The Starling Manual (Korean)
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Escola Universitària D'enginyeria Tècnica De
ESCOLA UNIVERSITÀRIA D’ENGINYERIA TÈCNICA DE TELECOMUNICACIÓ LA SALLE TREBALL FINAL DE GRAU GRAU EN ENGINYERIA MULTIMÈDIA iOS App: Hi ha vida més enllà de Xcode ALUMNE PROFESSOR PONENT Albert Alvarez Castell Guillem Villa Fernandez ACTA DE L'EXAMEN DEL TREBALL FINAL DE GRAU Reunit el Tribunal qualificador en el dia de la data, l'alumne D. Albert Alvarez Castell va exposar el seu Treball de Final de Grau, el qual va tractar sobre el tema següent: iOS App: Hi ha vida més enllà de Xcode Acabada l'exposició i contestades per part de l'alumne les objeccions formulades pels Srs. membres del tribunal, aquest valorà l'esmentat Treball amb la qualificació de Barcelona, VOCAL DEL TRIBUNAL VOCAL DEL TRIBUNAL PRESIDENT DEL TRIBUNAL IOS APP : HI HA VIDA MÉS ENLLÀ DE XCODE Albert Alvarez Castell ABSTRACT El projecte està dirigit a comparar dues tecnologies diferents amb les que crearem una mateixa aplicació. Així podrem extreure, analitzant diferents aspectes del desenvolupament, quina tecnologia és més adient i eficient per a realitzar un projecte segons les seves necessitats. Com el projecte que buscàvem era una aplicació per iOS , lògicament una de les tecnologies és la nativa, per lo que hem utilitzat Objective-C amb Xcode i com a framework, Cocos2D . Per altre banda, hem escollit el llenguatge AS3 amb Flash i Starling com a framework com a tecnologia amb la que comparar a la nativa per a dispositius amb iOS . I IOS APP : HI HA VIDA MÉS ENLLÀ DE XCODE Albert Alvarez Castell El proyecto está dirigido a comparar dos tecnologías diferentes con las que crearemos una misma aplicación. -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Adobe Creative Cloud for Enterprise Overview
Requires Services New CS6 Since Creative Cloud for enterprise App Single Always have access to the latest Adobe creative apps, services, IT tools and enterprise support Apps All Apps, Services, and Features What it’s used for Adobe Photoshop Edit and composite images, use 3D tools, edit video, and perform advanced image analysis. • • Adobe Illustrator Create vector-based graphics for print, web, video, and mobile. • • Adobe InDesign Design professional layouts for print and digital publishing. • • Adobe Bridge Browse, organize and search your photos and design files in one central place. Design • Adobe Acrobat Pro Create, protect, sign, collaborate on, and print PDF documents. • Adobe Dreamweaver Design, develop, and maintain standards-based websites and applications. • • Web Adobe Animate Create interactive animations for multiple platforms. • • • Adobe Premiere Pro Edit video with high-performance, industry-leading editing suite. • • Adobe After Effects Create industry-standard motion graphics and visual effects. • • Adobe Audition Create, edit, and enhance audio for broadcast, video, and film. • • Adobe Prelude Streamline the import and logging of video, from any video format. • • • Video and audio and Video Adobe Media Encoder Automate the process of encoding video and audio to virtually any video or device format. • Exclusive Creative Cloud Apps (not available in Adobe Creative Suite) Adobe XD Design and prototype user experiences for websites, mobile apps and more. • • • • Adobe Dimension Composite high-quality, photorealistic images with 2D and 3D assets. • • • • Adobe Character Animator Animate your 2D characters in real time. • • Adobe InCopy Professional writing and editing solution that tightly integrates with Adobe InDesign. • • Adobe Lightroom Classic Organize, edit, and publish digital photographs. -
Adobe Apps for Education Images and Pictures
Adobe Images and pictures › Figures and illustrations › Documents › Apps for Education Empowering students, educators, Portfolios and presentations › Productivity and collaboration › Apps › and administrators to express their creativity. Websites › Video and audio › Games › See page 11 for a glossary of Adobe apps. Adobe Apps for Education Images and pictures Images and pictures › Sample project Create Beginner Retouch photos on the fly Portfolio and presentations › Create an expressive drawing Websites › Make quick enhancements to photos Figures and illustrations › Learn five simple ways to enhance a photo Productivity and collaboration › Make a photo slide show Video and audio › Intermediate Make non-destructive edits in Camera Raw Edit and combine images to make creative compositions Documents › Shoot and edit a professional headshot Apps › Comp, preview, and build a mobile app design Games › Expert Create a 3D composition Adobe Apps for Education Portfolio and presentations Images and pictures › Sample project Create Beginner Convert a PowerPoint presentation into an interactive online presentation Portfolio and presentations › Create an oral history presentation Websites › Create a digital science fair report Figures and illustrations › Productivity and collaboration › Create a digital portfolio of course work Video and audio › Intermediate Create a self-paced interactive tutorial Documents › Create a slide presentation Apps › Expert Turn a publication into an ePub Games › Adobe Apps for Education Websites Images and pictures › Sample -
