Shadow (PS2) Manual

Front Cover

Thank you for purchasing ™. Please note that this software is designed for use with the PlayStation®2 computer entertain- ment system. Be sure to read this software manual thoroughly before you start playing.

CONTENTS Starting Up ...... 2 Controller ...... 3 Prologue ...... 4 Characters ...... 5 Starting the Game ...... 8 Basic Actions ...... 10 Special Actions ...... 11 1P Game ...... 15 ❚ Story Mode ...... 15 ❚ Select Mode ...... 23 2P Game ...... 24 Credits ...... 26

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GETTING STARTED CONTROLLER

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS MEMORY CARD slot 2 MEMORY CARD slot 1 disc tray L2 button R2 button RESET button L1 button R1 button

OPEN button

directional USB connector buttons controller port 1 controller port 2 button left analog stick button SELECT button button Set up your PlayStation®2 computer entertainment system according to ANALOG mode button button the instructions in its instruction manual. Make sure the MAIN POWER START button right analog stick switch (located on the back of the console) is turned ON. Press the RESET button. When the power indicator lights up, press the OPEN button and Shadow the Hedgehog™ is a one to two player game compatible with the the disc tray will open. Place the Shadow the Hedgehog™ disc on the disc DUALSHOCK® and DUALSHOCK®2 analog controllers. Connect the ana- tray with the label side facing up. Press the OPEN button again and the log controllers to controller ports 1 and 2 for up to two players respectively. disc tray will close. Attach game controllers and other peripherals, as ● Controls are all set in ANALOG mode (mode indicator: ON) and cannot appropriate. Follow on-screen instructions and refer to this manual for be switched to digital mode using the ANALOG mode button. The information on using the software. mode indicator will remain ON (lit red) at all times. ● This game supports the vibration function of the analog controller. This Memory Card (8MB) (for PlayStation®2) can be activated/deactivated from the OPTIONS menu (p.9).

To save game settings and progress, insert a memory card (8MB) (for Buttons to Use Menu Controls Game Controls PlayStation®2) into MEMORY CARD slot 1 of your PlayStation®2 system. left analog stick Select Menu Items Move Shadow You can load saved game file from the same memory card or any memory right analog stick Not used Rotate camera card (8MB) (for PlayStation®2) containing previously saved games. directional buttons Select Menu Items Z Dark Mission Character New Game Data will be created automatically the first time you play. A V No Mission Character minimum of 158KB is required to create a game file. Do not remove the X Hero Mission Character memory card (8MB) (for PlayStation®2) while loading or saving is in gSbutton Enter Selection Jump progress. gFbutton Enter Selection Attack/Shoot WARNING: This title uses an autosave feature as the only method of sav- gAbutton Cancel/Return Special Action ing your game file. Insertion of a memory card (8MB) (for PlayStation®2) gDbutton Cancel/Return Special Attack/Drop Weapon after booting up may result in data being overwritten. tE/R button Not used Strafe START button Title Menu/ Pause Screen Enter Selection

