Spring 2017 Software List (Saint Paul and Midway)
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Windows Live Movie Maker: Create, Edit, and View Movies
Windows Live Movie Maker: Create, Edit, and View Movies By Andy Rathbone from Windows 7 For Dummies To create, edit, and view digital movies in Windows 7, you must download Windows Live Movie Maker. Windows Live Movie Maker — a stripped-down version of the movie-editing program that came with XP and Vista — works best for creating short videos. Download Movie Maker from Microsoft's Live Essentials Web page. You also need Windows Live Photo Gallery to import the movies from your camcorder. To make a movie, you follow three basic steps: 1. Import. For some reason, Windows Live Movie Maker can't import your video from your video camera. You must import it through Windows Live Photo Gallery, instead. 2. Edit. This step combines your video clips, music, and pictures into a structured movie. Edit each clip down to its best moments and add transitions between the clips — the way one clip fades into the next. Toss in a soundtrack, as well. 3. Publish. When you finish editing, Movie Maker combines your batch of clips or photos into a complete movie, ready to be played back on your computer or saved to a DVD. Creating movies requires a lot of free hard drive space. A 15-minute movie can consume 2.5GB. If Movie Maker complains about space, you have two choices: Create smaller videos or upgrade your computer with a second hard drive. Step 1: Import video, pictures, and music If you've already imported footage from a digital camcorder, jump ahead to Step 4 in the steps in this section and begin there. -
Louisiana Department of Insurance Software Development Standards
Louisiana Department of Insurance Software Development Standards Louisiana Department of Insurance Table of Contents TABLE OF CONTENTS ....................................................................................... 2 EXECUTIVE SUMMARY ...................................................................................... 3 IMPLEMENTATION OBJECTIVES ...................................................................... 5 LDI SYSTEMS INTEGRATION ............................................................................ 6 LDI ACCEPTABLE TOOLS AND TECHNOLOGIES BY CATEGORY ................ 7 LDI PROJECT MANAGEMENT ......................................................................... 10 LDI PROJECT AND SOFTWARE DELIVERABLES ......................................... 12 SOFTWARE DELIVERABLES ................................................................................. 13 DOCUMENTATION DELIVERABLES ........................................................................ 14 User Documentation/ User Manual ................................................................................... 15 Technical Documentation .................................................................................................. 16 LDI APPLICATION LOOK AND FEEL GUIDELINES ........................................ 19 LDI EXTERNAL BROWSER COMPATIBILITY REQUIREMENTS .................... 20 NETWORK, SERVERS AND MISCELLANEOUS STANDARDS ...................... 21 LDI DEVELOPMENT, TEST AND PRODUCTION ENVIRONMENTS ............... 23 METHODS AND PROCEDURES -
Teamcity 7.1 Documentation.Pdf
1. TeamCity Documentation . 4 1.1 What's New in TeamCity 7.1 . 5 1.2 What's New in TeamCity 7.0 . 14 1.3 Getting Started . 26 1.4 Concepts . 30 1.4.1 Agent Home Directory . 31 1.4.2 Agent Requirements . 32 1.4.3 Agent Work Directory . 32 1.4.4 Authentication Scheme . 33 1.4.5 Build Agent . 33 1.4.6 Build Artifact . 34 1.4.7 Build Chain . 35 1.4.8 Build Checkout Directory . 36 1.4.9 Build Configuration . 37 1.4.10 Build Configuration Template . 38 1.4.11 Build Grid . 39 1.4.12 Build History . 40 1.4.13 Build Log . 40 1.4.14 Build Number . 40 1.4.15 Build Queue . 40 1.4.16 Build Runner . 41 1.4.17 Build State . 41 1.4.18 Build Tag . 42 1.4.19 Build Working Directory . 43 1.4.20 Change . 43 1.4.21 Change State . 43 1.4.22 Clean Checkout . 44 1.4.23 Clean-Up . 45 1.4.24 Code Coverage . 46 1.4.25 Code Duplicates . 47 1.4.26 Code Inspection . 47 1.4.27 Continuous Integration . 47 1.4.28 Dependent Build . 47 1.4.29 Difference Viewer . 49 1.4.30 Guest User . 50 1.4.31 History Build . 51 1.4.32 Notifier . 51 1.4.33 Personal Build . 52 1.4.34 Pinned Build . 52 1.4.35 Pre-Tested (Delayed) Commit . 52 1.4.36 Project . 53 1.4.37 Remote Run . .. -
ASP.NET SQL Server
