Anniversary Cover Story

Total Page:16

File Type:pdf, Size:1020Kb

Anniversary Cover Story th 40ANNIVERSARY COVER STORY The Aliens Armageddon design team plus support staff from Raw Thrills. Not many companies can say they have had a string of hit games for 12 consecutive years. Raw Thrills can make that claim. ver since its first game, Target: mix of these industry veterans with a Williams' Electronics. While at Terror, was introduced, Raw young, enthusiastic, and creative R&D Williams/Bally/Midway, Jarvis was EThrills has followed with one staff of some of the most talented responsible for the development of successful game after another. And designers in the industry. From gifted such games as Defender, Robotron the hits and the thrills keep coming: graphic artists to software gurus, 2084, NARC, Smash TV, the Cruisin' Fast and Furious, Fast and Furious mechanical and electronic engineers, driving game series, and many more. Drift, Big Buck Hunter HD and Big Raw Thrills' game creators are the After Midway left the amusement Buck Hunter World, Terminator Sal- best in the business. business in 2001 Jarvis co-founded vation, Sno Cross, Super Bikes, In an interview with Eugene Jarvis Raw Thrills with other Midway H2Overdrive, and Super Cars, to in the fall of 2011 on the occasion of designers. name but a few. the company's 10th anniversary, Play Meter caught up with Raw What's the secret? Talent, experi- Jarvis said, "Our foremost goal is to Thrills to find out more about game ence, and a keen sense of what make it to our 20th anniversary and development and plans for the future. appeals to players. The staff at Raw be counted among the companies Jarvis responded, with some input Thrills includes veterans like Eugene continuing to provide great entertain- from Struhs. Jarvis, President; Andrew Eloff, Exec- ment and value to our customers." What inspires you (Jarvis and utive Vice President; George Petro, The company seems well on its way. staff) to develop new games? President of Play Mechanix studio; Jarvis began his industry career at We are really a bunch of over- and Mark Struhs, Sales Manager. Atari in 1977 and in 1979 moved to grown kids. Inspiration can come But the real magic comes from the Chicago to program pinball games for from a million things. It might be an PLAY METER 66 MAY 2014 Aliens Armageddon Batman Barrel of Monkeys action sequence from a new super- Anywhere from six months to two and you have a chance. hero movie, or maybe the inspiration or three years depending on how The theme has to excite the player. of a classic game you played as a kid, much rope we want to hang our- But probably the most important or something crazy your three-year selves with. And testing is crucial. You thing is what Ralph Coppola of ICE old is doing on her iPad. Then it hits need to make sure the game is opti- calls the "play again" factor. It's the you: Wow; that could make a cool mized for fun factor and earnings. feeling you get when you almost win, arcade game! And if it truly is a dog, bury it before but you are compelled to play again. How big is the R&D team today an operator ever sees it. Cuz, if you You just can't stop playing because compared to the early years? don't, you'll never hear the end of it. you are sure the next time is going to We started with just a handful of What new technologies, such as be the big one! designers in 2001, and now we have big LCD screens, have made it pos- How has the distributor network over 60 game developers on staff. sible to create exciting new game grown domestically and internation- What's the biggest misconception experiences? ally? about what it takes to develop a The big LCD screens have been Mark Struhs: The U.S. domestic game? wonderful. They deliver huge impact, game market remains the largest and Everyone thinks it is all about player appeal, and reliability much most successful business segment for coming up with the killer idea. But greater than the old CRTs. And now Raw Thrills, thanks in large part to really that's just the start. Like Edison we have some cool interface innova- our proven network of distributors said, it's one percent inspiration and tions like touch screens and really who provide guidance based on their 99 percent perspiration. fun, physical stuff like snowmobile tremendous knowledge of the local You really have to follow up that and ski controllers. markets, innovative financing pro- idea with great execution, the total In the next few years we are going grams and promotions, used game package of graphics, game play, spec- to see some great virtual reality inter- trade-ins, consolidation of products tacular cabinet, theme to attract play- faces coming online. It seems like for complete projects, and