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What Is X3D? Whose Product Is X3D? Why Is X3D
X3D: THE REAL-TIME 3D SOLUTION FOR THE WORLD-WIDE WEB What is X3D? X3D (Extensible 3D) is a royalty-free and openly published standard file format specification and run-time architecture to represent and communicate 3D objects, events, behaviors and environments. The X3D suite of International Standards Organization (ISO) ratified standards provide a robust abstraction for the storage, retrieval and playback of real time 4D graphics content across diverse platforms. The extensible scene graph model of X3D can be equivalently encoded in a number of valid, secure and efficient encodings and be accessed and manipulated through a number of languages Why is X3D important? using a common API. Development has evolved from its beginnings as the Virtual Reality Modeling Language (VRML) It allows applications to communicate over the Web using ISO standard to the considerably more advanced and an ISO-certified scene graph model, encoded in multiple expressive X3D. formats (XML, Binary, VRML-Classic) and bind-able to multiple languages (e.g. ECMA, Java) Whose product is X3D? It is modular and extensible, saving development time and money and providing value to vendor and consumer Extensible 3D (X3D) It is free for use – not relying on propriety formats and (www.web3d.org/x3d) is a royalty- upgrades for a lifetime 4D content lifecycle free open ISO standard managed It provides multiple generation and authoring pathways by the Web3D Consortium. The It enables content developers and tool makers to build on X3D specifications are driven by each other and a common fabric for cyberspace members and available to the It is a vision designed and developed through community public. -
Introduction Ch01 7/24/2000 12:00 PM Page 1
ch01 7/24/2000 12:00 PM Page 100 1 PartPart Introduction ch01 7/24/2000 12:00 PM Page 1 Chapter 1 Why Bother?, 2 Chapter 2 Overview of Web3D,30 Chapter 3 Entering the Third Dimension, 62 ch01 7/24/2000 12:00 PM Page 2 WHY BOTHER? Topics in This Chapter • Why 3D was unable to reach the mass of Web users before today • Unveiling key Web3D technologies (VRML, X3D, Java 3D, and MPEG-4/BIFS) and the Web3D Consortium • An overview of yesterday’s roadblocks: bandwidth, platform, and authoring-tool limitations • Exploring how Web3D facilitates product and data visualization, eCommerce and business applications, entertainment, Web page enhancement, and news and advertisement enhancement • A tour of the Web3D future by way of VRML sites available today ch01 7/24/2000 12:00 PM Page 3 1 ChapterChapter D is difficult. Extremely difficult. Thinking and working in three di- mensions is natural for human beings; we do it every moment of every 3day. Our brains are wired for three dimensions because our world is made up of three dimensions: height, width, and depth. But “3D”—the field of computer science that deals expressly with creating, manipulating, and navigating computer content in three dimensions—is difficult. Extremely dif- ficult. It should come as no surprise, then, that Web3D—the distribution and navigation of 3D content over the World Wide Web—is also difficult. In fact, it’s more technologically challenging than traditional 3D, owing to the high bandwidth required to smoothly deliver realistic 3D content through the In- ternet. -
X3DOM – Declarative (X)3D in HTML5
X3DOM – Declarative (X)3D in HTML5 Introduction and Tutorial Yvonne Jung Fraunhofer IGD Darmstadt, Germany [email protected] www.igd.fraunhofer.de/vcst © Fraunhofer IGD 3D Information inside the Web n Websites (have) become Web applications n Increasing interest in 3D for n Product presentation n Visualization of abstract information (e.g. time lines) n Enriching experience of Cultural Heritage data n Enhancing user experience with more Example Coform3D: line-up of sophisticated visualizations scanned historic 3D objects n Today: Adobe Flash-based site with videos n Tomorrow: Immersive 3D inside browsers © Fraunhofer IGD OpenGL and GLSL in the Web: WebGL n JavaScript Binding for OpenGL ES 2.0 in Web Browser n à Firefox, Chrome, Safari, Opera n Only GLSL shader based, no fixed function pipeline mehr n No variables from GL state n No Matrix stack, etc. n HTML5 <canvas> element provides 3D rendering context n gl = canvas.getContext(’webgl’); n API calls via GL object n X3D via X3DOM framework n http://www.x3dom.org © Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 n Allows utilizing well-known JavaScript and DOM infrastructure for 3D n Brings together both n declarative content design as known from web design n “old-school” imperative approaches known from game engine development <html> <body> <h1>Hello X3DOM World</h1> <x3d> <scene> <shape> <box></box> </shape> </scene> </x3d> </body> </html> © Fraunhofer IGD X3DOM – Declarative (X)3D in HTML5 • X3DOM := X3D + DOM • DOM-based integration framework for declarative 3D graphics -
