Night on the Town

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Night on the Town TM NIGHT ON THE TOWN Happy Hour CREDITS EXPANSION DESIGN AND DEVELOPMENT VISUAL CREATIVE DIRECTOR Sam Gregor-Stewart and Phil Maiewski Brian Schomburg PROOFREADING SENIOR PROJECT MANAGER Tim Huckelbery and Riley Miller John Franz-Wichlacz EXPANSION GRAPHIC DESIGN SENIOR MANAGER OF PRODUCT DEVELOPMENT Christopher Beck Chris Gerber GRAPHIC DESIGN MANAGER EXECUTIVE GAME DESIGNER Chris Hosch Corey Konieczka COVER ART HEAD OF STUDIO Mark Molnar Andrew Navaro ART DIRECTION Android setting created by Kevin Wilson and Crystal Chang Daniel Lovat Clark MANAGING ART DIRECTOR PLAYTESTERS Tony Bradt Max Brooke, Michael Gernes, Dan Grothe, Tim Huckelbery, Alex Ortloff, Sam Shimota, and Jason Walden Thanks to all of our wonderful players at GenCon 2018, Magnum Opus, and PAX Unplugged 2018. Fantasy Flight Games FANTASY FLIGHT 1995 West County Road B2 GAMES Roseville, MN 55113 USA © 2019 Fantasy Flight Games. Android and Genesys are trademarks of Fantasy Flight Games. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Games. For more information about the Genesys line, free downloads, answers to rule queries, or just to pass on greetings, visit us online at www.FantasyFlightGames.com/Genesys 2 Genesys: Night on the Town ADVENTURE INTRODUCTION IGHT ON THE TOWN is an adventure in two parts. The PREMADE first part, Happy Hour, was originally a one session Nadventure run at GenCon 2018 and at the Magnum PLAYER CHARACTERS Opus event hosted at the Fantasy Flight Game Center later Both convention adventures were written to be played with that year. six premade player characters. These characters were the The second part,On the Run, was also a one session following individuals: adventure written as a sequel to Happy Hour. It was origi- • Aditi Desai is an escaped clone hiding her true identity, nally run at PAX Unplugged in 2018. now working as a street doctor. The adventures follow the lives of several comrades and • Tam Kamaka is a genetically modified bounty hunter friends living in the seedy port districts of New Angeles, the looking for his next big payday. massive megalopolis that forms the heart of the Android • After resigning from the NAPD, Harry Raines became setting. During the events of Happy Hour, the PCs have a private eye to try and do some good in the world. their fairly normal lives interrupted when an old acquain- tance gives them a valuable item and then gets himself • Having recently arrived from the Moon, con artist killed. The item—a code that allows smugglers to secretly Vince Mallory has already gotten in trouble with mem- move illegal goods up and down the Beanstalk space ele- bers of the local underworld. vator—is being sought by two powerful organized crime • Zoey Ortega used to work for the company that runs groups. The player characters must find out what's in their the Beanstalk, but after she got fired she's been trying possession, and then they must choose whether to give the to get her own tech business off the ground. code up to one of the gangs (earning significant rewards but • A space construction worker with degrees in orbital also the wrath of the other group), or to return the code to mechanics and physics, Mila Braun just wants to enjoy the legitimate authorities in New Angeles (and ensure both life with her friends. groups want them dead). Full character sheets for these PCs can be downloaded When Happy Hour was run, we recorded what choice at www.fantasyflightgames.com/en/products/genesys. How- each group made. Then, we wrote On the Run to represent ever, since being run at GenCon, Magnum Opus, and PAX, the majority consensus of all the groups. these adventures have been adapted to work with any PCs, As it turns out, a slim majority of groups decided to not just the pregenerated ones. turn the code over to the New Angeles Police Department As you read through this adventure, some sidebars and (although plenty of the groups still attempted some sort of text call out events that may have specific implications for elaborate triple-cross to get money or favors from the orga- the premade PCs. If your group is using their own characters, nized crime groups before they did so). So On the Run was you can simply ignore these. Alternatively, you can see if any- written with this choice in mind; the player characters had one in your group has built a similar character, then adapt made the law-abiding choice and now were being chased by these plot points to fit them. two different gangs of hardened criminals. However, the version of On the Run presented here comes with advice on