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William Audureau,Marc Petronille, | 300 pages | 21 Jan 2014 | Udon Entertainment Corp | 9781926778969 | English | Richmond Hill, Sonic the Hedgehog (TV series) - Wikipedia

Mario, a veritable cockroach in all the right ways, was the lone survivor of this merciless culling. Speaking of Sonic games, BOY have there been a lot of them. With over 70 Sonic titles making their way into the wild, the spikey-haired speedster has starred in everything from spin-offs, to ports, fan-made ROMs, collaborative games, classic compilations and even obscure arcade-made titles. Right now, Sonic seems to have gotten his breath back for another mini burst of success, with the hope of being able to run the distance this time — not just the speed. The first Sonic game launched inand it was a success right off the blocks. A few different animal designs were drawn up, but as The History of Sonic the Hedgehog game engine was tweaked, the focus shifted towards animals who were fast. Kangaroos and The History of Sonic the Hedgehog were rejected, with the first big idea a rabbit who could grab items with its ears. Taking on the House Of Mouse The History of Sonic the Hedgehog a lofty ambition, but Sonic got as far as anybody could reasonably expect. The inspirations for Sonic go even further though. The reason? In complete and utter seriousness, the reason was Santa Claus. Ohshima thought The History of Sonic the Hedgehog was the most famous character in the world, so to him, jolly old Saint Nick was the natural choice. Oh, and until pretty late in the day he was actually the frontman of a rock band, had vampire fangs and went by the name Mr. Needlemouse, not Sonic. Jeez, this guy had no right to become a hit, did he? However strange some of the design choices behind Mr. Needlemouse might be, he did indeed become a massive hit. A huge part of that was speed; not just that speed the game was played at breakneck speed, but that the early sequels, all great too, were pumped out at similarly unrelenting speed. Needlemouse right to the top of the gaming pyramid. While the levels were arguably as well designed as any other platform out there, the game was brave enough to have you The History of Sonic the Hedgehog zooming through them. Sega were fully aware of their selling points too, dialing the speed up even higher for the sequel, . This game also introduced Tails, and while latter games would give Tails the ability to hover, for now the differences between the characters were entirely cosmetic. Boost plates, returning to checkpoints and the 3D gameplay of the Special Stages, while not all originating in Sonic, owe at least some of their longevity as platforming mainstays to Sonic The Hedgehog 2. However, later that same year the fifth game did make him a playable character for the first time. Previously present features like dual character control, multiplayer and the ability to save were all absent here. Sonic The Hedgehog 2 could also utilize the lock-on system, unlocking Knuckles in that game. His climbing and gliding did open up new areas of the game to explore, but his poor jumping The History of Sonic the Hedgehog made most of the bosses extra difficult, and not really worth the effort. Continuing with his trademark speed, he misjudged a jump and impaled himself on the upward-facing spikes, scattering rings everywhere. Though he was able to gather some of them up quickly enough, was the first main series Sonic game to be met with any significant criticism. The speed on which the other games had been built upon was gone, replaced with a focus on timing jumps from platform to platform. Trading in the pace is one thing, and it might even had worked if the game had anything to replace it with, but jumping around on repetitive fetch quests was certainly The History of Sonic the Hedgehog the answer. It brought in true 3D gameplay without an isometric aesthetic and opened up the Sonic world in fresh and bold new ways. There was only one issue: it was an exclusive for the . It was a solid game though, without any claims at pushing the industry forward in the way the first installment had. The game did give us and Rogue the Bat though, one of whom went on to become a fan favourite, with the other joining the overflowing pile of uninspired The History of Sonic the Hedgehog side characters. Have you ever met someone you think is really cool, only to hang out with them and find out their friends are either obnoxious, intolerable, unpleasant or some weird combination of all of the above? Vector is probably the second most popular and he was actually designed for the original game and ended up being cut. Sega acquired the rights to the Olympic video games ininitially intending for a Sonic based game. With the m the showpiece of the Olympic Games, Sonic does seem the best choice. Despite the imbalance though, the franchise generated enough popularity to thrive to this day. The series, however, is not without its faults. We can suspend disbelief for the purposes of the game that perhaps Wario could beat Sonic in the m hurdles, but there are other things harder to ignore. So… yeah. Suspension of disbelief. The fiddly stuff like Surfing