Expansion Rule Book Credits
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Expansion Rule Book Credits Game Design Gordon Alford Graphic Design Steven Preisman Illustration Matt Forsyth Nele Diel Co-Publisher Greenbrier Games Inc www.greenbriergames.com/ods It comes. Across the frozen land Wendigo approaches. See its many faces? Old and powerful Words call out to me In a whisper, a howl. To feel its icy touch And taste of the beyond, Flesh shall be eaten. Then all will be One. ~Selene - 2 - Expansion Components CARDS (2.5X3.5IN) TOKENS (CIRCLE) 01. Events (5) 11. +1 Attack Score (4) 02. Foes-Wendigo (7) 12. -1 Attack Score (4) 13. -1 Defense Score (4) 03. Resources (22) 14. Soul (12) 04. Afflictions (6) TOKENS (STANDEES-FOES) CARDS (3.5X4.9IN) 15. Devourer (2) 05. World Scenarios-Realm (18) 16. Famine (2) 06. World Scenarios-Wilds (18) 17. Flesh-Eater (6) 18. Howl (2) CARDS (4.5X5.95IN) 19. Wind Stalker (2) 07. Champions (8) 20. The Skin-Walker (1) 08. Quest Scenarios-Wendigo (12) 21. Whisper (2) 09. Story Endings (3) TOKEN (STANDEE-VILLIAN) 10. Wendigo (1) 22. Wendigo (1) Nature’s Fury Forgotten Ruins Horrors Below Hunger Enemy Mine Story Ending:Story Defeat Ending: Victory You wake to a gnawing hungerYou pass in thethrough pit of a yoursnowy belly. clearing and make a grisly Exiting your tent, you squintdiscovery. at the Thesunlight flayed piercing carcasses of several beasts litter through the morning mist.the S nowarea. crunches You examine beneath the frozen remains more closely your feet as you move throughand realize the camp they towere where Werefolk the of the Bear tribe. A supplies are stored. You smellnoise acatches rank stench your attentionand and you find one of them 01 discover that all the food hasstill becomeyet lives. rotten. He gasps weakly at your approach. His ragged breaths form a thin misty trail in the winter air. You spend the day foraging,The butWerebear find nothing will not to survive eat. much longer, but he may As the day passes, an achingknow feeling crucial spreads information across on the Skin-Walker. Test your body and you decideagainst to wait a forscore the of next 8. day to Event Event Event search again. That night, you settle into a restless Place this card on a random Wilds space. Next Turn, Champions travelingNext above Turn, attach Fear to any Champion that slumber. You dream of eatingSuccess: at a grand He explains feast. Plateshow the Skin-Walker is hunting When on this space, use an Action to Test ground lose 1 Health for eachtravels Travel underground action his people to perform a dark ritual. The Awareness against a score of 7. Upon filled with food are being passed around. You suddenly 06 success, gain a random Relic from the hear a murmuring sound and turn toWerebear find the plates tracked her down, but his group Beware the wrath of these greatThere spirits. are places down hereResource where even deck I and reshuffle this card now filled with human body parts. Testwas ambushed. against a “You must stop her before 09 ~Brom fear to tread. ~Anton back into the Event deck. score of 8. she dooms us all,” he whispers. The Werebear provides you the location where Success: You force yourself to wakehe and was can headed. still Place a Quest token on this hear the soft murmuring.space Moving and toward put Black Mass face-down next to the source of the noise, youyour see Champion a wisp-like. creature wreathed in darkness. Place Whisper on thisFailure: space and He enter snarls combat. defiantly at you and refuses to answer your questions. “May she be your Night Stalker Famine 7 Flesh-Eater8 7 Failure: The whispers get louder. Theydeath,” caress he whispers. your The Werebear shudders thoughts, driving you to aonce ravenous more frenzy! before going still. 9 8 8 Attach a Possessed Affliction and add a Search for the following face-up Scenario cards: Soul token to Wendigo’s card. Realm - A Matter of Honour, and Black Thorns 6 6 5 Wilds - Gluttony, Legacy of The Dragon, and The Crusade Quest - Black Mass, and Reckoning If most choices had negative consequences for the Werefolk, then continue reading this card. Also, continue reading if none of the 02 scenarios above were played. Otherwise, read the other Victory card. Wendigo Foe Wendigo Foe Wendigo Foe Health 9 Health 6 Special Ability: Hadrian Brom Whenever a Champion movesSpecial to a space Ability: Special Ability: Willpower 5 Willpower 7 with a Quest or Shadow token,At movethe end to thatof each Turn, inflictPlace Addiction a Soul token on Wendigo’s card Champion and perform an Ambushto the nearest Champion withoutwhen Addiction entering play Might 5 Might 3 Agility 2 Agility 3 I cannot see it, but I know itOur is here. people starve and yet youThe do soul nothing. is gone, replaced by an unending ~Nora ~Freya hunger for flesh. ~Brom Insight 2 Insight 5 Awareness 2 Awareness 3 Wendigo ? Persuasion 3 Persuasion 2 Resolve 4 Resolve 3 ? Spirit-Touched Riposte Cleave Feint ? 