the deep ers, great sound, etc. And then the technology is only going to be limited customer relationships that some- game has to be priced right to make by our imaginations. times go back multiple generations. a compelling value to the operator. What characteristics are most After contemplating the value And it better be reliable or for- prominent when developing a new propositions, cost efficiency, and the getaboutit! game? increasing need for strong focus, Raw What is the game development No matter how sophisticated the Thrills is now even more committed process like? How long from initial technology or graphics you use, it has than ever to our distributor network. concept to completed game, and to have the fun factor. The player has The growth over the past 10-12 how much testing before it's ready to be engaged with a cool challenge. years of the family entertainment for the market? You gotta feel that the game is fair center (FEC) market segment has PLAY METER 67 MAY 2014 At the CIAE Expo 2014 in China, (l-r): Chris Kelley of Raw Thrills and Frank Ballouz with Lucy Chen and Aaron Wong of Wahlap. At the RAAPA Expo 2014 in Russia: Mark Struhs (l) with the Raw Thrills distributor in Russia, Alexander Petrov of BB&B. contributed greatly to the success of ago with the objec- Raw Thrills and our distributor part- tive to design and ners and we believe we have market arcade Eugene Jarvis (l) of Raw Thrills studio and George Petro of returned the favor to companies that Play Mechanix studio merged their two companies into Raw games that have Thrills Inc. have invested in a variety of Raw global appeal. Thrills titles. Thanks to the continued support admiration of our customers as their Those titles include: Super Bikes from our strategic partners around strongest advocate within Raw (I and II), Fast & Furious Drift and the world and the increased popu- Thrills. Super Cars, Terminator Salvation, larity of FECs in many foreign Chris Kelley, our dynamic Asia Guitar Hero, H2Overdrive, countries, we have made good Representative based in Guangzhou, SnoCross, and the Big Buck Hunter progress towards that objective. China, heads up our fast growing franchise, just to name a few. The International shipments now repre- East Asia market. He works with our latest Raw Thrills releases are Bat- sent about one third of the total Chinese partners that manufacture man, Aliens Armageddon, Big Buck business at Raw Thrills and it's and sell Raw Thrills games specifi- HD/Duck Dynasty, and our new growing every year. cally for the China market and video redemption game, Barrel of To augment the successful sales selected foreign countries. Monkeys. strategy for Raw Thrills in both the How valuable is the feedback Big Buck HD/Duck Dynasty is domestic and international markets, you receive at trade shows and unique in that we have a partnership we recently expanded the sales team other industry events? with A&E, the cable network that by bringing on two key professionals: Mark Struhs: Raw Thrills has produces the popular reality series Jeff Tash, Distributor Sales Man- learned through experience the "Duck Dynasty." We want to deliver ager based in St. Louis, Mo., works importance of listening to feedback something fresh not only in content, through our distributor sales force. from our customers, people who but also in the business model. He spearheads the Raw Thrills have invested their hard-earned While our roots are here in the domestic sales strategy by calling on money in our products and who U.S. amusement game industry, Raw street operators and FECs around now have personal experience. We Thrills was founded over 12 years the U.S. Jeff has earned the trust and learn a lot from the strategy of lis- PLAY METER 68 MAY 2014 At the CIAE Expo: Chris Kelley of Raw Thrills and Raylee Wu of UNIS. Mark Struhs with Jeff Tash, Distributor Sales Manager. RAAPA Expo attendees play Aliens Armageddon. tening to our customers and we What's next on the drawing games, what can be better? actually enjoy the process. board? Where do you see the company Raw Thrills has been exception- We have some real cool simula- in the next five years? ally successful in the video game tors and gun adventures coming up The downside of being in a really category. Will the company branch with a number of blockbuster licens- fun business is that it is rapidly out into other products? es. We are also reimagining a couple changing, and product lifetimes are That has always been the crazy of golden eight-bit classics into com- very short. So every couple of years thing about our industry.
Recommended publications
  • (TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
    Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc.