TR 102 199 V1.1.1 (2003-10) Technical Report
ETSI TR 102 199 V1.1.1 (2003-10) Technical Report Services and Protocols for Advanced Networks (SPAN); Preliminary analysis of Broadband multimedia services 2 ETSI TR 102 199 V1.1.1 (2003-10) Reference DTR/SPAN-130320 Keywords broadband, multimedia, service ETSI 650 Route des Lucioles F-06921 Sophia Antipolis Cedex - FRANCE Tel.: +33 4 92 94 42 00 Fax: +33 4 93 65 47 16 Siret N° 348 623 562 00017 - NAF 742 C Association à but non lucratif enregistrée à la Sous-Préfecture de Grasse (06) N° 7803/88 Important notice Individual copies of the present document can be downloaded from: http://www.etsi.org The present document may be made available in more than one electronic version or in print. In any case of existing or perceived difference in contents between such versions, the reference version is the Portable Document Format (PDF). In case of dispute, the reference shall be the printing on ETSI printers of the PDF version kept on a specific network drive within ETSI Secretariat. Users of the present document should be aware that the document may be subject to revision or change of status. Information on the current status of this and other ETSI documents is available at http://portal.etsi.org/tb/status/status.asp If you find errors in the present document, send your comment to: [email protected] Copyright Notification No part may be reproduced except as authorized by written permission. The copyright and the foregoing restriction extend to reproduction in all media. © European Telecommunications Standards Institute 2003. All rights reserved. -
Web3d-X3D-SIGGRAPH 2018 Xr Futures.Pdf
All browsers All platforms Geospatial Simulation Medical Humanoid Animation Design VR Technologies 3D Printing Augmented Reality &Scanning X3D: Your backbone for new dimensions of 3D • • … • • • • • • Implementations on multiple platforms: desktop, mobile, Web • • www.web3d.org/what-x3d X-ite Key Factors of durable X3D • Long Term Stability • Visualization • Performance • Integration • Data Management • Real-time Interactivity • Security • Ease of Use X3D Capabilities High Poly, Oculus Drilling Rig Progressive Loading Support Animation, interaction, Happy Buddha Classroom shadows, details Web3D… VR++ … Online Evolution ... SIGGRAPH 2018 BOF Nicholas Polys Johannes Behr MitchWilliams Anita Havele 2017-2018 News ● X_ITE library updated ● Deployed in X3D examples archive ● X3DOM support for Gltf and WebVR ● New Castle3D X3D Game Engine release ● H-ANIM 2.0 under ISO-IEC ballot ● 3D Print Exchange (NIH, Navy) upgrades to Drupal 8 ● New Scanning initiatives and vendor support 3D on the Web Engines access access worlds by url ● Stand-alone Plug-ins in Web browsers ● Native WebGL in mobile browsers ○ X3DOM ○ X_ITE ○ GearVR ● Gltf 2.0 support (PBR) All HMD platforms! ● WebVR ● X3DOM ● GearVR VR on the Web Engines access worlds by url ● All HMD platforms! ● WebVR ● X3DOM ● GearVR WebVR With X3DOM Javascript library ● Photospheres ● Videospheres ● Volumes ● Heritage ● 3D city models ● ... X3DOM Johannes Behr, Timo Sturm Fraunhofer IGD GearVR Mitch Williams, Samsung Spec Relationships Process for New Capabilities HTML5 Open Web Arch • Harmonization of ID linkages and event models, HTML DOM and X3D • Composition with Cascading Style Sheets (CSS) • Compatibility + usage of Scalable Vector Graphics (SVG) • Accessibility, annotations, internationalization (I18N), etc. • X3D as presentation layer compatible with Semantic Web • Linkage of hybrid model data (MOST) Some aspects are standardization, others simply aligning best practices. -
BIM & IFC-To-X3D
