Diplomarbeit

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Diplomarbeit Diplomarbeit Herr < Marcus Ziebe HERAUSFORDERUNG SPIELELOKALISIERUNG – Verdeutlicht am Großprojekt Risen 2010 Fakultät Elektro- und Informationstechnik Diplomarbeit HERAUSFORDERUNG SPIELELOKALISIERUNG – Verdeutlicht am Großprojekt Risen Autor: Herr Marcus Ziebe Studiengang: Multimediatechnik Seminargruppe: MK04w1 Erstprüfer: Prof. Dr.-Ing. Robert J. Wierzbicki Zweitprüfer: Dipl.-übers. Michael K. Schmidt Mittweida, Oktober 2010 Biblografische Angaben: Ziebe, Marcus: Herausforderung Spielelokalisierung – Verdeutlicht am Großprojekt Risen. – 2010. – 67 S. Mittweida, Hochschule Mittweida, Fakultät Elektro- und Informationstechnik, Diplomarbeit, 2010 Referat: Die vorliegende Arbeit beschäftigt sich mit der Thematik Lokalisierung, Interna- tionalisierung und Globalisierung von Unterhaltungssoftware. Im Rahmen dieser Arbeit wird zunächst ein grundlegendes Verständnis zu den einzelnen Bereichen erarbeitet. Danach erfolgt eine Einführung in der Lokalisierungsprozess des AAA Titels- Risen (Entwickler: Piranha Bytes, Publisher: Koch Media / Deep Silver). Die Umsetzung der Lokalisierung wird untersucht und ausgewertet. Anhand der Auswertung des Lokalisierungsprozesses sind allgemeingültige Verbesserungs- vorschläge entstanden, die auch auf zukünftige Lokalisierungsprojekte ange- wandt werden können. Abschließend gibt die Arbeit einen Ausblick auf die zu- künftige Bedeutung der Lokalisierung. Inhalt 1 Inhalt Abbildungen ......................................................................................................................................... 3 Tabellen .................................................................................................................................................. 4 Abkürzungsverzeichnis ....................................................................................................................... 5 Danksagungen ...................................................................................................................................... 7 Vorwort .................................................................................................................................................. 8 1. Einleitung ......................................................................................................................................... 9 1.1 Motivation und Relevanz des Themas ............................................................................ 10 1.2 Problemstellung und Ziel der Arbeit ............................................................................... 11 1.3 Methodisches Vorgehen .................................................................................................... 12 1.4 Aufbau der Diplomarbeit .................................................................................................. 12 1.5 Die Entwicklungsgeschichte der Computer- und Videospiele-Branche .................... 13 1.5.1 1952-1975: Die ersten Computerspiele..................................................................... 13 1.5.2 1975-1983: Das goldene Zeitalter der Computer- und Videospiele ..................... 15 1.5.3 1983-1990: Der „Video Game Crash“ ....................................................................... 16 1.5.4 1990-heute: Konsolen vs. Heim-Computer ............................................................. 17 1.6 Aktuelle Situation der Computer- und Videospiele-Branche ...................................... 18 2. Lokalisierung, Internationalisierung, Globalisierung .............................................................. 20 2.1 Lokalisierung ...................................................................................................................... 20 2.2 Internationalisierung .......................................................................................................... 22 2.2.1 Game Code .................................................................................................................. 23 2.2.2 User Interface .............................................................................................................. 25 2.2.3 Anzeige von diakritischen Zeichen .......................................................................... 27 2.2.4 Kultureller Zusammenhang und Problemfelder ................................................... 27 2.2.5 Videostandards bei Konsolen ................................................................................... 28 2.3 Globalisierung ..................................................................................................................... 29 2.3.1 Importversion vs. Deutsche Version ........................................................................ 32 2.4 Lokalisierungsbranche ....................................................................................................... 33 2.5 Lokalisierungswerkzeuge ................................................................................................. 35 Inhalt 2 2.6 Lokalisierungstypen ........................................................................................................... 37 2.7 Lokalisierungsprozess ....................................................................................................... 39 2.7.1 Aufschlüsselung des Lokalisierungsprozesses nach Beteiligten ......................... 43 3. Lokalisierung des AAA-Titels Risen ........................................................................................... 55 3.1 Einführung in die Vergangenheit von Risen ................................................................... 55 3.1.1 Das Risenszenario .............................................................................................................. 56 3.2 Lokalisierung von Risen ..................................................................................................... 57 3.2.1 Besonderheiten der Risen - Lokalisierung ............................................................... 58 3.2.2 Spezielle Mehrbelastung............................................................................................ 59 3.3 Analyse des Lokalisierungsprozesses ............................................................................ 60 3.4 Allgemeingültige Lösungsansätze für eine bessere Lokalisierung ............................. 60 3.4.1 Lokalisierungs-Kit ...................................................................................................... 61 3.4.2 Allgemeingültige Verbesserungsvorschläge .......................................................... 62 4. Abschlussbetrachtung .................................................................................................................. 66 4.1 Schlusswort ......................................................................................................................... 67 5. Quellenverzeichnis ........................................................................................................................ 69 5.1 Literaturverzeichnis ........................................................................................................... 69 5.2 Verzeichnis der Internetquellen ....................................................................................... 72 I. Glossar ............................................................................................................................................ 76 II. Selbständigkeitserklärung ............................................................................................................ 81 III. Anlagen ........................................................................................................................................... 82 3 Abbildungen Abbildung 1: Tennis For Two ............................................................................................................. 14 Abbildung 2: Spacewar! ...................................................................................................................... 14 Abbildung 3: Komponenten der Lokalisierung ............................................................................. 21 Abbildung 4: französische Version von Geheimakte 2 ................................................................. 25 Abbildung 5: Globalisierung ............................................................................................................ 31 Abbildung 6: Definition von Globalisierung .................................................................................. 31 Abbildung 7: Struktur Publisher – Lokalisierungsvendor ........................................................... 39 Abbildung 8: Publisheraufteilung Koch Media / Deep Silver ...................................................... 40 Abbildung 9: Aufteilung Lokalisierungsdienstleister ................................................................... 40 Abbildung 10: Phasen Projektablauf Lokalisierung (Reihenfolge frei gewählt) ....................... 45 Abbildung 11: Zusammenarbeit der internen und externen Ressourcen von Risen ................ 57 Abbildung 12: Abfolge der Lokalisierungsschritte im Fall von Risen ........................................ 58 Abbildung 13: Klassische Handlungs- und Dialogabfolge .......................................................... 59 Abbildung 14: Flexibles System von Risen ..................................................................................... 59 Tabellen 4 Tabellen Tabelle 1: Übersicht Terminologien Konsolen Name .................................................................... 51
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