    [Show full text]
  • STERN RELEASES Big Buck Hunter® PRO PINBALL to MUCH ACCLAIM
    PRESS RELEASE STERN RELEASES Big Buck Hunter® PRO PINBALL TO MUCH ACCLAIM January 13, 2010--Big Buck Hunter® PRO Pinball by Stern Pinball, Inc. is a hunting game that delivers a hot new quarry of no-limit fun to players everywhere. Big Buck Hunter® PRO Pinball is based on the hugely successful Big Buck Hunter® Arcade Video Game series by Raw Thrills, Inc. and Play Mechanix, Inc. Eugene Jarvis, George Petro, and Mark Ritchie of Raw Thrills/Play Mechanix assisted the staff at Stern Pinball with the design of Big Buck Hunter® PRO Pinball. And like the arcade video games, Big Buck Hunter® PRO Pinball is sure to challenge new hunters, as well as seasoned marksmen. Big Buck Hunter® PRO Pinball takes you on a hunting adventure. Players are in pursuit of wild game. The game features a motorized buck that runs across a forest-like playfield. Strike the buck multiple times and start Big Buck Multiball. Big Buck Hunter® PRO Pinball also features a ramp that winds around the playfield, a ram that kicks the ball back to the player, an elk mechanism that re-directs the pinball, and lots of multiball action. Big Buck Hunter® PRO Pinball features speech from the video game. George Petro, narrator of the Big Buck Hunter® Arcade Video Game series narrates the Pinball machine while contributing additional original speech. Pappy, voiced by Scott Pikulski, also appears offering comic relief. John Youssi, creator of the Big Buck Hunter® Arcade Video Game art, contributes the art for the pinball. Big Buck Hunter® PRO Pinball also features sounds and music by Ken Hale, the sound engineer for the Big Buck Hunter® Arcade Video Games.
    [Show full text]
  • Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
    Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27.
    [Show full text]
  • Video Game Trader Magazine & Price Guide
    Winter 2009/2010 Issue #14 4 Trading Thoughts 20 Hidden Gems Blue‘s Journey (Neo Geo) Video Game Flashback Dragon‘s Lair (NES) Hidden Gems 8 NES Archives p. 20 19 Page Turners Wrecking Crew Vintage Games 9 Retro Reviews 40 Made in Japan Coin-Op.TV Volume 2 (DVD) Twinkle Star Sprites Alf (Sega Master System) VectrexMad! AutoFire Dongle (Vectrex) 41 Video Game Programming ROM Hacking Part 2 11Homebrew Reviews Ultimate Frogger Championship (NES) 42 Six Feet Under Phantasm (Atari 2600) Accessories Mad Bodies (Atari Jaguar) 44 Just 4 Qix Qix 46 Press Start Comic Michael Thomasson’s Just 4 Qix 5 Bubsy: What Could Possibly Go Wrong? p. 44 6 Spike: Alive and Well in the land of Vectors 14 Special Book Preview: Classic Home Video Games (1985-1988) 43 Token Appreciation Altered Beast 22 Prices for popular consoles from the Atari 2600 Six Feet Under to Sony PlayStation. Now includes 3DO & Complete p. 42 Game Lists! Advertise with Video Game Trader! Multiple run discounts of up to 25% apply THIS ISSUES CONTRIBUTORS: when you run your ad for consecutive Dustin Gulley Brett Weiss Ad Deadlines are 12 Noon Eastern months. Email for full details or visit our ad- Jim Combs Pat “Coldguy” December 1, 2009 (for Issue #15 Spring vertising page on videogametrader.com. Kevin H Gerard Buchko 2010) Agents J & K Dick Ward February 1, 2009(for Issue #16 Summer Video Game Trader can help create your ad- Michael Thomasson John Hancock 2010) vertisement. Email us with your requirements for a price quote. P. Ian Nicholson Peter G NEW!! Low, Full Color, Advertising Rates!