07 Experienced Champion Affiliation: Knights of Albion Experienced Champion 03 Starting Location: Albion Capital 10 Starting Resources: Plate Armour, Sword & ShieldAffiliation: The White Rose Villain Act III Starting Location: Choose Wilds #4 or Wilds #6 Protector: When another Champion on the same Starting Resources: Gateway, Spirits of Rage Beginning the Game: space is about to receive damage in Place Shadow tokens on Realm and Wilds spaces equal to the combat, you may instead transferArchmagi: the Immediately discard any Magical number of Champions and Flesh-Eaters on each Shadow token. Combat Feat Combat Feat damage to Hadrian Afflictions that have attached to Brom Combat Feat Cost: Cost: During Act III: Special Action: Select a Champion on the sameSpecial space Action: While on any space, acquire one Spell Cost: At the end of each Turn, place 1 Shadow token on a Realm to regain 1 card from the Hand : Attack two different Foes :in Decline this attacking this combat round space and 1 on a Wilds space. Place Foes on random Wilds : After defending make an additionalcombat round, rolling for 2 andcombat decrease target Foe’s by 2 for attack in this combat roundtests at +1 at -2 for each test this Champion’s next attack A worthy friend and rival. Perhaps one day we will seeAmong who is our kind, he possesses a power not seen in an age. spaces in the following order: better, yes? ~Freya ~Selene 3 Champions or less 4 - 6 Champions End of Turn 1 - Famine & Wind Stalker Famine & Wind Stalker End of Turn 2 - Whisper Whisper & Howl End of Turn 3 - Howl Devourer End of Turn 4 - The Skin-Walker The Skin-Walker This is my pact. Flesh shall be eaten. Then all will be One. ~The Skin-Walker What RemainsThe Wounded Heart The directions from the survivorIt is sunset lead when you to you a remote find the corner ruins of athe abandoned castle. You forest. There is an icy chill inenter the airthe as courtyard you survey and the trudge surrounding through deep snow before reaching 04 area. Heavy snow covers thethe landscape inner keep. beneath The place large is emptypine trees. and quiet. You make camp for You begin searching for cluesthe nightas to theand fate patiently of the wait other for hunters. a sign to come. When midnight If they had passed through,arrives, they would you hear have a noiseleft tracks coming in the from the dining hall. You enter 11 12 snow and markings on trees.and Test see ghostly against wraiths a score seated of 7. around the main table. They are arranged exactly as depicted in the painting. One turns towards Success: You find a set of humanyou and tracks laments and onfollow how them they toremain a small trapped. You must convince clearing with campingthem to tents. tell their Upon story. entering Test the camp,against a score of 8. you discover the remains of the lost hunters. Success: You learn the truth behind the Journal given to you by Failure: You search the forest area forthe days, White but Rose. never It hadfind once the belonged to the Skin-Walker. other hunters. Lose 1 . Failure: They shriek at you in unison before fading from view. 08 The bodies of the hunters Thehave wraiths been carefully tell you thearranged Skin-Walker in the was once a Magi who was blood-soaked snow. Each theface foremost is frozen researcherin a look of on horror, Werefolk. She began practicing 13 14 capturing their last fearfulforbidden moments. rites As you and get was closer, cast out you by also the White Rose. Each of the notice their hearts have beenwraiths removed. had played The air a rolearound in her you downfall and kept all knowledge suddenly becomes colder.of You her find a secret. it difficult One evening,to breath she and lured your them to this castle and The Trial A Feast heart begin to race. An icymurdered pressure startsthem all to withbuild a updark in power.your They had thought to be head. Test against a scorebound of 8. to the painting as wraiths, but cannot truly be free until the Skin-Walker is destroyed. The wraiths help decipher a section Success: You focus on yourof breathing the Journal, and but resist ask passingfor your outsilence. Gain 1 Quest token. A mob gathers outside theThe town's white jail. tower You looms investigate before you in stark contrast to from the cold. TheChoose air turns whether back toto normalreveal theand White you find Rose’s secret. and learn that a local trapperthe surrounding has confessed countryside.