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PROLOGUE CHARACTERS

It’s that black hedgehog that shares the all too familiar silhouette of Sonic... he’s Shadow the Hedgehog. The black hedgehog who resem- bles Sonic. With his powerful Some 50 years ago, this “Ultimate Life form” was the result of the body, he can easily rival Sonic’s army’s secret research. With no records of what transpired, his true world class speed. Shadow was character is shrouded in darkness and even his own memory cannot created as the Ultimate Life form serve as a key to unlock the mystery; there is only emptiness... in a secret lab by Professor Gerald Robotnik. Everything else “Who am I... and why can’t I remember anything?” about Shadow’s past is a mystery. One day as Shadow sat trying to remember anything, he was sud- After risking his life to save the denly shrouded in darkness. Out of the skies came the black crea- planet with Sonic, he suffers tures, calling themselves the Black Arms. By their sheer numbers and from amnesia, having no memo- power, they left a path of destruction in their quest to overtake the ries of his past. world. As Shadow looked on, the cities were engulfed in fire and explo- sions as the Black Arms tattooed their presence in red... From the ashes arose their leader, Black Doom... “Shadow... As you can see, the day of reckoning will soon be here. Find the SEVEN Chaos Emeralds and bring them to me as promised.” The world’s fastest hedgehog whose supersonic speed is sec- Perplexed by the dark figure who somehow knew him by name, ond to none. He strives to live Shadow was left wondering what clues Black Doom holds to his according to his own rules rather past and what was meant by “the day of reckoning.” After a than for the sake of heroism or moment of silence, Shadow’s puzzled expression quickly changed duty. Until now, he’s been busy into that uncanny sneer... as he realized what he must do to recov- stopping Dr. Eggman’s preposter- er his past. ous ambitions, but this time, he “If he says he knows the truth about who I am... then like is motivated more than ever to it or not, I have to believe him. The only way I’m going to get take on the alien invaders, Black the secrets to my past is to get those Chaos Emeralds!” Arms. Thus, the adventure of Shadow to uncover the mysteries of his forgotten past unfolds. Once again, the chase for the Chaos Emeralds intertwines with the full cast of Sonic and his friends, including that mad genius, Dr. Eggman.

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CHARACTERS CHARACTERS

The highest-ranked commander Black Arms, the mysterious alien of the GUN (Guardian Units of army that suddenly appeared in Nations) federation forces. With the sky bringing darkness and complete confidence and an iron destruction to the world. will, he is the cornerstone of the Black Doom is the leader force. He is known for his “heart who is in total control of the of stone,” and remains totally alien army; while Doom’s Eye is unshaken even as the Black Arms Black Doom’s third eye that helps attack the planet under his guide Shadow to the Chaos watch. For reasons known only Emeralds. Where are they from? to him, he harbors a deep hatred And why are they searching for of Shadow. He is one of the few the Chaos Emeralds? More who knows the secret of importantly, how do they know Shadow’s past. Shadow? Their dark purpose will be revealed as Shadow discovers his true identity.

Dr. Eggman is an evil scientist with an IQ of 300. As usual, he Professor Gerald is a renowned is plotting to take over the world scientist, regarded as the most and his plans for the ultimate intelligently-gifted researcher of utopia, Eggmanland, are in full all time. Maria is the professor’s swing. He considers the Black lovely granddaughter. Fifty Arms, who rely on massive years ago, his top-secret gov- destruction to intimidate the ernment project to create the world, a prime threat that could Ultimate Life form was interrupt his master plans. deemed too dangerous and a threat to mankind, and as a result, they eliminated every- thing related to the project, including the staff. Even Maria, who was like a sister to Shadow, fell victim to this conspiracy.

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STARTING THE GAME STARTING THE GAME SOUND TEST MAIN MENU Listen to the soundtracks that you’ve already heard during game- play.

During the opening movie, press the START AUDIO OUTPUT button to bring up the Title Menu, and use Set audio output to Stereo, Monaural or Dolby Pro-logic II. the left analog stick or directional buttons CV to choose from the following modes.

LOAD ❚ 1P Game Single player mode Load your previously saved game file from a memory card (8MB) ❚ 2P Game Two player battle mode (for PlayStation®2). Once a game file has been loaded, your ❚ Options Change a variety of game settings progress will be saved automatically.

VIBRATION SETTING 1P GAME Set the vibration feature of the analog controller ON/OFF.

From the 1P Game menu, select from the following gameplay options. SUBTITLE LANGUAGE Set the language of subtitles to Japanese, English, French, Spanish, ❚ Story Mode (p.15) German, or Italian. Play the game to reveal the truth about Shadow. SPOKEN LANGUAGE Set the language of in-game speech to Japanese or English (default ❚ Select Mode (p.23) setting: English). Replay previously completed Stages to improve on your original scores. This option is not available until you complete the first Stage. Using Dolby Digital PRO LOGIC II 2P GAME In “5.1 channel Dolby Digital” mode, the audio from the PlayStation 2 system's AV Split-screen battle mode for two players MULTI OUT may be disabled. When “5.1 channel Dolby Digital” mode is activated, (p.24). A second analog controller is required sound may only come from the unit’s DIGITAL OUT (OPTICAL). The PlayStation 2 for this game mode. system's DIGITAL OUT (OPTICAL) should be connected to the “digital optical in” of a receiver with Dolby Digital decoding.

