La Systématisation Des Apprentissages Informels
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The Engagement of Social Media Technologies by Undergraduate Informatics Students for Academic Purpose in Malaysia
University of Wollongong Research Online Faculty of Social Sciences - Papers Faculty of Arts, Social Sciences & Humanities 2014 The engagement of social media technologies by undergraduate informatics students for academic purpose in Malaysia Jane Lim See Yin INTI Laureate International Universities Shirley Agostinho University of Wollongong, [email protected] Barry Harper University of Wollongong, [email protected] Joe F. Chicharo University of Wollongong, [email protected] Follow this and additional works at: https://ro.uow.edu.au/sspapers Part of the Education Commons, and the Social and Behavioral Sciences Commons Recommended Citation Lim See Yin, Jane; Agostinho, Shirley; Harper, Barry; and Chicharo, Joe F., "The engagement of social media technologies by undergraduate informatics students for academic purpose in Malaysia" (2014). Faculty of Social Sciences - Papers. 1141. https://ro.uow.edu.au/sspapers/1141 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] The engagement of social media technologies by undergraduate informatics students for academic purpose in Malaysia Abstract The increase usage and employment of Social Media Technologies (SMTs) in personal, business and education activities is credited to the advancement of Internet broadband services, mobile devices, smart phones and web-based technologies. Informatics programs are technological-oriented in nature, hence students and academics themselves would arguably be quite adept at using SMTs. Students undertaking Informatics programs are trained to thrive in challenging, advanced technical environments as manifestations of the fast-paced world of Information Technology. Students must be able to think logically and learn “how to learn” as “knowledge upon demand” is one of the expected capabilities of Informatics graduates. -
Making Moral Worlds: Individual and Social Processes of Meaning-Making in a Somali Diaspora Anna Jacobsen Washington University in St
Washington University in St. Louis Washington University Open Scholarship All Theses and Dissertations (ETDs) 1-1-2011 Making Moral Worlds: Individual and Social Processes of Meaning-Making in a Somali Diaspora Anna Jacobsen Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/etd Recommended Citation Jacobsen, Anna, "Making Moral Worlds: Individual and Social Processes of Meaning-Making in a Somali Diaspora" (2011). All Theses and Dissertations (ETDs). 592. https://openscholarship.wustl.edu/etd/592 This Dissertation is brought to you for free and open access by Washington University Open Scholarship. It has been accepted for inclusion in All Theses and Dissertations (ETDs) by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Department of Anthropology Dissertation Examination Committee: John R. Bowen, chair Geoff Childs Carolyn Lesorogol Rebecca Lester Shanti Parikh Timothy Parsons Carolyn Sargent Making Moral Worlds: Individual and Social Processes of Meaning Making in a Somali Diaspora by Anna Lisa Jacobsen A dissertation presented to the Graduate School of Arts and Sciences of Washington University in partial fulfillment of the requirements for the degree of Doctor of Philosophy December 2011 Saint Louis, Missouri Abstract: I argue that most Somalis living in exile in the Eastleigh neighborhood of Nairobi, Kenya are deeply concerned with morality both as individually performed and proven, and as socially defined, authorized and constructed. In this dissertation, I explore various aspects of Somali morality as it is constructed, debated, and reinforced by individual women living in Eastleigh. -
D1.1 Somedi Vision
