The Racing-Game Effect: Why Do Video Racing Games Increase Risk
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Seizure Disorders and Commercial Motor Vehicle Driver Safety (Comprehensive Review)
Evidence Report: Seizure Disorders and Commercial Motor Vehicle Driver Safety (Comprehensive Review) Presented to Federal Motor Carrier Safety Administration November 30, 2007 Prepared for Prepared by MANILA Consulting Group, Inc. ECRI 1420 Beverly Road, Suite 220 5200 Butler Pike McLean, VA 22101 Plymouth Meeting, PA 19462 This report is comprised of research conducted to analyze the impact of Seizure Disorders on Commercial Motor Vehicle Driver Safety. Federal Motor Carrier Safety Administration considers evidence, expert recommendations, and other data, however, all proposed changes to current standards and guidance (guidelines) will be subject to public-notice-and-comment and regulatory processes. FMCSA Evidence Report: Seizure Disorders and Commercial Motor Vehicle Driver Safety 11/30/2007 Policy Statement This evidence report was prepared by ECRI under subcontract to MANILA Consulting Group, Inc., which holds prime Contract No: GS-10F-0177N/DTMC75-06-F-00039 with the Department of Transportation’s Federal Motor Carrier Safety Administration. ECRI is an independent, nonprofit health services research agency and a Collaborating Center for Health Technology Assessment of the World Health Organization. ECRI has been designated an Evidence-based Practice Center (EPC) by the United States Agency for Healthcare Research and Quality. ECRI’s mission is to provide information and technical assistance to the healthcare community worldwide to support safe and cost-effective patient care. The results of ECRI’s research and experience are available through its publications, information systems, databases, technical assistance programs, laboratory services, seminars, and fellowships. The purpose of this evidence report is to provide information regarding the current state of knowledge on this topic. -
Strategic Review of the Management of Occupational Road Risk
Strategic review of the management of occupational road risk S Helman, N Christie, H Ward, G Grayson, E Delmonte, R Hutchins Prepared for: The Royal Society for the Prevention of Accidents (RoSPA) Quality approved: G Grayson R Hutchins (Technical (Project Manager) Referee) H Ward (Technical Referee) Disclaimer This report has been produced by the Transport Research Laboratory (TRL) and the Centre for Transport Studies at University College London (UCL). The work was funded through a grant from the RoSPA/BNFL Scholarship Scheme. The information contained herein is the property of TRL Limited and UCL and does not necessarily reflect the views or policies of The Royal Society for the Prevention of Accidents (RoSPA). Whilst every effort has been made to ensure that the matter presented in this report is relevant, accurate and up-to-date, TRL Limited and UCL cannot accept any liability for any error or omission, or reliance on part or all of the content in another context. When purchased in hard copy, this publication is printed on paper that is FSC (Forest Stewardship Council) and TCF (Totally Chlorine Free) registered. The order of authorship for the first two authors was determined on the toss of a coin. They contributed equally to the work included in the report. Contents amendment record This report has been amended and issued as follows: Version Date Description Editor Technical Referee 1 5/2/14 Draft report version 1 SH/NC GG/HW 2 10/4/14 Draft report version 2 SH/NC GG/HW 3 8/5/14 Final version SH/NC GG/HW 4 12/05/14 Revised final version SH/NC GG/HW 5 13/05/14 Revised final version SH/NC GG/HW Executive summary Background The reduction of injuries and deaths sustained from work-related driving is a priority for occupational health. -
Automatic Playtesting for Game Parameter Tuning Via Active Learning
Automatic Playtesting for Game Parameter Tuning via Active Learning Alexander Zook, Eric Fruchter and Mark O. Riedl School of Interactive Computing, College of Computing Georgia Institute of Technology Atlanta, Georgia, USA {a.zook, efruchter, riedl}@gatech.edu ABSTRACT ways that self-testing, simulations, and design analysis may Game designers use human playtesting to gather feedback not. Playtesting, however, is expensive|developers must about game design elements when iteratively improving a recruit players, devise design experiments, collect game play game. Playtesting, however, is expensive: human testers and subjective feedback data, and make design changes to must be recruited, playtest results must be aggregated and meet design goals. interpreted, and changes to game designs must be extrap- We ask the question: can we reduce the cost of the playtest- olated from these results. Can automated methods reduce ing process by automating some of the more mundane as- this expense? We show how active learning techniques can pects of playtesting? To