This game uses both Dolby Digital and PCM audio. Some receivers will switch between both audio formats automatically, and others will not. Please refer to your receiver’s instruction manual to determine if it is necessary to activate an “auto- OPTIONS detect” feature.

Make changes to a variety of game settings Dolby, Pro Logic, and the double-D symbol are trademarks of as detailed on the facing page. Dolby Laboratories.

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BASIC ACTIONS SPECIAL ACTIONS

Move left analog stick Jump Dash ➠ gS Move freely in any direction. Increasing the angle Jump button of the stick makes Shadow run faster. While Jumping, press the gSbutton again to dash forward at high speed. Holding the button down longer will allow you to travel further.

Jump gSbutton Homing Attack ➠ gS Press the gSbutton while running or standing still Jump near target button to jump in the air. Holding the button down longer Jump near an enemy or breakable object and press will allow Shadow to reach greater height or dis- the gSbutton to home-in for a guaranteed hit. If tance. A variety of special jump actions can also be other targets are nearby, press the gSbutton again performed (see facing page). for a chain attack.

Spin Dash gAbutton Triangle Jump Homing Attack towards surface ➠ gSbutton From a standing position, hold down the gAbutton to charge the Spin Dash, and release to spin away Bounce between adjacent walls to get through areas at high speed. Holding the button down longer will where there is no ground. Using Jump Dash increase the speed and distance. towards a wall will allow Shadow to keep his foot- ing on the wall for a short time. Press the gSbutton again before he drops to jump across and cling to the opposite surface.

Attack gFbutton Approach an enemy or breakable Item and press Mid-Air Attack the gFbutton to Punch. If a Weapon is equipped, Jump ➠ gFbutton gF the button will activate the Weapon. Attack style Press the gFbutton while jumping to stop in mid-air varies according to the Weapon equipped, so try to and engage the equipped Weapon. You will remain learn the behavior of each. in the same spot until you stop firing or ammuni- tion is exhausted. The direction of fire can be con- trolled with the left analog stick.

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SPECIAL ACTIONS SPECIAL ACTIONS Slide Overturn✽ Run ➠ gAbutton Approach overturnable Item ➠ gAbutton After picking up speed, press the gAbutton to Slide Some Items such as peeled away asphalt and trucks under areas with a low clearance, and to attack are too large to pick up, but can still be flipped enemies in your path. The direction of the Slide can over with effort from Shadow. Approach the Item be adjusted with the left analog stick. and press the gAbutton. This can be useful for find- ing hidden Power-Up Items and Weapons, and can also be used for attacks.

Light Dash✽ Approach path of Rings ➠ gAbutton Switch Weapon✽ ➠ Allows Shadow to run at high speed along a path Approach Weapon while armed gAbutton of rings, even in mid-air. Approach a path of Rings While Shadow is unarmed, Weapons are picked up and press the gAbutton. automatically as he passes over them. To switch Weapons while armed, approach the Weapon and press the gAbutton. The previously armed Weapon will be left in its place.

Dark Spin Dash✽ Stand on Red Slime ➠ gAbutton Drop Weapon gDbutton While standing on a pool of Red Slime, press the gA To drop the currently equipped Weapon, press the button to become absorbed into the pool allowing gDbutton. This cannot be performed as Hero speedy transport along the path. Shadow or Dark Shadow (p.15).

✽ ✽ Commandeer Vehicle/Turret Pick up/Throw Item Approach Vehicle/Turret ➠ gAbutton Approach Item ➠ gAbutton Depending on the Stage, a variety of Vehicles and Pick up a breakable Item or Bomb by approaching Turret Weapons that can be mounted and fired are it and pressing the gAbutton. Press the gAbutton available. Approach the Vehicle or Turret and press again to throw in the direction you’re facing. the gAbutton to take control. Press the gAbutton Bombs will explode on impact damaging surround- again to dismount. Controls vary depending on the ing enemies. Vehicle/Turret (p.19-20).

