Shadows Over Camelot Rules Summary V2
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Queen Guinevere
Ingvarsdóttir 1 Hugvísindasvið Queen Guinevere: A queen through time B.A. Thesis Marie Helga Ingvarsdóttir June 2011 Ingvarsdóttir 2 Háskóli Íslands Hugvísindasvið Enskudeild Queen Guinevere: A queen through time B.A. Thesis Marie Helga Ingvarsdóttir Kt.: 060389-3309 Supervisor: Ingibjörg Ágústsdóttir June 2011 Ingvarsdóttir 3 Abstract This essay is an attempt to recollect and analyze the character of Queen Guinevere in Arthurian literature and movies through time. The sources involved here are Welsh and other Celtic tradition, Latin texts, French romances and other works from the twelfth and thirteenth centuries, Malory’s and Tennyson’s representation of the Queen, and finally Guinevere in the twentieth century in Bradley’s and Miles’s novels as well as in movies. The main sources in the first three chapters are of European origins; however, there is a focus on French and British works. There is a lack of study of German sources, which could bring different insights into the character of Guinevere. The purpose of this essay is to analyze the evolution of Queen Guinevere and to point out that through the works of Malory and Tennyson, she has been misrepresented and there is more to her than her adulterous relation with Lancelot. This essay is exclusively focused on Queen Guinevere and her analysis involves other characters like Arthur, Lancelot, Merlin, Enide, and more. First the Queen is only represented as Arthur’s unfaithful wife, and her abduction is narrated. We have here the basis of her character. Chrétien de Troyes develops this basic character into a woman of important values about love and chivalry. -
Сest Romanz Fist Crestïens Chrétien De Troyes and the Birth of the French Novel
Natalia M. Dolgorukova СEST ROMANZ FIST CRESTÏENS CHRÉTIEN DE TROYES AND THE BIRTH OF THE FRENCH NOVEL BASIC RESEARCH PROGRAM WORKING PAPERS SERIES: LITERARY STUDIES WP BRP 24/LS/2017 This Working Paper is an output of a research project implemented at the National Research University Higher School of Economics (HSE). Any opinions or claims contained in this Working Paper do not necessarily reflect the views of HSE Natalia M. Dolgorukova1 СEST ROMANZ FIST CRESTÏENS CHRÉTIEN DE TROYES AND THE BIRTH OF THE FRENCH NOVEL2 The paper addresses three controversial issues in two romances by Chrétien de Troyes - Yvain, or the Knight with the Lion and Lancelot, or the Knight of the Cart. Both romances were written around 1176-1180 and because of their narrative continuity and complementarity could be considered as a diptych. First, we examine the evolution of Chretien’s conception of love, “mysteriously” changing from his first romances to Lancelot; then we enter into the debate between celtisants and their critics about the Celtic influence in Chretien and consider Celtic sources of the two romances; we conclude the article, tracing out the fairy tale paradigm in both romances, which helps us reveal new meanings of the cart and the lion, operating as magic agents in the romances. Keywords: Chrétien de Troyes, “Yvain, or the Knight with the Lion”, “Lancelot, or the Knight of the Cart”, fin’amors, Breton Cycle, Celtic material, troubadours, trouvères, V. Propp, Mabinogion, parody Jel: Z 1 National Research University Higher School of Economics. Faculty of Humanities, School of Philology. Senior Lecturer. E-mail: [email protected]. -
Actions Héroïques