address this problem we exam- formalize and automate a subset of playtesting goals. Specif- ine a subset of playtesting questions focused on \param- ically, we focus on the low-level parameter tuning required eter tuning." Parameter tuning involves making low-level to balance a game once the mechanics have been chosen. changes to game mechanic settings such as character move- Through a case study on a shoot-`em-up game we demon- ment parameters, power-up item effects, or control sensitiv- strate the efficacy of active learning to reduce the amount ity. Games based on careful timing and reflexes depend on of playtesting needed to choose the optimal set of game pa- well-tuned parameters, including racing, platforming, shoot- rameters for two classes of (formal) design objectives. -
Illinois Rules of the Road 2021 DSD a 112.35 ROR.Qxp Layout 1 5/5/21 9:45 AM Page 1
DSD A 112.32 Cover 2021.qxp_Layout 1 1/6/21 10:58 AM Page 1 DSD A 112.32 Cover 2021.qxp_Layout 1 5/11/21 2:06 PM Page 3 Illinois continues to be a national leader in traffic safety. Over the last decade, traffic fatalities in our state have declined significantly. This is due in large part to innovative efforts to combat drunk and distracted driving, as well as stronger guidelines for new teen drivers. The driving public’s increased awareness and avoidance of hazardous driving behaviors are critical for Illinois to see a further decline in traffic fatalities. Beginning May 3, 2023, the federal government will require your driver’s license or ID card (DL/ID) to be REAL ID compliant for use as identification to board domestic flights. Not every person needs a REAL ID card, which is why we offer you a choice. You decide if you need a REAL ID or standard DL/ID. More information is available on the following pages. The application process for a REAL ID-compliant DL/ID requires enhanced security measures that meet mandated federal guidelines. As a result, you must provide documentation confirming your identity, Social Security number, residency and signature. Please note there is no immediate need to apply for a REAL ID- compliant DL/ID. Current Illinois DL/IDs will be accepted to board domestic flights until May 3, 2023. For more information about the REAL ID program, visit REALID.ilsos.gov or call 833-503-4074. As Secretary of State, I will continue to maintain the highest standards when it comes to traffic safety and public service in Illinois. -
San Diegd Police Department San Diego, California
03-35 SAN DIEGD POLICE DEPARTMENT SAN DIEGO, CALIFORNIA C/5 C 3 5 Project Summary: Drag-Net San Diego Police Department The Problem: Illegal motor vehicle speed contests, commonly known as street races, throughout the City of San Diego. Analysis: Officers developed a knowledge of the street-racing culture through undercover investigations, interviews with officers who had experience dealing with racers, monitoring Internet websites, interviewing racers, and exploring the legal alternatives that are available. Officers studied data on calls for service, traffic collisions, arrests, and citations related to illegal speed contests. Officers established baseline figures to determine the size of the problem. They identified collateral crimes that were occurring because of the problem. The officers set goals of reducing incidents of street racing to a level that it could be managed with existing resources and to reduce the number of illegally modified vehicles on the roadways. The most important analysis the officers made was whether they could impact the problem, despite its magnitude and history of indifference by society. They realized they had to change society's paradigm about street racing. The Drag-Net Officers decided they would only be successful if they truly made San Diego a safer place. They knew lives could be saved if their analysis was accurate, and the response was effective. Response: Officers used a multi-faceted approach in a comprehensive response strategy: • Undercover operations to identify, apprehend, and prosecute racers -
A Systematic Review on the Effectiveness of Gamification Features in Exergames
Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 How Effective Is “Exergamification”? A Systematic Review on the Effectiveness of Gamification Features in Exergames Amir Matallaoui Jonna Koivisto Juho Hamari Ruediger Zarnekow Technical University of School of Information School of Information Technical University of Berlin Sciences, Sciences, Berlin amirqphj@ University of Tampere University of Tampere ruediger.zarnekow@ mailbox.tu-berlin.de [email protected] [email protected] ikm.tu-berlin.de One of the most prominent fields where Abstract gamification and other gameful approaches have been Physical activity is very important to public health implemented is the health and exercise field [7], [3]. and exergames represent one potential way to enact it. Digital games and gameful systems for exercise, The promotion of