D1.1 SoMeDi Vision D1.1 SoMeDi Vision WP1 Vision, architecture and data integration – T1.1 SoMeDi Vision and context Delivery Date: Project Number: Responsible partner: M3 - 28/02/2017 ITEA3 Call2 15011 1 D1.1 SoMeDi Vision DOCUMENT CONTRIBUTORS Name Company Email Elena Muelas HIB [email protected] Inmaculada Luengo HIB [email protected] Carlos A Iglesias UPM George Suciu BEIA [email protected] Cristina Ivan Siveco ROMANIA [email protected] Mirela Ardelean Siveco ROMANIA [email protected] Dragos Papatoiu Siveco ROMANIA [email protected] Emilio Madueño Innovati [email protected] DOCUMENT HISTORY Version Date Author Description 0.1 16.12.2016 HIB First ToC distribution requesting contributions 0.2 30.12.2016 BEIA Romanian contributions to SotA 0.3 04.01.2016 Innovati Contributions to architecture 0.4 10.01.2017 HIB New version with restructuration of the sections, integration of the different contributions. Also added Beyond SotA contribution to sentiment analysis, Manifesto section and Marketing use case description. 0.5 17.01.2017 UPM Contribution to Dashboards for social media 0.6 18.01.2017 SIVECO, BEIA Romanian contribution 0.7 18.01.2017 HIB Improvement on use cases and SOMEDI Manifesto 0.8 19.01.2017 INNOVATI Contributions to section 2 and 5 0.9 02.02.2017 BEIA, SIVECO Review of contributions 0.10 06.02.2017 Taiger, HIB Contribution to machine learning and big data technologies/Contribution to sentiment 2 D1.1 SoMeDi Vision analysis 0.11 20.02.2017 BEIA, SIVECO Small contribution on section 2 and 6, add references for section 3 AI 1.0 22.02.2017 HIB Final version distributed for review 3 D1.1 SoMeDi Vision TABLE OF CONTENTS 1. -
The Complete Guide to Social Media from the Social Media Guys
The Complete Guide to Social Media From The Social Media Guys PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Mon, 08 Nov 2010 19:01:07 UTC Contents Articles Social media 1 Social web 6 Social media measurement 8 Social media marketing 9 Social media optimization 11 Social network service 12 Digg 24 Facebook 33 LinkedIn 48 MySpace 52 Newsvine 70 Reddit 74 StumbleUpon 80 Twitter 84 YouTube 98 XING 112 References Article Sources and Contributors 115 Image Sources, Licenses and Contributors 123 Article Licenses License 125 Social media 1 Social media Social media are media for social interaction, using highly accessible and scalable publishing techniques. Social media uses web-based technologies to turn communication into interactive dialogues. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, which allows the creation and exchange of user-generated content."[1] Businesses also refer to social media as consumer-generated media (CGM). Social media utilization is believed to be a driving force in defining the current time period as the Attention Age. A common thread running through all definitions of social media is a blending of technology and social interaction for the co-creation of value. Distinction from industrial media People gain information, education, news, etc., by electronic media and print media. Social media are distinct from industrial or traditional media, such as newspapers, television, and film. They are relatively inexpensive and accessible to enable anyone (even private individuals) to publish or access information, compared to industrial media, which generally require significant resources to publish information. -
RED BANK REGISTER 7 Cents
7 Cents RED BANK REGISTER PER COPY VOLUME LXXI, NO. 29. RED BANK, N. J., THURSDAY, JANUARY 13, 1949 SECTION ONE—PAGES 1 TO 16 Schedule Polio Talk Riverview Gets $2,500 From Service League Monday At Leonardo Educators Have Taxes May Drop Dr. Nicholas S. Ranaohoff, head of the polio ward at Monmouth Memorial hospital, Monday night will speak at the Leonardo grade school auditorium as guest of the $559,877 Budget In Fair Haven Middletown township March of Dimes committee. All interested persons are invited to attend. Mrs. Frank Hayes of Red Hill Local Board Asks More In Taxes- Year Ends With $76,572 On Hand road is chairman of the township drive. The area chairmen are as follows: Conover lane, Mrs. Rol- Program Include* Teachers' Raise — Eichele Elected Boro President ston Waterbury; Blossom Cove rd., -• Mra. Eugene Mtltenberger; Everett, The Red Bank board of educa- With the reminder that it will Mrs. Charles Conover; Headden's Corner, MUs Edith McLean; Mid- tlon Tuesday night reported a pro- be a fight against rising cost* of posed school budget of $369,877.76 operation. Fair Haven's mayor and dletown village, Mrs. Frederick New Manager Lutheran Church Philipp, Mrs. Ward Thomas and for the year 1949-50, including a, council Monday night held out board-approved increase In teach- • hope that) through sharp economy, Mrs. P. H. Meyer, Jr.; Holland rd., Mrs. Edward Viner; Nutswamp Selected For ers' salaries of $32,563. the borough may be able to lower Head In India This would make necessary a its tax rate this year. -
