More Than a Game
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SCAN | Journal of Media Arts Culture
Scan Journal vol 7 number 1 april 2010 Fable 2 as Simulation, Game and Narrative: A Contest Adam Ruch The study of a videogame is a complicated undertaking. One must address many features of the artefact, ranging from story and narrative, visual aesthetic, and musical score, to gameplay mechanics and interface. Peter Molyneux's Fable 2 (2008) here will provide a case study for many of these features, as its mechanics design push its narrative to the edge of coherence. The position this game occupies between algorithmic and expository makes it a fertile area for examining new ways of "story-telling", including the use of narrative architectures, database narrative, or interactive narrative. Whatever term we apply, we must continue to apply stringent critical awareness to the material itself, as is the aim here. As this article will assume prior knowledge of Fable 2, it is highly recommended that the reader at least be familiar with the material here1 before proceeding. Better yet, play the game! Fable 2 is a classic example of the tendency of Peter Molyneux's games to err on the side of over-ambition. Molyneux is well-known for his bombastic press releases and zealous language when describing the mechanics of his games. Words like "completely" riddle his speeches, as well as "revolutionary" or "totally new". (Molyneux, Peter Molyneux Interview 2008) (Molyneux 2009) (Kikizo 2004) (Wilcox 2008) Molyneux's games tend to focus on "revolutionary" mechanics to create gameplay experiences (Black & White, Fable and Fable 2 all support increasingly dynamic AI features, for example). Fable 2 relies on its mechanics to create interesting gameplay, rather than on an original narrative. -
PRESSEMITTEILUNG 24.04.2018 K.Flay Mit Ihrem Album „Every Where Is Some Where“ Auf Tour
FKP Scorpio Konzertproduktionen GmbH Große Elbstr. 277 a ∙ 22767 Hamburg Tel. (040) 853 88 888 ∙ www.fkpscorpio.com PRESSEMITTEILUNG 24.04.2018 K.Flay mit ihrem Album „Every Where Is Some Where“ auf Tour Toughe Heldinnen brauchen einen toughen Soundtrack. Und wenn Lara Croft sich dieser Tage im dritten Teil der „Tomb Raider“-Serie durch alle Gefahren kämpft, denen sich eine furchtlose Archäologin eben auf der Suche nach ihrem Vater gegenübersieht, passt es exzellent, dass K.Flay auf dem zugehörigen Album vertreten ist. „Run For Your Life“ ist eine elektronisch verfremdete, gehetzte, gezischte, geraunte akustische Version der obercoolen Film-Heroine. Nach dem Feature auf Robert DeLongs jüngster Single „Favorite Color Is Blue“ (die nebenbei gesagt längst die Millionengrenze bei Spotify geknackt hat) hat die Musikerin also ein zweites neues Stück veröffentlicht, dass die Wertschätzung widerspiegelt, die der Amerikanerin inzwischen entgegen gebracht wird. Zurzeit ist sie mit Imagine Dragons auf Europa-Tour und hat eben erst mit ihrer kleinen Band bei drei exklusiven Headline-Shows unsere Häuser gerockt. Jetzt hat K.Flay bestätigt, dass sie im Oktober für fünf weitere Auftritte nach Deutschland kommt. Mit ihrem Genre-Mashup aus Indie, Pop, Electro, R’n’B und Rap verzichtet die aus Illinois stammende Sängerin und Gitarristin auf Grenzen jeglichen Mainstreams. Ihre jüngste Platte „Every Where Is Some Where“ klingt trotzig und bewusst grobkörnig, dabei extrem verdichtet und gewissermaßen ungeschminkt. Deshalb spielen auch Live-Gitarren, Bass-Parts und Schlagzeugaufnahmen so eine zentrale Rolle auf diesem neuen Album und bei der überzeugenden Live-Performance. Die Lyrics haben durchaus literarische Qualitäten, was nicht so sehr verwundert, wenn man bedenkt, dass K.Flay unter anderem die Autorin Marilynne Robinson zu ihren Inspirationsquellen zählt. -
Interview Responses from Queer Tomb Raider Fans
