Wakesurfing Scoring
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Rider Name: Male / Female: M F Style: Skim / Surf Division: Masters / Amateur / Open Wakesurf Board: Judge Name: Wake Surfing Point Scoring Beginner Tricks (Not Counted in Open Divisions) Points Switch Tricks Points End Switch Touch Wave 1 * 180 Varial (jump) 5 trick + 3 Knee Touch 1 * Surface Spins(bs)(inside) 180 Varial (walk around) 2 * 180 (.5) 8 trick + 3 (fs)(outside) trick + 5 Lipslide 2 * 360 (1) 10 trick + 3 (fs)(outside) trick + 5 Boardslide 2 * 540 (1.5) 12 trick + 3 (fs)(outside) trick + 5 Floater 2 * 720 (2) 14 trick + 3 (fs)(outside) trick + 5 Slash Carve (more than just riding) 2 * 900 (2.5) 16 trick + 3 Coffin 3 * 1080 (3) 18 trick + 3 Cheater 5 (toes close to the end of the board) 3 * 1260 (3.5) 20 trick + 3 Snap 4 * 1440 (4) 22 trick + 3 Sitting Duck 4 * 1620 (4.5) 24 trick + 3 Fire Hydrant 4 * 1800 (5) 26 trick + 3 Hang 5 (toes over the end of the board) 5 * 1980 (5.5) 28 trick + 3 Ride Switch (must also ride normal) 5 2160 (6) 30 trick + 3 Drop & Paddle with return to standing 5 Each unique surface board grab ‐ (not in Open) 1 180 Shuv (bs)(inside) 10 trick + 3 180 Shuv (fs)(outside) 15 trick + 3 360 Shuv (bs)(inside) 20 trick + 3 Tricks Points Switch 360 Shuv (fs)(outside) 25 trick + 3 Bottom Turn way out in the flats 5 * 540 Shuv (bs)(inside) 35 trick + 3 Snap ‐ Open level 5 * Ollie (must see daylight) 6 * Ollie ‐ off the top ‐ chop hop 6 * * Tricks can be counted again when performed switch or revert Tricks Points Start Switch Alley Oop 15 trick + 3 Big Spin 25 trick + 3 Big Spin (fs) 35 trick + 3 Air 180 18 trick + 3 Air 360 +1 to +4 for altitude ‐ choose only one 1 2 3 4 Air 360 25 trick + 3 Aerial +1 to +4 for altitude ‐ choose only one 1 2 3 4 Aerial (fins exposed) 15 trick + 3 Off‐Axis Aerial +1 to +4 for altitude ‐ choose one 1 2 3 4 Aerial Off‐Axis 20 trick + 3 Air Reverse +1 to +4 for altitude ‐ choose only one 1 2 3 4 Air Reverse 20 trick + 3 Surface Reverse (fs) 25 Surf only Air Reverse to (fs) 30 Kickflip 50 Each unique Combination +2 to +5 depending on DOD 234 5 Each unique Grab with air +2 to +5 depending on DOD 234 5 Subtotal all Trick Points (one total trick store, not per judge) Style ‐ Maximum of 10 (from each judge) Control ‐ Maximum of 10 (from each judge) Aggression ‐ Maximum of 10 (from each judge) TOTAL POINTS.