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Ms Girls Athletics Info
Commerce Middle School Lady Tiger Athletics Welcome to middle school athletics! We are super excited to get the year started and to get to know your daughter(s) throughout the year. Commerce ISD has issued the following statement “In order for your daughter to participate in UIL events and/or extra-curricular activities, your daughter has to follow the Hybrid model. If your daughter is strictly online, she cannot participate in any UIL event or extra curricular activities.” We will continue to have practice EVERY morning at 6:45 a.m. throughout the year. If your daughter is playing Volleyball, she will be here every morning, ready to practice at 6:45. If your daughter is in Athletics and NOT playing volleyball, she will still need to come to Athletics every morning, ready to start at 7:30 a.m. Parents will have to provide transportation to and from practice. If it is not your daughter’s assigned day to be at school, she will need to be picked up at the end of practice. Contacts: CMS: (903)-886-3795 ext. 726 Julie Brown: 8th(Basketball)/8th (Volleyball)Grade Coach- [email protected] Kayla Collum:7th(Volleyball/Track)/7th(Basketball/Track) Coach- [email protected] Tony Henry: Head Basketball Coach- [email protected] Shelley Jones: Head Volleyball/Track Coach- [email protected] Amanda Herron: Athletic Trainer- [email protected] Jeff Davidson: Athletic Director- [email protected] Coach Brown will set up a Remind for 7th and 8th Grade Girls Athletics. All information and Updated information will be found on Remind for students and parents will be on Remind. -
New Business Directions
2019 ANNUAL REPORT \MTS.RU NEW BUSINESS DIRECTIONS EHEALTH MTS \\ MTS 120/80 \\ SMARTMED https://medsi.ru/lands/smartmed.php In 2019, MTS, in collaboration with the National Medical Research Center for Cardiology In 2019, the SmartMed service – a joint telemedicine of the Ministry of Health of the Russian Federation, project by MTS and a network of MEDSI clinics developed and launched in December of the same – continued to actively develop. The service year the MTS 120/80 heart care application. combines the possibilities of online consultations with practicing doctors, making an appointment The solution allows you to enter your systolic with an internal appointment, calling a doctor to your and diastolic pressure into the system, simply home, and safely storing a patient’s medical history. by photographing the screen of the tonometer. Thanks to a specially trained neural network, the MTS The results of 2019 are as follows. 120/80 recognizes measurements on the digital › From January to December, the number of online tonometer display and helps the user quickly fill out consultations has grown more than 20 times. a form for monitoring pressure indicators. Then, if Stable monthly growth testifies to the interest necessary, the user can send details of the blood of users in telemedicine services. 33% of the total pressure records to the attending physician. number of consultations were repeated calls, The report is generated in a way which is convenient which suggests that users see the convenience and benefit of the service. for the doctor. › Compared to 2018, the number of application downloads increased by 80%. -
Vlaams Audiovisueel Fonds
VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 VLAAMS AUDIOVISUEEL FONDS . jaarverslag 2018 uitgegeven door het .VLAAMS AUDIOVISUEEL FONDS vzw huis van de vlaamse film bischoffsheimlaan 38 - 1000 brussel [email protected] vaf.be Met de steun van de Vlaamse minister van Cultuur, Media, Jeugd en Brussel en de Vlaamse minister van Onderwijs INHOUD . jaarverslag 2018 VOORWOORDEN FINANCIEEL CREATIE TALENT- ONTWIKKELING •4 •7 •15 •26 COMMUNICATIE & PUBLIEKSWERKING GAMEFONDS SCREEN PROMOTIE FLANDERS •39 •47 •53 •67 DUURZAAM KENNISOPBOUW WERKING VLAAMSE FILM FILMEN IN CIJFERS •73 •77 •81 •89 Toen ik in mei vorig jaar op het Festival Deze maatregelen zullen ongetwijfeld om op dit vlak lessen te trekken. van Cannes de film Girl te zien kreeg, hun vruchten afwerpen. Toch wil ik een Het is duidelijk dat we erin geslaagd zijn voelde ik aan de stilte in de zaal bij warme oproep doen aan de volgende om ook dit jaar als VAF op verschillende de aftiteling welke magie er uitging Vlaamse Regering voor extra middelen vlakken toonaangevend te zijn. Hopelijk VOORWOORD van het brengen van zo’n mooi en in de nieuwe bestuursperiode. Er kunnen we in de toekomst op dit elan ontroerend verhaal. De tsunami aan werden in het verleden reeds extra doorgaan. Met het huidige team van Alles start met een prijzen die de film in ontvangst mocht middelen vrijgemaakt voor het VAF/ medewerkers heb ik er als voorzitter nemen, was ongezien. We mogen als Mediafonds en het VAF/Gamefonds die alvast het volste vertrouwen in. n goed verhaal VAF bijzonder fier zijn dat we mee aan zeker een boost gegeven hebben. -