physical activity through commonly shortened as exergames, have been gamification and enhanced anticipated affect also developed extensively during the past few decades [8]. holds promise to aid in exercise adherence beyond However, due to the technological advancements more traditional educational and social cognitive allowing for more widespread and affordable use of approaches. This paper reviews empirical studies on various sensor technologies, the exergaming field has gamified systems and serious games for exercising. In been proliferating in recent years. As the ultimate goal order to gain a better understanding of these systems, of implementing the game elements to any non- this review examines the types and aims (e.g. entertainment context is most often to induce controlling body weight, enjoying indoor jogging…) of motivation towards the given behavior, similarly the the corresponding studies as well as their goal of the exergaming approaches is supporting the psychological and physical outcomes. -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Drink Driving Initiative
DRINK DRIVING INITIATIVE 2016 SUMMARY REPORTS The work summarized in this report is part of the implementation of the Beer, Wine and Spirits Producers’ Commitments to Reduce Harmful Drinking CONTENTS 1 About this report 3 Executive Summary 4 Cambodia 8 Dominican Republic 12 Mexico 15 Namibia 19 Russia 24 South Africa 28 Thailand 1 ABOUT THIS REPORT Road traffic crashes result in more than 1.25 million fatalities and as many as 50 million injured people per year. Reducing these figures must remain high on political and public health agendas, especially if we are to meet the UN’s Sustainable Development Goal 3.6, to halve the number of global deaths and injuries resulting from road traffic crashes by 2020. Much work is already being done to improve road safety. In 2016, the United Nations General Assembly adopted resolution A/70/L.44, “Improving global road safety,” and identified many best-practice initiatives and strategies, which Member States and stakeholders could adopt to reduce road crashes. In addition, UN Road Safety Week 2017 focused on behavioral measures such as speed management, motorcycle helmets, seat belts and child restraints, and drink driving prevention. Henry Ashworth President of IARD Ultimately road safety is a shared responsibility and government, civil society and the private sector must all play a role in reducing deaths and injuries. The alcohol industry recognizes the dangers of drinking and driving, especially in low- and middle-income countries and has a long history of working in partnerships to prevent or reduce alcohol- related traffic deaths and injuries. The International Alliance for Responsible Drinking (IARD) and its member companies convene stakeholders to implement drink driving prevention initiatives using strategies that are evidence based and have proved effective in a variety of contexts. -
Africa Road Safety Review Final Report
NOTICE This document is disseminated under the sponsorship of the Department of Transportation in the interest of information exchange. The United States Government assumes no liability for its contents or use thereof. The contents of this report reflect the views of the authors who are responsible for the accuracy of the data presented herein. The contents do not necessarily reflect the official policy of the Department of Transportation. PROJECT REPORT PR/INT/659/00 AFRICA ROAD SAFETY REVIEW FINAL REPORT by Dr G Jacobs and A Aeron-Thomas (TRL Limited) Customer: US Department of Transportation/Federal Highway Administration Copyright TRL Limited December 2000. This report prepared for the US Department of Transportation/Federal Highway Administration and must not be referred to in any publication without the permission of the US Department of Transportation/Federal Highway Administration. The views expressed are those of the author(s) and not necessarily those of US Department of Transportation/Federal Highway Administration. This report has been produced by TRL Limited, under/as part of a Contract placed by the US Department of Transportation/Federal Highway Administration. Any views expressed are not necessarily those of the US Department of Transportation/Federal Highway Administration. AFRICA ROAD SAFETY REVIEW FINAL REPORT SUMMARY ...............................................................................................................................I 1 INTRODUCTION............................................................................................................ -
Frustration, Aggression & Road Rage
