Classic Party Games for Seniors

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Classic Party Games for Seniors Classic Party Games for Seniors Dice Math-Salamanders.com – Free printable math games using dice. The site is intended for children; however, most of the games would work just as well with adults. The games are a fun way to improve math skills and memory. http://www.math-salamanders.com/math-games-using-dice.html Printable Paper - Free printable score sheets for Uno, dice, card, and domino games. Scroll down the page to find printable score sheets for many games you can play using the contents of this kit. http://www.printablepaper.net/category/score_sheets The history of dice, dice varients, and dice probability – a concise description of the history of dice and dice gaming. Also a short explanation of the different variations of dice used in gaming. The article briefly discusses the way dice work physically and mathematically. http://en.wikipedia.org/wiki/Dice Rules for the most popular dice games – • Bunko at http://www.worldbunco.com/rules1.html • Farkle at http://www.ehow.com/list_6936606_official-rules-playing-farkel.html • Yahtzee at http://www.hasbro.com/common/instruct/Family_Game_Night_Book_- _Sorry,_Clue,_Scrabble,_Yahtzee_Rule_Book.pdf See page 13 of the family Game Night Booklet. • List of popular dice games found on Wikipedia at http://en.wikipedia.org/wiki/Dice_games Dominoes Domino Basics - The history of domino games, basic domino rules of play, and domino factoids from http://en.wikipedia.org/wiki/Domino_games Dominoe-games.com – everything you need to know to play basic and advanced domino games. Includes information on domino game rule variations. http://www.domino-games.com/ Rules for popular domino games • Block Dominoes at http://www.domino-games.com/domino-rules/block-dominoes-rules.html • Draw Dominoes at http://www.domino-games.com/domino-rules/draw-dominoes-rules.html • Chickenfoot at http://www.domino-games.com/domino-rules/chickenfoot-rules.html Find a local or international Domino Club at http://www.domino-games.com/domino-clubs.html Cards Hoyle Gaming - Find a card game to play based on age or number of players. Each card game description includes rules for the game. http://www.hoylegaming.com/rules/ Pagat.com – Card games and rules (including variations) from around the world. http://www.pagat.com/ Basic card game information – A brief history of card games and list of gaming categories. http://en.wikipedia.org/wiki/Card_games International Playing-Card Society – A history of playing-cards. http://www.i-p-c-s.org/history.html Rules for popular card games • Solitaire at http://www.solitairecentral.com/rules/ (Look over the section Rules for Popular Solitaire Games) • War at http://www.pagat.com/war/war.html • Gin Rummy at http://www.pagat.com/rummy/ginrummy.html • 21 (Blackjack) at http://www.pagat.com/banking/blackjack.html • Poker at http://www.pagat.com/poker/rules/ • Bridge at The Bridge World magazine http://www.bridgeworld.com/default.asp?d=intro_to_bridge&f=introtobridgemainpa ge.html • Rules for Canasta and Kings Corners are included with the games in this kit. .
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  • Copyrighted Material
    37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games.
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  • Analysis of Rummy Games: Expected Waiting Times and Optimal Strategies
    ANALYSIS OF RUMMY GAMES: EXPECTED WAITING TIMES AND OPTIMAL STRATEGIES CHRISTOPHER FINKLE A SENIOR RESEARCH PAPER PRESENTED TO THE DEPARTMENT OF MATHEMATICS AND COMPUTER SCIENCE OF STETSON UNIVERSITY IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF BACHELOR OF SCIENCE STETSON UNIVERSITY 2017 Contents 1 Introduction 2 1.1 Background and Objective . 2 1.2 Games of the Rummy Family . 3 1.3 Expected Value and Expected Time . 4 1.4 Existing Literature . 6 2 A Computational Approach 6 2.1 The Combinatorial Explosion of Rummy . 6 2.2 The Strategy of Dynamic Programming . 7 2.3 Introduction of Simplifying Assumptions . 8 2.4 The Bellman Equation . 10 2.5 Modifying the Bellman Equation to Describe Rummy . 11 2.6 Iterating Over the Set of Hands . 12 3 Three-Card Rummy 14 3.1 A Combinatorial Implosion . 14 3.2 Results . 16 3.2.1 Analysis of Results for 3-Card Rummy with Aces Low 16 3.2.2 Analysis of Results for 3-Card Rummy with Aces High or Low . 18 3.2.3 Analysis of Results for 3-Card Continuity Rummy . 19 4 Four-Card Rummy 21 4.1 Combinatorial Regrowth . 21 4.2 Analysis of Results for 4-Card Continuity Rummy . 21 5 Approximation and Least Upper Bounds 23 5.1 An Illustration of the Bounding Process . 23 5.2 Implementation of the Approximation Algorithm . 24 5.3 Approximation of 3-Card Rummy with Aces Low . 26 5.4 Approximation of 4-Card Rummy with Aces Low . 29 5.5 Approximation of 4-Card Rummy with Aces High or Low .