BIM & IFC-to-X3D Hyokwang Lee PartDB Co., Ltd. and Web3D Korea Chapter [email protected] Engineering IT & VR solutions based on International Standards BIM . BIM (Building Information Modeling) . A digital representation of physical and functional characteristics of a facility. A shared knowledge resource for information about a facility forming a reliable basis for decisions during its life-cycle; defined as existing from earliest conception to demolition. http://www.directindustry.com/ http://www.aecbytes.com/buildingthefuture/2007/BIM_Awards_Part1.html Coordination between the different disciplinary models. (© M.A. Mortenson Company) 4D scheduling using the BIM model (top image) and the details of site utilization and civil work (lower image) used for coordination and communication with local review agencies and utility companies. (© M.A. Mortenson Company) http://www.quartzsys.com/ Design http://www.quartzsys.com/?c=1/6/27 OpenBIM . A universal approach to the collaborative design, realization and operation of buildings based on open standards and workflows. An initiative of buildingSMART and several leading software vendors using the open buildingSMART Data Model. http://buildingsmart.com/openbim OpenBIM & IFC . IFC (ISO/PAS 16739) . The Industry Foundation Classes (IFC) : an open, neutral and standard ized specification for Building Information Models, BIM. The main buildingSMART data model standard buildingSMART Web3D Consortium International IFC Web3D (ISO/PAS 16739) Web3D Korea Chapter buildingSMART KOREA - Inhan Kim, What is BIM?, Aug. 2008, http://www.cadgraphics.co.kr/cngtv/data/20080813_1.pdf BIM CAD Systems . Autodesk Revit Architecture . Bently Achitecture . Nemetschek Allplan . GRAPHISOFT ArchiCad . Gehry Technologies (GT) Digital Project . CATIA V5 as a core modeling engine . Vectorworks Architect Simple IFC-to-X3D Conversion . -
Emerging Web3d Web Standards and Technologies Aaron E
Emerging Web3D Web Standards and Technologies Aaron E. Walsh Mantis Development Corps | Boston College Boston, MA USA 02115 | Chestnut Hill, MA 02467 voice: +1-617-536-3279 | +1-617-552-3900 e-mail: [email protected] | [email protected] World Wide Web: http://mantiscorp.com/people/aew Web3D Web: urn:web3Dweb:people:walsh:aaron:e JPEG, and PNG) and even vector graphics (e.g., Abstract SVG and VML). More sophisticated data formats and The Web3D Web is an emerging distributed digital proprietary media types are rarely supported media platform designed specifically for three- directly by the browser, however, and typically dimensional (3D) content and other forms of rich, require a corresponding “player” that comes in the interactive media. Built using traditional Internet form of a plug-in, Active X control, applet, or and World Wide Web technologies, the Web3D helper application that can decode such content and Web enables innovative 3D applications such as allow the end user to interact with it directly within interactive movies; stereoscopic cinema; immersive the Web browser window. Because Web browsers multiplayer games; distributed virtual reality; can be easily extended in this way an astonishing synthetic environments; three-dimensional multi- array of new digital media types have been user chat; telepresence and telesurgery; simulators; introduced over the years that would not be viable if immersive distance learning; and other forms of browser vendors were required to support such high-impact content. The Web3D Web supports content natively. proprietary and open digital media data types and Although the vast majority of visual media formats to allow rich media applications to be available today on the traditional Web is two- constructed from a wide range of technologies, dimensional, having only the dimensions of height including Flash, Shockwave, Virtual Reality and width, 3D content that has the added dimension Modeling Language (VRML), Extensible 3D of depth is becoming increasingly popular. -
Augmented Reality Applications in the Engineering Environment