V´Yvoj Hernıho Editoru Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Vyvoj´ hern´ıhoeditoru na platformˇeFlash DIPLOMOVA´ PRACE´ Bc. Martin Jakubec Brno, jaro 2014 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato diplomova´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Vedouc´ıpr´ace: RNDr. Barbora Kozl´ıkova,´ Ph.D. ii Podˇekov´an´ı Rad´ bych podekovalˇ Ba´reˇ Kozl´ıkove´ za skvelˇ e´ veden´ı diplomove´ prace´ a za vsechenˇ cas,ˇ ktery´ mi venovala.ˇ Dale´ chci podekovatˇ Michalu Gab- rielovi za konzultace a odborne´ rady a celemu´ tymu´ CUKETA, s.r.o. za po- skytnut´ı zazem´ ´ı priˇ vyvoji´ hern´ıho editoru. iii Shrnut´ı C´ılem diplomove´ prace´ je navrhnout a implementovat jadro´ hern´ıho en- ginu a editoru pro konfiguraci hern´ıch mechanismu˚ na platformeˇ Flash. Hern´ı engine bude modularn´ ´ı, aby jej bylo moznˇ e´ rozsiˇ rovatˇ a vyuzˇ´ıvat pro ruzn˚ e´ typy her. Soucˇast´ ´ı prace´ bude ukazka´ hry nakonfigurovane´ v tomto editoru. V neposledn´ı radˇ eˇ se budu snazitˇ prezentovat prakticke´ zkusenostiˇ z vyvoje´ realn´ e´ hry. iv Kl´ıˇcov´aslova hern´ı editor, level editor, hern´ı engine, vyvoj´ her, Adobe Flash, game en- gine, Flash Player, hern´ı prumysl,˚ hern´ı navrh,´ game design v Obsah 1 Uvod´ ................................... 3 2 Historie hern´ıhopr ˚umyslu ...................... 5 2.1 50.–60. leta´ ............................. 5 2.2 60.–70. -
Play Your Song 29
Sami Reinilä Audio Signal Processing for a Game Environ- ment Translating Audio Into a Playable Experience Helsinki Metropolia University of Applied Sciences Master of Engineering Information Technology 11 May 2013 Abstract Author(s) Sami Reinilä Title Audio signal processing for a game environment – translating audio into a playable experience Number of Pages 87 pages + 1 appendices Date 11 May 2013 Degree Master of Engineering Degree Programme Information Technology Specialisation option Media Engineering Instructor(s) Jarkko Vuori, Principal Lecturer The purpose of the thesis was to analyze the digital audio signal, and turn it into a playable experience creating a new way of consuming and enjoying music. The end result was a game using audio signal as its main source of input for generating playable content. In the thesis audio signal analysis methods and signal characteristics were examined: how audio is processed and analyzed. It also examined and compared the possibilities of real- time audio signal processing and pre-calculated audio signal processing. It showed how to generate events from existing audio signals concentrating on audio music track analysis and processing. Several ways of combining and transforming audio signals into events for the game engine were implemented. As a generalization game engines work primarily based on events. Events are generated by the players, and by the game environment with the variables programmed into its state machine. The thesis focused on audio events while briefly exploring other game events. It was shown that by turning audio events into game events it is possible to create several types of actions where audio is used inside the game. -
New Adobe Creative Cloud Licensing Comparison Chart
New Adobe Creative Cloud Licensing Comparison Chart ‡ Creative Cloud Creative Cloud † Creative Cloud † What it’s used for for education, for education, for enterprise named-user device license license Edit and composite images, use 3D tools, edit Adobe Photoshop CC video, and perform advanced image analysis • • • Create vector-based graphics for print, web, Adobe Illustrator CC video, and mobile • • • Design professional layouts for print and s l Adobe InDesign CC digital publishing • • • Browse, organize, and search your photos Adobe Bridge CC • • • sign too e Install and manage extensions for many creative D Adobe Extension Manager CC apps that are part of Creative Cloud • • • Use with InDesign for a professional writing Adobe InCopy CC and editing solution • • • Create, protect, sign, collaborate on, and print Adobe Acrobat XI Pro PDF documents • • • Design, develop, and maintain standards-based Adobe Dreamweaver CC websites and applications • • • s l Create rich interactive content across varied Adobe Flash Professional CC platforms and devices • • • Adobe Flash Builder Premium Build exceptional applications for iOS, Android, eb too Edition and BlackBerry using a single codebase • • • W Rapidly prototype websites and applications, Adobe Fireworks and optimize web graphics • • • Edit video with high-performance, industry- Adobe Premiere Pro CC leading tools • • • Create industry-standard motion graphics and s l • • • Create, edit, and enhance audio for broadcast, Adobe Audition CC • • • Adobe SpeedGrade CC Manipulate light and color -
Theindiegamedeveloperhandbook.Pdf
THE INDIE GAME DEVELOPER HANDBOOK This page intentionally left blank THE INDIE GAME DEVELOPER HANDBOOK Richard Hill-Whittall First published 2015 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2015 Taylor & Francis The right of Richard Hill-Whittall to be identified as the author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data Hill-Whittall, Richard. -