✽ Items are required to perform these moves. When an appropriate Item is at hand, an icon will appear in the Item Window at the lower right of the screen indicating the action’s availability.

12 13 SPECIAL ACTIONS 1P GAME Chaos Control Hero Shadow ➠ gDbutton STORY MODE As Hero Shadow (the Hero Gauge is full), use Chaos Control to manipulate time and fast-forward through the stage at breakneck speed until the Lead Shadow through a series of action Stages to reveal the story. Along gauge is empty. Items or operations necessary for the way, Shadow will encounter both Dark and Hero Mission Characters the completion of your chosen Mission may be who will offer alternative Missions to complete. Depending on Mission missed, so use with caution, and if necessary cancel choices, subsequent Stages and story development will vary considerably. the move by pressing the gAbutton. See p.15 for more information on Typical Missions are as follows: Hero Shadow. Dark Mission Incapacitate a specified number of GUN agents. ✪ During battles, Chaos Control has the effect of slowing down time, Normal Mission Touch the Goal Ring at the end of the Stage. giving Shadow the advantage. Hero Mission Incapacitate a specified number of Black Arms.

Access the Pause Menu, or use the directional buttons ZVX to switch Chaos Blast between Dark, Normal and Hero Missions. When a Dark or Hero Mission Dark Shadow ➠ gDbutton has been selected, the requesting Mission Character will travel with Shadow assisting and recommending actions in line with the Mission goals. Mission As Dark Shadow (the Dark Gauge is full), use progress will also be displayed on the left or right side of the screen. Chaos Blast to wipe out everything within a 20- yard range. The destructive discharge will not dis- criminate between Dark and Hero targets, so ✪ Any Mission can be completed, even if a different Mission and Mission choose your timing carefully. See p.15 for more Character are selected. information on Dark Shadow. ✪ Depending on circumstances, it may become impossible to complete the selected Mission (“Mission Fail”) and you will need to complete the Stage via other means. Grind Jump towards rail Dark Mission Stage 2a Stage 3a Slide along beams, ropes, vines and other narrow rails. While Grinding, press the gAbutton to increase Normal Stage 1 Stage 2b Stage 3b speed, the gSbutton to jump, and the gFbutton to Mission attack. Hero Stage 2c Stage 3c Mission

Poles SHADOW'S MIND SYSTEM Jump towards pole Jump near a vertical or horizontal pole to take hold Depending on Shadow’s behavior, it is possible to awaken Hero Shadow of it. With a vertical bar, move the left analog stick and Dark Shadow for a short period of time. During this time, the follow- CV to climb and ZX to rotate. With a horizontal ing special abilities become available. bar, use ZX to shuffle along it. ❚ Chaos Control (Hero Shadow only; p.14) ❚ Invincibility ❚ Chaos Blast (Dark Shadow only; p.14) ❚ Unlimited ammunition

14 15 1P GAME 1P GAME To awaken Hero Shadow and Dark Shadow, fill the VIEWING THE GAME SCREEN Hero Gauge and Dark Gauge respectively. As time passes in that state, the gauge level will drop until it reaches zero and Shadow returns to normal. Use of Chaos Control and 1 3 6 Chaos Blast will reduce the gauge levels significantly. 2 7 5 4 5 Note: Both Invincibility and Unlimited Ammunition are activated during Chaos Control or Chaos Blast. 0

The Hero Gauge is increased by performing heroic acts, and the Dark Gauge by dark deeds, as detailed below. 8 9

