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Skate Park Safety Guidelines
SKATE PARK SAFETY GUIDELINES Table of Contents Published December 2000 COLORADO INTERGOVERNMENTAL RISK SHARING AGENCY 3665 Cherry Creek North Drive ● Denver, Colorado ● 80209 (303) 757-5475 ● (800) 228-7136 Visit us on the Internet at http://www.cirsa.org ©2000 I. Introduction …...……………………………………………………….………….……1 II. History of Skateboarding ..……….…………………………………….……….……...1 III. Injuries, Liability Exposures and Governmental Protection .………………….…....….1 IV. Getting Started, Plans, and Funding ……………………………………………..….…2 V. Location and Size …………………………………………………………….…..…....2 VI. Mixed Use .….…………………………………………………………….…….…..…3 VII. Lighting ..……………………………….……………………………….………..…....3 VIII. Construction ………………...……………………………….……………….……......3 IX. Signage ……………………………………………………………...….…….….……4 X. Fencing …………………………………………………………………………….….4 XI. Staffing ….…………………………………………………………………………….5 XII. Inspections and Maintenance …………………………………………………………5 XIII. Emergencies ……………………………………………………….………………….5 XIV. Claim Reporting ………………………………………………………………………5 XV. Appendix …………………………………………………………………...……..…..6 Surveys: Park Survey …………………………………………………………..…………7 Site Survey …………………………………………………………..……….…9 User Survey ……………………………………………………….….………..10 Sample Plan(s) ………………………………………….…………….………….….11 Waivers For Supervised Areas ………….…………………………….……….……12 Sources of Information ….……………………………………………..……….…...13 !2 SKATE PARK SAFETY GUIDELINES Skateboarding and inline skating have become increasingly popular recreational activities during the past decade. American Sports Data estimates there -
Ranking 2019 Po Zaliczeniu 182 Dyscyplin
RANKING 2019 PO ZALICZENIU 182 DYSCYPLIN OCENA PKT. ZŁ. SR. BR. SPORTS BEST 1. Rosja 384.5 2370 350 317 336 111 33 2. USA 372.5 2094 327 252 282 107 22 3. Niemcy 284.5 1573 227 208 251 105 17 4. Francja 274.5 1486 216 192 238 99 15 5. Włochy 228.0 1204 158 189 194 96 10 6. Wielka Brytania / Anglia 185.5 915 117 130 187 81 5 7. Chiny 177.5 1109 184 122 129 60 6 8. Japonia 168.5 918 135 135 108 69 8 9. Polska 150.5 800 103 126 136 76 6 10. Hiszpania 146.5 663 84 109 109 75 6 11. Australia 144.5 719 108 98 91 63 3 12. Holandia 138.5 664 100 84 96 57 4 13. Czechy 129.5 727 101 114 95 64 3 14. Szwecja 123.5 576 79 87 86 73 3 15. Ukraina 108.0 577 78 82 101 52 1 16. Kanada 108.0 462 57 68 98 67 2 17. Norwegia 98.5 556 88 66 72 42 5 18. Szwajcaria 98.0 481 66 64 89 59 3 19. Brazylia 95.5 413 56 63 64 56 3 20. Węgry 89.0 440 70 54 52 50 3 21. Korea Płd. 80.0 411 61 53 61 38 3 22. Austria 78.5 393 47 61 83 52 2 23. Finlandia 61.0 247 30 41 51 53 3 24. Nowa Zelandia 60.0 261 39 35 35 34 3 25. Słowenia 54.0 278 43 38 30 29 1 26. -
Design and Development Guidance for Skateboarding
Skateboarding Design and Development Guidance for Skateboarding Creating quality spaces and places to skateboard When referring to any documents and associated attachments in this guidance, please note the following:- 1. Reliance upon the guidance or use of the content of this website will constitute your acceptance of these conditions. 2. The term guidance should be taken to imply the standards and best practice solutions that are acceptable to Skateboard England. 3. The documents and any associated drawing material are intended for information only. 4. Amendments, alterations and updates of documents and drawings may take place from time to time and it’s recommended that they are reviewed at the time of use to ensure the most up-to-date versions are being referred to. 5. All downloadable drawings, images and photographs are intended solely to illustrate how elements of a facility can apply Skateboard England’s suggestions and should be read in conjunction with any relevant design guidance, British and European Standards, Health and Safety Legislation and guidance, building regulations, planning and the principles of the Equality Act 2010. 