Sacred 2 Wikia
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Sacred 2 wikia Continue From SacredWiki Go to Navigation Go to Search from SacredWiki Go to Navigation Go to Search Welcome to SacredWiki, the largest reference to the actions of Ascaron-RPGs Sacred Underworld and Sacred 2: Fallen Angel, written and supported by the community. Features of the game - Running Ice and Blood Extensions - New Class Of Dragon Magician, quests and Enemies! Installation and Activation Guide - How to Install Sacred 2 (UK), and Ice and Blood Reinvented... edited articles created by Articles Games Concepts of Internet Communities and Fansites Sacred Fanpages Official Sacred Sites Sacred 2: Fallen AngelStandard Edition Cover (Windows)Developer (s)AscaronPublisher (s)Cdv Entertainment Software (s) Bob BatesCompozer (s)DynamedBlind Guardian (Theme Of Music) Pedro Macedo Camacho (Additional Music) PlayStation 3, Xbox 360ReleaseMicrosoft WindowsEU: November 7, 2008: November 11, 2008PlayStation 3 , Xbox 360NA : May 12, 2009: June 5, 2009:7'Genre (s)Action role-playing gameMode (s)Single-player, multiplayer Sacred 2: Fallen Angel - role-playing game. This is the second in a sacred video game series. It is a prequel that takes place 2,000 years before the events of the Sacred. Like its predecessor, the game takes place in a fantasy setting. The new game engine allows the game to be rendered in perspective correctly 3D while retaining a point of view in old isometric games. Video game designer Bob Bates was involved in its production. Power metal band Blind Guardian wrote the song Sacred Worlds as a theme for the game, and also appeared as characters. The PC version was released in late 2008, console versions were delayed until 2009, and the drives were pressed in April 2009 for May releases, and in April developer Ascaron went into administration, citing expanded development as a reason. The add-on called Ice and Blood was released on October 2 only for European PC players. Support for the U.S. PC version has been taken over by Deep Silver, although all support for current and future extensions and console versions in the U.S. has been discontinued. A plot of mysterious and volatile substances called T-Energy is the source of life and magic in Ankara. Initially, it was exclusively under the control of the ancient Serafim race. However, over time, when they lost interest in the world, they gave some of their control to the high elves. With this power, the High Elves quickly became the dominant race of Ankara. A power struggle rages between two factions within the high elves. The nobility and clergy are trying to gain control of T-Energy. Other races take advantage of the distraction conflict provides and try to gain control of T-Energy itself so that they can become the dominant and most powerful race. As these events unfold, T-Energy is increasingly withdrawing from the and changes into a destructive force that mutates creatures, destroys cities and renders entire regions uninhabitable. The choice of campaign you will make will determine whether your story involves healing the earth, or reinvigorating the chaos. The gameplay of Ancaria, a map of the world campaigns there are two options for the campaign path: Light and Shadow. The player will choose the path he wants to follow at the beginning of the game, and this choice determines the ultimate goal of their character. Throughout the game, paths intersect at different points. On one path you may be asked to help defend the city, while on the other you can be the man attacking the city. World Sacred 2: Fallen Angel has minimal download time between regions. The surface area is 22 square miles (57 km2). The world also contains dungeons and caves, other up to 2 levels deep, and surface dwellings up to four floors. Most of the action takes place in the open world above the ground. There are regions ranging from arid deserts to tropical rainforests. Each region has a different climate, terrain, architecture, residents, flora, fauna and lighting. In addition to playable characters and enemies, there are various neutral creatures inhabiting different regions, as well as enemies and NPC (non- playing characters). THE NPCs are built to behave realistically during the day/night cycle. For example, merchants will be at home at night. Classes There are 7 playable fixed-sex classes, each of which has different classes of specific equipment and animations that depend on the weapons they possess. The maximum level of characters will be at least 200. Seraphim: Seraphim is the only class from the Sacred that appears in Sacred 2: Fallen Angel. She embodies all the good things, and so she can only play the way of light. Shadow Warrior: Elite warrior, returned to life against his will after his death on the battlefield. High Elf: A magic