DARK GAUGE HERO GAUGE ❚ Damaging GUN agents and ❚ Damaging Black Arms or machinery Eggman’s machinery ❚ Damaging architecture or ❚ Smashing Black Arms’ contain- g1 Dark Gauge g8 Ring Count nature ers and poisonous plants Increases through evil actions. The number of Rings collected. ❚ Breathing Dark Mist ❚ Extinguishing fire sources Dark Shadow awakens when Rings protect Shadow from ❚ Reviving Black Arms or Dr. ❚ Reviving GUN agents and gauge is full. damage. If attacked, 10 Rings Eggman’s machinery machinery g2 Dark Score will be dropped. If attacked ❚ Touching Dark Energy Core ❚ Touching Hero Energy Core Points earned for evil actions. while no Rings are being carried, items items g3 Time Shadow will lose a life. Time elapsed since the beginning g9 Item Window of the Stage. Shows Weapons, Vehicles, and STARTING THE GAME g4 Normal Score other Power-Ups, together with Points earned for normal actions the buttons required to operate them. Remaining ammunition/ From the Story Mode menu, use the left such as speed and technical hits and the structural integrity analog stick or directional buttons CV to merit, Ring count, picked-up of Vehicles are also displayed. select from the following options. Items, etc.. g0 g5 Special Attack Target Window NEW Displayed when Special Attack is Shows the objective and current Start a new game from the beginning. available. status of selected Mission. The left hand side is for Dark g6 Hero Gauge CONTINUE Missions, and the right for Hero Increases through good actions. Continue the game from where you last Missions. These can be switched Hero Shadow awakens when played. via the Pause screen (p.23) or gauge is full. LIBRARY the directional buttons ZVX. Review your plot summary of the cleared Stages. g7 Hero Score Points earned for good actions.

✪ The first time you play, only NEW will be available. ✪ When you start a new game, any progress from a previous game will be lost.

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1P GAME 1P GAME ITEMS/OBJECTS POWER-UP ITEMS

Around the game’s environment you will find a wide variety of Items and Rings Invincible objects that can help Shadow in his quest. Ring count increases by 5, Become invincible for a 10 or 20 Rings. limited time. Hint Ring Item Box Touch to receive advice Touch to receive a vari- Barrier (green) Magnetic Barrier (blue) from the Mission ety of Power-Up Items. Protects against enemy Barrier that draws in near- Character. attacks one time only. by Rings.

Container Special Weapon Heat Barrier (red) Damage Recover Some can be broken Container Barrier that damages sur- Restores structural integri- open and may contain Special Weapons are rounding enemies. ty to the Vehicle you’re in Weapons or other available from this con- command of. Items. tainer once you success- 1-Up fully unlock them. Earn an extra life.

Spring Dash Panel Allows Shadow to Touch one of these to bounce high up to instantly increase your hard-to-reach areas. speed. VEHICLES

Save Point Secret Key ❙ GUN Vehicle Touch to save your cur- Five are hidden in each Not as fast as Shadow, but rent progress. Lose a Stage. Find all five to an effective ground Vehicle life and you will return open a secret door. to barge through any to the last Save Point. Secret Keys picked up objects or enemies that You can also warp are saved as Game stand in your way. between Save Points. Data. left analog stick ZX Steer Goal Ring Energy Core (red) left analog stick V Brake/Reverse Marks the end of the Breathe the red or blue gSbutton Accelerate current Stage course. Energy Core to increase your Dark and Hero gAbutton Brake Gauge respectively. gFbutton Attack ✪ Use the left analog stick without Heal Unit accelerating to move and steer in Throw at a fallen GUN agent or Black Arms to revive them the reverse direction. and increase your Hero and Dark Gauge respectively. Revived enemies will no longer attack you.