Institutional Plans for Adobe Creative Cloud
Education Licensing Overview Institutional plans for Adobe Creative Cloud Creative Cloud gives your students, educators, and staff access to the world’s best creative apps for design, web, video, and photography— all right on the desktop—along with seamless ways to share and collaborate. Only Creative Cloud offers all the essential tools to help students achieve their full creative potential. Find a licensing option that fits your needs for: Small workgroups Classrooms and labs Entire institutions and departments Creative Cloud for education Creative Cloud for education Creative Cloud for enterprise Named-user licensing Device licensing Enterprise licensing • Licenses for each individual • Licenses for each computer, • Flexible license options user on their institutional rather than each user • Includes complete set of computer • Includes complete set of Creative Cloud applications • Includes complete set of Creative Cloud applications • Option to add select Creative Cloud applications or single-app option online services or single-app option • Online services not included • Online services included Available through the Adobe Available through the Adobe Available through a customizable Value Incentive Plan (VIP). Value Incentive Plan (VIP). Enterprise Term License Agreement (ETLA). Purchase through an Adobe Purchase through an Adobe For more information, contact Authorized Education Reseller. Authorized Education Reseller. your Adobe account executive. Primary and secondary schools may save more on Creative Cloud applications through -
Developer Guide Document
Developer Guide Document Introduction Aim of this document is constituting development standardization, teaching MVC logic and helping developers in their development process. This document is written for actionscript developers and every developer whichever junior to senior can take advantage of this. This document includes following issues below; A-) Code Standards v 0.1 B-) Common Terms v 0.3 C-) MVC (Model-View-Controller) Pattern v 0.5 D-) Multiplatform Development v 0.7 E-) Starting a New Project v 0.9 F-) Working with a Team v 1.0 Current Version 0.5 For any contribution you can send email to [email protected] Author Software Architect Suat SAHIN After this document following documents should be read; 1- Optimization Flash Platform http://help.adobe.com/en_US/as3/mobile/flashplatform_optimizing_content.pdf 2- Debugging with Scout http://www.adobe.com/devnet/scout/articles/adobe-scout-getting-started.html 3- Starling Framework http://www.adobe.com/devnet/flashplayer/articles/introducing_Starling.html Useful web sites you can follow for daily news; 1- http://www.bytearray.org/ 2- http://flashdaily.net/ 3- http://gaming.adobe.com/ Index A-) Code Standards 1- Naming Convention 2- Coding Convention 3- About Strong Typing B-) Common Terms 1- Flash Platform 2- Other C-) MVC (Model-View-Controller) Pattern 1- What is MVC? 2- Best Practices 3- About Feature Packaging Method D-) Multiplatform Development 1- What is Starling Framework? 2- Organizing Assets 3- Multi Resolution Support 4- Performance on Mobile E-) Starting a New Project 1- Analysing 2- Setup Working Enviroment 3- Designing Code Architecture 4- Developing Features 5- Optimization 6- Security 7- Test and Debug 8- Deployment 9- Maintenance F-) Working with a Team 1- Paralel Working 2- Communication 3- Code Comments & Reviews 4- Sharing Knowledge A-) Code Standards 1- Naming Convention - Give specific and meaninful names, dont give generic or hard to understand short names. -
Adobe Creative Cloud for Teams
Adobe Creative Cloud for teams World-class creative apps. Hassle-free administration. Built to accelerate your team’s creativity, Adobe Creative Cloud for teams gives you access to the world’s best creative apps and updates as soon as they’re released. Explore new creative frontiers in 3D design, voice prototyping, and 360/VR video. Get updates to your favorite apps. And try the newest apps, like Adobe Premiere Rush CC, Adobe Photoshop Lightroom CC, and Adobe XD CC. Collaborate securely Share files and folders across desktops, devices, and the web. Adobe Creative Cloud Libraries make it easy to maintain version control, stay on top of changes, and work together more productively. And you can edit video projects as a team with Adobe Team Projects inside your Creative Cloud video apps. Deploy and manage without hassles Deploy apps and updates your way—either handle them centrally or let users install as needed. Use the web-based Admin Console to add or reassign seats anytime with just a few clicks, and billing catches up at your next payment cycle. Get expert help when you need it Have questions about deployment or license management? Creative Cloud for teams offers an onboarding webinar as well as advanced 24x7 technical support. And if you need training on a desktop app, count on 1:1 Expert Services sessions and thousands of tutorials to help you make the most of your software. Jump-start the design process with Adobe Stock Access millions of high-quality, royalty-free creative assets, including images, graphics, videos, templates, and 3D.