Augmented Reality Applications in the Engineering Environment Karle Olalde Azkorreta1 and Héctor Olmedo Rodríguez2 1 University of Basque Country, UPV/EHU; C/Nieves Cano 12. 01006 Vitoria-Gasteiz, Spain [email protected] 2 Universidad de Valladolid; Campus Miguel Delives s/n. 47014 Valladolid, Spain [email protected] Abstract. In the area of engineering, we can move much in the way clients generally can interact with models or designs for new products, so we are developing various alternatives for visualization, such as Virtual and Augmented realities based on accurate models with no need of using specific software. In order to have a better and global knowledge of the possibilities we show in this paper the situation and capabilities of these technologies. From models developed with commercial programs and tools for industrial design, we propose a workflow to give everybody a chance to interact with these models. The sectors where these technologies are applied and the services offered are grouped in Industrial production systems and Learning of related disciplines. At the end conclusions will be given with every reference used. With everything, ideas for improving these technologies and the correspondent applications could be suggested to the reader. Keywords: Collaboration technology and informal learning, Augmented and virtual Reality, engineering, models. 1 Introduction In this paper we try to analyze the different options we have to represent an object in augmented reality, from 3D design programs and engineering, such as Catia, Solid Edge, Solid Works, Autocad, etc., with the objective of product design or do it more accessible to all potential customers. Augmented Reality (AR) [1, 2] is a technology in which the vision for the user in the real world is enhanced or augmented with additional information generated from a computer model. -
ISO/IEC JTC 1 N13604 ISO/IEC JTC 1 Information Technology
ISO/IEC JTC 1 N13604 2017-09-17 Replaces: ISO/IEC JTC 1 Information Technology Document Type: other (defined) Document Title: Study Group Report on 3D Printing and Scanning Document Source: SG Convenor Project Number: Document Status: This document is circulated for review and consideration at the October 2017 JTC 1 meeting in Russia. Action ID: ACT Due Date: 2017-10-02 Pages: Secretariat, ISO/IEC JTC 1, American National Standards Institute, 25 West 43rd Street, New York, NY 10036; Telephone: 1 212 642 4932; Facsimile: 1 212 840 2298; Email: [email protected] Study Group Report on 3D Printing and Scanning September 11, 2017 ISO/IEC JTC 1 Plenary (October 2017, Vladivostok, Russia) Prepared by the ISO/IEC JTC 1 Study Group on 3D Printing and Scanning Executive Summary The purpose of this report is to assess the possible contributions of JTC 1 to the global market enabled by 3D Printing and Scanning. 3D printing, also known as additive manufacturing, is considered by many sources as a truly disruptive technology. 3D printers range presently from small table units to room size and can handle simple plastics, metals, biomaterials, concrete or a mix of materials. They can be used in making simple toys, airplane engine components, custom pills, large buildings components or human organs. Depending on process, materials and precision, 3D printer costs range from hundreds to millions of dollars. 3D printing makes possible the manufacturing of devices and components that cannot be constructed cost-effectively with other manufacturing techniques (injection molding, computerized milling, etc.). It also makes possible the fabrications of customized devices, or individual (instead of identical mass-manufactured) units. -
University of Florida Acceptable ETD Formats
University of Florida acceptable ETD formats The Acceptable ETD formats below are defined based on those media for which a preservation strategy exists. The aim is to make all ETD’s available into the future as the technology changes and software becomes obsolete. Media formats that are not listed in this table are ones that cannot presently be preserved at an acceptable level. Many of these can easily be converted to one of the acceptable formats. If you create a document using Word or LaTex it should be exported as a PDF. Please consult with the CIRCA ETD unit ([email protected]) for assistance or if you have any questions. The Acceptable ETD Formats are reviewed and updated regularly by the Graduate School, the Library, the ETD training staff in Academic Technology, and the Florida Center for Library Automation. All files should be scanned with up-to-date virus software before submission. Files with viruses will not be accepted. Media Acceptable formats (bold indicates preferred formats) Text - PDF/A-1 (ISO 19005-1) (*.pdf) - Plain text (encoding: USASCII, UTF-8, UTF-16 with BOM) - XML (includes XSD/XSL/XHTML, etc.; with included or accessible schema and character encoding explicitly specified) - Cascading Style Sheets (*.css) - DTD (*.dtd) - Plain text (ISO 8859-1 encoding) - PDF (*.pdf) (embedded fonts) - Rich Text Format 1.x (*.rtf) - HTML (include a DOCTYPE declaration) - SGML (*.sgml) - Open Office (*.sxw/*.odt) - OOXML (ISO/IEC DIS 29500) (*.docx) - Computer program source code (*.c, *.c++, *.java, *.js, *.jsp, *.php, *.pl, etc.) -