Operating and Financial Review
OPERATING AND FINANCIAL REVIEW > The SingTel Group is Asia’s leading communications group. We provide a wide spectrum of multimedia and ICT solutions, including voice, data and video services over fixed and wireless platforms. The Group is structured along three key businesses: Group Consumer, Group Digital L!fe and Group ICT. Our main operations are in Singapore and Australia. In Singapore, SingTel has more than 130 years of operating experience and played an integral part in the country’s development as a major communications hub. We continue to lead and shape the digital consumer market and the enterprise ICT market. Optus is an Australian leader in integrated telecommunications, driving competition and delivering innovative products and services to customers. We are a major player in Asia and Africa through our strategic investments in six regional mobile operators. The Group’s investments are in AIS (Thailand), Globe (the Philippines), PBTL (Bangladesh), Telkomsel (Indonesia) and Warid (Pakistan). We also have investments in Airtel (India), which has significant presence in Africa and South Asia. We are a long-term strategic investor and work closely with our associates to grow the business, by leveraging our scale in networks, customer reach and extensive operational experience. Together, the Group serves 445 million mobile customers as at 31 March 2012. In this section, we provide a strategic review of the SingTel Group’s operations and discuss the financial performance of the Group for the financial year ended 31 March 2012. CONTENTS -
Investor Presentation
Investor Presentation September 30, 2008 Disclaimer This presentation has been prepared by SK Telecom Co., Ltd. (“the Company”). This presentation is being presented solely for your information and is subject to change without notice. No representation or warranty, expressed or implied, is made and no reliance should be placed on the accuracy, fairness or completeness of the information presented. The Company, its affiliates, advisers or representatives accept no liability whatsoever for any losses arising from any information contained in the presentation. This presentation does not constitute an offer or invitation to purchase or subscribe for any shares of the Company, and no part of this presentation shall form the basis of or be relied upon in connection with any contract or commitment. The contents of this presentation may not be reproduced, redistributed or passed on, directly or indirectly, to any other person or published, in whole or in part, for any purpose. 1 TableTable ofof ContentsContents 1 Industry Overview 2 Financial Results 3 Growth Strategy 4 Investment Assets & Commitments to Shareholders 2 1 Industry Overview 2 Financial Results 3 Growth Strategy 4 Investment Assets & Commitments to Shareholders 3 OverviewOverview ofof KoreanKorean WirelessWireless MarketMarket Revenue growth driver is shifting to wireless data sector (000s, %) Subscriber Trend Wireless Market: Total & Data Revenue 93.2% (KRW Bn) 91.3% 92.7% 83.2% 89.8% 79.4% 20,107 75.9% 45,275 70.1% 44,266 44,983 18,825 43,498 40,197 17,884 38,342 16,578 36,586 33,592 16,006 14,581 14,682 5,705 9,056 12,344 166 2003 2004 2005 2006 2007 2008.1Q 2008. -
Dodatok Za 13.04. Ponedelnik Конечен Рез
Двојна Прво Полувреме-крај Вкупно голови Sport Life Belarus 1 шанса полувреме 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. Пон 16:30 3537 Slavia-Mozyr 1.92 3.053.75 Rukh Brest 1.19 1.29 1.71 3.154.75 4.30 8.25 6.60 2.62 1.88 4.33 3.35 1.52 1.92 2.25 4.45 10.0 Двата тима Двата тима Комбиниран Тим 1 голови Тим 2 голови Комбинирани типови ППГ Sport Life даваат гол даваат гол комб. тип голови ГГ ГГГГ1& ГГ1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& ГГ 1>2 2>1 &3+ &4+ ГГ2 ГГ2 ГГ ГГ 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 3537Slavia-M Rukh Bre 2.04 2.70 4.8523.0 2.60 4.65 9.00 7.10 2.20 5.25 13.0 4.00 14.0 3.70 8.00 8.50 18.0 5.80 14.0 11.0 35.0 3.15 2.04 1.93 3.80 8.75 Двојна Прво Полувреме-крај Вкупно голови Sport Life Nicaragua Premiera Division шанса полувреме 2+ 1X2X 2 1X 12 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1п. -
IN TERNATIONAL ESPORT S REFEREE ACADEM Y International