6. The drawings are not ‘site specific’ and are outline proposals. They are not intended for, and should not be used in conjunction with, the procurement of building work, construction, obtaining statutory approvals, or any other services in connection with building works. 7. Whilst every effort is made to ensure accuracy of all information, Skateboard England and its agents, including all parties who have made contributions to any documents or downloadable drawings, shall not be held responsible or be held liable to any third parties in respect of any loss, damage or costs of any nature arising directly or indirectly from reliance placed on this information without prejudice. -
Wilco Prins Rip Curl Ceo Skateboarding's Lost
ISSUE #078. AUGUST/ SEPTEMBER 2015. €5 WILCO PRINS RIP CURL CEO SKATEBOARDING’S LOST GENERATION SUP FOCUS & RED PADDLE’S JOHN HIBBARD BRAND PROFILES, BUYER SCIENCE & MUCH MORE. TREND REPORTS: ACTION CAMS & ACCESSORIES, ACTIVEWEAR, LONGBOARDS, LUGGAGE & RUCKSACKS, SUNGLASSES, SUP, SURF APPAREL, WATCHES, WETSUITS. US HELLO #78 The boardsports industry has been through searching for huge volumes, but are instead Editor Harry Mitchell Thompson a time of change and upheaval since the looking for quality and repeat custom. And if a [email protected] global financial crisis coincided with brands customer buys a good technical product from a realizing the volume of product they had been brand, this creates loyalty. Surf & French Editor Iker Aguirre manufacturing was far too large. [email protected] Customer loyalty also extends to retail, where Since then it has been sink or swim, and one retailer’s satisfaction with a wetsuit, a Snowboard Editor Rémi Forsans Rip Curl are a brand who has come out with sunglass, SUP or longboard can equate to [email protected] their head well above water. For this issue large orders and given the right sales support of SOURCE, Rip Curl’s European CEO Wilco and payment terms will be the beginning (or Skate Editor Dirk Vogel Prins tells us how the company has thinned continuation) of a fruitful relationship. [email protected] its product lines by 50% and has executed a strategy, segmenting their lines to fit their SOURCE #78’s trend reports break down the German Editor Anna Langer consumer with a high amount of technical ever increasing amount of product information [email protected] innovation, guaranteed quality and with the available, as our experts review what’s worth stories being told by some of the finest athletes a punt for SS16 in everything from wetsuits SUP Editor Robert Etienne in their field. -
Daewoo: 'Aerial Fantasy'
DAEWOO: ‘AERIAL FANTASY’ Agency: Duckworth Finn Grubb Waters (London). Creative Dir: Paul Grubb. Art Dir: Mike London. Copywriter: James Fryer. Agency Producer: Kate O’Mulloy. Film Company: Rose Hackney Barber. Dir: Daniel Barber. Producer: Matthew Brown. Post Production: The Mill. Editing: Final Cut. Media: TV. Duration: 30secs. Released: January 2000 (UK) The ‘Lanos’ has an ultra-rigid unibody structure that provides a solid foundation for ride and handling. The Porsche-tuned suspension features MacPherson struts in front and a compound-link design in rear ‘to deliver handling that’s as stable in the straights as it’s nimble in the curves’.i But does the world need another compact car? Korean car manufacturers Daewoo wanted to prove that it did by promoting the compact size and ‘sprightly’ qualities of their new version ‘Lanos’ 3-door vehicle. London agency Duckworth Finn Grubb