CYAN YELLOW MAGENTA BLACK PANTONE 123 C BOOKS FOR PROFESSIONALS BY PROFESSIONALS® THE EXPERT’S VOICE® IN SQL SERVER Companion eBook Available Pro ASP.NET for SQL Server: High Performance Data Access for Web Developers Pro Dear Reader, ASP.NET ASP.NET As web developers, we work with ASP.NET and SQL Server by using a rich toolkit of databound controls and database functionality that promises great Pro performance and productivity gains after we know how to use it properly. Unfortunately, that toolkit is cluttered with a wide spectrum of features—some ideal for the one-man shop building a tiny application, and others aimed at large developer teams producing websites used by thousands of people. This book carves out a path for the senior developer who needs to produce a professional website that will perform well under high load. I focus on what a senior developer should know and use daily while also for explaining which features to avoid and why. There are several, little-known features ASP.NET in ASP.NET and SQL Server that work very well together without requiring much effort. These features get detailed coverage. Each chapter includes a full sample project, to help you learn by digging into some good code. These projects are for designed to keep you engaged while using them to understand the chapter topics in greater detail. What you will learn from this book are techniques that allow you to leverage SQL Server the many performance and productivity improvements that have been provided ASP.NET and SQL Server. These improvements will help you produce better SQL Server websites with the desired results right from the start. -
Appendixes APPENDIX A
PART 8 Appendixes APPENDIX A COM and .NET Interoperability The goal of this book was to provide you with a solid foundation in the C# language and the core services provided by the .NET platform. I suspect that when you contrast the object model provided by .NET to that of Microsoft’s previous component architecture (COM), you’ll no doubt be con- vinced that these are two entirely unique systems. Regardless of the fact that COM is now considered to be a legacy framework, you may have existing COM-based systems that you would like to inte- grate into your new .NET applications. Thankfully, the .NET platform provides various types, tools, and namespaces that make the process of COM and .NET interoperability quite straightforward. This appendix begins by examin- ing the process of .NET to COM interoperability and the related Runtime Callable Wrapper (RCW). The latter part of this appendix examines the opposite situation: a COM type communicating with a .NET type using a COM Callable Wrapper (CCW). ■Note A full examination of the .NET interoperability layer would require a book unto itself. If you require more details than presented in this appendix, check out my book COM and .NET Interoperability (Apress, 2002). The Scope of .NET Interoperability Recall that when you build assemblies using a .NET-aware compiler, you are creating managed code that can be hosted by the common language runtime (CLR). Managed code offers a number of ben- efits such as automatic memory management, a unified type system (the CTS), self-describing assemblies, and so forth. As you have also seen, .NET assemblies have a particular internal compo- sition. -
An Artificial Intelligence Approach for Recommending Curriculum
An Artificial Intelligence Approach for Recommending Curriculum: Analyzing the Knowledge Gap between the Association for Computing Machinery Information Systems (ACM-IS) Recommended Curriculum and Skills Desired by Employers by Thomas C. Krumpter III Management Information Systems and Accounting, The University of Tampa, 2021 Thesis Submitted in Partial Fulfillment of the Requirements for the Degree of University of Tampa Honors College in the Information and Technology Management Department Overseen by Dr. Natasha Veltri Professor, Information and Technology Management © Thomas C Krumpter III 2021 The University of Tampa Spring 2021 Copyright in this work rests with the author. Please ensure that any reproduction or re-use is done in accordance with the relevant national copyright legislation. Table of Contents Table of Contents .............................................................................................................. ii Approval ......................................................................................................................... iii Ethics Statement ............................................................................................................... iv Abstract ............................................................................................................................ v Dedication ....................................................................................................................... vi Acknowledgments .......................................................................................................... -
Special Characters Numbers
