Exploring Anonymity in Cooperative Board Games
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Shadows over Camelot FAQ 1.0 Oct 12, 2005 The following FAQ lists some of the most frequently asked questions surrounding the Shadows over Camelot boardgame. This list will be revised and expanded by the Authors as required. Many of the points below are simply a repetition of some easily overlooked rules, while a few others offer clarifications or provide a definitive interpretation of rules. For your convenience, they have been regrouped and classified by general subject. I. The Heroic Actions A Knight may only do multiple actions during his turn if each of these actions is of a DIFFERENT nature. For memory, the 5 possible action types are: A. Moving to a new place B. Performing a Quest-specific action C. Playing a Special White card D. Healing yourself E. Accusing another Knight of being the Traitor. Example: It is Sir Tristan's turn, and he is on the Black Knight Quest. He plays the last Fight card required to end the Quest (action of type B). He thus automatically returns to Camelot at no cost. This move does not count as an action, since it was automatically triggered by the completion of the Quest. Once in Camelot, Tristan will neither be able to draw White cards nor fight the Siege Engines, if he chooses to perform a second Heroic Action. This is because this would be a second Quest-specific (Action of type B) action! On the other hand, he could immediately move to another new Quest (because he hasn't chosen a Move action (Action of type A.) yet. -
Andy Arleo Université De Nantes (CRINI)
LAURA NYRO’S ELI AND THE THIRTEENTH CONFESSION: TRANSCENDING THE DICHOTOMIES OF THE WOODSTOCK YEARS Andy Arleo Université de Nantes (CRINI) As Wavy Gravy says, if you can remember the sixties, you weren't really there (Van Ronk 141) Introduction1 As a member of the so-called Woodstock Generation, I am aware of the potential pitfalls of writing about this period. As Dave Van Ronk points out in his quote from Merry Prankster Wavy Gravy (Hugh Romney), memories of those times tend to be hazy. On the other hand, research on memory has shown that there is a “reminiscence bump,” that is “people tend to remember disproportionately more events from the period between their adolescence and early adulthood” (Foster 64). In any case, it is clear that memory, whether it is individual and collective, reconstructs past experience, and that my own experience of the era has inevitably flavored the content of this article, making it impossible to aspire completely to the traditional ideals of scholarly distance and detachment. Future generations of cultural analysts will no doubt reassess the Woodstock Years through different lenses. The name “Laura Nyro” may not ring a bell for many readers, as it did not for many of my students, colleagues and friends whom I have informally surveyed. This is understandable since, unlike other singer-songwriter icons of the period (e.g., Bob Dylan, Joni Mitchell, James Taylor), Nyro was never really in the mainstream, although her songs have often been covered by a broad spectrum of singers and bands in a remarkable variety of musical styles, sometimes achieving a fair amount of commercial success. -
Scobie on I'm Not There
I’M NOT THERE (1956-2007) Stephen Scobie Je est un autre—Arthur Rimbaud I’m Not There (2007) In this autumn season of 2007, I can see that I am going to be thinking a lot about the Bob Dylan song known as “I’m Not There (1956).” At least, that is the title given to it on most of its early, bootleg appearances. Now that it has finally been officially released, the sub-title date has been dropped—which is a pity (since it added an element of mystery to the song) but also understandable (since no good explanation of the date has ever been given). “I’m Not There” is perhaps the ultimate Dylan bootleg, and has always been a subject for cult idealization as the most obscure of Dylan’s “lost” songs: a major master- piece that almost no one knows, and which indeed seems to conspire actively against being known. Now, it has become the title of Todd Haynes’s movie I’m Not There, “inspired by the music and many lives of Bob Dylan”—“many” being the operative word. The film is already famous for casting six different actors to play aspects of Dylan at different points in his career. If this strategy is a gimmick, it is a successful one: the film is generating vast amounts of advance publicity, much of it based on the photographs of Cate Blanchett looking, uncannily and androgynously, like 1966 Bob. The film is not due for North American release until late November, though it has played in prestigious festivals like Toronto, New York, and Venice. -