Interview responses from queer Tomb Raider fans Template response form sent to consenting parties: Your name or chosen alias (Anonymous is fine too): Country: Age: How you identify: --- 1) How and when did you come to the fandom? (ie. how long have you been a fan?) 2) Why Lara Croft? What do you like/admire about her? What do you think drew you to her? 3) Can you describe Lara Croft's impact on your sexuality? (If not and/or you don't feel she's been an influence, that's fine too). 4) Do you have a Lara preference - Classic or Reboot? Name: Joshua B. Country: USA Age: 22 How you identify: Cisgender gay man --- 1) How and when did you come to the fandom? (ie. how long have you been a fan?) I've only been a fan for about a year! I got into the series in 2014 with Tomb Raider (2013). I later branched out and explored the classic series by Core Design and disliked them, but I was only really inspired/convinced to return to the Core games when my ex-boyfriend brought up a new viewpoint: people play Tomb Raider for puzzles, not for plot. And so I went back and I was hooked! A year later, here I am as a Tomb Raider fanatic. 2) Why Lara Croft? What do you like/admire about her? What do you think drew you to her? I really admired how 2013 Lara grew into this hardened “cool”-type character while still remaining grounded. I was drawn to her and I still think she’s a lovely woman, but classic Lara is my favourite. -
Completing the Circle: Native American Athletes Giving Back to Their Community
University of Tennessee, Knoxville Trace: Tennessee Research and Creative Exchange Doctoral Dissertations Graduate School 5-2019 COMPLETING THE CIRCLE: NATIVE AMERICAN ATHLETES GIVING BACK TO THEIR COMMUNITY Natalie Michelle Welch University of Tennessee Follow this and additional works at: https://trace.tennessee.edu/utk_graddiss Recommended Citation Welch, Natalie Michelle, "COMPLETING THE CIRCLE: NATIVE AMERICAN ATHLETES GIVING BACK TO THEIR COMMUNITY. " PhD diss., University of Tennessee, 2019. https://trace.tennessee.edu/utk_graddiss/5342 This Dissertation is brought to you for free and open access by the Graduate School at Trace: Tennessee Research and Creative Exchange. It has been accepted for inclusion in Doctoral Dissertations by an authorized administrator of Trace: Tennessee Research and Creative Exchange. For more information, please contact [email protected]. COMPLETING THE CIRCLE: NATIVE AMERICAN ATHLETES GIVING BACK TO THEIR COMMUNITY A Dissertation Presented for the Doctor of Philosophy Degree The University of Tennessee, Knoxville Natalie Michelle Welch May 2019 Copyright © 2019 by Natalie Michelle Welch All rights reserved. ii DEDICATION This dissertation is dedicated to my elders and ancestors. Without their resilience I would not have the many great opportunities I have had. Also, this is dedicated to my late best friend, Jonathan Douglas Davis. Your greatness made me better. iii ACKNOWLEDGEMENTS I want to thank the following people for their help through my doctoral program and the dissertation process: My best friend, Spencer Shelton. This doctorate pursuit led me to you and that’s worth way more than anything I could ever ask for. Thank you for keeping me sane and being a much-needed diversion when I’m in workaholic mode. -
Shadow of the Tomb Raider Verdict
Shadow Of The Tomb Raider Verdict Jarrett rethink directly while slipshod Hayden mulches since or scathed substantivally. Epical and peatier Erny still critique his peridinians secretively. Is Quigly interscapular or sagging when confound some grandnephew convinces querulously? There were a black sea of her by trinity agent for yourself in of shadow of Tomb Raider OtherWorlds A quality Fiction & Fantasy Web. Shadow area the Tomb Raider Review Best facility in the modern. A Tomb Raider on support by Courtlessjester on DeviantArt. Shadow during the Tomb Raider is creepy on PS4 Xbox One and PC. Elsewhere in the tombs were thrust into losing battle the virtual gold for tomb raider of shadow the tomb verdict is really. Review Shadow of all Tomb Raider WayTooManyGames. Once lara ignores the tomb raider. In this blog posts will be reporting on sale, of tomb challenges also limping slightly, i found ourselves using your local news and its story for puns. Tomb Raider games have one far more impressive. That said it is not necessarily a bad thing though. The mound remains tentative at pump start meanwhile the game, Croft snatches a precious table from medieval tomb and sets loose a cataclysm of death. Trinity to another artifact located in Peru. Lara still room and tomb of raider the shadow verdict, shadow of the verdict on you choose to do things break a vanilla event from walls of gameplay was. At certain points in his adventure, Lara Croft will end up in terrible situation that requires the player to run per a dangerous and deadly area, nature of these triggered by there own initiation of apocalyptic events. -
