Battletech Technical Readout: 3055 Upgrade
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Interview Responses from Queer Tomb Raider Fans
Interview responses from queer Tomb Raider fans Template response form sent to consenting parties: Your name or chosen alias (Anonymous is fine too): Country: Age: How you identify: --- 1) How and when did you come to the fandom? (ie. how long have you been a fan?) 2) Why Lara Croft? What do you like/admire about her? What do you think drew you to her? 3) Can you describe Lara Croft's impact on your sexuality? (If not and/or you don't feel she's been an influence, that's fine too). 4) Do you have a Lara preference - Classic or Reboot? Name: Joshua B. Country: USA Age: 22 How you identify: Cisgender gay man --- 1) How and when did you come to the fandom? (ie. how long have you been a fan?) I've only been a fan for about a year! I got into the series in 2014 with Tomb Raider (2013). I later branched out and explored the classic series by Core Design and disliked them, but I was only really inspired/convinced to return to the Core games when my ex-boyfriend brought up a new viewpoint: people play Tomb Raider for puzzles, not for plot. And so I went back and I was hooked! A year later, here I am as a Tomb Raider fanatic. 2) Why Lara Croft? What do you like/admire about her? What do you think drew you to her? I really admired how 2013 Lara grew into this hardened “cool”-type character while still remaining grounded. I was drawn to her and I still think she’s a lovely woman, but classic Lara is my favourite. -
Messerschmitt Me 262
Messerschmitt Me 262 The Messerschmitt Me 262 Schwalbe / Sturmvogel (English: "Swallow"/ "Storm Bird") of Nazi Germany was the world's first operational jet- powered fighter aircraft. Design work started before World War II began, but engine problems and top-level interference kept the aircraft from operational status with the Luftwaffe until mid-1944. Heavily armed, it was faster than any Allied fighter, including the British jet-powered Gloster Meteor.One of the most advanced aviation designs in operational use during World War II,the Me 262 was used in a variety of roles, including light bomber, reconnaissance, and even experimental night fighter versions. Me 262 pilots claimed a total of 542 Allied kills, although higher claims are sometimes made. The Allies countered its potential effectiveness in the air by attacking the aircraft on the ground and during takeoff and landing. Engine reliability problems, from the pioneering nature of its Junkers Jumo 004 axial- flow turbojetengines—the first ever placed in mass production—and attacks by Allied forces on fuel supplies during the deteriorating late-war situation also reduced the effectiveness of the aircraft as a fighting force. In the end, the Me 262 had a negligible impact on the course of the war as a result of its late introduction and the consequently small numbers put in operational service. While German use of the aircraft ended with the close of the Second World War, a small number were operated by the Czechoslovak Air Force until 1951. Captured Me 262s were studied and flight tested by the major powers, and ultimately influenced the designs of a number of post-war aircraft such as the North American F-86 Sabreand Boeing B-47 Stratojet. -
Polygons and Practice in Skies of Arcadia
Issue 02 – 2013 Journal –Peer Reviewed ZOYA STREET Gamesbrief [email protected] Polygons and practice in Skies of Arcadia This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Ja- pan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry sur- rounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead. Skies of Arcadia is a game about sky pirates, set in a world where islands and continents foat in the sky. I became interested in this game because it was praised in critical reviews for the real sense of place in its visual design. It is a Jap- anese Role Playing Game (JRPG), meaning that gameplay focuses on exploring a series of spaces and defeating enemies in turn-based, probabilistic