<<

Who doesn’t love an animated ? In the film and BFA program, you can bring your own Animation stories to life on the big screen. The animation option within the film Graduates are qualified to begin and animation BFA program enables careers in the industry (feature , students to choose one of three tracks: , and games) and 2D, 3D, or stop animation. create their own independent films Each allows for the exploration of the for the global festival circuit. Students many facets of the animated form — and alumni alike have produced from films, games, and AR/VR to digital award-winning films and made major effects, compositing, sound design, contributions to the art, technology, and the integration of animation with and advancement of animation. live-action storytelling. 2D animation concentrates on traditional forms As part of the Film and Animation drawn by hand, a mixture of both major, you will study topics including: traditional and digital, or all digital >> Animation origination. 3D animation courses >> Computers and technology focus on advanced , >> Film history lighting, texturing, and animating in >> Film theory a 3D space. focuses on >> Production digital technology in support of >> Sound recording fundamentals and non-puppet frame- by-frame techniques. Topics in animation include: >> Acting Regardless of the medium, students >> Advanced courses in 2D, 3D, or will make films from day one, stop-motion animation culminating in a capstone film their >> After effects for final year. Students learn and create >> Character design through the entire process, from >> History and aesthetics of animation story, design, and animation to post- >> Scriptwriting production and distribution. They will >> Storyboarding draw, paint, rig, model, texture, light, build, and animate past the edges of their creativity while learning the art and craft of visual storytelling. Student Work Left: Cameron Glynn. Labs and classrooms are filled with Left film strip (top to bottom): Shana Dixon, the latest software, technology, sound, Allison Larkin and Maggie Dybas, Yiran Qiao, and screening options, including Andrew Sonntag, Alyssa Minko and Amy TVPaint (2D), Maya (3D), Toon Boom Adams, Derek Gieraltowski. Right film strip (top to bottom): Nelson Caliguia, Harmony, Dragonframe (stop motion), Rachel Hochadel, Ben Doran, Sarah Dunton, and the entire Adobe Creative Suite. Ben Doran, Ryan Platt. Production Develop and refine your creative approach as you produce innovative and artistic cinema. As a student in the production RIT offers more production experience As part of the Film and Animation option within the film and animation than its peers and, as a result, draws major, you will study topics including: BFA program, you will explore students from all over the world. >> Animation fictional , documentary, and Students write scripts, recruit actors >> Computers and imaging technology experimental . and crew, research documentary >> Film history With insightful and accomplished subjects, edit, mix soundtracks, >> Film theory faculty teaching in state-of-the- experience critiques and screenings, >> Production art facilities, students receive an and wait for the applause. This option >> Sound recording unparalleled film education. requires many exercises and a minimum of three significant works, one of which Topics in production include: This path focuses on production is a year-long senior capstone film. >> Directing through visual and sound artistry Multiple production alumni have won >> Dramatic structure utilizing hands-on experience with Primetime Emmys due in part to the >> Fundamentals of screenwriting camera, editing, and sound equipment. extensive practical experience they >> Production processes Students will understand the aesthetic received at RIT. >> Production workshops principles of the art form and develop a range of technical skills while Graduates are qualified to begin producing creative work from day careers in industry or create their one until graduation. Students also own independent productions. Work have access to labs and classrooms produced by students and alumni has equipped with the latest software, been consistently honored with awards technology, sound, and screening at international and national festivals. options to complete any project. Motion Picture Science Use artistry to drive engineering, and engineering to expand the tool sets for creativity. In the motion picture industry, ingenious advantage over more traditional minds behind the most captivating shows engineering degree recipients. Alumni and movies apply their knowledge of work in research engineering roles science and engineering, and use their at technology and passion for storytelling to make film, powerhouses like Netflix, Sony, television, and animation possible. The , and Dolby, as well as in motion picture science program is one of technical post-production positions in the first of its kind in the nation, providing digital color correction, sound design, a science and engineering education in , and more. the fundamental imaging technologies used for the motion picture industry. At its As a unique bachelor of science degree core, the program draws on the strengths in the College of Art and Design, of RIT’s longstanding imaging science motion picture science students take program while concurrently providing a a range of coursework across multiple foundation in the art of filmmaking. colleges. You’ll study fundamental imaging principles including: Utilizing research, critical thinking, >> Physics creativity, and problem-solving >> Calculus principles, students are taught to >> Imaging system fundamentals address complex motion imaging >> Color science workflow issues within the constraints >> Radiometry of time, space, budget, and technology. >> Vision and psychophysics Topics include film and digital >> Computing and control programming capture, image display, visual effects, >> Geometric and physical optics digital image processing, imaging >> Image processing physics, optics, color science, and post- >> Imaging probability and statistics production engineering. Further, new facilities provide hands-on experience Your motion picture technical and with the same equipment being used in creative principles coursework will major motion picture production today. include: >> Production fundamentals Graduates enjoy a variety of career >> Animation fundamentals opportunities, from and >> Sound recording fundamentals television post-production to imaging >> 3D animation fundamentals equipment design and essential motion >> Digital effects and imaging technology research and compositing fundamentals development. Within the industry, alumni >> Production, post-production, and command considerable attention thanks projection/display engineering to training that gives them a substantial technologies Unparalleled Facilities More than 25,000 square feet of , labs, and creative space are available exclusively for School of Film and Animation students.