Shadows over Camelot FAQ 1.0 Oct 12, 2005 The following FAQ lists some of the most frequently asked questions surrounding the Shadows over Camelot boardgame. This list will be revised and expanded by the Authors as required. Many of the points below are simply a repetition of some easily overlooked rules, while a few others offer clarifications or provide a definitive interpretation of rules. For your convenience, they have been regrouped and classified by general subject. I. The Heroic Actions A Knight may only do multiple actions during his turn if each of these actions is of a DIFFERENT nature. For memory, the 5 possible action types are: A. Moving to a new place B. Performing a Quest-specific action C. Playing a Special White card D. Healing yourself E. Accusing another Knight of being the Traitor. Example: It is Sir Tristan's turn, and he is on the Black Knight Quest. He plays the last Fight card required to end the Quest (action of type B). He thus automatically returns to Camelot at no cost. This move does not count as an action, since it was automatically triggered by the completion of the Quest. Once in Camelot, Tristan will neither be able to draw White cards nor fight the Siege Engines, if he chooses to perform a second Heroic Action. This is because this would be a second Quest-specific (Action of type B) action! On the other hand, he could immediately move to another new Quest (because he hasn't chosen a Move action (Action of type A.) yet. -
The Book of Quests
THE BOOK OF QUESTS uests are the driving force in the life of every noble Knight. So it should Qbe no surprise to find Quests at the very heart of Shadows over Camelot. While the content of the Rules Booklet should be familiar to every aspiring Knight, the Book of Quests is primarily a reference, written for inquisitive Knights in search of insight, or the scheming Traitor looking for a lethal edge. In the back of this book you will find two appendices. The first, unearthed from , old manuscripts, offers a glimpse of each Knight s personality. The second is a detailed manifest of each card used in the game. In this booklet, page numbers given in reference point to the corresponding entries in the Rules booklet, unless indicated otherwise. nnnnnnnnnn THE QUESTS nnnnnnnnnn There are several “Standard” Quests in Camelot’s immediate vicinity: N The Tournament against the Black Knight N The Quest for Lancelot N The Dragon’s Quest N The Quest for Excalibur N The Quest for the Holy Grail N The Pict and Saxon Wars each with its own entry in the Book of Quests. For each Quest won or lost, new Swords are laid onto the Round Table. As the game progresses, the Swords show which side currently has the advantage. There are also two “Special” Quests within Camelot proper, where a defeat spells immediate doom for the Loyal Knights: • The Siege of Camelot, which is lost if 12 Siege Engines ever surround Camelot; • and The Quest of the Round Table, where the outcome of the game is decided in favor of whichever color Swords have the majority, once 12 or more have been laid down. -
MERLIN's COMPANY Kiegészítő Doboz a „Shadows Over Camelot” C
MERLIN’S COMPANY Kiegészítő doboz a „Shadows over Camelot” c. társasjátékhoz (A játékhoz szükség van az eredeti társasjátékra is.) A fordító email címe: [email protected] A KIEGÉSZÍTŐ DOBOZ TARTALMA: Egy Merlin figura, amely egy új, független szereplő a táblán, aki segíti lovagokat a nehéz helyzetekben. Egy bónusz lovagfigura: Sir Bedivere, címerlappal és életkockával. Ez a figura még az eredeti játékhoz tartozó keresett reklámtárgy, amelyhez ma már nehéz hozzájutni. 7 új lovag címerlap, minden színű lovaghoz egy új, Sir Bediverehez is, kivéve Artúr királyt, aki az egyetlen igaz király. 63 kártya: - 9 új hűségkártya (7 hűséges + 2 áruló) - 16 új Travel-kártya (travel=utazás) - 23 db fehér kártya: Harci kártyák 11 db (3 db ?es, 3db 1es, 2 db 2es, 1 db 3as, 1 db 4es és 1 db 5ös), Grál 3 db Merlin 1 db 8 db új speciális fehér kártya A ?