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Gothic 3 quest pack walkthrough

Continue Link Us World of and all content © World of Gothic Team Gothic II and are © piranhas by Baytes and Egmont Interactive and JoWooD, all rights reserved worldwide All materials contained on this site are protected by copyright law and cannot be reproduced, distributed, transmitted, displayed, published or transferred without prior written permission from WoG employees. Einige Word-Funktionen kennen in Google Docs nicht angezeigt werden und werden bei nderungen entferntDetails anzeigenLetzte Anderungen Anzeigen Next Mirtana Faring Prev Mirtana Ardea quest is given by Cyrus. Cyrus is one of the mercenaries working for the orcs in Cape Doon. You can find it next to Buford and Urkrass warehouse. This is a very simple task: you should have at least one bottle of booze in your inventory. If you don't just buy one and give it to Cyrus. Cyrus can give you a quest and company to you during its run. Benefits:Experience Points: 500Reputation: Cape Doon No 10Bring your merchandise back to Urkrass This quest is given by the arrogant Orc Urkrass, a storekeeper in Cape Dun. Your goal is to find three boxes of goods belonging to Urkrass. You can find them in a cave occupied by Ortega bandits. It's a pretty tough fight because of the number of bandits. Fortunately, you can use the object of the terrain to help in the collision. In one of the caves (you can see it on the screen above) there is a wall on which you can climb. From this place you can watch the thieves and shoot them. When they approach you just jump down. So you can kill a lot of enemies before they think of those around you using the corridor. After killing Ortega, you can rob the caves. In addition to Urkrass products, you can find here a few boxes of oil - necessary to complete another quest. It may happen that you will not find goods in the caves of Ortega. Then you have to look for them in the bandit camp between Jens' hut and the coast. Benefits: Experience Points: 1500Reputation: Cape Doon No.15 Captured things paladin This quest appears during a conversation with Gamal - a slave hunter standing next to the gate at Cape Doon. Ask Gamal about the captured paladin. Gamal tells you that he sold the paladin equipment to Urkras. Now you have to go to Urkrass and buy equipment from Urkrass. Benefits:Experience Points: 5000Reputation: Rebels No.1 Breast Alchemist This quest appears if you ask Marlo of Reddock about people selling goods in Myrtan. In Cape Doon there is a dubious alchemist, and it is his breasts you have to rob. You can solve this quest in two ways. You can way until Fadi leaves his hut to prepare some potions in the hello cauldron. Then rob his chest. The second option is to wait for the liberation of the city at the hands of the orcs. Then you'll have to all orcs and their allies (including Fadi). The dead alchemist is no longer going to protest against opening his breasts. breasts. Point: 500Attributes: Stealing No.1 quarterback in Cape Dong needs to heal the potion quartmaster Deckard gives this quest. You can find Deckard next to the Urkrass warehouse, next to the warehouse. The quartermaster needs three healing potions. You should have them in your inventory. If you don't just buy or prepare a few. Once you complete this quest, you will be allowed to buy items from Deckard. Benefits:Experience Points: 500Reputation: Cape Doon No 10Harek wants meat This quest is given by Harek, which can be found near Cape Doon (near the hills). To get this quest you have to talk to Harek properly (meaning that Harek must admit that he is a slave). You only have one chance to finish this quest, because Harek asks you only once. This isn't your last meeting with Harek. Benefits: Lamp oil for Ardea This quest is given by merchant Iomar. You can find it at an intersection near the ortega caves. Iomar was robbed by Ortega bandits who stole five boxes of oil. You can find these boxes in Ortega caves while solving other quests. After defeating the enemies, bring all the boxes (you can find them on the floor in the caves) and return them to Iomaru. Benefits:Experience Points: 500Attributes: Stealing No. 1Liberate Cape Doon There are several characters associated with this quest, but the most important are Phil and Paladin Wenzel. When you are ready (this means when you finish all your ventures with Phil) convince the paladin to attack the orcs. It will be a very tough fight because there are a lot of orcs. Wenzel rushes into the attack immediately, and the best way to let the orcs focus on the paladin. You can stay away and attack on the back of orcs and mercenaries charging at Wenzel. You still have to move to not let bows and crossbows shoot at you. After defeating all