    [Show full text]
  • Arcade-Style Game Design: Postwar Pinball and The
    ARCADE-STYLE GAME DESIGN: POSTWAR PINBALL AND THE GOLDEN AGE OF COIN-OP VIDEOGAMES A Thesis Presented to The Academic Faculty by Christopher Lee DeLeon In Partial Fulfillment of the Requirements for the Degree Master of Science in Digital Media in the School of Literature, Communication and Culture Georgia Institute of Technology May 2012 ARCADE-STYLE GAME DESIGN: POSTWAR PINBALL AND THE GOLDEN AGE OF COIN-OP VIDEOGAMES Approved by: Dr. Ian Bogost, Advisor Dr. John Sharp School of LCC School of LCC Georgia Institute of Technology Georgia Institute of Technology Dr. Brian Magerko Steve Swink School of LCC Creative Director Georgia Institute of Technology Enemy Airship Dr. Celia Pearce School of LCC Georgia Institute of Technology Date Approved: March 27, 2012 In memory of Eric Gary Frazer, 1984–2001. ACKNOWLEDGEMENTS I would like to thank: Danyell Brookbank, for companionship and patience in our transition to Atlanta. Ian Bogost, John Sharp, Brian Magerko, Celia Pearce, and Steve Swink for ongoing advice, feedback, and support as members of my thesis committee. Andrew Quitmeyer, for immediately encouraging my budding pinball obsession. Michael Nitsche and Patrick Coursey, for also getting high scores on Arnie. Steve Riesenberger, Michael Licht, and Tim Ford for encouragement at EALA. Curt Bererton, Mathilde Pignol, Dave Hershberger, and Josh Wagner for support and patience at ZipZapPlay. John Nesky, for his assistance, talent, and inspiration over the years. Lou Fasulo, for his encouragement and friendship at Sonic Boom and Z2Live. Michael Lewis, Harmon Pollock, and Tina Ziemek for help at Stupid Fun Club. Steven L. Kent, for writing the pinball chapter in his book that inspired this thesis.
    [Show full text]
  • SMASH TV Pulsa La Tecla ENTER/RETURN Para Asegurarte De Que Disco El Ordenador Pueda Acceder a La Unidad
    Spectrum +3 mirando hacia arriba, en la unidad. Teclea |DISC y SMASH TV pulsa la tecla ENTER/RETURN para asegurarte de que Disco el ordenador pueda acceder a la unidad. Ahora teclea Instala el sistema y enciéndelo como te indica tu RUN"DISC y pulsa ENTER/RETURN. El juego se manual de instrucciones. Introduce el disco y pulsa cargará automáticamente. ESCENARIO ENTER para elegir la opción LOADER. A continuación, ¿Estás aburrido de los shows de juegos televisivos? el programa se cargará automáticamente. Commodore SI ES ASI, PREPARATE PARA EL DESAFIO DEL Cassette ULTIMO SHOW. Amstrad Coloca la cinta en tu cassette Commodore con la Los premios son salvajes, las pruebas increíblemente CPC 464 fuertes, con todos estos alicientes, ¿te atreves real­ cara escrita mirando hacia arriba, asegurándote pre­ mente a tomar parte en el juego? Introduce la cinta rebobinada en el cassette, teclea viamente de que está completamente rebobinada. Si aceptas, puedes ganar suficientes premios y RUN" y luego pulsa la tecla ENTER/RETURN. Asegúrate también de que todas las conexiones están dinero para hacerte fabulosamente rico, sin olvidar Sigue las instrucciones que van apareciendo en la conectadas. Pulsa simultáneamente la tecla SHIFT y una desmedida adoración por parte de la práctica pantalla. Si tienes una unidad de disco, teclea |TAPE y la tecla RUN/STOP. Sigue las instrucciones de la totalidad de la audiencia televisiva actual. Si pierdes, luego pulsa la tecla ENTER/RETURN. A continuación pantalla, PULSA PLAY EN EL CASSETTE. A continua­ ¡mueres! teclea RUN" y pulsa la tecla ENTER/RETURN. (El ción, este programa se cargará automáticamente.
    [Show full text]
  • Newagearcade.Com 5000 in One Arcade Game List!