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  • The Penguin Book of Card Games
    PENGUIN BOOKS The Penguin Book of Card Games A former language-teacher and technical journalist, David Parlett began freelancing in 1975 as a games inventor and author of books on games, a field in which he has built up an impressive international reputation. He is an accredited consultant on gaming terminology to the Oxford English Dictionary and regularly advises on the staging of card games in films and television productions. His many books include The Oxford History of Board Games, The Oxford History of Card Games, The Penguin Book of Word Games, The Penguin Book of Card Games and the The Penguin Book of Patience. His board game Hare and Tortoise has been in print since 1974, was the first ever winner of the prestigious German Game of the Year Award in 1979, and has recently appeared in a new edition. His website at http://www.davpar.com is a rich source of information about games and other interests. David Parlett is a native of south London, where he still resides with his wife Barbara. The Penguin Book of Card Games David Parlett PENGUIN BOOKS PENGUIN BOOKS Published by the Penguin Group Penguin Books Ltd, 80 Strand, London WC2R 0RL, England Penguin Group (USA) Inc., 375 Hudson Street, New York, New York 10014, USA Penguin Group (Canada), 90 Eglinton Avenue East, Suite 700, Toronto, Ontario, Canada M4P 2Y3 (a division of Pearson Penguin Canada Inc.) Penguin Ireland, 25 St Stephen’s Green, Dublin 2, Ireland (a division of Penguin Books Ltd) Penguin Group (Australia) Ltd, 250 Camberwell Road, Camberwell, Victoria 3124, Australia
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  • Canasta by Meggiesoft Games
    Canasta by MeggieSoft Games User Guide Copyright © MeggieSoft Games 2004 Canasta Copyright ® 2004-2005 MeggieSoft Games All rights reserved. No parts of this work may be reproduced in any form or by any means - graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage and retrieval systems - without the written permission of the publisher. Products that are referred to in this document may be either trademarks and/or registered trademarks of the respective owners. The publisher and the author make no claim to these trademarks. While every precaution has been taken in the preparation of this document, the publisher and the author assume no responsibility for errors or omissions, or for damages resulting from the use of information contained in this document or from the use of programs and source code that may accompany it. In no event shall the publisher and the author be liable for any loss of profit or any other commercial damage caused or alleged to have been caused directly or indirectly by this document. Printed: February 2006 Special thanks to: Publisher All the users who contributed to the development of Canasta by MeggieSoft Games making suggestions, requesting features, and pointing out errors. Contents I Table of Contents Part I Introduction 5 1 MeggieSoft.. .Games............ .Software............... .License............. ...................................................................................... 5 2 Other MeggieSoft............ ..Games........... ........................................................................................................
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  • Opponent Hand Estimation in the Game of Gin Rummy
    PRELIMINARY PREPRINT VERSION: DO NOT CITE The AAAI Digital Library will contain the published version some time after the conference. Opponent Hand Estimation in the Game of Gin Rummy Peter E. Francis, Hoang A. Just, Todd W. Neller Gettysburg College ffranpe02, justho01, [email protected] Abstract can make a difference in a game play strategy. We conclude In this article, we describe various approaches to oppo- with a demonstration of a simple deterministic application of nent hand estimation in the card game Gin Rummy. We our hand estimation that produces a statistically significant use an application of Bayes’ rule, as well as both sim- advantage for a player. ple and convolutional neural networks, to recognize pat- terns in simulated game play and predict the opponent’s Gin Rummy hand. We also present a new minimal-sized construction for using arrays to pre-populate hand representation im- Gin Rummy is one of the most popular 2-player card games ages. Finally, we define various metrics for evaluating played with a standard (a.k.a. French) 52-card deck. Ranks estimations, and evaluate the strengths of our different run from aces low to kings high. The object of the game is to estimations at different stages of the game. be the first player to score 100 or more points accumulated through the scoring of individual hands. Introduction The play of Gin Rummy, as with other games in the In this work, we focus on different computational strate- Rummy family, is to collect sets of cards called melds. gies to estimate the opponent’s hand in the card game Gin There are two types of melds: “sets” and “runs”.