Index ■Special Characters AddServiceEndpoint( ) member, ServiceHost type, #define, preprocessor directive, 317–319 1032 #elif, preprocessor directive, 317–318 ADO.NET #else, preprocessor directive, 317–318 additional namespaces, 763–764 #endif, preprocessor directive, 317–318 vs. ADO classic, 759–760 #endregion, preprocessor directive, 317 application configuration files, 769–770 #if, preprocessor directive, 317–318 asynchronous data access, 792–793 #region, preprocessor directive, 317 autogenerated data components, 824–825 #undef, preprocessor directive, 317–319 autogenerating SQL commands, 816–817 % modulo operator, C#, 1097 autoincrementing, 797 & operator, pointer types, 312–313 binding DataTables to user interfaces, 804, 806 * operator, pointer types, 312–313 Command object, 781–782 ?? operator, 133 connected layer, 778 += operator, 610 connected vs. disconnected layer, 760 <%@Page%> directive attribute, ASP.NET, 846 connecting to database, Visual Studio 2005, 776 <%Import%> directive, ASP.NET, 846–847 connection objects, 779–780 => token, 1098 ConnectionStringBuilder object, 780–781 ? suffix, nullable types, 131 connectionStrings element, application configuration, 774–775 ■Numbers data access libraries, 1130 data adapter objects, 811–812 3D graphics graphical service, WPF, 1012 data providers, 760, 762 3D rendered animation, 970 data wizards, 822–825 100% code approach, 1048 DataColumn objects, 796, 798 ■ DataRelation objects, 817–820 A DataRow objects, 798–799, 801 A# programming language, 8 DataRow.RowState property, 799–800 Abort( -
20 Le Regular Expression Seconda Parte
������������������������������������������������������������� ��������������������������������������� ������������������������������������������������������������ ����������������������������� ���������������������������������� ��������������������������������������������������� ������������������������������������������������������������������������������������������������������������������������������������� 400X302 Computer programming.ind1 1 20-03-2007 10:29:34 ������������������������������������������������������������� ��������������������������������������� ������������������������������������������������������������ ����������������������������� ���������������������������������� ��������������������������������������������������� ������������������������������������������������������������������������������������������������������������������������������������� 400X302 Computer programming.ind1 1 20-03-2007 10:29:34 I N V E T R I N A V B J 7 5 Doing Objects Object-Oriented Programming Access Data in Visual Basic 2005 Languages: Interpretation Analysis Cookbook di D. Kurata di Craig - I. D. di K.Bluttman - W.S. Freeze Addison Wesley Springer O’ Reilly 552 pp - 46,95 Euro 256 pp - 36,70 Euro 366 pp - 47,20 Euro ISBN 9780321320490 ISBN 9781846287732 ISBN 9780596101220 Scrivi a [email protected] specificando nell’oggetto della e-mail: IN VETRINA VBJ n. 75 oppure inviaci il coupon al numero di fax 0587/732232 Potrai acquistare i libri qui riportati con uno SCONTO ECCEZIONALE del 10% anche se acquisti solo un libro oppure del 20% -
Surviving C#-Codereviews
Rainer Stropek | time cockpit Surviving C#-Codereviews Your Host Rainer Stropek Developer, Entrepreneur Azure MVP, MS Regional Director Trainer at IT-Visions Contact software architects gmbh [email protected] Twitter: @rstropek Agenda Es ist nicht unüblich, dass externe oder interne Kunden Experten beauftragen, die C#- Codebasis eines Projekts zu begutachten. Rainer Stropek, langjähriger MVP und MS Regional Director, macht solche Projekte regelmäßig. In dieser Session erklärt er, worauf er dabei Wert legt. • Welche Tools setzt er ein, um Verbesserungspotenziale zu suchen? • Wie findet er in großen Codebasen rasch die kritischen Bereiche? • Welche Best und Worst Practices kontrolliert er? • Wie würde er ein C#-Projekt aufsetzen, das jeden Codereview glänzend bestehen soll? Auf solche Fragen wird Rainer in der Session eingehen. Sie erhalten eine konkrete Checkliste von Punkten, die Sie bei Ihren Projekten beachten können, um die Qualität Ihres gelieferten C#- Codes noch weiter zu verbessern. Agenda Introduction Reviewing the process Why Code Review Projects? Automation My Rules for Review Projects Source code handling Reviewing the code State of the art? Development process Basics Team management Coding guidelines Code structure Summary Documentation Recommendations Testing Performance Security Why Code Review Projects? Why Code Review Projects? M&A Buy company or source of a product New management team Customer-vendor relationship Tip: Make code review criteria part of contract Large customers buys software strategic for their business Frequently: Large customer, small vendor Team wants/needs external advice Reviewer is a kind of external coach Accompanying Reviews Security review Legal reviews Who owns the source code? License terms of dependencies? Compliance to policies (internal/external) Standard certifications E.g. -
Program Windows Movie Maker (2012)