    Newagearcade.com 5,000 In One arcade game list! 1. AAE|Armor Attack 2. AAE|Asteroids Deluxe 3. AAE|Asteroids 4. AAE|Barrier 5. AAE|Boxing Bugs 6. AAE|Black Widow 7. AAE|Battle Zone 8. AAE|Demon 9. AAE|Eliminator 10. AAE|Gravitar 11. AAE|Lunar Lander 12. AAE|Lunar Battle 13. AAE|Meteorites 14. AAE|Major Havoc 15. AAE|Omega Race 16. AAE|Quantum 17. AAE|Red Baron 18. AAE|Ripoff 19. AAE|Solar Quest 20. AAE|Space Duel 21. AAE|Space Wars 22. AAE|Space Fury 23. AAE|Speed Freak 24. AAE|Star Castle 25. AAE|Star Hawk 26. AAE|Star Trek 27. AAE|Star Wars 28. AAE|Sundance 29. AAE|Tac/Scan 30. AAE|Tailgunner 31. AAE|Tempest 32. AAE|Warrior 33. AAE|Vector Breakout 34. AAE|Vortex 35. AAE|War of the Worlds 36. AAE|Zektor 37. Classic Arcades|'88 Games 38. Classic Arcades|1 on 1 Government (Japan) 39. Classic Arcades|10-Yard Fight (World, set 1) 40. Classic Arcades|1000 Miglia: Great 1000 Miles Rally (94/07/18) 41. Classic Arcades|18 Holes Pro Golf (set 1) 42. Classic Arcades|1941: Counter Attack (World 900227) 43. Classic Arcades|1942 (Revision B) 44. Classic Arcades|1943 Kai: Midway Kaisen (Japan) 45. Classic Arcades|1943: The Battle of Midway (Euro) 46. Classic Arcades|1944: The Loop Master (USA 000620) 47. Classic Arcades|1945k III 48. Classic Arcades|19XX: The War Against Destiny (USA 951207) 49. Classic Arcades|2 On 2 Open Ice Challenge (rev 1.21) 50. Classic Arcades|2020 Super Baseball (set 1) 51.
    [Show full text]
  • Man Cave, Game Room, Coin-Op, Arcade, Pinball, Jukebox, and Collectible Auction, Hagerstown, MD 21740 (Shipping Is Available) 02/19/2021 12:27 PM EST
    Auction - Man Cave, Game Room, Coin-Op, Arcade, Pinball, Jukebox, and Collectible Auction, Hagerstown, MD 21740 (Shipping is available) 02/19/2021 12:27 PM EST Lot Title/Description Lot Title/Description 1 Auction Information 79 Konami Simpsons Bowling 2 Stern AC/DC Lucy Edition Pinball 80 SMS Sex Tester 3 Stern Metallica Pinball 81 Modern weight scale 4 NAMCO MachStorm BattlePod 82 Gottlieb Counterforce Pinball 5 Stern Sharkey’s Shootout Pinball 83 SummerTime Flasher Slot Machine 6 LAI MegaStacker Redemption Game 84 Shuffle Target Shuffle Alley 7 1948 Genco SkyGunner 85 Genco Bing-A-Roll 8 Williams Tic Tac Strike Shuffle Alley 86 Chicago Coin Driving Game 9 Pair of ICE Cyclone Redemption Games 87 Electronic Breath Analysis Machine 10 Bally Big Valley Pinball 88 H. Keller and Sons Player Piano 11 Jennisson Space Ballz 89 FunTime Candy Kiosk 12 Sega Dream Raiders 90 1948 Mills Jukebox 13 CES Big Top Bop 91 Five-head Bulk Vending Rack 14 Taito US Classic Golf Arcade 92 1950s Carousel Folk Art Arcade 15 Midway Baseball Arcade 93 Porcelain sanitary scale 16 Sega Frogger Cocktail Table 94 Lot of Gumball Machine parts 17 Skee Ball Circus High Rise 95 Payphone 18 Nicktoons Racing Arcade 96 1940s Canada Dry Beverage Cooler 19 Namco Deadstorm Pirates Deluxe 97 1950s National Candy Machine 20 Sami Baby Air Hockey Table 98 Seeburg Discotheque Jukebox 21 Fiberglass VW Bus Shell 99 1948 Wurlitzer 1100 Jukebox 22 ICE Smack’N Alien 100 1948 Shelby Flyer Men’s Bicycle 23 Pair of Rowe/NSM Internet Jukeboxes 101 Record cabinet 24 Snoopy House Kiddie Ride
    [Show full text]
  • Download 80 PLUS 4983 Horizontal Game List