Waters responded with a TV spot that took stunt driving to radical new heights. It is interesting to see previous research and insights from earlier work that directed its message and how the execution utilises that background and yet also departs from it. It is also a chance to appreciate the construction, filming and editing processes before the final cut. PREVIOUS STRATEGY: Daewoo’s style of commercial had previously been a studio-based production that always used the industry-leading Daewoo aftersales package as the main theme. The executions had played on the quip ‘That’ll be the day’, which is often spoken in response to being told about an event one doesn’t believe will really happen. For example ‘Pigs will fly?...That’ll be the day’. -
Resource Guide 4
WILLIAM D. CANNON AR T G A L L E R Y TABLE OF CONTENTS Steps of the Three-Part-Art Gallery Education Program 3 How to Use This Resource Guide 4 Making the Most of Your Gallery Visit 5 The Artful Thinking Program 7 Curriculum Connections 8 About the Exhibition 10 About Street Skateboarding 11 Artist Bios 13 Pre-visit activities 33 Lesson One: Emphasizing Color 34 Post-visit activities 38 Lesson Two: Get Bold with Design 39 Lesson Three: Use Text 41 Classroom Extensions 43 Glossary 44 Appendix 53 2 STEPS OF THE THREE-PART-ART GALLERY EDUCATION PROGRAM Resource Guide: Classroom teachers will use the preliminary lessons with students provided in the Pre-Visit section of the Full Deck: A Short History of Skate Art resource guide. On return from your field trip to the Cannon Art Gallery the classroom teacher will use Post-Visit Activities to reinforce learning. The guide and exhibit images were adapted from the Full Deck: A Short History of Skate Art Exhibition Guide organized by: Bedford Gallery at the Lesher Center for the Arts, Walnut Creek, California. The resource guide and images are provided free of charge to all classes with a confirmed reservation and are also available on our website at www.carlsbadca.gov/arts. Gallery Visit: At the gallery, an artist educator will help the students critically view and investigate original art works. Students will recognize the differences between viewing copies and seeing works first and learn that visiting art galleries and museums can be fun and interesting. Hands-on Art Project: An artist educator will guide the students in a hands-on art project that relates to the exhibition. -
Proceedings Book
PROCEEDINGS BOOK 6th International E-Conference on New Trends in Architecture and Interior Design October 16-18, 2020 http://www.icntadconference.com/ 2 6th ICNTAD 2020 6th International E-Conference on New Trends in Architecture and Interior Design Istanbul/Turkey Published by the ICNTAD Secretariat Editors: Prof. Dr. Burcin Cem Arabacioglu ve Assoc. Prof. Dr. Pinar Arabacioglu ICNTAD Secretariat Büyükdere Cad. Ecza sok. Pol Center 4/1 Levent-İstanbul E-mail: [email protected] http://www.icntadconference.com ISBN: 978-605-66506-9-7 Copyright @ 2020 ICNTAD and Authors All Rights Reserved No part of the material protected by this copyright may be reproduced or utilized in any form or by any means electronic or mechanical, including photocopying , recording or by any storage or retrieval system, without written permission from the copyrights owners. 3 6th International E-Conference on New Trends in Architecture and Interior Design October 16-18, 2020 SCIENTIFIC COMMITTEE Prof. Dr. Barbara Camocini Polytechnic University of Milan – Italy Prof. Dr. Birgül Çolakoğlu İstanbul Technical University – Turkey Prof. Dr. Burçin Cem Arabacıoğlu Mimar Sinan Fine Arts University – Turkey Prof. Dr. Çiğdem Polatoğlu Yıldız Technical University – Turkey Prof. Dr. Demet Binan Mimar Sinan Fine Arts University – Turkey Prof. Dr. Deniz İncedayı Mimar Sinan Fine Arts University – Turkey Prof. Dr. Didem Baş Yanarateş İstanbul Arel University – Turkey Prof. Dr. Füsun Seçer Kariptaş Haliç University – Turkey Prof. Dr. Gül Koçlar Oral İstanbul Technical University – Turkey Prof. Dr. Gülay Zorer Gedik Yıldız Technical University – Turkey Prof. Dr. Gülay Usta İstanbul Kültür University – Turkey Prof. Dr. Gülşen Özaydın Mimar Sinan Fine Arts University – Turkey Prof Dr. -