The Social Internetwork
The Social Internetwork Mike Watts (mike.watts.net.nz) created 29/04/2011, updated 17/07/2011 I approach this description from the point of view of my own use of these services, which is to communicate computational intelligence issues to the public as widely as I can, with a minimum of effort. I have accounts on the following social media sites: • blogspot.com – this is the host of my blog, computational- intelligence.blogspot.com • LinkedIn.com • twitter.com • qaiku.com • jaiku.com • tumblr.com • identi.ca • plurk.com • shoutitout.tk Links to my presences on each of these services are at the end of this document. I also have accounts on Facebook and Second Life. I have not included Facebook in this work, because I use Facebook to keep in touch with friends and family, and my cousin in Perth (for example) does not really care about computational intelligence. As far as Second Life is concerned, I just have not looked at it yet. From the research I have done so far, it does not seem to integrate very much with other social media services (with the exception of Twitter, which I will describe below). The goal of my investigations into linking these sites was to be able to post to my blog, and have that post automatically posted to the other sites. The key technologies to being able to do this were the RSS feeds that all blogspot blogs have, and the feed / aggregator sites twitterfeed.com, hellotxt.com and ping.fm. The site twitterfeed.com connects RSS feeds to Twitter, that is, when an article appears on the nominated RSS feed, it is automatically posted to Twitter. -
Frequency and Characteristics of Internet Use by Spanish Teenagers
Original article Frequency and characteristics of Internet use by Spanish teenagers. A cross-sectional study Ricardo E. Reolid-Martínez, M.D.,a María Flores-Copete, M.D.,a Mónica López-García, M.D.,a Pilar Alcantud-Lozano, M.D.,a M. Candelaria Ayuso-Raya, M.D.,a and Francisco Escobar-Rabadán, M.D.a ABSTRACT communicate.1 Internet apps offer Introduction. Internet has completely changed youth new opportunities to be communication among people in today’s world, especially among young users. The objective of creative and to learn, together with this study is to establish the frequency of Internet the possibility of making exchanges use by teenagers, and most used apps. and horizontal communication.2 The Population and methods. This was a cross- advantages offered by Internet are sectional study. In November 2013, students attending two mandatory secondary schools undeniable, but it may bring a degree in Albacete were invited to complete a self- of dependence that could have an administered questionnaire with close-ended effect on daily life.3 and open questions. Questionnaires were During adolescence, a search for completed in the classroom, either “online” or “with pen and paper”. Answers were entered in a instant gratification and curiosity computer database using the SPSS 17.0 software. for new experiences converge with Statistical analysis included a comparison of a feeling of invulnerability, making proportions (χ² test) and mean/median values adolescents to be more exposed to (Student’s t test/non-parametric tests). 4 Results. Nine hundred and sixty-seven students risky behaviors. “Internet addiction” participated; their mean age was 13.8 years old has been described and consequently (range: 11-20); 53.5% were girls. -
Construeix El Teu Entorn Personal D'aprenentatge