or Skateboarding have too high of an entry- for what is essentially a party game though. The biggest failing though The History of Sonic the Hedgehog that in 13 years, the series has remained restricted to the Olympics. Alas, for now, Sonic will have to settle for struggling to beat Daisy on the track. Eventually, inthey gave up the premise of shoehorning in other characters The History of Sonic the Hedgehog just went for . Again, it was pretty good, and while never a challenger to , it could have established itself as the best competitor, offering something different and providing Sonic with something to build upon. The most recent main series game was Sonic Force s, a bold attempt to tie the 3D gameplay of and Colorsalong with the 2D side-scrolling of the original games. It did both well, though neither of them great. The levels were quite bland, the game quite short and the voice acting, as usual, quite bad. In the wake of Sonic Maniait was particularly disappointing, being highly convoluted and not very ambitious; always a bad combination. Nothing particularly special by the standard set by other games, but it was a first for Sonic, and was essentially fan art brought to . Adventure was the closest Sonic ever got to its five quickfire hits in the first two years of its life, and the Dreamcast was too heavy an albatross around its neck. Um, . Sign In Don't have an account? The History of Sonic the Hedgehog In Register. Back Explore Wikis Community Central. Stacey Henley Feb 7. Games . Sonic refused to raise his arms for the family photo. The Fast and The Furriest Have you ever met someone you think is really cool, only to hang out with them and find out their friends are either obnoxious, intolerable, unpleasant or some weird combination of all of the above? Stacey Henley FiveTacey. The History of Sonic the Hedgehog Henley plays games then writes about them. The History of Sonic the Hedgehog - GameSpot

Many of you have to ask ourselves: a book licensed creates so many problems … Are we not finally discouraged? Oh no! We went back as ever, ready to engage in new battles. And at the next game, we will much better armed. This book covers every main games up to in detail. The History of Sonic the Hedgehog covers the content on every 2D and The History of Sonic the Hedgehog game in the Sonic the Hedgehog series along with every spin-off, and crossover game, including Sega's history. This book also features promotional art, character profiles, game packages, detailed history and even some rare concept art. That book that was signed by those persons went on an Auction on eBay which it would give out all of it's profits to the Charity. The book was published on Amazon. However, it was published as a hardcover. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki. Sonic the Hedgehog in other media. The History of Sonic the Hedgehog :. Universal Conquest Wiki. Add a photo to this gallery. Front cover Spine Spine Back cover Add a photo to this gallery. Sonic the Hedgehog (character) - Wikipedia

Primarily because of its Genesis bundling, Sonic the Hedgehog contributed greatly to the console's popularity in North America. Between October and DecemberThe History of Sonic the Hedgehog Genesis outsold its chief competitor, the Super Nintendo Entertainment System, by a two-to- one ratio; at its January peak Sega held 65 percent of the market for bit consoles. Although Nintendo eventually reclaimed the number-one position, it was the first time since December that Nintendo had not led the console market. The first Sonic game, released in for the , was developed after Sega requested a mascot character to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading companies during the bit era of the early s. After a hiatus during the unsuccessful Saturn era, the first major 3D Sonic game, , was released in for the Dreamcast. Sega exited the console market and shifted to third-party development incontinuing the series on Nintendo, , and PlayStation systems. Although Katz was certain that Sonic would not be popular with American children, after replacing him, Kalinske arranged to place Sonic the Hedgehog as the pack-in game with the Genesis. Naka was dissatisfied with his treatment at Sega and felt he received little credit for his involvement in the success. Yasuhara also decided to move to STI. Level artist Yasushi Yamaguchi designed Sonic's new sidekick, Tails, a flying two-tailed fox inspired by the mythological kitsune. Like its predecessor, Sonic the Hedgehog 2 was a major success, but its development suffered from the language barrier and cultural differences between the Japanese and American developers. The first, an 8-bit version of the original Sonic, was developed by Ancient to promote the and released in December Aspect Co. Other Sonic games released during this period include Dr. Sega approached the American Broadcasting Company ABC in about producing two television series—"a syndicated show for the after-school audience" and a Saturday-morning cartoon—based on Sonic. Kalinske "had seen how instrumental the launch of He-Man and the Masters of the Universe cartoon series was to the success of the toyline" during his time at Mattel and believed that success