Accelerated Reader List
Accelerated Reader Quiz List - Reading Practice Quiz Book Title Author Points No. Level 43532 1 Is One Tudor, Tasha 2.1 0.5 EN 1209 EN 100 Acorns Palazzo-Craig, Janet 2.0 0.5 57450 100 Days of School Harris, Trudy 2.3 0.5 EN 41025 100th Day of School, The Medearis, Angela Shelf 1.4 0.5 EN 35821 100th Day Worries Cuyler, Margery 3.0 0.5 EN 61265 12 Again Corbett, Sue 4.9 8.0 EN 74604 13: Thirteen Stories...Agony and Ecstasy of Being Howe, James 5.0 9.0 EN Thirteen 14796 13th Floor: A Ghost Story, The Fleischman, Sid 4.4 4.0 EN 107287 15 Minutes Young, Steve 4.0 4.0 EN 661 EN 18th Emergency, The Byars, Betsy 4.7 4.0 9801 EN 1980 U.S. Hockey Team Coffey, Wayne 6.4 1.0 5976 EN 1984 Orwell, George 8.9 17.0 523 EN 20,000 Leagues Under the Sea (Unabridged) Verne, Jules 10.0 28.0 34791 2001: A Space Odyssey Clarke, Arthur C. 9.0 12.0 EN 11592 2095 Scieszka, Jon 3.8 1.0 EN 6651 EN 24-Hour Genie, The McGinnis, Lila Sprague 3.3 1.0 593 EN 25 Cent Miracle, The Nelson, Theresa 5.6 7.0 30629 26 Fairmount Avenue De Paola, Tomie 4.4 1.0 EN 166 EN 4B Goes Wild Gilson, Jamie 4.6 4.0 9001 EN 500 Hats of Bartholomew Cubbins, The Seuss, Dr. 4.0 1.0 413 EN 89th Kitten, The Nilsson, Eleanor 4.7 2.0 71428 95 Pounds of Hope Gavalda, Anna 4.3 2.0 EN 68579 "A" My Name Is Alice Bayer, Jane 2.2 0.5 Accelerated Reader Quiz List - Reading Practice Quiz Book Title Author Points No. -
Wakesurfing Scoring
Rider Name: Male / Female: M F Style: Skim / Surf Division: Masters / Amateur / Open Wakesurf Board: Judge Name: Wake Surfing Point Scoring Beginner Tricks (Not Counted in Open Divisions) Points Switch Tricks Points End Switch Touch Wave 1 * 180 Varial (jump) 5 trick + 3 Knee Touch 1 * Surface Spins(bs)(inside) 180 Varial (walk around) 2 * 180 (.5) 8 trick + 3 (fs)(outside) trick + 5 Lipslide 2 * 360 (1) 10 trick + 3 (fs)(outside) trick + 5 Boardslide 2 * 540 (1.5) 12 trick + 3 (fs)(outside) trick + 5 Floater 2 * 720 (2) 14 trick + 3 (fs)(outside) trick + 5 Slash Carve (more than just riding) 2 * 900 (2.5) 16 trick + 3 Coffin 3 * 1080 (3) 18 trick + 3 Cheater 5 (toes close to the end of the board) 3 * 1260 (3.5) 20 trick + 3 Snap 4 * 1440 (4) 22 trick + 3 Sitting Duck 4 * 1620 (4.5) 24 trick + 3 Fire Hydrant 4 * 1800 (5) 26 trick + 3 Hang 5 (toes over the end of the board) 5 * 1980 (5.5) 28 trick + 3 Ride Switch (must also ride normal) 5 2160 (6) 30 trick + 3 Drop & Paddle with return to standing 5 Each unique surface board grab ‐ (not in Open) 1 180 Shuv (bs)(inside) 10 trick + 3 180 Shuv (fs)(outside) 15 trick + 3 360 Shuv (bs)(inside) 20 trick + 3 Tricks Points Switch 360 Shuv (fs)(outside) 25 trick + 3 Bottom Turn way out in the flats 5 * 540 Shuv (bs)(inside) 35 trick + 3 Snap ‐ Open level 5 * Ollie (must see daylight) 6 * Ollie ‐ off the top ‐ chop hop 6 * * Tricks can be counted again when performed switch or revert Tricks Points Start Switch Alley Oop 15 trick + 3 Big Spin 25 trick + 3 Big Spin (fs) 35 trick + 3 Air 180 18 trick -
The Skate Facility Guide by Sport and Recreation Victoria