Always remember that the primary goal in defensive driving is to stay safe and live to drive another day. Frustration, Aggression The context in which frustration occurs Other road users are probably equally and Road Rage can determine both the nature and extent frustrated in traffic, perhaps more so. of our own resulting aggressive behavior. They may not be as prepared for traffic. There are also differences in people’s nat- Frustration occurs when someone or Be courteous and forgiving. Your ural propensities. Some drivers are something impedes your progress toward behavior may serve to reduce their content to mutter curses to themselves a goal. In the driving environment our goal levels of frustration and consequently while others are provoked to physical is to get to our destination as quickly and their levels of aggression and violence. Both personal attributes and as safely as possible. When other road risk-taking, thereby making the traffic situational factors can moderate our users interfere with our progress we environment safer for everyone, aggressive responses. become frustrated. In the driving environ- including you. ment, increases in aggression can have Some experts distinguish between Do not fret over people, conditions and deadly consequences. Frustration can aggressive driving and road rage. things that you cannot control. Choose lead to any or all of the following Aggressive driving is instrumental, that is, your battles wisely and save your aggressive behaviour: it serves to further progress toward a energy and emotions for situations that desired outcome when we are frustrated. Excessive speeding or street racing you can influence. -
Artificial Intelligence in Racing Games
BSc in Artificial Intelligence and Computer Science ABDAL MOHAMED BSc in Artificial Intelligence and Computer Science Sections 1. History of AI in Racing Games 2. Neural Networks in Games BSc in Artificial Intelligence and Computer Science BSc in Artificial Intelligence and Computer Science History Gran Trak 10 Single-player racing arcade game released by Atari in 1974 Did not have any AI Pole Position Single- player racing game released by Namco in 1982 Considered first racing game with AI BSc in Artificial Intelligence and Computer Science History Super Mario Kart Addition of Power Ups Released in 1992 for the Super Nintendo Entertainment System. Driver Free- form World 1998 video game developed by Reflections Interactive Vehicular Combat: Power Ups + Free Form World BSc in Artificial Intelligence and Computer Science Simple Areas of AI in Racing Games 1. Steering Sort of Basic Used in Formula One-Built to win, GTA3 2001 for background animation purpose. 2. Pathfinding Becomes more free-form world Would need to make decision on where to go. Need to find the best path between two points, avoiding any obstacles. BSc in Artificial Intelligence and Computer Science Steering + Racing Lines Racing Lines methods was used extensively until there was CPU power to do something else. It is just a drawn line in which the cars follow that line or stuck to that line. It uses Spline, where addition information such as velocity is included. Advantage It is very easy to create cheap spine creation tool Disadvantage Very limited- and gets very difficult Not very realistic- as car follows line, no response to deflection BSc in Artificial Intelligence and Computer Science Pathfinding + Tactical AI Racing line does not really work with free-form world so one of the solutions is having set path to where the car/ character is fleeing. -
Risk-Taking and the Media
Risk Analysis, Vol. 31, No. 5, 2011 DOI: 10.1111/j.1539-6924.2010.01538.x Perspective Risk-Taking and the Media Peter Fischer,1,∗ Evelyn Vingilis,2 Tobias Greitemeyer,3 and Claudia Vogrincic1 In recent years, media formats with risk-glorifying content, such as video games that simulate illegal street racing (“bang and crash” games), films about extreme sports, and risky stunts have emerged as top sellers of the media industry. A variety of recent studies conducted by several researchers revealed that exposure to risk-glorifying media content (e.g., video games that simulate reckless driving, smoking and drinking in movies, or depictions that glorify ex- treme sports) increases the likelihood that recipients will show increased levels of risk-taking inclinations and behaviors. The present article (1) reviews the latest research on the detri- mental impact of risk-glorifying media on risk-taking inclinations (cognitions, emotions, be- haviors), (2) puts these findings in the theoretical context of recent sociocognitive models on media effects, and (3) makes suggestions to science and policymakers on how to deal with these effects in the future. KEY WORDS: Media effects; risk-glorifying media; risk taking; sociocognitive models Use your car as a weapon and battle your way to the haviors. For example, binge drinking is on the rise front of the pack by taking down rivals and causing spec- in Western countries;(10) with Germany witnessing a tacular crashes. (advertising slogan for the video racing doubling in the number of 15- to 19-year-old ado- game Burnout 3) lescents being treated in hospital due to extreme al- In as much as risk-taking behavior is among the cohol abuse between 2002 and 2009.