battles using a system similar to that established by tabletop games such as Dungeons & Dragons. This research is based on interviews with the producer Shuntaro Tanaka and lead designer Toshiyuki Mukaiyama, user reviews submitted online over the past 10 plus years, and historically informed design analysis. It is grounded in a broader study of the networks of production and consumption that surrounded and co-produced the Dreamcast as a cultural phenomenon, technological agent and played experience. Through design analysis, oral history and archival research, in this paper I will complicate notions of tridimensionality by placing a three dimensional RPG in a broader network of sociotechnical relationships. -
Subject Reference Dbase 09-05-2006
Subject reference dbase 09-05-2006 ONDERWERP TYPE NUMMER BIJZ GROEP TREFWOORD1 TREFWOORD2 ELECTRON 1958.12 1958.12 ELEC Z 46 TEK CX GEVR L,KWANTONETC KUBEL TS-N KERST CX LW,KW,LO 0,5/1 KW LW SEND 2.39 As 33/A1 34 Z 101 100-1000 KHZ MOB+FEST MOBS 0,7/1,4 KW SEND AS 60 10.40 AS 60 Z 101 FRUEHE AUSF 3-24 MHZ MOB+FEST MOBS 1 KWTT KW SEND 11.37 S 521 Bs Z 101 =+/-G 1,5.... MOBS 1 KWTT SHORT WAVE TR 5.36 S 486F Z 101 3-7 UND 2,5-6 MHZ MOBS 1 kW KW SEND S 521Bs TELEFUNKEN Z 172 +/-G 1,2K MOBS G1,2K+/- 10 WTT TELEF SENDER 10.34 S 318H Z 101 1500-3333 KHZ GUSS GEH SCHS 100 WTT SEND S 317H TELEFUNKEN Z 172 RS 31g 100-800METER alt SCHS S317H 100 WTT SENDER 4.33 S 317 H Z 101 UNIVERS SENDER 377-3000KHZ MOBS 15 W EINK SEND EMPF 10.35 Stat 272 B Z 101 +/- 15 W SE 469 SE 5285 F1/37 TRSE 15 WTT KARREN STN 4.40 SE 469A Z 101 3-5 MHZ TRSE 15 WTT KW STN 10.35 Spez804/445 Z 101 S= 804Bs E= Spez 445dBg 3-7,5M TRSE 150 WTT LANGW SENDE ANL 8.39 Stat 1006aF Z 101 S 427F SA 429F FLFU 1898-1938 40 JAAR RADIO IN NED SWIERSTRA R. Z 143 INLEGVEL VAN SWIERSTA PRIVE'38 LI 40 RADIO!! WILHELMINA 1kW KW SEND S 486F TELEFUNKEN Z 172 +/-2,5-7,5MHZ MOBS S486 1,5 LW SEND S 366Bs 11.37 S 366Bs Z 101 =+/- G1,5...100-600 KHZ MOBS 1,5kW LW SEND S366Bs TELEFUNKEN Z 172 +/-G 1,5L MOBS S366Bs S366BS 20 WTT FL STN 3.35 Spez 378mF Z 101 TELEF D B FLFU 20 WTT FLUGZEUG STN Spez 378nF TELEFUNKEN Z 172 URALT ANL LW FEST FREQU FLFU Spez378nF Spez378NF 20 WTT MITTELWELL GER Stat901 TELEFUNKEN Z 172 500-1500KHZ Stat 901A/F FLFU 200 WTT KW SEND AS 1008 11.39 AS 1008 Z 101 2,5-10 MHZ A1,A2,A3,HELL -
More Than a Game
More than a game prelims.p65 1 13/02/03, 13:59 For Diane and Eve – the people who really matter prelims.p65 2 13/02/03, 13:59 More than a game The computer game as fictional form Barry Atkins Manchester University Press Manchester and New York distributed exclusively in the USA by Palgrave prelims.p65 3 13/02/03, 13:59 Copyright © Barry Atkins 2003 The right of Barry Atkins to be identified as the author of this work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. Published by Manchester University Press Oxford Road, Manchester M13 9NR, UK and Room 400, 175 Fifth Avenue, New York, NY 10010, USA www.manchesteruniversitypress.co.uk Distributed exclusively in the USA by Palgrave, 175 Fifth Avenue, New York, NY 10010, USA Distributed exclusively in Canada by UBC Press, University of British Columbia, 2029 West Mall, Vancouver, BC, Canada V6T 1Z2 British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloging-in-Publication Data applied for ISBN 0 7190 6364 7 hardback 0 7190 6365 5 paperback First published 2003 11 10 09 08 07 06 05 04 03 10 9 8 7 6 5 4 3 2 1 Typeset by Freelance Publishing Services, Brinscall, Lancs www.freelancepublishingservices.co.uk Printed in Great Britain by Bell and Bain Ltd, Glasgow prelims.p65 4 13/02/03, 13:59 Contents Acknowledgements page vi 1 The computer game as fictional form 1 The postmodern temptation 8 Reading game-fictions 21 2 Fantastically real: reading Tomb Raider 27 Lara Croft: -
Weapons Pack