Shadows Over Camelot Rules Summary V2
SUPPORT THE EOG BY BECOMING AN OFFICIAL MEMBER SIGN UP AT ORDEROFGAMERS.COM The Esoteric Order of Gamers orderofgamers.com High quality materials for the dedicated devotee of immersive, thematic tabletop games. Game rules summaries, foamcore box plans, articles, interviews, reviews, videos, tutorials, forums – and lots more. @EOGamers gplus.to/EOGamers facebook.com/EOGamers EsotericOrderGamers instagram.com/orderofgamers v2 May 2011 Game: SHADOWS OVER CAMELOT Publisher: Days of Wonder (2005) Page 1: Rules summary Page 1: Rules summary Merlin’s Company Print on card (ensure you are printing at 100% scale) laminate and trim to size. These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use. Setup Progression of Evil Quests Set up the boards (for the Lancelot and Dragon Draw a Black Card You must play specific combinations of cards to win board, Lancelot’s side is faceup) and place the Relic Draw the top card, read it aloud and apply its effect. Combat Quests. If a Solo Quest is abandoned all miniatures on their respective boards. White cards played so far are discarded. A Special Black card can be cancelled if you and/ Each player randomly takes a Coat of Arms and or your fellow Knights collectively play 3 Merlin cards. -
NO ONE KNOWS ABOUT US by Bridget Canning. a Creative Writing
NO ONE KNOWS ABOUT US By Bridget Canning. A Creative Writing Thesis submitted to the School of Graduate Studies in partial fulfillment of the requirements for the degree of Masters of Arts in English (Creative Writing) Department of English, Memorial University of Newfoundland Abstract: No One Knows about Us is a collection of twelve contemporary short stories. As the title suggests, the characters in each story deal with secrets: relationships, longings, grudges, addictions, and trickery. For them, these secrets are simultaneously overwhelming and futile; their importance within their small worlds reflect a deeper feeling of insignificance in the greater scheme of life in a small city in a northern province hemmed on to the side of a continent. Here are a range of characters and situations set in St. John’s, Newfoundland and Labrador. The stories are mapped out in different areas of the city and move chronologically over a year, starting in fall and ending in late summer. They work together to create a small sample of life in modern-day St. John’s – one that is informed by the influences of history, economy, and weather. i Acknowledgements: This thesis would not have been accomplished without the help of the English department faculty at Memorial such as Robert Finley, Robert Chafe, and especially my thesis advisor, Lisa Moore. Thanks to the Graduate Society for their financial support. Thanks to Jonathan Weir, Deirdre Snook, and the members of the Naked Parade Writing Collective for their guidance and encouragement. ii Contents: 1. Seen, p. 1 2. With Glowing Hearts, p. 19 3. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Collaborative Strategic Board Games As a Site for Distributed Computational Thinking
This paper appeared in a special issue of the International Journal of Game-Based Learning edited by Patrick Felicia and Guest Editor Sean C. Duncan, Copyright 2011, IGI Global, www.igi-global.com. Posted by permission of the publisher. Please cite this work as: Berland, M., & Lee, V. R. (2011). Collaborative strategic board games as a site for distributed computational thinking. International Journal of Game-Based Learning, 1(2), 65-81. doi: 10.4018/ijgbl.2011040105 InternatIonal Journal of Game-Based learnInG April-June 2011, Vol. 1, No. 2 Table of Contents Special Issue from the Games+Learning+Society Conference (GLS 6.0) guest editorial Preface i Diversity, Design, and Possibility: Introduction to the GLS 6.0 Special Issue Sean C. Duncan, Miami University, USA research articles 1 Leveraging Mobile Games for Place-Based Language Learning Christopher L. Holden, University of New Mexico, USA Julie M. Sykes, University of New Mexico, USA 19 DataPlay: Experiments in the Ludic Age Colleen Macklin, Parsons the New School for Design, USA 34 Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males Elizabeth King, University of Wisconsin-Madison, USA 52 Affordances and Constraints of Scaffolded Learning in a Virtual World for Young Children Rebecca W. Black, University of California, Irvine, USA Stephanie M. Reich, University of California, Irvine, USA 65 Collaborative Strategic Board Games as a Site for Distributed Computational Thinking Matthew Berland, University of Texas at San Antonio, USA Victor R. Lee, Utah State University, USA 82 Forming The Guild: Star Power and Rethinking Projective Identity In Affinity Spaces Elizabeth Ellcessor, University of Wisconsin-Madison, USA Sean C. -