Cyclopaedia 15 – Alternate History Overview
Cyclopaedia 15 – Alternate History By T.R. Knight (InnRoads Ministries * Article Series) Overview dimensions, or technological changes to explore these historical changes. Steampunk, Alternate History brings up many thoughts dieselpunk, and time/dimensional travel and feelings. To historical purists, this genre stories are good examples of this subcategory of fiction can look like historical revisionism. of Alternate History. Alternate History rides a Speculative fiction fans view these as “What fine line between Historical Fiction and If” scenarios that challenge us to think Science Fiction at this point. outside historical norms to how the world could be different today. Within the science Whatever type of Alternate History you fiction genre, alternate history can take on enjoy, each challenges your preconceived many sub-genres such as time travel, understandings and feelings for a time period alternate timelines, steampunk, and in history, perhaps offering you new dieselpunk. All agree that Alternate History perspectives on the people and events speculates to altered outcomes of key events involved. in history. These minor or major alterations Most common types of have ripple effects, creating different social, political, cultural, and/or scientific levels in Alternate History? the world. Alternate History has so many sub-genres Alternate History takes some queues from associated with it. Each one has its own Science Fiction as a genre. Just like Science unique alteration of history, many of which Fiction, Alternate History can be organized are considered genres or themes unto into two sub-categories that are “Hard” and themselves. “Soft” like Science Fiction. 80s Cold War invasion of United “Hard” Alternate History could be viewed as States stories and themes that stay as true to actual Axis victory in World War II history as possible with just one or two single Confederate victory in American changes that change the outcome, such as Civil War the Confederate Army winning the Civil War Dieselpunk or the Axis winning World War 2. -
A Message from the Final Fantasy Vii Remake
FOR IMMEDIATE RELEASE A MESSAGE FROM THE FINAL FANTASY VII REMAKE DEVELOPMENT TEAM LONDON (14th January 2020) – Square Enix Ltd., announced today that the global release date for FINAL FANTASY® VII REMAKE will be 10 April 2020. Below is a message from the development team: “We know that so many of you are looking forward to the release of FINAL FANTASY VII REMAKE and have been waiting patiently to experience what we have been working on. In order to ensure we deliver a game that is in-line with our vision, and the quality that our fans who have been waiting for deserve, we have decided to move the release date to 10th April 2020. We are making this tough decision in order to give ourselves a few extra weeks to apply final polish to the game and to deliver you with the best possible experience. I, on behalf of the whole team, want to apologize to everyone, as I know this means waiting for the game just a little bit longer. Thank you for your patience and continued support. - Yoshinori Kitase, Producer of FINAL FANTASY VII REMAKE” FINAL FANTASY VII REMAKE will be available for the PlayStation®4 system from 10th April 2020. For more information, visit: www.ffvii-remake.com Related Links: Facebook: https://www.facebook.com/finalfantasyvii Twitter: https://twitter.com/finalfantasyvii Instagram: https://www.instagram.com/finalfantasyvii/ YouTube: https://www.youtube.com/finalfantasy #FinalFantasy #FF7R About Square Enix Ltd. Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. -
Polygons and Practice in Skies of Arcadia