rivals at the top of Cape Doon head down. You can use your bow here and shoot the orcs attack Wenzel. The collision may look different depending on Wenzel's behavior. Sometimes it's a good idea to have orcs storm the paladin building to be imprisoned in so you're not being attacked by too many enemies at one time. But you can't hide for too long because Wenzel is not immortal and you have to support him. Benefits:Experience Points: 5000Reputation: Rebels No 10Bundles Weapons for Phil's quest is given to underground agent Phil. You have to bring him three bunches of weapons. You can find it in a camp of bandits (I wrote about it, describing the Urkrass case). A few beams can be found in the caves under Cape Doon, but you have to defeat the very strong monsters to get it (these blows are pretty too strong at the moment). Benefits:Experience Points: 500Reputation: Rebels No. 1A Plague Bandits in coastal area You can hear rumors of bandits from a few people, but this quest is given by Cyrus gave him a drink. These famous bandits are Ortega thieves. You can solve this problem during other quests (for Urkrass and Iomar). You can have Cyrus from 3 p.m. Benefits: Experience Points: 1000Reputation: Orca No1Reputation: Cape Doon No10Defeat Fadi at the Arena It Aloh, who manages the arena in Cape Dun. You need to talk to him if you want to duel in the arena. Fadi is your first opponent. The rules are the same as before. Benefits:Experience Points: 1250 Reputation: Cape Dan No 10 Attributes: Power No.1 Defeat of Dundaok at The Dumock Arena is the second fighter you can duel in Cape Doon. Fadi is a weak fencer; Darmock is a little better, (he's pretty strong). You shouldn't have any problems. Remember the rules (don't leave the arena, don't kill opponents). Benefits: Experience Points: 2500 Reputation: Cape Dan No 10 Attributes: Power No.1 Help Harek Run Harek gives a quest, but only if you want to take it back to Gamal. You have to decide which side to support. If you want to help Harek, take him to Jens' cabin. Harek can teach you acrobatic skill. Advantage:Experience points: 1000Reputation: Rebels No.1Wenzel clears Wenzel gives the quest, immediately after persuading him to release Cape Doon. To complete the mission you have to follow the paladin while you both kill all the enemies. Benefits:Experience Points: 750Reputation: Rebels No.1 Pelta for Jens Hunter Jens, living in a hut between Cape Doon and the coast, gives this quest. You have to bring Jens ten wolf skins. You probably can't skin animals at the moment, but you can finish this task differently. Go to the cape and look for skins. You can find there more than ten pieces of leather, on the ground and behind the buildings. Benefits: Experience Points: 500Reputation: Cape Doon No10Steal 3 gold rings from the Urkrass warehouse It is Serduk that gives this quest. You can find him next to Phil, Cyrus and the other mercenaries. Stealing goblins is easier than it looks. Enter the warehouse at the back door. You can find goblets on the floor and shelves. If you are happy Urkrass will leave the warehouse. Even if he stays inside just check if he's looking at you: when he can't see you grab the goblets. You can steal as long as Urkrass looks out the street. When you get all the goblets off the warehouse and if someone asks you about missing items, just say you don't know anything. Benefits:Experience Points: 2500Attributes: Stealing No.1Take Harek Slave back in Gamal quest is given to Gamal slave hunter who told you about paladin equipment. Harek is a slave you must return to Gamala (you met Harek earlier). Go to Harek and get him back. You have to make a choice between bringing Harek to Gamal and letting him go. Benefits: Experience Points: 2500Reputation: Hashishin No1Killull all hungry wolf packs around Cape Dan Buffford, leader of mercenaries in Cape Dun, gives this quest. You have to kill all the wolves terrorizing the nearest area. There are three groups of wolves. Run and do your job. Benefits:Experience Points: 500Reputation: Cape Doon No 15Attributes: Hunting Skills 1Wenzel lost sword This Wenzel, who gives this quest immediately after the release of Cape Doon. You can solve this quest when you reach Monterey. Next to the city is a cave occupied by a group of hungry wolves. Kill all the beasts and rob the cave. Wenzel's sword next to his chest. Benefits:Experience Points: 500Reputation: Rebels: No.1Slet grass for alchemists quest given by Esiel. Bring him twelve pieces of healing root and you'll get a teacher. Benefits:Experience Points: 250Reputation: Cape Doon No 10Atribution: Alchemy No. 1Decemby Rebels Underground in Cape Doon This quest is given by Uruk Oak Leader in Cape Doon. Talking to him ask for ongoing problems and you get this quest. It's your job to