229 Amazon Lumberyard Engine, 1 Custom Installation, 6 Get Started
Index A EditMode toolbar, 25–28 editors toolbar Amazon Lumberyard engine, 1 abstraction layer, 35 custom installation, 6 buttons, 30 Get Started tap, 8, 9 far-left pane, 32 Lumberyard editor, 12 material editor, 31 optional SDK, 11, 12 file location, 23 plugins installation, 11 filter assets, 24 SDK download material editor window, 33–37 progress bar, 10, 11 object toolbar, 28–30 setup assistant, 6 product files, 24 software fields, 8, 9 selection, 23 express installation, 5 toolbar, 25 installation, 4, 5 Attachment component, 128 required components, 1 audio components, 129, 130 Visual Studio, 2–4 camera components, 131 Animation Editor, 34 editor, 132 AnimGraph and actor entities and slices, 129 components, 124–128 environment components, 132 Arithmetic operators, 175 in-game cameras, 132 Arrays, 179–182 PlasmaRifle slice, 128 Artificial intelligence (AI) Audio and sound effects, 200–204 enemy AI navigation area, Audio components, 129, 130 creation, 150–155 Audio Transaction Layer (ATL), 35 enemy AI spawn point, creation, 155–158 enemy AI trigger, B creation, 146–150 Beta, 14 Asset Browser window, 23 Bitmap, see Raster image © Jaken Chandler Herman 2019 229 J. C. Herman, Beginning Game Development with Amazon Lumberyard, https://doi.org/10.1007/978-1-4842-5073-0 INDEX C E Camera components, 131 EditMode toolbar, 25–28 Canvas Editor component, 132 hierarchy pane, 206, 208 EMotion FX properties pane, 206 Animation Editor, 33 StartGamePressed, 208 Enemy creation styles, 207 AI navigation area, 150 text element, 207 blue box, 153 tool menu,
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