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  • Gin Rummy (For 2 Players)
    Gin Rummy (for 2 players) The Deck One standard deck of 52 cards is used. Cards in each suit rank, from low to high: Ace 2 3 4 5 6 7 8 9 10 Jack Queen King. The cards have values as follows: Face cards (K,Q,J) 10 points Ace 1 point Number cards are worth their spot value . The Deal The first dealer is chosen randomly by drawing cards from the shuffled pack - the player who draws the lower card deals. Subsequently, the dealer is the loser of the previous hand (but see variations). In a serious game, both players should shuffle, the non-dealer shuffling last, and the non-dealer must then cut. Each player is dealt ten cards, one at a time. The twenty-first card is turned face up to start the discard pile and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards. Object of the Game The object of the game is to collect a hand where most or all of the cards can be combined into sets and runs and the point value of the remaining unmatched cards is low. •a run or sequence consists of three or more cards of the same suit in consecutive order, such as 4, 5, 6 or 8, 9, 10, J. •a set or group is three or four cards of the same rank, such as 7, 7, 7. A card can belong to only one combination at a time - you cannot use the same card as part of both a set of equal cards and a sequence of consecutive cards at the same time.
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  • A Sampling of Card Games
    A Sampling of Card Games Todd W. Neller Introduction • Classifications of Card Games • A small, diverse, simple sample of card games using the standard (“French”) 52-card deck: – Trick-Taking: Oh Hell! – Shedding: President – Collecting: Gin Rummy – Patience/Solitaire: Double Freecell Card Game Classifications • Classification of card games is difficult, but grouping by objective/mechanism clarifies similarities and differences. • Best references: – http://www.pagat.com/ by John McLeod (1800+ games) – “The Penguin Book of Card Games” by David Parlett (250+) Parlett’s Classification • Trick-Taking (or Trick-Avoiding) Games: – Plain-Trick Games: aim for maximum tricks or ≥/= bid tricks • E.g. Bridge, Whist, Solo Whist, Euchre, Hearts*, Piquet – Point-Trick Games: aim for maximum points from cards in won tricks • E.g. Pitch, Skat, Pinochle, Klabberjass, Tarot games *While hearts is more properly a point-trick game, many in its family have plain-trick scoring elements. Piquet is another fusion of scoring involving both tricks and cards. Parlett’s Classification (cont.) • Card-Taking Games – Catch-and-collect Games (e.g. GOPS), Fishing Games (e.g. Scopa) • Adding-Up Games (e.g. Cribbage) • Shedding Games – First-one-out wins (Stops (e.g. Newmarket), Eights (e.g. Crazy 8’s, Uno), Eleusis, Climbing (e.g. President), last-one-in loses (e.g. Durak) • Collecting Games – Forming sets (“melds”) for discarding/going out (e.g. Gin Rummy) or for scoring (e.g. Canasta) • Ordering Games, i.e. Competitive Patience/Solitaire – e.g. Racing Demon (a.k.a. Race/Double Canfield), Poker Squares • Vying Games – Claiming (implicitly via bets) that you have the best hand (e.g.