TIONAL E NA SP R O E R T T N S I R Y E F M E E R D E A E C A ONA TI L E A S N P R O E R T T N InternationalS Esports I Referee Academy R Y E F M E E R D E A E C A International Esports Referee Academy 1 CONTENTS 01 Common Subjects 007 Game Genres 024 Careers in Esports 02 International Referee 036 Theory of Referee - Background Information of the Referee - Rights and Responsibilities of the Referee - Technical Commissioners (TD, JURY, IR) 045 Technical Elements - Understanding Computer Settings and Network of Competition - Tournament Methods - Record of Result - Handling Emergencies - Attire and Attitude of Referee 072 Match Operation - Checklist before, During and After the Event - Position and Duties of the Referee During the match - Post-match measures of the referee 080 Media and Referee - The media after competition (Interview, Social Media) 03 Ethics 085 Application - Referee Ethics - Fairness of Referee - Code of conduct (Global Etiquettes) TIONAL E NA SP R O E R T T N S I R Y E F M E E R D E A E C A International Esports Referee Academy Common Subjects 01 Game Genres TIONAL E NA SP R O E R T T N S I R Y E F M E E R D E A E C A Common Subjects International Esports Referee Academy 7 Game Genres There are conflicting points of view concerning the classification of the current game genres. It’s mainly because game genres have developed through a variety of platforms, and in the process, new hybrid genres like the RPG have emerged. -
Esports High Impact and Investable
Needham Insights: Thought Leader Series Laura A. Martin, CFA & CMT – [email protected] / (917) 373-3066 September 5, 2019 Dan Medina – [email protected] / (626) 893-2925 eSports High Impact and Investable For the past decade, eSports has been growing on the main stage in Asia and in stealth mode in the US. This report addresses questions we get most often from investors about eSports: ➢ What is eSports? Definitions differ. Our definition of eSports is “players competing at a video game in front of a live audience while being live-streamed.” By implication, viewing, attendance, and playing time are linked, and each creates revenue streams for eSports. ➢ How big is eSports? Globally, one out of every three (ie, 33%) 18-25 year olds spent more than an hour a day playing video games, 395mm people watched eSports, and 250mm people played Fortnite in 2018. eSports revenue will be $1.1B in 2019, up 26% y/y. ➢ Should investors care about eSports? We would argue “yes”, owing to: a) global scale; b) time spent playing and viewing; c) compelling demographics; d) eSports vs traditional sports trends; e) revenue growth; and, f) sports betting should supercharge US eSports. ➢ Is eSports a fad? We would argue “no”, owing to: a) many US Universities now offer Varsity eSports scholarships; b) new special purpose eSports stadiums are proliferating; c) billionaires are investing to make eSports successful; d) audience growth; and, e) Olympics potential. ➢ Why have you never heard of eSports? Because zero of the top 30 earning players in the world were from the US in 2018. -
Casting: Online Streams
Casting: Online Streams ● League of Legends - Pro Gaming Series (2014 - 2016) ● League of Legends - Garena Premier League (2014 - 2016) ● League of Legends - LoL Collegiate League (2014 - 2016) ● League of Legends - King of SEA (2016) ● League of Legends - TNC Nexus King (2016) ● League of Legends - Mineski Pro Gaming League (2015 - 2016) ● League of Legends - League of Legends International Collegiate Championships (2016) ● Dragon Nest - SEA ESL Cup (2016) ● Overwatch - Asian Gaming League Season 1 (2016) ● Overwatch - MSI Masters Gaming Arena Regional Finals in Taiwan (2016) ● Overwatch - Overwatch Madness with Mineski Infinity (2016) ● Crisis Action Mobile FPS - 'Who is Hero?" Season II in Taiwan (2016) ● Crisis Action Mobile FPS - 'HPL World Championships" in Taiwan (2016) ● Heroes of the Storm - 'HGC SEA' Season 1 (2017) ● Heroes of the Storm - 'HGC SEA' Mid-Season Brawl in Singapore (2017) ● Heroes of the Storm - 'HGC SEA' Eastern Clash SEA in Singapore (2017) ● Heroes of the Storm - 'HGC SEA' Road to Blizzcon in Singapore (2017) ● Vainglory - 'Summer Split 1' Season 8 (2017) ● Arena of Valor - Arena of Valor International Championships (2017) ● Arena of Valor - Celebrity Cup (2017) ● Vainglory - SEA Showmatch (2018) ● Arena of Valor - PPGL Season 1 (2018) ● Arena of Valor - Valor Cup S1 National Finals (2018) Casting: On-Site Events ● League of Legends - Pinoy Gaming Festival 2015 (SM North Annex) ● League of Legends - Rampage 2015 (World Trade Center) ● League of Legends - ESGS 2015 (SMX Convention Center) ● League of Legends -
Investgate January 2020