18 19 1P GAME 1P GAME WEAPONS ❙ Jump Vehicle Two-legged GUN transport, developed There are five categories of Weapons available to maximize your offense. for superior mobility above ground. Different Weapons can be obtained from enemies you defeat or by break- ing containers. left analog stick Move gSbutton Jump The equipped Weapon can be used until the shot counter reduces to zero. gFbutton Attack Pick up more of the same Weapon to increase the number of remaining shots/hits. ✪ Hold the gSbutton down longer for greater height and distance. ✪ Press the gSbutton a second time CLOSE COMBAT while airborne to hover. Designed for face-to-face combat. Charge towards the enemy and press the gFbutton to strike. Street Sign Black Sword

GUN ❙ Black Hawk Shoot enemies from a distance Winged dragons of the Black Arms. (targets within range will be auto- To ride on their back, the creature matically targeted). Range and rapid-fire Pistol Flash Shot must be weakened and on the capabilities vary by Weapon. ground. CANNON left analog stick Steer Eliminate surrounding obstacles gSbutton Accelerate and enemies with an explosion. gFbutton Attack Use the target to aim and press the Bazooka Black Barrel gFbutton to fire.

LOCK-ON ❙ Air Saucer Unleash a homing attack on your enemies. Hold the gFbutton and A small flotational Vehicle of the Black use the left analog stick to target and lock Arms which allows you to move 4-Shot RPG Worm Shooter onto the enemies, then release to fire. The across hazardous areas. A test number of enemies you can lock onto will drive may be necessary to master vary by Weapon. the control of this alien trans- portation device. LASER left analog stick Steer Fire a powerful laser beam, capa- ble of shooting through multiple gSbutton Jump/Dbl Jump objects and enemies. Laser Rifle Refractor gFbutton Attack

20 21 1P GAME 1P GAME MISSION CLEAR PAUSE SCREEN

On completion of a Mission, the Mission Press the START button during gameplay to display the Pause screen, navi- Clear screen is displayed together with a gated as follows: breakdown of your score. The Total Score is calculated differently depending on the Mission as detailed below. With Dark and directional buttons ZX Select and display available Mission objectives Hero Missions, you will get a higher score if and Mission Character your behavior is consistent with the Mission directional buttons CV Select from the Pause menu detailed below objectives. START/gSbutton Confirm selection The Normal Score represents points earned for normal actions such as gDbutton Check story route. Press again to return to the speed and technical merit, Ring count and picked-up Items. A Time Bonus main Pause screen. is also awarded if you complete the Stage in under 10 minutes and 25 sec- onds. Quicker completion times yield a larger Time Bonus. Pause Menu Dark Mission Normal Mission Hero Mission ❚ Resume Resume the game from where you left off with the selected Dark Score — Hero Score Mission and Mission Character – Hero Score — – Dark Score ❚ Restart Restart from the beginning of the current Stage + Normal Score Normal Score + Normal Score ❚ Quit Finish the game and return to the 1P Game menu + Time Bonus + Time Bonus + Time Bonus Total Score Total Score Total Score SELECT MODE You will be awarded a Rank from A to E depending on your Total Score. In Select Mode, you can replay any Action Stage previously cleared as STAGE BOSS many times as you like. This is ideal for players wishing to improve their Score and Rank, race against the clock, or pick up all the Secret Keys. At the end of certain Stages, a Stage Boss will appear and must be defeat- ed before you can progress to the next level. Bosses are stronger than reg- From the Select Mode screen, use the left ular enemies and will require more skill to overcome. analog stick or directional buttons to choose a Stage from those available, and display a Most Bosses will need to be attacked in a simple breakdown of the highest Rank for specific way. They may have an obvious each Mission type and the number of Secret weak point, or can only be attacked at cer- Keys obtained. Press the gSbutton to display tain times while their defenses are open. a more detailed breakdown of the Scores. Keep a close eye on the Boss Gauge in the Finally, press the gSbutton again to begin lower portion of the screen to help deter- the Stage, or the gDbutton to return to the mine which attacks are effective. The Boss is Select Mode screen. defeated when the Boss Gauge becomes empty. Boss Gauge ✪ When the Stage has been completed, your results will be recorded to the game file and return to the 1P Game menu.