Weapons Pack for Strike Fighters: Project 1 Wings Over Vietnam Wings Over Europe 03 Jul 2006 ________________________________________________________________________ Rob "Bunyap" McCray [email protected] www.bunyap2w1.com Overview This project is designed to provide a hassle free way of obtaining every 3rd party released weapon and gun. It will be updated after every aircraft release to include the newly created ordnance, gun types, and fuel tanks. All data is checked and verified by experts to provide the most realistic weapons effects and performance possible. The Weapons Pack is compatible with Strike Fighters: Project 1, Wings Over Vietnam, and Wings Over Europe. This version of the Weapons Pack has been re-designed with a far superior system for nation and date assignments than previous versions. Modified aircraft data must be used to take advantage of this. Instructions for installing this data and modifying aircraft that are not included are provided. Some other enhancements include functional targeting pods, guidance for laser, EO, IIR, and GPS guided bombs, better missile guidance, functional EO/IR guided missiles, and functional weapon availability dates. Effects created by Deuces or based on his work are included covering the range of weapons currently available. These include: Bomb explosion effects of various sizes. Cluster Bomb explosion effects. Rocket Launcher effects. Missile and Rocket motor effects. Smoke trails. White Phosphorus explosion effects. Colored smoke effects for WP rockets. Leaflet bomb effects. Chaff and flare effects. White Phosphorus smoke for Anti-radiation missiles. Inert bomb and rocket effects. Spotting charge effects for practice bombs. Rocket sub-munition effects. Illumination flare effects. Napalm explosion effects. -
Messerschmitt Me 262B-1A/U1
consTRUCTion Me 262 ieaves the production (ine at a heavjly assembly piant situated in the woods, possibly eim, adjacent to the Munich—Stuttgart Autobahn. The Swallow's Anatomy The me 262, unofficially named the Sclìwalbe, or swallow, mas optimised for simple and cheap construction. The type's structure is described by Dr RLFRED PRICE LTHOUGH THE BASIC structure with single l-section main- Structure of the Me 262 spars, with flush-riveted stressed airframe was essentially skin fitted into recesses in the A nothing new, the aircraft did underside of the fuselage. The centre introduce a number of innovations in portions, between the fuselage and aircraft design, most notably the engine nacelles, had a sweptback wing's thickness-to-chord ratio, leading edge and swept-forward which was kept low to provide high- trailing edge. The outer portions of speed aerodynamic efficiency. These the wings were tapered and swept• notes describe a typical Me 262A. back, with square-cut tips. The ABOVE The Rheìnmetall-Borsig MK108 30mm cannon. A sweepback at the wing leading edge technician hoids one of the 330g (11oz) high-explosive rounds. BELOW An Me 262A-1a of JG7 with 12 R4M 55mm folding-fìn Fuselage was 18° 32'. The wings had rocitets mounted on a wooden racle under the starboard wing. The fuselage was an ali-metal detachable tips and full-span semi-monocoque structure of near- automatic leading-edge slats. triangular section with rounded Frise-type ailerons were fitted in two corners, the wing passing through sections on each wing, Slotted flaps the base. It was assembied in tour were mounted inboard of the ailerons sections: the nose cone, which and had maximum extension of 60° housed the guns and ammunition, and a backward movement of Sin. -
Sega Mega CD
Sega Mega CD Last Updated on September 25, 2021 Title Publisher Qty Box Man Comments Advanced Dungeons & Dragons: Eye of the Beholder Sega Adventures of Batman & Robin, The Sega After Burner III Sega Amazing Spider-Man vs. The Kingpin, The Sega Animals, The Mindscape Batman Returns Sega Battlecorps Core Design Battlecorps: Sega Pro Demo Core Design Battlecorps: Mega Power Demo Mega Power BC Racers Core Design BC Racers Demo: Sega Pro Demo Sega Pro BC Racers Demo: Mega Power Demo Mega Power Beast II Sony Imagesoft Blackhole Assault Sega Bloodshot Acclaim Brutal: Paws of Fury Gametek Bug Blasters: The Exterminators Good Deal Games Chuck Rock Sony Imagesoft Chuck Rock II: Son of Chuck Core Design Corpse