    4 player + 4983 Horizontal 10-Yard Fight (Japan) advmame 2P 10-Yard Fight (USA, Europe) nintendo 1941 - Counter Attack (Japan) supergrafx 1941: Counter Attack (World 900227) mame172 2P sim 1942 (Japan, USA) nintendo 1942 (set 1) advmame 2P alt 1943 Kai (Japan) pcengine 1943 Kai: Midway Kaisen (Japan) mame172 2P sim 1943: The Battle of Midway (Euro) mame172 2P sim 1943 - The Battle of Midway (USA) nintendo 1944: The Loop Master (USA 000620) mame172 2P sim 1945k III advmame 2P sim 19XX: The War Against Destiny (USA 951207) mame172 2P sim 2010 - The Graphic Action Game (USA, Europe) colecovision 2020 Super Baseball (set 1) fba 2P sim 2 On 2 Open Ice Challenge (rev 1.21) mame078 4P sim 36 Great Holes Starring Fred Couples (JU) (32X) [!] sega32x 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) fba 2P sim 3D Crazy Coaster vectrex 3D Mine Storm vectrex 3D Narrow Escape vectrex 3-D WorldRunner (USA) nintendo 3 Ninjas Kick Back (U) [!] megadrive 3 Ninjas Kick Back (U) supernintendo 4-D Warriors advmame 2P alt 4 Fun in 1 advmame 2P alt 4 Player Bowling Alley advmame 4P alt 600 advmame 2P alt 64th. Street - A Detective Story (World) advmame 2P sim 688 Attack Sub (UE) [!] megadrive 720 Degrees (rev 4) advmame 2P alt 720 Degrees (USA) nintendo 7th Saga supernintendo 800 Fathoms mame172 2P alt '88 Games mame172 4P alt / 2P sim 8 Eyes (USA) nintendo '99: The Last War advmame 2P alt AAAHH!!! Real Monsters (E) [!] supernintendo AAAHH!!! Real Monsters (UE) [!] megadrive Abadox - The Deadly Inner War (USA) nintendo A.B.
    [Show full text]
  • The Last of Us Honored with 10 Awards Including Game of the Year at 17Th Annual D.I.C.E
    THE LAST OF US HONORED WITH 10 AWARDS INCLUDING GAME OF THE YEAR AT 17TH ANNUAL D.I.C.E. AWARDS Top Honors Celebrating the Creative Accomplishments in Interactive Entertainment Also Went to Bioshock Infinite, Grand Theft Auto V, Plants vs. Zombies 2, and More LAS VEGAS – Feb. 6, 2014 – Suspense, horror, and surreal worlds dominated the 17th Annual D.I.C.E. Awards, the video game industry’s most prestigious honors. Naughty Dog’s dystopian, post-apocalyptic reimagining of the zombie thriller, The Last Of Us, stole the show with 10 awards, including Outstanding Achievement in Story, Outstanding Innovation in Gaming, Adventure Game of the Year, Outstanding Achievement in Game Direction and the industry’s top honor, Game of the Year. The evening’s other big winners included Irrational Games’ provocative alternate-historical FPS, Bioshock Infinite, which took home Action Game of the Year and Outstanding Achievement in Original Music Composition. PopCap’s runaway mobile hit Plants vs. Zombies 2 won both Casual Game of the Year and Mobile Game of the Year, while EA Canada’s FIFA 14 continued the FIFA franchise’s run of five consecutive wins with Sports Game of the Year. Brothers – A Tale of Two Sons, Starbreeze Studios’ touching, story-driven adventure, took home the hardware for Downloadable Game of the Year. Wargaming’s multiplayer online game World of Tanks took home the honor for the D.I.C.E. Awards’ newest category, Online Game of the Year. “Tonight’s big winner, The Last of Us, is a prime example of how today’s modern video game studios expertly blend art, game play, and storytelling to transcend the traditional notion of video games,” said Martin Rae, president, Academy of Interactive Arts & Sciences.