-es harci kártya értékét (egytől ötig) mindig az a lovag határozza meg, aki használja. Kivételessége ellenére nem speciális, hanem rendes kártya, mint a többi harci. - 14 fekete kártya: Despair (Kétségbeesés) 2 db Excalibur 2 db Mercenaries (Zsoldosok) 1 db Picts (Piktek) 1 db Saxons (Szászok) 1 db 7 db új speciális fekete kártya, a 7 boszi, mindannyian Morgan szövetségesei) A JÁTÉK ELŐKÉSZÍTÉSEKOR TÖRTÉNŐ MÓDOSÍTÁSOK: - Keverjük össze a 16 Travel-kártyát, és tegyük őket egy pakliban a tábla mellé, képpel lefelé! - Tegyük a Merlin figurát a Travel-pakli mellé! - Az új fehér és fekete kártyát keverjük a régi társaikhoz! (Az új kártyák egy része azonos szerepű a régiekkel, így a hátlapok alapján nem tudhatjuk, hogy új tartalmú lap következik-e) SZEREPVÁLASZTÁS: Artúr királynak, mint különleges egyéniségnek mindig szerepelnie kell. -
Overall Board
CIVIL CSSURVEY CCONSULTANTS, INC MERIDIAN, IDAHO Committed to Service W USTICK RD W USTICK RD North W KING ARTHUR DR N TUDOR DR W SUSSEX DR W TUDOR DR ST N FIVE MILE RD MILE FIVE N W GUINEVERE DR W SUSSEX DR N CONSTANTINE ST W RACE ST W LANCELOT AVE CITY OF BOISE W WOODCHUCK PROPOSED PARK SITE N MORROW AVE N BURTON ST N FAYETTE AVE W GALLAHAD AVE W SAGRAMORE AVE W MONTANA AVE W WOODLAND LN ST N CARADOC ST N GAWAINE ST N HAMPTON ST W EXCALIBUR ST W EXCALIBUR AVE W CANTERBURY DR NOT TO SCALE N CITRUS PL W EXCALIBUR ST W ARDYCE ST ST N FAYETTE PL W ARDYCE CT W ARDYCE ST W DE WITT LN W ARDYCE ST W ARDYCE ST N MORROW PL W MACAW LN AVE SHEET 3 N CITRUS LN W MACAW CT N MITCHELL N WILDWOOD W LONE WOLF LN LN N ARGENTINA LN N PILGRIM LN W ABRAM DR W ABRAM LN N DENNIS PL Canal N SIESTA LN N ASTER N SHEET 2 W GRANGER AVE W PALM DR W PALM ST (PRIVATE) ASTOR LN N DUSTY LN N W PALM LN N CARISSA W JAVA DR AVE W JAVA CT N MORROW AVE N BALI DR N CITRUS DR W CORY ST W TAHITI CT W TAHITI ST N ARMSTORNG W CORY ST N HAMTON W SOUTHWIND W GLEN ELLYN DR N PILGRIM PL W GLEN ELLYN ST W GLEN ELLYN CT W GLEN ELLYN ST W GLEN ELLYN CT W GLEN ELLYN CT W GLEN ELLYN ST N BALI AVE CITRUS AVE W POPPY ST W POPPY ST N SIESTA WY N CARISSA PL W POPPY ST N FAYETTE PL W POPPY ST W POPPY ST N SUNRISE AVE W MARLINWOOD ST N DOVE AVE W MARLINWOOD DR N PILGRIM PL W SUNFLOWER LN W CHARITAN DR N CONSTANTINE AVE N ASTER AVE W BLUECANYON ST SHEET 2 W MARLINWOOD DR W LUPINE ST N SPRINGLAND PL ST W LUPINE ST Settlers W LUPINE AVE W CHARITAN ST SHEET 1 W CHARITAN ST N FARWELL AVE DR W LANDMARK DR W LANDMARK DR N SIESTA AVE N DOVE AVE N MITCHELL ST W CHARITAN DR W LANDMARK ST W LANDMARK ST W BUMBLEBEE DR N CITRUS W BUMBLEBEE DR RD N MUMBARTO W OLYMPUS ST W TIDEWATER CT ST W HOLT ST Milk W TIDEWATER CT W HALSTEAD LN W HALSTEAD DR N HAMPTON N PILGRIM AVE N CARISSA AVE N FARWELL LN W HALSTEAD CT Lateral N ANCESTOR AVE W ESHELMAN ST W ESHELMAN ST N WILDWOOD W GARVERDALE CT W GARVERDALE LN N FIVE MILE RD W FAIRVIEW AVENUE W FAIRVIEW AVENUE. -
2013 Carnage Booklet 9-13
Carnage How to Get There on the Mountain Killington Grand Hotel 1 -800 -621 -MTNS 4763 Killington Road, Killington, VT 05751 http://www.killington.com Driving Directions from Major Cities: Killington Resort is located in central Vermont at the junction of US 4 and VT 100 North in Killington, 11 miles east of Rutland. BOSTON MA : 3 hours driving time. Take Interstate 93 to just south of Concord, NH Exit onto Interstate 89 north and follow to US 4 Rutland, Exit 1 in Vermont. Follow US 4 west to Killington. HARTFORD CT : 3 1/4 hours driving time. Follow Interstate 91 to north of Bellows Falls, VT. Take Exit 6 (Rutland) onto VT 103 and follow to VT 100. Take VT 100 north to US 4 and follow US 4 west to Killington. 