could be recreated using Sonic. DIC's Sonic adaptations are generally not held in high regard. Shogakukan published a Sonic the Hedgehog manga series in its Shogaku Yonensei magazine, beginning in Written by Kenji Terada and illustrated by Sango Norimoto, it follows a sweet but cowardly young hedgehog named Nicky whose alter ego is the cocky, heroic Sonic. According to character artist Kazuyuki Hoshino, the manga was part of Sega's promotional strategy to appeal to primary school children. The History of Sonic the Hedgehog Sonic design team worked with Shogakukan to create new characters; Amy Rose and Charmy Bee originated in the manga before appearing in the games. One of the world's most popular video game characters, by Sonic was more recognizable to children ages 6 to 11 than Disney's Mickey Mouse. InSonic became the first video game character to have a balloon in the Macy's Thanksgiving Day Parade, and was one of the four characters inducted on the Walk of Game inalongside Mario, Link, and Master Chief. One of a class of genes involved in fruit embryonic development, called hedgehog genes, was named "sonic hedgehog" after the The History of Sonic the Hedgehog. With Naka's return, was officially formed as a brand. Sonic Team began to work on a new intellectual property, Nights into Dreamsfor Sega's bit Saturn console. Intowards the end of the Genesis' lifecycle, Sega released Sonic 3D Blast, an isometric game based on the original Sonic 3 concept, as the system still had a large install base. While 3D Blast sold well, it was criticized for its gameplay, controls, The History of Sonic the Hedgehog slow pace. Licensed Sonic merchandise includes books, clothing, accessories, board games, , and toys such as figures and plushes. First4Figures has produced a large number of vinyl and resin Sonic figures since Once development on Sonic 2 concluded, Cerny departed and was replaced by Roger Hector. The Japanese began work on . When Sega management realized Sonic the Hedgehog 3 would not be completed in time for the holiday shopping season, it commissioned the American team to make a new game, the spin-off . While Spinball was poorly received, it sold well and helped build the reputation of its developers. The treatment saw Sonic and Eggman escape from -treme into the real world and Sonic collaborate with a boy to stop Eggman. No agreement was reached and the film was canceled. Jeffries, with permission from Sega, pitched his treatment to DreamWorks Animation, but it was rejected. Some Sonic characters have headlined spin-off games. Eggman is the featured character of Dr. Sega chose to replace the The History of Sonic the Hedgehog Puyo characters with those from the Sonic franchise because it feared the product would not be popular with a Western audience. Iizuka has commented that future spin-offs, such as sequels to Knuckles' Chaotix and Shadow the Hedgehog or a Big the Cat game, remain possibilities. Sonic the Hedgehog, produced with input from Naka and Ohshima, is loosely based on Sonic CD with certain elements borrowed from Sonic the Hedgehog 2 and 3and recounts Sonic's efforts to stop a generator taken over by Eggman from exploding and destroying their world. Retrospectively, The A. Club's Patrick Lee called the OVA "the only cartoon to adapt the look, sound, and feel of the Sonic games", with scenes and music that closely resemble the source material. The Sonic platformers released during the s were widely acclaimed and have been listed among the greatest video games of all time. Sonic was touted as a faster, cooler alternative to Nintendo's contemporary Mario game, Super Mario World According to 's Zolani Stewart, Sonic's rebellious character was representative of the culture of the s, "when the idea of individual rebellion seemed inextricably linked to consumer culture". Writing in The Guardian, Keith Stuart observed that Sonic the Hedgehog's emphasis on speed departed from accepted precepts of game design, requiring that players "learn through repetition rather than observation" as "the levels aren't designed to be seen or even understood in one playthrough Sonic is incorrect game design and yet InSega announced "Project Sonic", a promotional campaign aimed at increasing market awareness of and renewing excitement for the Sonic brand. was well received, while 's reviews were more divided. The cancellation of Sonic X-treme, as well as the Saturn's general lack of Sonic games, are considered important factors in the Saturn's commercial failure. According to Nick Thorpe of Retro , "by mid Sonic had essentially been shuffled into the background The project stemmed from a proposal by Iizuka to develop a Sonic role-playing video game RPG with an emphasis on storytelling. Development moved to Sega's new console, the Dreamcast, which Naka believed would allow for the ultimate Sonic game. Sonic Adventure, directed by Iizuka and released inwas one of the first sixth generation video games. It introduced elements that became series staples, such as artist Yuji Uekawa's new character designs influenced by comics and animation. Before the release, Ohshima left Sega to form Artoon. While both Adventure games were well received and the first sold over two