Cach Hack Playstation Classic
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cách hack playstation classic PlayStation Classic bị hacker bẻ khóa để chơi game thoải mái từ USB chỉ sau 1 tuần ra mắt. Chỉ sau một tuần ra mắt, PlayStation Classic - mẫu máy chơi game được thiết kế theo phong cách hoài cổ đến từ hãng Sonny đã bị 2 hacker có nickname "Yifan Lu" và "madmonkey1907" hack thành công để chơi game thoải mái từ USB. Phiên bản PlayStation đặc biệt này được lên kệ vào ngày 3/12 vừa qua, có giao diện điều khiển 32 bit, chạy trên nền tảng plug-and-play và sử dụng một phần mềm mã nguồn mở. Sony chỉ cung cấp cho nó có vỏn vẹn 20 game cổ đáng nhớ nhất của hãng mà thôi. Sau khi bẻ khóa thành công PlayStation Classic, hai hacker này đã chia sẻ cách thực hiện lên trên mạng xã hội và có vẻ như không có gì phức tạp. Theo trang Ars Technica, Sony đã để sẵn công cụ cần thiết để bẻ khóa PS Classic ngay bên trong thiết bị chứ không hề giấu nó đi. Hai hacker này đã lợi dụng lỗ hổng này để đưa mã nguồn của máy sang một thiết bị bên ngoài. Sau đó, họ còn phát hiện ra chìa khóa để giải mã những phần mềm nhạy cảm nhất được Sony giấu bên trong chính PS Classic. Từ đó, cộng đồng console-hacking đã dùng một chiếc USB để copy thêm nhiều game vào máy PS Classic để chơi. Ví dụ như Yifan Lu chơi game "Crash Bandicoot" thông qua một chiếc USB đã kết nối vào PS Classic hay một hacker khác trên cộng đồng GitHub có tên là Pat Hartl còn tạo ra hẳn một công cụ mang tên "BleemSync", cho phép người dùng có thể dễ dàng tự hack PS Classic tại nhà. Đa số game thủ mua dòng máy chơi game PlayStation Classic với mục đích sưu tầm là chính. Còn với các hacker, họ bẻ khóa PS Classic không chỉ là để chơi các game cũ mà còn để chạy được những game mới hơn trên thiết bị của Sony, thậm chí tạo giả lập để chơi được các game từ các nền tảng khác như các trò chơi từ SNES, PS1 và N64 chẳng hạn. Why The PlayStation Classic Bombed. The PlayStation Classic had a lot of promise when it was announced in September 2018. It was coming on the heels of two immensely successful retro mini-consoles in the Nintendo NES Classic and SNES Classic, and consumers seemed interested in similar offerings. The PlayStation One also had one of the better game libraries available to any console, with no lack of options to choose from. Somehow, though, that promise just wasn't realized. The PlayStation Classic was a disaster from the moment early hands-on reviews criticized its game selection and design choices, and its launch did little to make anyone feel better about it. By the holiday season of 2018, the retro console was already being heavily discounted by retailers, who had plenty in stock. So what went wrong? As it turns out, there were a lot of reasons the PlayStation Classic might not have been the best direction for Sony to head in. Here's our compilation of the many reasons why the PlayStation Classic bombed. The games lineup is anemic. The first issue many critics noticed when the PlayStation Classic revealed its full games lineup was that it seemed a little lackluster. Games like Final Fantasy 7 and Metal Gear Solid are still very capable of selling a system, though. Perhaps the lesser known entries would surprise everyone? Unfortunately, Intelligent Qube and Jumping Flash! didn't impress on what was likely the first time many consumers played them. When you remove many of the Sony exclusives that seemed shoehorned in despite a lack of credibility, the PlayStation Classic's games lineup is extremely small. Nintendo's Classic systems had games lineups that featured a plethora of "best game ever on the platform" contenders. The PlayStation Classic had, arguably, three or four of those. Iconic games like PaRappa the Rapper were conspicuously absent. Even when Sony-made titles appeared, they didn't seem to make a lot of sense. Where was Ape Escape ? The PlayStation Classic might boast a games lineup of twenty titles, but in practice, it feels a lot smaller. That's a major issue for a system that's main selling point isn't technology or future innovation. If nostalgia is the name of the game, virtually every game on a Classic console is crucial in making it an appealing investment for gamers. Two extremely important titles were no-shows. Beyond the unimpressive lineup that Sony assembled in the PlayStation Classic, there were serious issues with some absentee titles. For better or worse, the PlayStation One will forever be associated with some of its more popular titles: games that helped build Sony and the PlayStation into one