Killer Digital Pictures Double Switch Sega Dracula Unleashed Sega Dragon's Lair Sega Dune Virgin Dungeon Explorer Hudson Soft Dungeon Master II: Skullkeep JVC Earthworm Jim: Special Edition Interplay Ecco the Dolphin Sega Ecco the Dolphin: Black Label Sega Ecco: The Tides of Time Sega ESPN Baseball Tonight Sony Imagesoft Eternal Champions: Challenge from the Dark Side Sega Fahrenheit Sega Fatal Fury Special JVC Fatal Fury Special: Demo JVC / Sega Pro FIFA International Soccer: Championship Edition Electronic Arts FIFA International Soccer: Championship Edition: Mega Power Demo Mega Power FIFA International Soccer: Championship Edition: Sega Pro Demo Sega Pro Final Fight CD Sega Flashback: Demo Sega Pro Flux Virgin Interactive Formula One World Championship: Beyond the Limit Sega Ground Zero Texas Sony Imagesoft Hook Sony Imagesoft Jaguar XJ220 Sega Jurassic Park Sega Keio Flying Squadron JVC Keio Flying Squadron: Demo JVC Kids on the Site Digital Pictures Lawnmower Man, The Time Warner Lawnmower Man, The: Demo Mega Power Lethal Enforcers Konami Lethal Enforcers II: Gun Fighters Konami Lethal Enforcers II: Gunfighters: Demo Mega Power This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
It Was Sheer Genius for the UK Firm Core Design to Create a Sleek
Gender and Videogames: the political valency of Lara Croft Maja Mikula, University of Technology Sydney The Face: Is Lara a feminist icon or a sexist fantasy? Toby Gard: Neither and a bit of both. Lara was designed to be a tough, self-reliant, intelligent woman. She confounds all the sexist cliches apart from the fact that she’s got an unbelievable figure. Strong, independent women are the perfect fantasy girls – the untouchable is always the most desirable. (Interview with Lara’s creator Toby Gard in The Face magazine, June 1997) Lara Croft is a fictional character: a widely popular videogame1 superwoman and recently also the protagonist of the blockbuster film Lara Croft: Tomb Raider (2001). Her body is excessively feminine - her breasts are massive and very pert, her waist is tiny, her hips are rounded and she wears extremely tight clothing. She is also physically strong, can fight and shoot, has incredible gymnastic abilities and is a best selling writer. Germaine Greer does not like Lara Croft. In her latest book, The Whole Woman (1999), Greer has unequivocally condemned the enforcement of artificial and oppressive ideals of femininity through pop icons such as the Barbie Doll. Lara Croft, whose ‘femaleness’ is clearly shaped by a desire to embody male sexual fantasies, is the antithesis of Greer’s ‘whole woman’; Greer calls her a: ‘sergeant-major with balloons stuffed up his shirt […] She’s a distorted, sexually ambiguous, male fantasy. Whatever these characters are, they’re not real women’ (Jones, 2001). 1 She may not be a 'real woman', but on the other hand Lara is clearly a 'positive image' for women, as Linda Artel and Susan Wengraf defined the term in 1976: The primary aim of [annotated guide] Positive Images was to evaluate media materials from a feminist perspective. -
Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games a B S T R a C T
GENERAL NOTE Does Lara Croft Wear Fake Polygons? Gender and Gender-Role Subversion in Computer Adventure Games A B S T R A C T The subject matter of this ar- ticle emerged in part out of re- Anne-Marie Schleiner search for the author’s thesis project and first game patch, Ma- dame Polly, a “first-person shooter gender hack.” Since the time it was written, there has been an up- surge of interest and research in computer games among artists ost-industrial capitalist economies are develop- search involving the nascent and media theoreticians. Consider- P able shifts in gaming culture at ing into cultures of “play,” in which a pervasive “play ethic” is “third-person shooter/adventure large have taken place, most nota- superseding the work ethic [1]. According to economist Jer- game with female heroine” bly a shift toward on-line games, emy Rifkin, as large percentages of the human