Construeix el teu entorn personal d’aprenentatge MÒDUL AUTOFORMATIU by Ana Rodera Mòdul autoformatiu - PLE Aquesta obra neix de la reflexió sobre l'acció formativa Professionals 2.0: PLE i Treball col·laboratiu duta a terme conjuntament amb la meva amiga, companya de batalles i excel·lent professional Marian Ríos, al Departament de Recursos Humans de l'Institut Català de la Salut (novembre-desembre, 2013). El meu més sincer agraïment a tots els participants que “van patir” la formació a les seves carns i ments: Carmen, Lara, Eva, Inma, Carles, Josep Mª, Guillem, Arantza, Àngels, Paco i Magda, per compartir els seus coneixements, les seves pors, els seus dubtes, els seus comentaris, el seu esforç, la seva obertura cap al canvi, el seu saber fer i el seu millor somriure.. Esment especial mereix Ricard Quintana per confiar en mi i en la proposta presentada en moments difícils en els quals necessitava un sí revitalitzador. I com no… gràcies també a la Pepa per les seves cookies. Espero que aquestes pàgines ajudin a donar les primeres passes o a redissenyar i posar al dia els Entorns Personals d'Aprenentatge (PLE) de totes aquelles persones, departaments i institucions que apostin per actualitzar, gestionar i compartir el seu coneixement fent un ús eficaç de les eines que es troben a la web 2.0. Signat. La Rodera Gener, 2014 sobre l’autora… Sóc doctora per la Universitat Oberta de Catalunya (UOC) en Educació i TIC (e- learning), llicenciada en Psicopedagogia (UNED) i diplomada en Magisteri, especialitat en Educació Física (UB). Tinc més formació però millor la consulteu al meu Linkedin. -
Enhancing Classroom Learning Experience by Providing Structures to Microblogging-Based Activities
Journal of Information Technology Education: Volume 11, 2012 Innovations in Practice Enhancing Classroom Learning Experience by Providing Structures to Microblogging-based Activities Tian Luo Fei Gao Ohio University, Bowling Green State University, Athens, OH, USA Perrysburg, Ohio, USA [email protected] [email protected] Executive Summary Microblogging tools such as Twitter have been frequently adopted in educational settings to fa- cilitate learning in recent years. Although the original purpose of microblogging tools is to con- nect with others in a wide network and instantly share what is happening to them with the rest of the world, educators have vigorously attempted to repurpose the utilization of the tool and inte- grate it into various educational settings to promote student learning. The purpose of this study is to examine student learning experience under a set of structured mi- croblogging-based activities and to identify the affordances and constraints of the technology. Students participated in the structured microblogging-supported collaborative and reflective ac- tivities during the class and reported their learning experience afterward. The analysis of in-class discussion transcripts, microblogging posts, pre- and post- survey results, and the after-class blog posts suggested that the structure provided by the instructor in these microblogging activities, allowed students to focus on the learning content and participate in an effective manner. The stu- dents’ in-class participation and engagement were elevated by the microblogging-based activities, and they had an increased positive attitude towards the educational use of microblogging after the class activities. This research suggests that providing structure to microblogging activities is critical to maximize the affordances and minimize the constraints of microblogging tools in a classroom setting. -
3.1 What Is the Restaurant Game?
Learning Plan Networks in Conversational Video Games by Jeffrey David Orkin B.S., Tufts University (1995) M.S., University of Washington (2003) Submitted-to the Program in Media Arts and Sciences in partial fulfillment of the requirements for the degree of Master of Science at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY August 2007 © Massachusetts Institute of Technology 2007. All rights reserved. A uthor ........................... .............. Program in Media Arts and Sciences August 13, 2007 C ertified by ...................................... Associate Professor Thesis Supervisor Accepted by................................... Deb Roy 1 6lsimnhairperson, Departmental Committee on Graduate Students QF TECHNOLOGY SEP 14 2007 ROTCH LIBRARIES 2 Learning Plan Networks in Conversational Video Games by Jeffrey David Orkin Submitted to the Program in Media Arts and Sciences on August 13, 2007, in partial fulfillment of the requirements for the degree of Master of