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2P GAME 2P GAME VIEWING THE GAME SCREEN This is a split-screen battle mode for 2 play- ers. Each player controls a Shadow Android, and can use any Weapons and techniques at Player 1 Player 2 their disposal to defeat their opponent in one-on-one combat. A second analog con- troller is required for this game mode. 3 1 4

CHARACTER AND STAGE SELECT 2 On selecting 2P Game from the Title menu, the Battle Mode menu will be displayed. Here you can choose your player characters and the battle type. 1 Player 1’s Rings 3 Time Remaining To choose a character, each player can use 2 Player 1’s Item Window Time limit is 10 minutes at the the directional buttons or left analog stick This display is the same as for start of the game. CVZX on their own controller to choose Story mode (p.17). 4 Player 1’s Wins (star mark) from the various Shadow Androids available. The number of times the player has won. To choose a battle type, either player can use CV to select between a 1- Stage and a 3-Stage battle. With 1-Stage, you will be asked to choose a location, and then battle until a player wins or the time limit is exceeded. With 3-Stage, a location is chosen at random, and battles will continually CONTINUE? restart at a new location until a player wins two fights in a row. When the game is over, the “Continue?” screen will be displayed. Select “Yes” to begin a new battle in the same location for 1-Stage and a differ- ent location for 3-Stage, or “No” to return to the 2P Game menu. GAME RULES

● With the exception of Special Actions (Chaos Control and Chaos Blast) controls are the same as for Story Mode. ● Each player starts from a different area on the game field with zero Rings. ● The game ends when one player sustains damage via any means while holding no Rings. The remaining player is the winner. ● If a player falls to their doom, the game will restart from its original condition. ● If the time limit (10 minutes) is exceeded, the player with the most Rings is the winner.