    [Show full text]
  • Art 384: Introduction to 3D Modeling
    Bowls, Bocce and Shuffleboard • go back to at least the 12th century – maybe Roman? from shotputting? • played outdoors, which is a problem in winter! Billiards • Bowls, moved indoors, ~1550 • “Billiards” was a generic name for many games. Bagatelle • Invented in 1777 by making a narrow Billiards table with many obstacles. Penny Arcades • Businesses that operated rooms full of mechanical contraptions that customers would pay to operate for a short time • Often part of other businesses: bars, diners. Pinball • Bagatelle with lights and bells and mechanical contraptions • Many patents! • The companies who made arcade games generally were old pinball manufacturers Old games: why, again? • You can see ideas evolving, being led by tech-- you can see the conversation • These games are still marketable – youtube.com/watch?v=OyfP3ZG-42Y • Spare parts for your game – or! paste-ready minigames • Small size compared to AAA’s like BioShock; feasible scope • Your history, letting names be known • Smaller games; easier to discuss Cinematronics, corrections! • Tailgunner, Unknown vectorbeam employee (1979) – Actual 3D – youtube.com/watch?v=V4hb9UJBs9k • Armor Attack, Tim Skelly, 1980 – youtube.com/watch?v=eA9HN8ywIiY • Star Castle, Skelly & UVE, 1980 – youtube.com/watch?v=EGIOSGRm5Sc • Reactor, Tim Skelly, 1982 – youtube.com/watch?v=bKzx1mBV2PU Cinematronics/Skelly • Rip Off, Tim Skelly, 1980 – Infinite ship supply; you defend pods from raiders, who shoot you and steal them. – First collaborative multiplayer? – youtube.com/watch?v=3-EDILMmpos • Cautionary note about all of Wikipedia – it is wrong too much – userpages.umbc.edu/~mcdo/380/reading/Skelly3.pdf Galaxian • Kazunori Sawano, Koichi Tashiro, and Shige Ishimura, 1979, for Namco • Non-overlay color, a theme song.
    [Show full text]
  • Operation Manual
    9 WEBSITE: WWW.EXTREMEHOMEARCADES.COM; EMAIL: [email protected] OPERATION MANUAL Last Updated: 9/12/2021 Extreme Home Arcades – Operation Manual - 1 | Page EXTREME HOME ARCADES OPERATION MANUAL QUICK START GUIDE This Quick Start Guide is for fast learners, and customers who do not like user’s manuals and just want to dive in)! To receive your machine from the shipping company, unpack it, and move it into your residence, please see those sections later in this manual. This Quick Start Guide presumes you have your machine in a safe location, have plugged it in and the machine has electrical power. 1. Turning On Your Machine: • Uprights (MegaCade, Classic, Stealth) – The power button is located on top of the machine (upper left or right top of machine). It is a standard arcade push button (typically black). Push it, and it will turn on your machine. • Tabletops – The power button is located on the back center portion of the cabinet. • Pedestals – The power button is located on the back of the machine, near the center of the pedestal cabinet, opposite the HDMI port. 2. Loading a Game: • After you turn on your machine, an introduction video will automatically load. To skip the introduction video, push any button or push any position on any joystick on the machine. You will be at the Main Hyperspin Wheel. a. You can move down the HyperSpin wheel by pressing the Player 1 or Player 2 Joystick down (towards your body). Alternatively, you can move up the HyperSpin wheel by pressing the Player 1 or Player 2 Joystick up (away from your body).
    [Show full text]