million copies, consumer interest in the Dreamcast quickly faded, and Sega's attempts to spur sales through lower prices and cash rebates caused escalating financial losses. Sega continued to release 2D Sonic games. Dimps's projects received generally favorable reviews. Further spin-offs included the party game Sonic Shufflethe pinball game Sonic Pinball Partyand the fighting game featured Sonic stories aimed at children, in addition to news and review sections. Although it adapted the events of the games, the writers established their own lore. The History of Sonic the Hedgehog final story arc was a loose adaptation of Sonic Adventure inbut the series continued until ; the last 39 issues were reprints of old stories. Following the series' cancellation, fans started Sonic the Comic Online, an unofficial webcomic that continues the stories. In JanuarySega announced it The History of Sonic the Hedgehog discontinuing the Dreamcast to become a third-party developer. The game, again directed by Iizuka, was The History of Sonic the Hedgehog for a broad audience, and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters. Reviews for were mixed; while its graphics and gameplay were praised, critics felt it failed to address the problems of previous Sonic games, such as the camera. Its next project was Shadow the Hedgehoga spin-off starring The History of Sonic the Hedgehog popular Adventure 2 character Shadow. While Shadow retains most elements from previous Sonic games, it was aimed at a mature audience and introduced third-person shooting and nonlinear gameplay. Shadow the Hedgehog was panned for its level design and mature themes, but was a commercial success, selling at least 1. Sonic Team began working on Sonic Unleashed in It was conceived as a sequel to Adventure 2, but became a standalone entry after Sonic Team introduced innovations to separate it from the Adventure games. With Unleashed, Sonic Team sought to The History of Sonic the Hedgehog the best aspects of 2D and 3D Sonic games and address criticisms of previous 3D entries, although reviews were mixed. Iizuka was installed as the head of Sonic Team in The History of Sonic the Hedgehog, and became the series' producer. Iizuka felt Sonic was struggling because it lacked unified direction, so Sonic Team refocused on more traditional side-scrolling elements and fast-paced gameplay. Later inSega released for the and DS, which expanded on the well received aspects of Unleashed and introduced the Wisp power- ups. Sonic Generations featured reimagined versions of levels from previous Sonic games and reintroduced the "classic" Sonic design from the Genesis era. These efforts were better received, The History of Sonic the Hedgehog in comparison to Sonic '06 and Unleashed. , the first Sonic since Sonic R, was designed to appeal extreme sports fans as well as regular Sonic fans. With a more realistic setting than previous entries, Sonic the Hedgehog—commonly referred to as Sonic '06 —was intended to reboot the series for seventh generation consoles such as the Xbox and PlayStation 3. The History of Sonic the Hedgehog development faced serious problems; Naka, the last of the original Sonic development team, resigned as head of Sonic Team to form , and the team split so work could begin on a Nintendo Wii Sonic game. According to Iizuka, these incidents, coupled with stringent Sega deadlines and an unpolished game engine, forced Sonic Team to rush development. None of the 15th-anniversary Sonic games were successful critically, and Sonic '06 became regarded as the worst game in the series, panned for its bugs, camera, controls, and story. Brian Shea of wrote that it "[became] synonymous with the struggles the Sonic the Hedgehog franchise had faced in recent years. Sonic ['06] was meant to be a return to the series' roots, The History of Sonic the Hedgehog it ended up damning the franchise in the eyes of many. Sonic 3 was the first Sonic game composer worked on. Senoue has composed the music for many Sonic games since Sonic 3D The History of Sonic the Hedgehog, often with his band , which he formed with Hardline vocalist . While the Genesis Sonic soundtracks were characterized by electropop, Senoue's scores typically feature funk and rock music. Ohtani, in an interview, stated that he attempts to "express through music the greatest features each game has", citing the diverse and energetic score of Sonic Unleashed and the more -style score of Sonic Colors as examples. Sonic games have also featured contributions from notable artists. Hoobastank lead singer Doug Robb performed the main theme of . The longest-running Sonic-based publication is the issue Sonic the Hedgehog, an American published by Comics from until its cancellation in Archie also published a number of spin-offs, such as — and Sonic Universe — Archie's comic drew its premise from the Sonic the Hedgehog television series, with Sonic and a resistance force fighting the dictator Eggman. Originally written as a "straightforward lighthearted -comedy", Sonic the Hedgehog became more dramatic after Ken Penders began writing it with issue Penders remained the head writer for the following issues and developed an elaborate lore unique to the series.