Science Abstract We look forward to a future where robots collaborate with humans in the home and workplace, and virtual agents collaborate with humans in games and training simulations. A representation of common ground for everyday scenarios is essential for these agents if they are to be effective collaborators and communicators. Effective collaborators can infer a partner's goals and predict future actions. Effective communicators can infer the meaning of utterances based on semantic context. This thesis introduces a computational cognitive model of common ground called a Plan Network. A Plan Network is a statistical model that provides representations of social roles, object affordances, and expected patterns of behavior and language. I describe a methodology for unsupervised learning of a Plan Network using a multiplayer video game, visualization of this network, and evaluation of the learned model with respect to human judgment of typical behavior. -
GSA SER Supported Engines
GSA SER Supported Engines 1. AltoCMS-LiveStreet 2. Article Beach 3. Article Dashboard 4. Article Friendly Ultimate 5. php Link Article 6. php Link Article-Login 7. Press Release Script 8. SupeSite 9. YAD 10. Article Directory Pro 11. Article Friendly 12. Article Script 13. ArticleMS 14. BuddyPress 15. Catalyst Web CMS 16. Drupal - Blog 17. esoTalk 18. Joomla - Blog 19. Joomla K2 20. Moodle 21. Open-Reality 22. OSQA 23. PHPMotion 24. Question2Answer 25. UCenter 26. vBulletin - Blog 27. Wordpress Article 28. XpressEngine 29. Zendesk 30. Blogspot 31. Blogspot.es 32. Drupal - Comment 33. General Blogs 34. JComments 35. KeywordLuv 36. Lokomedia CMS 37. OrdaSoft Review 38. PrismoTube 39. ShowNews 40. Storytlr 41. Textcube 42. BlogEngine 43. Bravenet Comment 44. PHP Fusion Comment 45. Rocketeer CMS 46. SPIP 47. Aardvark Topsites 48. Astanda Directory Project 49. AxsLinks 50. cpDynaLinks 51. Directory97 PRO 52. DirectoryScript 53. EasyLink 54. FFA 55. Fractalum 56. HubDir 57. IndexScript 58. JV-LinkDirectory 59. Link Machine 60. LINKER 61. LinkEX 62. Mikomedi 63. Moje 64. MyPHPAnnuaire 65. Particle Links 66. php Link Directory-Login 67. PHP Link manager 68. phpLinks 69. Scanerlink PRO 70. SEOKatalog 71. Site Sift 72. Unesourisetmoi 73. Unknown Directory 2 74. Unknown Directory 3 75. Unknown Directory 4 76. Unknown German Directory 77. Unknown Polish Directory 78. VLinks 79. WebMini 80. XZero Classified 81. eSyndiCat 82. Freeglobes 83. indexU 84. jobberBase 85. kohany 86. Link Bid Script 87. MyEngines 88. Open Classifieds 89. Open Link Directory 90. Otwarty.pl Mini 91. php Link Directory 92. PHP Weby 93. qlWebDS Pro 94. -
La Malette Du Formateur
La boîte à outils du formateur 2.0 Scrumbl : http://scrumblr.ca/ Créer des murs collaboratifs Lino : http://en.linoit.com/ (tableau en liège collaboratif en ligne) en ligne Framemo : https://framemo.org/ Padlet : https://fr.padlet.com/ Canva : https://www.canva.com/fr_fr/creer/infographies/ Créer des infographies Easel.ly : https://www.easel.ly/ Visme : https://www.visme.co/ (premières fonctionnalités gratuites…) Genial.ly : https://www.genial.ly Wisemapping : http://www.wisemapping.com/index.html Vous pouvez partager votre mindmap avec n'importe qui, en l'intégrant dans n'importe quelle page Web. Pas de plugins necessaires. Coggle: https://coggle.it/ Mind 42: https://mind42.com/ Bubbl: https://bubbl.us/ Créer des cartes heuristiques Lucidchart : https://www.lucidchart.com/ Mindmeister : https://www.mindmeister.com/fr Creately: https://creately.com/ Mindomo: https://www.mindomo.com/fr/ SpiderScribe : https://www.spiderscribe.net/ Capturez et organisez des notes de texte, des fichiers et des images, des événements et des lieux. Vous pouvez créer des cartes privées ou publiques, collaborer et partager avec d'autres. Les cartes sont stockées "dans le nuage" et peuvent être consultées de n'importe où. Survey Monkey : http://fr.surveymonkey.com Créer des questionnaires Askabox: www.askabox.fr/ ou des sondages en ligne Eval&Go : https://www.evalandgo.fr/ Typeform: https://www.typeform.com/ Sli.do: https://www.sli.do/ Beekast: https://www.beekast.com Créer et diffuser des vidéos Shotcut : https://shotcut.org/download/ (banc de montage vidéos)