student who has just left the academy, ready to explore the world and expand his knowledge. Dryad: Adept in battle on range, magic of nature and voodoo. Temple Guardian: Cyborg cinematic creature - skillful in mechanical and technological arts. Dragon Mage Mounts players can use horses, as they could in the Sacred, for transportation as well as in combat. While players can participate in combat while riding a horse, they cannot perform martial arts, version of Sacred Special Moves. The mountains, however, add to the character stats - acting as an additional equipment slot. Each class also has access to a special unique type of fastening through a quest that allows you to use martial arts while installed, and even improves some of them. Ancaria quests have different types of quests. Current data suggest that there will be 100 campaign quests as well as 600 side quests. Side quests will include character-specific quests as well as a quest related to the specific deity you choose when creating your character. Settings are set up in a variety of ways. In addition, the choice of attachment use or not, and if so, which, there is a wide range of equipment and types of weapons; The game has an RPG-standard set of hardware options. Equipment can be generated with dozens of modifiers as well as sockets and both dropped and bought equipment predominantly class specific. Players can change their characters further by highlighting stat points, choosing from a range of comprehensive skills that improve their special powers (martial arts), allow them to barter with NPCs or use different types of weapons. Players can also increase the level of their individual martial arts, choose martial arts to perform together in combos and even further customize individual martial arts with additional effects. Multiplayer Sacred 2's multiplayer multiplayer mode has hot sharing features that allow players to leave their campaign to one player, join a friend's game in multiplayer, and then return to their single player's campaign at the point they stopped while retaining any levels and items they got while in their friend's multiplayer game. All platforms allow different modes of play, with five different multiplayer modes, with the maximum number of players changing depending on the platform and type of game: Microsoft Windows: A maximum of 16 players per game for PvP or free game, and 5 players (PvE - player (s) vs. environment) for the cooperative campaign mode. PlayStation 3: A maximum of 4 players via PlayStation Network, or 2 offline. Xbox 360: A maximum of 4 players via Xbox Live, or 2 offline. The Sacred 2 was released in late 2008 for Microsoft Windows. Console versions for the Xbox 360 and PlayStation 3 were delayed until 2009, and the discs were pressed in April 2009 for May releases. All versions contain the same content, with the exception of the Xbox 360 pre-order. When pre-ordering GameStop, a code was given to access the creature, which allows you to access inventory storage anywhere in the world as long as both players are subscribed to Xbox Live. It is also available for purchase as a DLC. The main difference is in the user interface, which was developed in an attempt to provide optimal control for the hardware differences of each platform. In April, the developer Ascaron went into administration, citing the expanded development as a reason. Support for the U.S. PC version has been adopted by CDV, although all support for current and future extensions and versions in the U.S. was discontinued. After the end of official support, the game community continued to support itself with community patches. Ice and blood expansion pack called Ice and Blood Blood Released on August 28, 2009 only for European PC players, however Sacred 2 Gold, released on Steam, will bring Ice and Blood to American PC players as well. Expanding the world of Ankara, Ice and Blood has two new regions, a new gaming character and many new items, Enemies, Weapons and Mission (20) Admission Reviews Publishing Score PC Eurogamer 6/10 GameSpot 7/10'22 Game Informer 7/1023 IGN 7.5/10'24 Game Revolution C citation required GameSpy 2/5 citation needed Xbox 360 and Play 3 Xbox Official Magazine 7. 5/10 citation needed 1UP A-citation required IGN 6.5/10 citation required GameSpot 7/10 citation required Game Informer 7.7 5/10 (citation required) Game Revolution B (citation required) GameTrailers 5.3/10 (quote required) Sacred 2 sold 750,000 units by 2009. The PC version of Sacred 2 received mixed reviews with an average critical rating of 71% on GameRankings, and 71 out of 100 in Metacritic. While design, world map and multiplayer games were highly appreciated, general criticisms were directed at visual effects and technical glitches, as well as a lack of character settings and mostly female, gender-fixed classes.