labor force are genre—exemplified by Eidos In- as well as an increase in the num- rendered superfluous by more efficient technologies, we will teractive and Core Design’s popu- ber of female players. The multi- need to reinvest value in other sorts of human activities that lar game Tomb Raider—has led directional information space of the network offers increasing pos- fall outside of the production paradigm [2]. Even within cor- me from gender analysis of film, sibilities for interventions and gen- porate environments, play is seeping into the workplace: for particularly of the horror film der reconfigurations such as those instance, “strung-out” programmers may blow off steam by genre, to science fiction, to vir- discussed at the end of the article. -
Dornier Do.335 Pfeil Kyushu J7W Shinden Lavochkin La-11 North
Dornier Do.335 Pfeil Kyushu J7W Shinden Lavochkin La-11 North American P-82 Twin Mustang Gloster Meteor F.III Messerschmitt Me.262A-1 Schwalbe Mikoyan-Gurevich Mig-15bis North American F-86A-5 Sabre PILOTING (LIGHT AIRPLANE) TL Vehicle ST/HP Hnd/SR HT Move Lwt. Load SM Occ. DR Range Stall Locations Notes 7 Do.335 Pfeil 100 0/3 9f 3/238 10.5 1.1 +5 1 5 1250 54 g3WrWi [1, 2] 7 J7W Shinden 79 +1/3 9f 3/227 5.8 0.2 +4 1 5 2080 52 g3WrWi [1, 3] 7 Twin Mustang 100 +1/3 10f 2/224 12.9 2.2 +5 2 5 2240 57 2g4WrWi [1, 4] 7 La-11 73 +2/3 10f 4/204 4.4 0.2 +4 1 5 1400 50 g3WrWi [1, 5] Notes: [1] Pilot is protected by DR 30 against attacks from forward and back. [2] Engine-mounted Mk-103 30mm autocannon with 70 rounds of ammunition, two synchronized MG151/20 autocannons (High-Tech, p.133) with 200 rounds of ammunition each. Can carry four SC250 bombs (High-Tech, p.195). [3] Four Type 5 30mm autocannons with 60 rounds of ammunition each. Two Type 97 60kg bombs. [4] Six M2 Browning machine guns (High-Tech, p.133) with 300 rounds of ammunition each. Can mount one of the following: two 2000lb bombs, 4 1000lb bombs, 10 HVAR rockets, a pod with additional eight M2 Brownings and 400 rounds of ammunition for each, or a radar. [5] Three synchronized NS-23 23mm autocannons with 75 rounds of ammunition each. -
The Missiles Work” Technological Dislocations and Military Innovation
THE 12 DREW PER PA S “All the Missiles Work” Technological Dislocations and Military Innovation A Case Study in US Air Force Air-to-Air Armament Post–World War II through Operation Rolling Thunder Steven A. Fino Lieutenant Colonel, USAF Air University Steven L. Kwast, Lieutenant General, Commander and President School of Advanced Air and Space Studies Thomas D. McCarthy, Colonel, Commandant and Dean AIR UNIVERSITY SCHOOL OF ADVANCED AIR AND SPACE STUDIES “All the Missiles Work” Technological Dislocations and Military Innovation A Case Study in US Air Force Air-to-Air Armament, Post–World War II through Operation Rolling Thunder Steven A. Fino Lieutenant Colonel, USAF Drew Paper No. 12 Air University Press Air Force Research Institute Maxwell Air Force Base, Alabama Project Editor Library of Congress Cataloging-in-Publication Data Belinda L. Bazinet Fino, Steven A., 1974– Copy Editor “All the missiles work” : technological dislocations and mili- Carolyn Burns tary innovation : a case study in US Air Force air-to-air arma- ment, post-World War II through Operation Rolling Thunder / Cover Art, Book Design, and Illustrations Steven A. Fino, Lieutenant Colonel, USAF. Daniel Armstrong pages cm. — (Drew paper, ISSN 1941-3785 ; no. 12) Composition and Prepress Production ISBN 978-1-58566-248-7 Vivian D. O’Neal 1. Air-to-air rockets—United States—History. 2. Guided Print Preparation and Distribution missiles—United States—History. 3. Airplanes, Military— Diane Clark Armament—United States—History. 4. Airplanes, Military— Armament—Technological innovations. 5. United States. Air Force—Weapons systems—Technological innovations. I. Title. II. Title: Technological dislocations and military innovation, a case study in US Air Force air-to-air armament, post-World War AIR FORCE RESEARCH INSTITUTE II through Operation Rolling Thunder.