The Book of Quests
THE BOOK OF QUESTS uests are the driving force in the life of every noble Knight. So it should Qbe no surprise to find Quests at the very heart of Shadows over Camelot. While the content of the Rules Booklet should be familiar to every aspiring Knight, the Book of Quests is primarily a reference, written for inquisitive Knights in search of insight, or the scheming Traitor looking for a lethal edge. In the back of this book you will find two appendices. The first, unearthed from , old manuscripts, offers a glimpse of each Knight s personality. The second is a detailed manifest of each card used in the game. In this booklet, page numbers given in reference point to the corresponding entries in the Rules booklet, unless indicated otherwise. nnnnnnnnnn THE QUESTS nnnnnnnnnn There are several “Standard” Quests in Camelot’s immediate vicinity: N The Tournament against the Black Knight N The Quest for Lancelot N The Dragon’s Quest N The Quest for Excalibur N The Quest for the Holy Grail N The Pict and Saxon Wars each with its own entry in the Book of Quests. For each Quest won or lost, new Swords are laid onto the Round Table. As the game progresses, the Swords show which side currently has the advantage. There are also two “Special” Quests within Camelot proper, where a defeat spells immediate doom for the Loyal Knights: • The Siege of Camelot, which is lost if 12 Siege Engines ever surround Camelot; • and The Quest of the Round Table, where the outcome of the game is decided in favor of whichever color Swords have the majority, once 12 or more have been laid down. -
Idioms-And-Expressions.Pdf
Idioms and Expressions by David Holmes A method for learning and remembering idioms and expressions I wrote this model as a teaching device during the time I was working in Bangkok, Thai- land, as a legal editor and language consultant, with one of the Big Four Legal and Tax companies, KPMG (during my afternoon job) after teaching at the university. When I had no legal documents to edit and no individual advising to do (which was quite frequently) I would sit at my desk, (like some old character out of a Charles Dickens’ novel) and prepare language materials to be used for helping professionals who had learned English as a second language—for even up to fifteen years in school—but who were still unable to follow a movie in English, understand the World News on TV, or converse in a colloquial style, because they’d never had a chance to hear and learn com- mon, everyday expressions such as, “It’s a done deal!” or “Drop whatever you’re doing.” Because misunderstandings of such idioms and expressions frequently caused miscom- munication between our management teams and foreign clients, I was asked to try to as- sist. I am happy to be able to share the materials that follow, such as they are, in the hope that they may be of some use and benefit to others. The simple teaching device I used was three-fold: 1. Make a note of an idiom/expression 2. Define and explain it in understandable words (including synonyms.) 3. Give at least three sample sentences to illustrate how the expression is used in context. -
Asmodee USA Best Sellers Catalog Questions? Contact Your ANA Sales Rep/Authorized ANA Distributor Or Visit for More Information on Your Account
