & French Editor Iker Aguirre manufacturing was far too large. [email protected] Customer loyalty also extends to retail, where Since then it has been sink or swim, and one retailer’s satisfaction with a wetsuit, a Snowboard Editor Rémi Forsans Rip Curl are a brand who has come out with sunglass, SUP or longboard can equate to [email protected] their head well above water. For this issue large orders and given the right sales support of SOURCE, Rip Curl’s European CEO Wilco and payment terms will be the beginning (or Skate Editor Dirk Vogel Prins tells us how the company has thinned continuation) of a fruitful relationship. [email protected] its product lines by 50% and has executed a strategy, segmenting their lines to fit their SOURCE #78’s trend reports break down the German Editor Anna Langer consumer with a high amount of technical ever increasing amount of product information [email protected] innovation, guaranteed quality and with the available, as our experts review what’s worth stories being told by some of the finest athletes a punt for SS16 in everything from wetsuits SUP Editor Robert Etienne in their field.
    [Show full text]
  • Daewoo: 'Aerial Fantasy'
    DAEWOO: ‘AERIAL FANTASY’ Agency: Duckworth Finn Grubb Waters (London). Creative Dir: Paul Grubb. Art Dir: Mike London. Copywriter: James Fryer. Agency Producer: Kate O’Mulloy. Film Company: Rose Hackney Barber. Dir: Daniel Barber. Producer: Matthew Brown. Post Production: The Mill. Editing: Final Cut. Media: TV. Duration: 30secs. Released: January 2000 (UK) The ‘Lanos’ has an ultra-rigid unibody structure that provides a solid foundation for ride and handling. The Porsche-tuned suspension features MacPherson struts in front and a compound-link design in rear ‘to deliver handling that’s as stable in the straights as it’s nimble in the curves’.i But does the world need another compact car? Korean car manufacturers Daewoo wanted to prove that it did by promoting the compact size and ‘sprightly’ qualities of their new version ‘Lanos’ 3-door vehicle. London agency Duckworth Finn Grubb Waters responded with a TV spot that took stunt driving to radical new heights. It is interesting to see previous research and insights from earlier work that directed its message and how the execution utilises that background and yet also departs from it. It is also a chance to appreciate the construction, filming and editing processes before the final cut. PREVIOUS STRATEGY: Daewoo’s style of commercial had previously been a studio-based production that always used the industry-leading Daewoo aftersales package as the main theme. The executions had played on the quip ‘That’ll be the day’, which is often spoken in response to being told about an event one doesn’t believe will really happen. For example ‘Pigs will fly?...That’ll be the day’.
    [Show full text]
  • Resource Guide 4
    WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition.
    [Show full text]
  • Skate Parks: a Guide for Landscape Architects and Planners
    SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions.
    [Show full text]
  • Warning: Photosensitivity/Epilepsy/Seizures ___
    WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. _____________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the SIXAXIS™ wireless controller motion sensor function.
    [Show full text]
  • Skateboarding As Transportation: Findings from an Exploratory Study
    Portland State University PDXScholar Dissertations and Theses Dissertations and Theses Spring 11-27-2013 Skateboarding as Transportation: Findings from an Exploratory Study Tessa Walker Portland State University Follow this and additional works at: https://pdxscholar.library.pdx.edu/open_access_etds Part of the Sports Studies Commons, Urban, Community and Regional Planning Commons, and the Urban Studies and Planning Commons Let us know how access to this document benefits ou.y Recommended Citation Walker, Tessa, "Skateboarding as Transportation: Findings from an Exploratory Study" (2013). Dissertations and Theses. Paper 1505. https://doi.org/10.15760/etd.1515 This Thesis is brought to you for free and open access. It has been accepted for inclusion in Dissertations and Theses by an authorized administrator of PDXScholar. Please contact us if we can make this document more accessible: [email protected]. Skateboarding as Transportation: Findings from an Exploratory Study by Tessa Walker A thesis submitted in partial fulfillment of the requirements for the degree of Master of Urban Studies Thesis Committee: Jennifer Dill, Chair David Morgan Kelly Clifton Portland State University 2013 © 2013 Tessa Walker 2 Abstract In recent decades skateboarding has expanded from recreation into a form of transportation. Skateboarders appear to use roadways much as other non‐ motorized modes do. However, there is little academic research on the needs and characteristics of the skateboard as a mode. This research reports demographics, multi‐modal and travel behavior findings, and other data from an exploratory mixed‐methods study of skateboarding as a mode of transportation. i For the skaters who showed me the familiar city as a new and different landscape.
    [Show full text]
  • Skate Life: Re-Imagining White Masculinity by Emily Chivers Yochim
    /A7J;(?<; technologies of the imagination new media in everyday life Ellen Seiter and Mimi Ito, Series Editors This book series showcases the best ethnographic research today on engagement with digital and convergent media. Taking up in-depth portraits of different aspects of living and growing up in a media-saturated era, the series takes an innovative approach to the genre of the ethnographic monograph. Through detailed case studies, the books explore practices at the forefront of media change through vivid description analyzed in relation to social, cultural, and historical context. New media practice is embedded in the routines, rituals, and institutions—both public and domestic—of everyday life. The books portray both average and exceptional practices but all grounded in a descriptive frame that ren- ders even exotic practices understandable. Rather than taking media content or technol- ogy as determining, the books focus on the productive dimensions of everyday media practice, particularly of children and youth. The emphasis is on how specific communities make meanings in their engagement with convergent media in the context of everyday life, focusing on how media is a site of agency rather than passivity. This ethnographic approach means that the subject matter is accessible and engaging for a curious layperson, as well as providing rich empirical material for an interdisciplinary scholarly community examining new media. Ellen Seiter is Professor of Critical Studies and Stephen K. Nenno Chair in Television Studies, School of Cinematic Arts, University of Southern California. Her many publi- cations include The Internet Playground: Children’s Access, Entertainment, and Mis- Education; Television and New Media Audiences; and Sold Separately: Children and Parents in Consumer Culture.