4 3/4 hrs. from NY CITY (via Connecticut Turnpike): Connecticut Turnpike (Int. 95) to Int. 91 and then follow directions given under "Hartford." NY AND NJ AREAS (via NY Thruway): 5 hours driving time. NY Thruway to Exit 24 Albany. Take Northway (Int. 87) north to Fort Ann/Rutland Exit 20. Pick up NY 149 and follow east to US 4. Turn left on US 4 and follow east to Killington. MONTREAL: 3 1/2 hours driving time. Take Highway 10 east to Highway 35 south. Exit at Route 133 south and follow to Interstate 89 south. Exit Interstate 89 at Exit 3 in Bethel, VT and follow VT 107 west to VT 100 south to Killington. See Center Page for Handy Site Map Killington Grand Resort Killington, VT November 8-10 2013 2 www.carnagecon.com Welcome Join us in Killington, Vermont for the 16th annual Carnage convention, a celebration of tabletop gaming. -
Exploring Anonymity in Cooperative Board Games
Exploring Anonymity in Cooperative Board Games Jonas Linderoth University of Gothenburg Department of Education, Communication and Learning Box 300, 40530 GOTHENBURG, SWEDEN +46-31-7862172 [email protected] ABSTRACT This study was done as a part of a larger research project where the interest was on exploring if and how gameplay design could give informative principles to the design of educational activities. The researchers conducted a series of studies trying to map game mechanics that had the special quality of being inclusive, i.e., playable by a diverse group of players. This specific study focused on designing a cooperative board game with the goal of implementing anonymity as a game mechanic. Inspired by the gameplay design patterns methodology (Björk & Holopainen 2005a; 2005b; Holopainen & Björk 2008), mechanics from existing cooperative board games were extracted and analyzed in order to inform the design process. The results from prototyping and play testing indicated that it is possible to implement anonymous actions in cooperative board games and that this mechanic made rather unique forms of gameplay possible. These design patterns can be further developed in order to address inclusive educational practices. Keywords Inclusive education, board games, design based research, game mechanics, gameplay design patterns INTRODUCTION In 1994 UNESCO held a conference in Salamanca, Spain, addressing issues regarding children’s equal rights to education. Three hundred participants representing 92 governments and 25 international organizations came to the worldwide consensus that educational systems should be designed to acknowledge the wide diversity of children’s abilities and needs, and that this was best achieved by promoting inclusive education. -
Then Arthur Fought the MATTER of BRITAIN 378 – 634 A.D
Then Arthur Fought THE MATTER OF BRITAIN 378 – 634 A.D. Howard M. Wiseman Then Arthur Fought is a possible history centred on a possi- bly historical figure: Arthur, battle-leader of the dark-age (5th- 6th century) Britons against the invading Anglo-Saxons. Writ- ten in the style of a medieval chronicle, its events span more than 250 years, and most of Western Europe, all the while re- specting known history. Drawing upon hundreds of ancient and medieval texts, Howard Wiseman mixes in his own inventions to forge a unique conception of Arthur and his times. Care- fully annotated, Then Arthur Fought will appeal to anyone in- terested in dark-age history and legends, or in new frameworks for Arthurian fiction. Its 430 pages include Dramatis Personae, genealogies, notes, bibliography, and 20 maps. —— Then Arthur Fought is an extraordinary achievement. ... An absorbing introduction to the history and legends of the period [and] ... a fascinating synthesis. — from the Foreword by Patrick McCormack, author of the Albion trilogy. —— A long and lavishly detailed fictional fantasia on the kind of primary source we will never have for the Age of Arthur. ... soaringly intelligent and, most unlikely of all, hugely entertaining. It is a stunning achievement, enthusiastically recommended. — Editor’s Choice review by Steve Donoghue, Indie Reviews Editor, Historical Novel Society. Contents List of Figures x Foreword, by Patrick McCormack xi Preface, by the author xv Introduction: history, literature, and this book xix Dramatis Personae xxxi Genealogies xxxix -