Asmodee USA Best Sellers Catalog Questions? Contact your ANA sales rep/authorized ANA distributor or visit www.asmodeena.com for more information on your account. Product Code Title MSRP MAP Studio Name UPC SWZ01 Star Wars X-Wing Second Edition Core Set 39.95 31.96 Atomic Mass Games 841333105587 CN3025 Catan Junior 30 24 Catan Studio 29877030255 CN3071 Catan 55 44 Catan Studio 29877030712 CN3072 Catan Ext: 5-6 Player 30 24 Catan Studio 29877030729 CN3073 Catan Exp: Seafarers 55 44 Catan Studio 29877030736 SHF003 Sheriff of Nottingham 2nd Edition 39.99 31.99 CMON 889696010063 DO7201 Ticket to Ride 54.99 43.99 Days of Wonder 824968717912 DO7202 Ticket to Ride: Europe 54.99 43.99 Days of Wonder 824968717929 DO7226 Ticket to Ride: Rails & Sails 84.99 67.99 Days of Wonder 824968720028 DO7901 Small World 49.99 39.99 Days of Wonder 824968726914 AHB01 Arkham Horror Third Edition 69.95 55.96 Fantasy Flight Games 841333107147 AHC01 Arkham Horror: The Card Game 44.95 35.96 Fantasy Flight Games 841333101633 CE01 Cosmic Encounter 59.95 47.96 Fantasy Flight Games 9781589944961 JME01 LOTR: Journeys in Middle-Earth 99.95 79.96 Fantasy Flight Games 841333107086 MAD20 Mansions of Madness 2nd Edition 99.95 79.96 Fantasy Flight Games 841333101213 MC01en Marvel Champions: The Card Game 59.95 47.96 Fantasy Flight Games 841333109967 PH1000 Dead of Winter 59.95 47.96 Fantasy Flight Games 681706100005 SW03 Star Wars: Rebellion Board Game 99.95 79.96 Fantasy Flight Games 841333101053 DIF01 Dice Forge 39.99 31.99 Libellud 3558380045717 DIX01 Dixit 39.99 31.99 Libellud -
MERLIN's COMPANY Kiegészítő Doboz a „Shadows Over Camelot” C
MERLIN’S COMPANY Kiegészítő doboz a „Shadows over Camelot” c. társasjátékhoz (A játékhoz szükség van az eredeti társasjátékra is.) A fordító email címe: [email protected] A KIEGÉSZÍTŐ DOBOZ TARTALMA: Egy Merlin figura, amely egy új, független szereplő a táblán, aki segíti lovagokat a nehéz helyzetekben. Egy bónusz lovagfigura: Sir Bedivere, címerlappal és életkockával. Ez a figura még az eredeti játékhoz tartozó keresett reklámtárgy, amelyhez ma már nehéz hozzájutni. 7 új lovag címerlap, minden színű lovaghoz egy új, Sir Bediverehez is, kivéve Artúr királyt, aki az egyetlen igaz király. 63 kártya: - 9 új hűségkártya (7 hűséges + 2 áruló) - 16 új Travel-kártya (travel=utazás) - 23 db fehér kártya: Harci kártyák 11 db (3 db ?es, 3db 1es, 2 db 2es, 1 db 3as, 1 db 4es és 1 db 5ös), Grál 3 db Merlin 1 db 8 db új speciális fehér kártya A ?-es harci kártya értékét (egytől ötig) mindig az a lovag határozza meg, aki használja. Kivételessége ellenére nem speciális, hanem rendes kártya, mint a többi harci. - 14 fekete kártya: Despair (Kétségbeesés) 2 db Excalibur 2 db Mercenaries (Zsoldosok) 1 db Picts (Piktek) 1 db Saxons (Szászok) 1 db 7 db új speciális fekete kártya, a 7 boszi, mindannyian Morgan szövetségesei) A JÁTÉK ELŐKÉSZÍTÉSEKOR TÖRTÉNŐ MÓDOSÍTÁSOK: - Keverjük össze a 16 Travel-kártyát, és tegyük őket egy pakliban a tábla mellé, képpel lefelé! - Tegyük a Merlin figurát a Travel-pakli mellé! - Az új fehér és fekete kártyát keverjük a régi társaikhoz! (Az új kártyák egy része azonos szerepű a régiekkel, így a hátlapok alapján nem tudhatjuk, hogy új tartalmú lap következik-e) SZEREPVÁLASZTÁS: Artúr királynak, mint különleges egyéniségnek mindig szerepelnie kell. -
NEW ACCOUNTS Hello!
NEW ACCOUNTS Hello! Thank you very much for your interest in partnering with Alliance Game Distributors for your board game and gaming accessory needs. We’ve created a digital New Accounts packet to make your application process as smooth as possible. If you have any questions along the way, please don’t hesitate to contact our New Accounts Manager, Lisa Young. Lisa Young | New Accounts Manager [email protected] | 260-440-7774 We look forward to working with you in the future! Alliance Game Distributors TABLE OF CONTENTS New Account FAQ Part 1 ........................................................................................................................................2 New Account FAQ Part 2 ........................................................................................................................................3 How to Open an Account Infographic .................................................................................................................4 Alliance Exclusives Page .........................................................................................................................................5 Key Products .............................................................................................................................................................6 Alliance Application Part 1 ....................................................................................................................................7 Alliance Application Part 2 ....................................................................................................................................8