PaSA – CA – SZŠ INF/API: video editor Windows Movie Maker PaSA – CA – SZŠ INF/API: video editor Windows Movie Maker Program Windows Movie Maker (2012) Prehľad (čo je program Movie Maker) (ak chcete porozprávať svoj príbeh a vytvoriť zo svojich fotografií a videí ukážkový film už po pár kliknutiach, vaše Či už uprednostňujete Hollywood alebo nezávislú scénu, v programe Movie Maker ste režisérom vy. vlastné filmové štúdio získate jediným stiahnutím: http://go.microsoft.com/fwlink/p/?LinkID=255475 ) Import a úprava prezentácií a videí Zdroj: http://windows.microsoft.com/sk-sk/windows-live/movie-maker#t1=overview http://windows.microsoft.com/sk-sk/windows/music-video-photo-download Fotografie a videozáznamy z počítača alebo kamery môžete rýchlo pridať do programu Movie Maker . Tam potom http://sk.wikipedia.org/wiki/Windows_Movie_Maker , ... môžete doladiť svoj film podľa vlastných predstáv. Jednotlivé sekvencie môžete presúvať, zrýchľovať alebo spomaľovať – je len na vás, ako sa rozhodnete. Obsah: *) Úprava zvukovej stopy a pridanie motívu Charakteristika programu Niektoré systémové požiadavky Obohaťte svoj film o zvukovú stopu a motív . Program Movie Maker automaticky pridá prechody a efekty , aby film *) Prehľad ( čo je program Movie Maker) pôsobil elegantným a profesionálnym dojmom. Import fotografií a videí Zdieľanie filmu online (okrem toho naďalej môžete vaše video vypáliť na CD alebo DVD pre vaše domáce kino Úprava filmov alebo importovať do flashu) Úprava zvuku Výber motívu Po dokončení môžete svoj film zdieľať na Facebooku, YouTube alebo v iných sociálnych sieťach a lokalitách na Zdieľanie na webe zdieľanie videa. Pošlite prepojenie na svoj film v e-maile členom rodiny a priateľom, aby si ho mohli pozrieť . -
Building a Windows 10 Image Creating Your Base Configuration
Building a Windows 10 Image Creating your Base Configuration Installation of Windows 10 Reference: http://www.tenforums.com/tutorials/2113-system-image-create-hardware-independent-system-i mage.html#post151664 1. Boot computer off installation media (DVD or USB with Windows 10 EDU) 2. The installer process will begin. Clean the drive you want to install -- delete all items/partitions. Windows 10 will rebuild the “WinRE” (recovery environment) partition. a. For images, you do not want a partition larger than the lowest common denominator drive size that may host the image (ie 128GB). b. If you are installing on a machine with a drive larger, create a partition of 128GB and leave the remaining portion “unallocated”. 3. Allow the installation to run. Using a VLM Windows 10 installer, we should not be prompted for a product key during the install. 4. Once installation is completed, you will then go into the “first run” (out of box) Windows setup screens. 5. Do NOT start the process of clicking through items. You need to immediately change Windows into Sysprep “Audit” mode. 1 6. Windows reboots, and enters Audit Mode using the built-in “Administrator” account. When the desktop loads, you will notice the Sysprep box open in the middle of your screen. Close it for now by pressing the Cancel button. a. NOTE on AUDIT MODE: Throughout image construction process, remain in AUDIT Mode. When reboots are required, system will boot back up and auto-login to Administrator account. Sysprep box will be presented. Simply hit CANCEL option each time. Creation of “Base” Image In this stage, you will start setup and customization of your “template” profile. -
Windows Movie Maker – Quick Start Guide
Windows Movie Maker – Quick Start Guide This guide covers the basic editing tools in Windows Movie Maker, for more detailed instructions please visit - http://windows.microsoft.com/en-gb/windows-vista/getting-started-with-windows- movie-maker The e-learning team at the University has also created a series of online tutorials for Windows Movie Maker including how to edit and export video clips. You can access them here - http://as.exeter.ac.uk/support/staffdevelopment/e-learning/creatingvideo/ Basic Layout 1. Preview Monitor – This is where you can view the video as you are editing it, allowing you to preview the changes you are making live. 2. Timeline – This is where you can build and edit your video. You can add multiple videos, pictures and audio clips, splice them together, change the start and end points and add transitions to your video clips. Changes you make to the timeline will then be shown in the preview monitor. 3. Toolbar – This top ribbon will be familiar to you if you use any Office products such as Word, Excel etc. Here you will find all the editing tools to apply to the videos on your timeline. It is also where you will find the File menu, allowing you to save your project and also to export your finished video. Importing Video To get started you need to import a video that you have filmed. Click Home > Add videos and photos This will open up a new window, allowing you to browse your computer for video files. Choose a video and then select Open.