of the industry's most important players. Two of those game absences were particularly egregious. Crash Bandicoot is one of the most important games ever released on the PlayStation. At the time, the game pushed 3D platforming hard, innovating a number of different mechanical decisions that would later be embraced by other developers. Part of the reason Crash Bandicoot was created was because Sony wanted a mascot like Sonic or Mario. Crash being absent on the PlayStation Classic is even more bizarre with that in mind. The other mascot of the PlayStation One era was Spyro, the hero of the Spyro the Dragon franchise. Spyro was another platformer that embraced 3D graphics for its level design, creating memorable environments that complemented a unique, fun journey involving the purple dragon. Fans loved Crash and Spyro and they've been inextricably part of the PlayStation identity since their debuts. One of these characters being absent on the PlayStation Classic may have been excusable. Both pulling a disappearing act shows that Sony didn't really have a clear idea of what made the PlayStation One so good, and the Classic device suffered greatly as a result. The PlayStation One wasn't the best old-school Sony system. The PlayStation One was a delight, and launched Sony into the top tier of the gaming industry. There's no arguing that it isn't one of the better consoles ever produced, and Sony's logic in choosing it as the basis of their first Classic console launch makes sense. That being said, however, it has also been around two decades since the PlayStation 2 released. While its predecessor was important, many would argue that the PS2 was where Sony had completely come into its own as a console producer. The PS2 pushed graphical prowess, online gameplay, and platform exclusives hard. Final Fantasy X , God of War , Kingdom Hearts 2 , and more all made their debuts on the PS2 exclusively. While the Nintendo versions of Classic consoles are from much older generations than the PS2, that doesn't mean Sony had to play along. In retrospect, perhaps the company shouldn't have. The PS2 is the best-selling console in history. Despite the PlayStation One remaining near the top of that ranking as well, it's possible Sony should have started its Classic console endeavors with the greatest of all time. Now that the PlayStation Classic has clearly flopped, it may be difficult to persuade fans to give Sony another chance in the Classic market. The PlayStation Classic's interface is abysmal. Selling people on nostalgia takes a bit more effort than just delivering the thing they're pining for. Nintendo understood that with its Classic offerings, providing cute interfaces on them that were serviceable as well. Despite that, there was certainly a lot of room for improvement, and one of the things the PlayStation Classic could have done was improve on the presentation of Classic consoles. In what is a running theme for the PlayStation Classic, the device failed to capitalize on this potential selling point. The PlayStation Classic was a regression instead. The interface that Sony produced for the device is nothing short of heinous. The PlayStation Classic's UI is meant to capture what the PlayStation One's aesthetic used to look like and, in that regard, it succeeds. The problem is that there's very little functionality afterward, and it all seems way too bare bones for what is essentially supposed to be a premium offering. The PlayStation Classic was rightly criticized for its interface prior to its release. That criticism might have been enough to get fans to change their mind on the console, and could have cost Sony a lot of potential buyers. Sony's aggressive use of its games library hurt the PlayStation Classic. Sony had earned a lot of good will prior to the launch of the PlayStation Classic, especially when it came to older titles. The company had placed a large emphasis on porting some of the best titles across the PlayStation's generations onto the PlayStation Store. After years of that practice, the PS Store offered almost all of the classics that people were interested in playing again. That accessibility might have hurt Sony when it came to the PlayStation Classic, though. Part of Nintendo's success with its Classic consoles is likely down to the fact that the company has been very stingy with re-releases. Sony never had that issue, with many PlayStation Classic titles like Final Fantasy 7 and Metal Gear Solid already present in the PS Store by the time the Classic released.