REAL ESTATE NEWS REPORTING & ANALYSIS JANUARY 2020 - 44 PAGES - ISSUE 34 SCAN TO DOWNLOAD THE DIGITAL VERSION 2 January 2020 - ISSUE 34 INVEST-GATE THE VOICE OF REAL ESTATE 3 EDITOR’S LETTER The year 2020 comes with great anticipation! Some may see a real estate downfall, while others see a rise…Well, this has always been the case, am I right?! If we look at our numbers and analyze the situation, we are sure to determine that 2020 is the year General Manager of deliveries. The government, as well as the private sector, is to meet its deadlines of handing over YASMINE EL NAHAS the first phase amongst its massive projects…the most anticipated ones are the New Administrative Capital (NAC) and New Alamein. How the new national projects are presented and what they actually Editor-in-Chief FARAH MONTASSER offer in reality; well we will get into that later this New Year. Managing Editor For now, we will enjoy this New Year with our one-on-one interview with President of ICA Ariel Guarco JULIAN NABIL to discuss the valuable cooperative housing plan of the Egyptian government. We also feature an opinion piece from real estate expert Mahmoud Gad, who gives us a clear vision on mortgage finance Editor today, given the real estate sector’s slowdown due to the increased property prices, coupled with SARA MOHAMED the weak consumer purchasing power. Business Reporters As we celebrate 2020, Invest-Gate is to open the New Year with a one-of-a-kind roundtable, NOURAN MEDHAT “Regulating The Real Estate Developer-Broker Relationship,” opening the long-awaited talk that RANIA FAZAA made many come together quickly to address many challenges while hoping for productive solutions Arabic Writer deemed beneficial for the entire sector locally and internationally if we are really marketing our SHAIMAA IBRAHIM property sector abroad. -
Exploring Co-Creation Experience and Value in the Video Game Industry: How Gamers Create Value Through a Rule Changing Online Game That Has No Rules
Exploring co-creation experience and value in the video game industry: how gamers create value through a rule changing online game that has no rules Author: Jamie Lee Jo Grohn University of Twente P.O. Box 217, 7500AE Enschede The Netherlands ABSTRACT Purpose/ Gap – With the shift from goods- to service-dominant logic, it is crucial to effectively enable value co-creation through suitable value propositions. Formulating value propositions includes insights on the customer’s preferences, capabilities, and expectations, which can be obtained through the customer’s co- creation experiences, since they are the foundation of value. However, there is a limited amount of research in this area, especially from the customer’s perspective. In order to close this knowledge gap and successfully facilitate value co-creation, the aim of this study is to explore the nature of value co-creation through the customers’ co-creation experiences and their implied determinants. This is done through a case study on the online video game Minecraft, due to its open innovation-friendly environment, allowing for a wide range of co-creation options. Methodology – Data was obtained through a netnographic approach in community forums and video platform. A total of 84 threads and 169 posts within 6 forums, as well as 23 videos have been selected and analyzed. Findings – Four distinct areas of value co-creation have been identified in the game, which enable personalized experiences and values. The game’s technological and connective environment, the customer’s role readiness, and the nature of interaction shape co-creation experiences. Additionally, evidence indicates that co-created value is not only generated through a developer-to-gamer relationship, but also between gamer- to-gamer relationships with the developer as facilitator. -
Activision Acquires U.K. Game Developer Bizarre Creations
Activision Acquires U.K. Game Developer Bizarre Creations Activision Enters $1.4 Billion Racing Genre Market, Representing More than 10% of Worldwide Video Game Market SANTA MONICA, Calif., Sep 26, 2007 (BUSINESS WIRE) -- Activision, Inc. (Nasdaq:ATVI) today announced that it has acquired U.K.-based video game developer Bizarre Creations, one of the world's premier video game developers and a leader in the racing category, a $1.4 billion market that is the fourth most popular video game genre and represents more than 10% of the total video game market worldwide. This acquisition represents the latest step in Activision's ongoing strategy to enter new genres. Last year, Activision entered the music rhythm genre through its acquisition of RedOctane's Guitar Hero franchise, which is one of the fastest growing franchises in the video game industry. With more than 10 years' experience in the racing genre, Bizarre Creations is the developer of the innovative multi-million unit franchise Project Gotham Racing, a critically-acclaimed series for the Xbox® and Xbox 360®. The Project Gotham Racing franchise, which is owned by Microsoft, currently has an average game rating of 89%, according to GameRankings.com and has sold more than 4.5 million units in North America and Europe, according to The NPD Group, Charttrack and Gfk. Bizarre Creations is currently finishing development on the highly-anticipated third-person action game, The Club, for SEGA, which is due to be released early 2008. They are also the creators of the top-selling arcade game series Geometry Wars on Xbox Live Arcade®.