Days of Wonder Announces Shadows Over Camelot - the Card Game
US Contact: Mark Kaufmann [email protected] 650-941-5606 Europe: Adrien Martinot Days of Wonder SARL [email protected] (33) 1 56 02 65 69 Days of Wonder announces Shadows over Camelot - The Card Game Loyal Knights band together against rumors and traitors in this stand-alone card game follow-up to the best-selling cooperative board game Los Altos, CA; Paris, France – August 27, 2012. Today, Days of Wonder announces Shadows over Camelot - The Card Game. Based on the award-winning cooperative board game released in 2005, the Card Game follows in the footsteps of the original, as players work together to defend Camelot against rumors swirling about the kingdom. The fast-paced game invites players to take on the role of sons & daughters of the legendary Knights of the Round Table; together, they must unite to defeat the game’s threats, represented by a deck of Rumor cards that swirl around Camelot. Once again, the Knights face Traitors in their midst as loyalties are tested and may even switch sides during the game. “Shadows over Camelot holds a special place for co-designer Serge Laget and I,” said the game’s co-designer, Bruno Cathala. “We worked many hours on a game design that while using the same basic mechanisms (cooperative, quests, and traitors...) would bring a new, very different, game experience. Only recently did it became a refined card game, with an all new twist based on observation. In the end it’s very different from the board game, while still keeping the basic elements that made the original Shadows over Camelot such a success.” Shadows over Camelot - The Card Game Includes a deck of 62 Rumor cards; 9 Knight cards; 9 Loyalty cards; 10 Quest Tokens and 16 double-sided (black and white) swords. -
MARK TWAIN's Connecticut Yankee, Finding Himself Suddenly
PROLOGUE ddd ARK TWAIN’S Connecticut Yankee, finding himself suddenly M transported across centuries into the strange world of Camelot, man- ages, despite the shock of time travel, to preserve his acute sense of observa- tion. From the start he views the Arthurian court ambivalently, feeling horror at its failure to anticipate the democratic and technological glories of his own nineteenth century, mixed with a somewhat reluctant dash of romantic admi- ration for its very otherness, exhibited with such vigour and colour, especially in the quaint richness of its verbal expression. If the Yankee thus drops substantial weights onto the pans swinging on each side of the scales of judgement, the balance arm tips heavily toward the nega- tive. His early conclusion is that Camelot must be an insane asylum, its denizens virtual savages who can be dismissed as ‘white Indians’. Listening to the talk in court for the first time, he reports: As a rule the speech and behavior of these people were gracious and courtly; and I noticed that they were good and serious listeners when anybody was telling anything— I mean in a dogfightless interval. And plainly, too, they were a childlike and innocent lot; telling lies of the stateliest pattern with a most gentle and winning naivety, and ready and willing to listen to anybody else’s lie, and believe it, too. It was hard to asso- ciate them with anything cruel or dreadful; and yet they dealt in tales of blood and suf- fering with a guileless relish that made me almost forget to shudder.1 This passage, of course, shows us much that we try to avoid as historians. -
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