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CREDITS CREDITS

Motoyoshi Sato English Character Voices International Business & PD Producer Kazuyuki Okada Yukiko Kato Sean Schemmel Shiko Sakai CG Movie Producer Amy Palant Tatsuyuki Miyazaki Director/Lead Game Designer Keith Palmer Dan Green Retail Sales Manager Takashi Iizuka Kathleen Delaney CG Movie Production Toru Yasuda Lisa Ortiz Game Designers Blur Studio Inc. Tomohiko Hayashi Hirono Sato Carter Cathcart Movie Encode David Wills Customer Relationship Management Asahiko Kikuchi CRI Middleware Co., LTD. Yu Ohmura Amy Birnbaum Masahiro Ozeki Eitaro Toyoda Sound Director Rebecca Honig Reo Wakabayashi Marc Thompson Test Department Art Director Maddie Blaustein Junichi Shimizu Kazuyuki Hoshino Vocal Songs Bella Hudson Akira Nishikawa Andrew Rannells Field Art Director Hiroyuki Miyano POWERMAN 5000 Mike Pollock Hiroshi Nishiyama JULIEN-K Akinobu Koechi Voice Recording Production Field Artists A2 Quality Control Department TOHOKUSHINSHA Michikazu Tamamura MAGNA-FI Kazuhiko Morii 4Kids Entertainment, Inc. Hiroshi Kanazawa Sound Production Yuji Nakamuara Takahiro Kudo Development Support delfisound inc. Package & Manual Production Shiro Maekawa Artists Attic Arcade Inc. Yoshihiro Sakuta Makoto Hirata Daizo Kinoshita Remix Factory Hisakazu Nakagawa Soosa Kim Japanese Character Voices Masaru Kobayashi Ai Ikeda Kouji Yusa CORPORATION Takashi Nishimura Elena Macomber Ryuzaburou Ohtomo (JAPAN) Colin Restall Brad Wagner Jun-ichi Kanemaru Tetsuya Honda Nobuhiko Honda Ryo Hirohashi President Motion Designer Nobutoshi Canna Hisao Oguchi SEGA OF AMERICA Rumi Ochiai Atsushi Saito Consumer Division Taeko Kawata Hideki Okamura CEO Event Scene Director Taiten Kusunoki Masanao Maeda Naoya Tsurumi Shun Miyanaga Kenta Miyake Hiroyuki Miyazaki President/COO Lead Programmer Yuki Masuda Simon Jeffery Takeshi Sakakibara Youko Teppouzuka Marketing Yuri Shiratori Takeshi Shimizu VP of Product Development Senior Programmers Banjyo Ginga Yasushi Yamashita Bill Petro Mitsuru Takahashi Yutaka Nakano Public Relations Tomoyuki Naito Jyunko Kitanishi Director of Localization and Kenichi Hashimoto Outa Sano Takashi Yoshida Quality Assurance Yasushi Nagumo Osamu Shibamiya Programmers Sayaka Aoki Masato Nakazawa Sales Promotion Localization Producer Satoru Takeshima Chikao Otsuka Hitoshi Kurosawa Kevin Frane 26 27 CREDITS *THIS LIMITED WARRANTY IS VALID FOR SEGA PRODUCTS FOR PLAY ON PLAYSTATION®2 VP of Entertainment Marketing Localisation Producer COMPUTER ENTERTAINMENT SYSTEM MANUFACTURED FOR SALE IN AND PURCHASED AND Scott Steinberg Akiko Uchida OPERATED IN THE UNITED STATES AND CANADA, ONLY! Senior Brand Manager Localisation Team Don Mesa Daniela Kaynert Limited Warranty Brigitte Nadesan SEGA of America, Inc. warrants to the original consumer purchaser that the PlayStation 2 Assistant Product Manager Marta Lois Gonzalez Game Disc shall be free from defects in material and workmanship for a period of 90-days Yosuke Moriya Giuseppe Rizzo from the date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective PlayStation 2 Game Disc or component will be Creative Services Manager QA Manager replaced free of charge. This limited warranty does not apply if the defects have been Chris Mowry Mark Le Breton caused by negligence, accident, unreasonable use, modification, tampering or any other Public Relations Manager causes not related to defective materials or workmanship. This limited warranty does not QA Supervisor apply to used software or to software acquired through private transactions between Erica Rogers Darius Sadeghian individuals or purchased from online auction sites. Please retain the original or a QA Project Lead photocopy of your dated sales receipt to establish the date of purchase for in-warranty QA Team Lead replacement. For replacement, return the Product, with its original packaging and receipt, Shawn Dobbins Julie Metior to the retailer from which the software was originally purchased. In the event that you Assistant QA Project Lead cannot obtain a replacement from the retailer, please contact SEGA to obtain support. Josh Pfeiffer SPECIAL THANKS Obtaining technical support/service SEGA EUROPE To receive additional support, including troubleshooting assistance, please contact SEGA at: • web site ...... http://www.sega.com Toshitsugu Kanari • e-mail ...... [email protected] CEO Tomomi Silverman Naoya Tsurumi Miyuki Friedman Akinori Nishiyama LIMITATIONS ON WARRANTY President/COO Yuji Uekawa ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90-DAYS FROM THE DATE OF Mike Hayes Masanobu Yamamoto PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL Ami Blaire Creative Director SEGA OF AMERICA, INC. BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES Teri Higgins Matthew Woodley RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS Klayton Vorlick OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES ONLY. SOME STATES DO NOT Director of European Marketing Demetrius Griffin ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF Gary Knight Levinger Sonja CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY Hiroki Hayashi (ESP guitars) NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU Head of Brand Marketing Michelle Silberman (LINE 6) MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. Helen Nicholas Scott Uchida (Jim Dunlop) SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Shadow European PR Manager Executive Producer the Hedgehog are registered trademarks or trademarks of SEGA Corporation. © SEGA Lynn Daniel Hisao Oguchi Corporation, 2005. All Rights Reserved. This game is licensed for use with PlayStation 2 only. Copying and/or transmission of this game is strictly prohibited. The typefaces included herein Assistant Brand Manager are solely developed by DynaComware. Unauthorized rental or public performance of this game Claire Brummell © SEGA Corporation, 2005 is a violation of applicable laws. SEGA of America, Inc., 650 Townsend Street, Suite 650, San Francisco, CA 94103. All Rights Reserved. www.sega.com. Programmed, made and printed in International Brand Manager the USA. Ben Chalmers-Stevens Development Director Gary Dunn

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