how to modify the adventure in case your group makes a different choice.N IGHT ON THE TOWN has been adapted from these two convention adventures to ensure a new group can play through both parts, make their own choices, and not have to worry about what anyone else has done in the past. 3 Happy Hour PART 1: HAPPY HOUR n this adventure, the PCs are friends who meet for happy hour on Friday night. However, their night is inter- Irupted and their lives upended when a casual acquain- New Angeles. It’s the biggest, dirtiest, richest, tance gets them involved in a major heist and feud between poorest, most advanced, and most dangerous two powerful rival gangs. The PCs must choose which gang city amongst the worlds of Earth, Mars, and they want to back—and survive the other gang’s wrath—if Luna. Home to half a billion people and count- they want to come out of these events alive. ing, it’s a landscape of gleaming starscrapers and arcologies hundreds of stories tall, and Unbeknownst to the PCs, earlier that day a middling con dank, moldering undercity slums that never artist and thief named Simon Leander pulled off a heist see daylight. And in the center of it all rises the from the Space Elevator Authority (SEA), the quasi-govern- reason for all this fame and fortune: the Bean- ment corporation charged with overseeing the Space Eleva- stalk. The New Angeles Space Elevator carries tor (or Beanstalk). What he stole was a program that will a steady stream of humanity to the stars, and allow criminals to smuggle goods up and down the Bean- brings back a constant flow of Helium3 to feed stalk (see page 8 for more information). Leander pulled off Earth’s hungry fusion reactors. the heist for 14K, one of the organized crime syndicates in New Angeles. However, Los Scorpiones, another orgcrime It’s a world of powerful interests, hungry syndicate, has spies in 14K’s organization. They learned of megacorporations, and dangerous games of the heist, and sent their own agents to intercept Leander. politics and betrayal. But it’s also a world of Pretty soon, the PCs are going to get caught in the middle average people, struggling to get by and stay of this with the memchip that contains the program in their afloat. If you’re being honest, you and your possession. They’ll be forced to choose whether to sell it to friends count yourselves amongst the latter. 14K or to Los Scorpiones, or return it to the SEA. Just a bunch of regular people, trying to keep it together in the shadow of the Beanstalk. At the beginning of the adventure, you can read aloud or paraphrase the following to introduce the setting: ENCOUNTER 1: RELAXING IN LA RAIZ At the base of the huge mountain, the Volcan La Raiz isn’t all that much better. As you step De Cayambe, that serves as the seat of the in off the trash-strewn street you find yourself in Beanstalk, sits the vast Base De Cayambe dis- a dark hole of a bar, decorated with flickering trict. Base De Cayambe is comprised of kilome- holos of the Beanstalk as seen from space while ters of warehouses, flop-houses, brothels, and it was under construction. It’s also crowded, stim dens crowded around the condo-habs and smelly, and every few minutes another Bean- bodegas that house and feed those too poor to pod thumps through the arterial overhead and live anywhere else. However, it may be squalid, causes the whole bar to shake. smelly, and mostly lawless, but it’s still home. But as you get near the bar you see the rest of Tonight, like most Fridays, you meet up at your your friends waiting for you. Jace is bartending favorite dive bar, La Raiz. Buried beneath Bean- tonight, and she sets a pint in front of you as you pod Transit Arterial 40, La Raiz sits right at plaza pull up a stool. level. That means it’s wedged into the side of a starscraper with 100 progressively-higher-class levels above it, and another 100 progressive- This is a chance for the players to introduce their PCs to each ly-worse stories below it. Plaza level is the arti- other. This adventure assumes that all of the PCs know one ficial “street-level” of New Angeles, a series of another beforehand. If this isn't the case, you, the GM, will pedestrian squares, slidewalks, elevated streets, need to improvise slightly (just be aware that this adventure and storefronts suspended fifty to a hundred sto- has a few opportunities for PCs to betray one another, and ries above true ground level. Everything below if the PCs are strangers to one another, it's more likely a PC that is the undercity, where life goes from “mostly will take advantage of that opportunity).
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