X3D Software Visualisation
X3D Software Visualisation Craig Anslow1, Stuart Marshall1, James Noble1, and Robert Biddle2 1 School of Mathematics, Statistics, and Computer Science, Victoria University of Wellington, New Zealand 2 Human Oriented Technology Laboratory, Carleton University, Canada {craig,stuart,kjx}@mcs.vuw.ac.nz Abstract. We have a software visualisation architecture that requires tools to develop visualisations from XML execution traces and integrate the visualisations into user’s web environments. Most existing web soft- ware visualisation systems create 2D visualisations and if they do use 3D they are using technologies that are outdated, not designed for the web, and hard to extend. We are building a tool that transforms XML execution traces into X3D – the Web3D Consortium’s open standard for web 3D graphics – web enabled visualisations and exploring how suitable X3D is for use in software visualisation. Our tool and visualisations will help developers to understand the structure and behaviour of software for reuse, maintenance, re-engineering, and reverse engineering. Key words: Software Engineering, Software Visualisation, Graphics, X3D 1 Introduction Software visualisation is the use of the crafts of typography, graphic design, animation, and cinematography with modern human-computer interaction and computer graphics technology to facilitate both the human understanding and effective use of computer software [1]. In a recent survey [2] based on question- naires completed by 111 researchers from software maintenance, re-engineering and reverse engineering, 80% found software visualisation either absolutely nec- essary or important (but not critical) for their work. We have a visualisation architecture [3] for deploying software components over the web. The design supports components in multiple languages and con- figurations (e.g. -
DICOM Strategy
1300 North 17th Street, Suite 900 Arlington, VA 22209, USA +1-703-841-3259 http://dicom.nema.org E-mail: [email protected] STRATEGIC DOCUMENT Last revised: 2017-03-08 The purpose of this document is to provide a summary of the current activities and future directions of the DICOM Standard. The content of the document is largely based on information submitted by individual working group chairs. The date of the last change of the strategy is marked for each working group; changes to the listing of Secretaries and/or Co-Chairs are made as needed. Contents INTRODUCTION The DICOM Standards Committee WG-01: Cardiac and Vascular Information WG-16: Magnetic Resonance WG-02: Projection Radiography and Angiography WG-17: 3D Manufacturing WG-03: Nuclear Medicine WG-18: Clinical Trials and Education WG-04: Compression WG-19: Dermatologic Standards WG-05: Exchange Media WG-20: Integration of Imaging and Information Systems WG-06: Base Standard WG-21: Computed Tomography WG-07: Radiotherapy WG-22: Dentistry WG-08: Structured Reporting WG-23: Application Hosting WG-09: Ophthalmology WG-24: Surgery WG-10: Strategic Advisory WG-25: Veterinary Medicine WG-11: Display Function Standard WG-26: Pathology WG-12: Ultrasound WG-27: Web Technology for DICOM WG-13: Visible Light WG-28: Physics WG-14: Security WG-29: Education, Communication and Outreach WG-15: Digital Mammography and CAD WG-30: Small Animal Imaging WG-31: Conformance INTRODUCTION Last substantive update: 2010-06-16 A Brief Background of the DICOM Standard The introduction of digital medical image sources in the 1970’s and the use of computers in processing these images after their acquisition led the American College of Radiology (ACR) and the National Electrical Manufacturers Association (NEMA) to form a joint committee in order to create a standard method for the transmission of medical images and their associated information.