    [Show full text]
  • Equipment & Supplies
    EQUIPMENT & SUPPLIES Audio & Video Equipment Aerial Equipment Venture Visuals Tom Kranzle // Principal + Director of Photography Scott Shiffman // Producer + Director Chris Mundell // Creative Director 310-882-0017 [email protected] - RC Camera Helicopter w/ Gyro Stabilizer and wireless monitoring. (comes with operator provided by VV) - Gyro Stabilizer for Cameras up to 12lbs. Great for aerials from smaller helicopters like R44's. (technician or training at VV facilities required) Luners Pro Sound & Lighting Inc. Grant Macgregor 805-963-7756 [email protected] http://www.lunerssb.com/ 629 N. Salsipuedes St, SB, CA 93103 Full selection of audio-visual and audio systems available. Major brands include EAW, JBL, Meyer Sound, Yamaha, Midas, BSS, Panasonic, Soundcraft, Shure Drawmer, Eiki, Sharp, Sony etc. Movie Quiet generators available in 350,500,750,1400 & 2500 amp sizes. Power distribution, 4 x 4 tow vehicles, ramping and break out available locally. On the WAVE Productions Harry Rabin - Owner / Producer 805-886-2204 [email protected] http://www.seamusic.com/ 37 Humphrey Rd, Santa Barbara, CA 93108 Santa Barbara, complete turnkey facility capable of both onsite and remote audio and video production services. From pre-production through post in all industry standard formats including HD 1080.Rental Equipment & Studio space:HD Video Cameras, Dollies, JIBs, Mics, Mixers, Wireless Lavs, Steadicam, etc. For a complete list of equipment rentals please visit our website at: http://www.seamusic.com/rentals Award-winning editing: Cox Communications, Discovery Channel, Shark Week., PBS documentaries, music videos, non-profit PSA'a, educational videos. Audio engineers, composers and producers available. Rescue Me (TV series), FX Network; Keep the Beat, Santa Barbara Public Ed Foundation; The Brown Pelican, The Film Crew / Ty Warner Sea Center.
    [Show full text]
  • Skateboarding: Safety Activity Checkpoints
    Skateboarding: Safety Activity Checkpoints Invented in the 1930s by California surfers who were frustrated by bad waves, skateboarding has become a popular sport and pastime with competitions and professional skateboarders. Skateboarding schools and camps teach beginners how to ride, perform tricks, and skate ramps and half‐pipes. In general, for groups learning to skateboard, four class sessions are recommended. Girl Scout Daisies do not participate in skateboarding. Caution: Girls are not allowed to do aerial tricks on skateboards. Know where to skateboard. Beginners skateboard in organized skateboarding facilities such as skate schools and enclosed areas. Experienced skateboarders skate in skate parks and other skateboarding‐designated areas. Connect with your Girl Scout council for site suggestions. Also, SkateboardDirectory.com provides information about skateboarding parks and schools. Include girls with disabilities. Communicate with girls with disabilities and/or their caregivers to assess any needs and accommodations. Learn about the resources and information that the National Center on Accessibility provides to people with disabilities. Skateboarding Gear Basic Gear Flexible, loose‐fitting clothing that allows freedom of movement Long‐sleeve shirts, which help to prevent scrapes Sunscreen (SPF of at least 15), if outdoors Sneakers Daypack to carry personal belongings Specialized Gear Skateboard (beginners should start with a standard skateboard, approximately 32 inches in length) with sturdy wheels Protective helmet with properly fitting safety harness that meets the American Society for Testing and Materials (ASTM) F1492 requirements, displaying the Safety Equipment Institute (SEI) seal Snug‐fitting elbow pads and kneepads Skateboarding/in‐line skating wrist guards Prepare for Skateboarding Communicate with council and parents.
    [Show full text]
  • Tony Hawk Full Booklet
    “THE BIRDMAN” A Biography of Tony Hawk Introduction Hawk was born in Carlsbad, Cali- fornia to Nancy and Frank Peter Rupert Hawk and was raised in San Diego, Cali- fornia. When Hawk was young, he was described as being “hyperactive,” and his mother says that he was “so hard on himself and expected himself to do so many things.” One time, Tony struck out in baseball and was so distraught that he hid in a ravine and had to be “physically coaxed out” by his father. His frustration with himself was so harsh that his par- ents had him psychologically evaluated at school. The results were that Tony was “gifted,” he tested with an I.Q. of 144, and school advisors recommended plac- ing him in advanced classes. Given his first board at the age of 9, Hawk was a pro His parents supported his skate- by 14 and a multiple title-holder and champion by the boarding because it served as an outlet time he graduated from high school in 1986. for his excessive energy, and as Hawk’s skills developed, he became a profes- sional skateboarder at age fourteen and was the National Skateboard Association world champion for twelve consecutive years. “Big decisions in my life have always come easy and are made without hesitation. It is easier for me to make a life-changing decision than to decide what to get for dessert.” ii 1 further by landing a no-handed 900.[4] Simon cessfully land the trick during press interviews The 900 Tabron’s signature trick is the 900.
    [Show full text]