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  • Reglamento General
    REGLAMENTO GENERAL 1) INSCRIPCIÓN: Libre y gratuita, en puestos de orientación, web/google form Juegos de las Personas Mayores 2019, en Centro de Jubilados y Pensionados, en Plazas de “La tercera en la calle”, Balcarce 362 PB y 2do piso, Sedes comunales, Polideportivos, Mail: [email protected] - Teléfono: 4343-4134. 2) PARTICIPANTES: Los “JUEGOS DE LAS PERSONAS MAYORES BUENOS AIRES 2019” están destinadas a todos los adultos mayores de 60 años o más de ambos sexos que residan en CABA, en forma individual, en parejas o en grupos, representando a Centros de Jubilados y Pensionados, Polideportivos, Plazas, Centros de Día, asociaciones civiles, clubes de barrio, centros Culturales y de forma individual. Para realizar las disciplinas Deportivas y ajedrez se requiere apto físico y completar la planilla de deportes. 3) LUGARES DE COMPETENCIA: CENTROS DE JUBILADOS, ESPACIOS CULTURALES Y DEPORTIVOS DENTRO DE LA CIUDAD DE BUENOS AIRES. 4) CRONOGRAMA: A) PERÍODO GENERAL DE INSCRIPCIÓN DEL 15 DE MARZO AL 18 DE JUNIO DEL AÑO 2019. B) LANZAMIENTO TANGO SALÓN 12 DE JUNIO EN AUDITORIO BELGRANO DE 10HS A 12HS (VIRREY LORETO 2348, CABA) C) APERTURA Y LANZAMIENTO DEL TORNEO 14 DE JUNIO EN POLIDEPORTIVO SARMIENTO (AVENIDA RICARDO BALBÍN 4750, CABA) DE 15HS A 17HS. 1 D) CLAUSURA DEL TORNEO- CONDECORACIÓN: E) 18 DE JULIO FINALES DE JUEGOS DE MESA Y CONSAGRACION DE GANADORES DE LOS DEPORTES EN CLUB 17 DE AGOSTO O POLIDEPORTIVO PANDO (CASLA) DE 10HS A 14HS D) 29 DE JULIO FINALES DE TANGO SALÓN Y CONSAGRACIÓN DE GANADORES DE LAS DISCIPLINAS ARTÍSTICAS EN CENTRO CULTURAL 25 DE MAYO DE 10HS A 13HS.
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  • Gorbyx Rummy
    GorbyX Rummy™ is a unique variation of Rummy card games using the invented five suited GorbyX® playing cards where each suit represents one of the commonly recognized food groups such as vegetables, fruits, protein, grains and dairy to communicate the essential fundamentals of the GorbyX Diet™ which is, reduce the portion size of your meals and minimize the number of food groups you eat at one sitting. Make sure one of the items is always a vegetable or fruit to provide live enzyme to assist the digestive process. Follow this formula and you will improve the Metabolic Wellness of your body. THE PACK – has FIVE full suits, 65 cards from high to low, is King, Queen, Jack,10,9,8,7,6,5,4,3,2, Ace, plus (2+2) wild cards, 69 in total and 3 suit ranking cards for convenience. GorbyX Rummy™ can be played like Basic Rummy, Gin Rummy, Rummy 500 or Kaluki, or your favorite Rummy choice, using the applicable game rules. There are some slight rule variations to translate and communicate the GorbyX Diet™ formula in terms of scoring. For instance: In GorbyX Rummy™ players play to a predetermined point total, but when the scores are tallied, it is the player with the lowest score that wins. Object of Play Diet customarily implies a deliberate selection of food and/or the sum of food, consumed to control body weight. If your favorite diet is high-protein, low-carb diet, remove the brown suit with the bagel from the card pack and play the game with the remaining four suits.
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  • Revised 03/18 Canasta Table Rules for Spring Run Clubhouse The
    Revised 03/18 Canasta Table Rules for Spring Run Clubhouse The following guidelines have been compiled to unify and establish the House Rules for American Canasta at the Spring Run Clubhouse. Should there be questions on Rules or Guidelines, the Facilitator will make a judgement. Canasta is played with 2 decks of cards = 108. Each deck includes 2 Jokers = 4. The winner of the game is the first team to score a total of 8500 points. Canasta * A canasta consists of seven (7) cards. * A Natural or Pure canasta is 7 of the same card with NO wild cards and is indicated by closing it with a red card on top. * A Dirty or Mixed canasta must have 5 of the number as a minimum with 2 Wild Cards (2 and Jokers) and is indicated by closing it with a black card on top. * A Mixed or Dirty Canasta can NEVER have more than 2 Wild cards. Point Value of Each Card * 5 point card - 4, 5, 6, & 7 * 10 point card - 8, 9, 10, J, Q, & K * 20 point card - Aces and 2 * 50 point card - Jokers The Cut and Deal * Begins with the person on the right of the dealer cutting the deck. * The bottom portion is dealt one at a time until each player has 13 cards. * The player who cuts takes 8 cards from the bottom of the top cut and places them in the tray with a 9th card at right angle. This is one of the 2 Talons. The Play * Begins with each person picking and discarding in turn until they are able to meld the required amount.