kill Phil. You don't have to talk to Phil - just walk up to him and attack. Don't be afraid of the reaction of the orcs - they are not going to attack you. Benefits:Experience Points: 2500Reputation: Orky No. 2 Next Mirtana Faring Prev Mirtana Ardea Page 2 Download Game Guide PDF, ePUB and iBooks Free iOS App Nameless Hero becomes a legend. World map, NPC list and quests. Welcome to my guide to one of the most anticipated games - Gothic III. The enormity of the Gothic world and a very large number of quests do not allow me to prepare a solution that guides players step by step. That's why I decided to just list all the possible quests without going into details. I give you only information who offers the quest and where it should be solved. Naturally, if possible, I try to give some tips that makes your game easier. In the beginning you should learn some clues that will help you understand my tips and rules of the game. All quests listed in the guide are divided into several groups (one group for one city). The main quests (some of them are decided almost for the whole game) can be found at the end of the guide. It is impossible to do all the quests in one game. Some of them are not available when you choose the faction you want to work with (then the opposing factions will not work with you). It's very likely that you won't find some characters because the world is so big that it's so easy to miss some people. And unfortunately there are many bugs that won't allow you to talk to some characters (when you should) or you'll be ignored even if you have the item you need to NP. It is normal in Gothic III that you can solve the quest even before you get it. For example, wandering through the wasteland, you kill a group of wolves, and then get a message that you have decided the quest Wolf Hunt with XXX. After that, when you meet a proper NPC you will get experience points for nothing! It's a pretty good system, Sometimes it can cause problems: NPC can't talk to you He has to give you another quest. There are many problems caused by inadequate dialogue, and you can't solve it. There are some strange quests in the guide. I call them the strange reason they can be solved, but you will never find the person who gives this mission. I believe these are quests that should have been included in the game, but they were forgotten in the process of creating Gothic 3. Usually, it's your choice of where to go, which cities to visit and what quests to solve in the first place, but you should know that there are several quests having a time limit - they should be done within days or even hours. In the further part of this solution I give the best way (fastest) finishing the game. In fact, there are three possible ways, one for each main faction: rebels, orcs and Hashishin. Save your game very often, even before each fight (at least at the beginning of the game. : After hitting the first blow, you are constantly beaten to death. And you don't stand a chance of defeating yourself. Don't underestimate the enemy, even looking not nasty. You don't have to collide with a troll or ogre to be defeated, even an ordinary boar or wolf can kill you within seconds. During the fighting, do not hesitate to run to safety. Almost the entire game you fight with large groups of enemies, so there is nothing shameful in retreat to the place where you can heal and prepare for the next opponent. Frankly, this is the only effective way when you have to liberate the city (then you have to face more than a hundred warriors). Onions and crossbows are very effective weapons (the first is faster, and the second cause more damage). After mastering with bows (and special bonuses), you will be able to kill your enemies before they reach you. You are not the only one who uses remote weapons - beware of enemies armed with bows and crossbows. When enemies surround you, and there are also bowmen, you will be lost. Bowmen must be your first targets if you want to survive the battle. Magicians and shamans are even more dangerous enemies. Ok or goblin shamans can throw fireballs very quickly, they can also freeze you for a moment. If they are supported by warriors, then you have no chance. Try using a bow or crossbow to kill the mages before attacking the warriors. Be careful when fighting in a dense and crowded cell. This is one of the Gothic errors that objects of the terrain stop you. This seems quite normal, but you will quickly change your mind when you are held somehow over Seconds on ... wall or you won't be able to run through a small stone or or It's really frustrating. Every time your opponent attacks you in a tight camera try to escape to a more spacious area. You can carry an unlimited number of items, so bring with you everything you find. Everything