Sound stage A One of two soundstages in Gannett Hall, this premier video shooting environment features a freestanding, 17-by-17-by-20-foot high cove cyclorama wall painted chrome key green. The space also includes a suspended pipe grid, DMX-controlled lighting strips, a 48-channel, programmable dimming console and lighting fixtures from 200 watts to five kilowatts. Rolling set walls, furniture, and wall coverings are available to enrich their set designs. Narration Room Pro Tools Editing Suite An area where students Among several editing suites available, can perform voice-over this suite boasts access to a sound- recordings for editing workstation equipped with Avid and live-action productions. Pro Tools software, The School of Film and Genelec speakers Animation also offers audio and three monitors capture and audio control for video playback. rooms, as well as a Foley Room for student use.

Equipment Cage Set and Prop Shop With nearly 1,000 video and audio- An area for set piece construction related items available, students borrow for stop-motion animation. resources and equipment to make high- includes power tools, hand tools, quality shorts and perform research. and a spray paint booth. MAGIC Spell Studios

Founded in 2013, the RIT Center for Media, Arts, Games, Interaction & Creativity (MAGIC) is housed within a new 52,000-square-foot facility known as MAGIC Spell Studios.

Sound stage A 7,000 square foot sound stage that provides resources and space to student filmmakers and commercial clients. The state-of-the-art facility is equipped with a loading dock, storage space, outfitted camera and lighting equipment, and a grip cage. The sound stage meets the requirements for the New York state film tax credit. MAGIC Spell Studios is the only one Wegmans Theater of its kind in the Northeast and boasts A 180-seat theater with a projection booth and a the latest in technology and design, cinema-quality audio-video rivaling media production studios system with 4K laser projection in New York City and Hollywood. It capabilities. The theater is Dolby Atmos-certified and promotes the academic mission of the hosts commercial productions, university, capitalizing on the energy, film screenings, synergy, and convergence of multiple events, and guest speakers. academic programs through project- based curriculum, faculty research and scholarship. MAGIC is a digital sandbox for students and faculty pushing the boundaries of technology, art and design.

MAGIC Spell Studios supports the entrepreneurial ambitions of our students and faculty who are seeking to publish and distribute films, computer games and interactive experiences or start new digital media businesses. It also Sound mixing facility serves as a home to outside commercial A tiered 40-seat audio-to- video mixing suite comes activity in film production, digital design, complete with mixing board, and game development, welcoming professional theater-quality companies to interact with RIT’s best audio systems, professional creative minds. acoustics based on Dolby standards, and a voice-over/ isolation booth. The facilities include five state-of-the-art classrooms with 4 stop motion labs built around delivering hands-on curriculum in game design, 2D and 3D animation, and digital design. Students learn on the same hardware and software platforms used in industry while honing their technical and creative skills. A fully outfitted sound stage and post-production studios further enhance experiential education opportunities and permit faculty to introduce real-world film, animation, and digital media workflows to the classroom. School of Film and Animation College of Art and Design Rochester Institute of Technology 70 Lomb Memorial Drive Rochester, New York 14623 585-475-7052 [email protected] rit.edu/filmanimation

Photography generously provided by RIT Marketing and Communications including Elizabeth Lamark, A. Sue Weisler, and Gabrielle Plucknette-DeVito.