Contents Disclaimer 2 Acknowledgements 3 Preface 4 Chapter 1: History 5 An overview of the evolution and further development of skating since the 1950s. Chapter 2: The market 9 The face of the skating market, skating trends and the economic value. Chapter 3: Encouragement 15 Why and how should we encourage skating? Chapter 4: The street 18 The challenges of skating in the streets. The challenges and strategies for a planned approach to street skating. Chapter 5: Planning 24 What is required in planning for a skate facility? Chapter 6: Design 44 Factors that need consideration in skate facility design. Chapter 7: Safety and risk 78 Danger factors in skating and suggested strategies to address risk and safety management at skate park facilities. Chapter 8: What skaters can do 93 Ideas for skaters to help develop a skate park. Chapter 9: Checklists Master copies of the main checklists appearing in the manual. Notes 101 References and citations made throughout the manual. Read on 103 Suggested further reading. The Skate Facility Guide 1 Disclaimer of responsibility The State of Victoria and its employees shall not be liable for any loss, damage, claim, costs, demands and expenses for any damage or injury of any kind whatsoever and howsoever arriving in connection with the use of this Skate Facility Guide or in connection with activities undertaken in recreation programs. As the information in this Skate Facility Guide is intended as a general reference source, employees of the State of Victoria and, in particular Sport and Recreation Victoria, have made every reasonable effort to ensure the information in this publication is current and accurate. -
Skate Parks: a Guide for Landscape Architects and Planners
SKATE PARKS: A GUIDE FOR LANDSCAPE ARCHITECTS AND PLANNERS by DESMOND POIRIER B.F.A., Rhode Island School of Design, Providence, Rhode Island, 1999. A THESIS submitted in partial fulfillment of the requirements for the degree MASTER OF LANDSCAPE ARCHITECTURE Department of Landscape Architecture College of Regional and Community Planning KANSAS STATE UNIVERSITY Manhattan, Kansas 2008 Approved by: Major Professor Stephanie A. Rolley, FASLA, AICP Copyright DESMOND POIRIER 2008 Abstract Much like designing golf courses, designing and building skateboard parks requires very specific knowledge. This knowledge is difficult to obtain without firsthand experience of the sport in question. An understanding of how design details such as alignment, layout, surface, proportion, and radii of the curved surfaces impact the skateboarder’s experience is essential and, without it, a poor park will result. Skateboarding is the fastest growing sport in the US, and new skate parks are being fin- ished at a rate of about three per day. Cities and even small towns all across North America are committing themselves to embracing this sport and giving both younger and older participants a positive environment in which to enjoy it. In the interest of both the skateboarders who use them and the people that pay to have them built, it is imperative that these skate parks are built cor- rectly. Landscape architects will increasingly be called upon to help build these public parks in conjunction with skate park design/builders. At present, the relationship between landscape architects and skate park design/builders is often strained due to the gaps in knowledge between the two professions. -
Warning: Photosensitivity/Epilepsy/Seizures ___
WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • eye or muscle twitches • disorientation • any involuntary movement • altered vision • loss of awareness • seizures, or or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PLAYSTATION®3 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. _____________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. NOTICE: Use caution when using the SIXAXIS™ wireless controller motion sensor function.