can be sold and you will never have too much money (you will accelerate even tens of thousands of gold pieces). Take from 15:00 all flowers, roots, minerals, skins, tooth, etc. There are a large number of quests obliging you to bring a few dozen specific items. Because of this you have to learn a lot of useful skill, so that you could skin animals, mine ore and gold, etc. Before you start completing quests in a particular city, try to clear the surrounding area of bandits and beasts. There are many quests related to escorting the NPC to some place. It's not as easy as it sounds, because your companions are behaving very stupidly - they usually only go through a group of wild animals. It is your job to bring them alive to the right place and it is very difficult (very often impossible) to save the NPC surrounded by hungry wolves or mighty rhinos. You will avoid a lot of trouble if you save some time to kill the beasts before you complete the quests. During your missions you will meet several characters who can join you. Some of them can help you until they are fired; Some of them only want your help to complete a particular quest. Unfortunately, an extra warrior in the party won't help at all, usually it's just a disaster. In addition to the problems described above, you will have other worries. Very often your comrades ask you to kill a group of enemies, and in such cases you have to do everything to stay alive. Which means you don't have time to take care of your companion, so he's probably going to die. This is the best way to perform such quests: agree when you are asked for help, then bring a friend to the enemy camp and tell him to wait for the signal. Then kill all your enemies yourself and return to your companion, who is waiting for you - talk to him and get experience points. Remember to teach your character different skills. In gothic III, you should not focus only on creating the perfect warrior or wizard. You won't succeed if you can't open locks, mine ore, lie, skin animals, etc. always think twice before using skill points. I don't mean you have to create a nest of all professions - so you won't be a master in any skill - but it's not a good idea to save points of skills on wrestling or magical skills only. The best way is to choose a class (magician, warrior, ranger) and complete it with other useful skills (forging weapons, stealing and lying, preparing potions, etc.). Don't forget to use items and places that you can find all over the world. So you can create items (use camp - fires, boilers, alchemist workshops, anvils, whetstones, etc.), or get new attribute points (magician's book, stone stone round stones). Learning this way you can save a lot of skill points; by doing items, you save money, not to mention other advantages (for example: a weapon forged by yourself causes more damage). Talking to other characters, always try to check all the possibilities. Very often you can only get a quest if you exactly question the NPC. Be inquisitive, and be brave when offended (there are several quests related to beating character to offend you). Keep in mind that if you attack a member of a certain group, the rest of his comrades will help him. You can also be attacked when closing a group with a sword in hand, (if you despise the warning). That can change when you reach a high level of reputation in a particular city. Then you can beat (and sometimes even kill) the NPC without threatening to be punished. There are several factions in Gothic 3 you can work on. In the future part of the game you have to decide which side you definitely support, but until then you can work at all. Check your reputational level regularly: when it exceeds 50 points, troubles appear. For example, with more than 50 reputation points with the rebels, you can still talk to the orcs, but their leaders order you to kill you without hesitation. It is a good idea to print a map of the Gothic world and sign there all the useful places (caves, mines, NPC shelters, etc.). Very often you have to go back to places you have visited before and it may not be easy to find them again. Next map Map of the World Author : Andrzej Rylak Rylski for gamepressure.com latest update : May 5, 2016 Guide contains : 40 pages, 337 images. Use the comments below to submit your updates and fixes in this guide. Gothic 3 RPG Guide News 3 Video Demo Files 5 Images 52 Expansion series DOWNLOAD GUIDE Get an e-book version of this guide: JOIN FOR UPDATES Join the Facebook Youtube Gaming Guide Twitter You can't copy any image, text or information from this page. This site is not affiliated with and/or endorsed by Smee/Jowood or Piranha Bates. All logos and images are copyrighted by their respective owners. 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