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  • CANASTA – According to Hoyle Culmination of Five Hundred Rummy Orginated in Uruguay and Developed in Argentenia
    CANASTA – According to Hoyle Culmination of Five Hundred Rummy Orginated in Uruguay and developed in Argentenia Four players in two partnerships. Cards: Two regular packs of 52, plus 4 jokers. Deal: 11 cards to each player. The rest of the cards placed in middle of table becomes the stock. The Play: Each player in turn to the left must …. First: Draw a card from the top of the stock or the top of the discard pile (certain conditions apply) Second: Meld if you can Third: Discard one card face up on the discard pile-except the discard may be omitted if going out. General object is to score by melding. The play ends when any player gets rid of the last card in his hand by discarding or not, having melded and having at least one canasta. In order to obtain high points, however, most players try to get as many canastas as possible per game. Wild Cards: All jokers and 2’s are wild and can be used with any 2 naturals Melds: A meld comprises 3 or more cards of the same rank, including at least 2 naturals and never more than 3 wild cards. 3’s cannot be used to meld. Black 3’s: A black 3 freezes the discard pile for the next player. Three 3’s can only be played on table when going out. Red 3’s: Bonus cards, not meldable, but declared immediately when drawn or dealt and placed on table. Count 100 pts. each or 800 pts. when all four are drawn by the one partnership.
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  • Spiele Auf Dem Mensch-Ärgere- Dich-Nicht-Plan
    Spiele auf dem Mensch- Eckdame . 8 Kreuze löschen . 14 Kartenspiele ärgere-Dich-nicht-Brett Wolf und Schafe . 8 Dufte Hundert . 14 Spitz, pass auf! . 17 Versteck-Patience . 25 Mensch ärgere Dich nicht . 1 Mauern . 8 Gestrichene Zwölf. 14 Herz Ass – Herz 10 . 17 Hochzeits-Patience . 25 Einigkeit macht stark Pyramiden-Dame . 8 Teure Sieben . 14 Schnipp, Schnapp, Schnurr . 18 Schiebe-Patience . 25 – zwei helfen zusammen – . 2 Italienische Dame . 8 Unter oder über sieben . 14 Herzeln . 18 Die kleinen Fächer. 25 Craps. 14 Brandeln . 18 Die Wunsch-Patience oder Orakel . 25 Wieviel Augen? (Ein Zaubertrick) . 15 Verirrter Ritter . 18 Die Kletterpartie . 25 Spiele auf dem Spiele auf dem Elfern . 18 Die Päckchen. 25 Halma-Brett Mühle-Brett Mau-Mau . 18 Das Versteckspiel . 25 Schach . 9 Fünf dazu!. 19 Schwimmen . 25 Sternhalma . 3 Spiele mit drei Würfeln Racado . 3 Mühle . 11 Siebzehn und Vier . 19 Mogeln . 26 Fenster würfeln . 15 Verfolgungsjagd . 3 Hund . 19 Wegschnappen . 26 Chicago. 15 Tippy . 3 Einundfünfzig . 19 Rommé . 26 Chicago hoch-tief . 15 Lasst fünf gerade sein . 20 Krambambuli (3-5 Spieler) . 27 Würfelspiele Rentmeister . 15 Der letzte Stich gewinnt . 20 Amerikanisches Rummy . 27 Kniffel . 12 Streichhölzer auswürfeln . 15 Red Dog . 20 Gin Rummy . 27 Spiele auf dem Der Turm . 15 Camerun-Skat . 20 Buben . 27 Backgammon-Brett Eins bis sechzehn . 16 Dreiblatt . 20 Canasta. 27 Backgammon . 3 Spiele mit einem Würfel Wieviel Augen? (Ein Zaubertrick) . 16 Dreiblatt mit Schieben . 20 Callabra . 29 Puff . 5 Jule . 13 Zwanzig ab . 20 Bridge . 29 Langes Puff . 6 Stumme Jule . 13 Leben und Tod . 21 Quartett . 32 Russisches Puff . 6 Hin und her .
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