Issue 02 – 2013 Journal –Peer Reviewed ZOYA STREET Gamesbrief [email protected] Polygons and practice in Skies of Arcadia This paper features research carried out at the Victoria and Albert Museum into the design history of Sega’s 2000 Dreamcast title, Skies of Arcadia (released in Ja- pan as Eternal Arcadia). It was released by Overworks, a subsidiary of Sega, at an interesting point in Japanese computer game history. A new generation of video game consoles was in its infancy, and much speculation in the industry sur- rounded how networked gaming and large, open, tridimensional game worlds would change game design in the years ahead. Skies of Arcadia is a game about sky pirates, set in a world where islands and continents foat in the sky. I became interested in this game because it was praised in critical reviews for the real sense of place in its visual design. It is a Jap- anese Role Playing Game (JRPG), meaning that gameplay focuses on exploring a series of spaces and defeating enemies in turn-based, probabilistic battles using a system similar to that established by tabletop games such as Dungeons & Dragons. This research is based on interviews with the producer Shuntaro Tanaka and lead designer Toshiyuki Mukaiyama, user reviews submitted online over the past 10 plus years, and historically informed design analysis. It is grounded in a broader study of the networks of production and consumption that surrounded and co-produced the Dreamcast as a cultural phenomenon, technological agent and played experience. Through design analysis, oral history and archival research, in this paper I will complicate notions of tridimensionality by placing a three dimensional RPG in a broader network of sociotechnical relationships. -
Ubisoft Studios
CREATIVITY AT THE CORE UBISOFT STUDIOS With the second largest in-house development staff in the world, Ubisoft employs around 8 000 team members dedicated to video games development in 29 studios around the world. Ubisoft attracts the best and brightest from all continents because talent, creativity & innovation are at its core. UBISOFT WORLDWIDE STUDIOS OPENING/ACQUISITION TIMELINE Ubisoft Paris, France – Opened in 1992 Ubisoft Bucharest, Romania – Opened in 1992 Ubisoft Montpellier, France – Opened in 1994 Ubisoft Annecy, France – Opened in 1996 Ubisoft Shanghai, China – Opened in 1996 Ubisoft Montreal, Canada – Opened in 1997 Ubisoft Barcelona, Spain – Opened in 1998 Ubisoft Milan, Italy – Opened in 1998 Red Storm Entertainment, NC, USA – Acquired in 2000 Blue Byte, Germany – Acquired in 2001 Ubisoft Quebec, Canada – Opened in 2005 Ubisoft Sofia, Bulgaria – Opened in 2006 Reflections, United Kingdom – Acquired in 2006 Ubisoft Osaka, Japan – Acquired in 2008 Ubisoft Chengdu, China – Opened in 2008 Ubisoft Singapore – Opened in 2008 Ubisoft Pune, India – Acquired in 2008 Ubisoft Kiev, Ukraine – Opened in 2008 Massive, Sweden – Acquired in 2008 Ubisoft Toronto, Canada – Opened in 2009 Nadeo, France – Acquired in 2009 Ubisoft San Francisco, USA – Opened in 2009 Owlient, France – Acquired in 2011 RedLynx, Finland – Acquired in 2011 Ubisoft Abu Dhabi, U.A.E – Opened in 2011 Future Games of London, UK – Acquired in 2013 Ubisoft Halifax, Canada – Acquired in 2015 Ivory Tower, France – Acquired in 2015 Ubisoft Philippines – Opened in 2016 UBISOFT PaRIS Established in 1992, Ubisoft’s pioneer in-house studio is responsible for the creation of some of the most iconic Ubisoft brands such as the blockbuster franchise Rayman® as well as the worldwide Just Dance® phenomenon that has sold over 55 million copies. -
Art Worlds for Art Games Edited
Loading… The Journal of the Canadian Game Studies Association Vol 7(11): 41-60 http://loading.gamestudies.ca An Art World for Artgames Felan Parker York University [email protected] Abstract Drawing together the insights of game studies, aesthetics, and the sociology of art, this article examines the legitimation of ‘artgames’ as a category of indie games with particularly high cultural and artistic status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space’, changes in independent game production, distribution, and reception, and the emergence of a critical discourse, collectively produce an assemblage or ‘art world’ (Baumann, 2007a; 2007b) that constitutes artgames as legitimate art. Author Keywords Artgames; legitimation; art world; indie games; critical discourse; authorship; Passage; Rohrer Introduction The seemingly meteoric rise to widespread recognition of ‘indie’ digital games in recent years is the product of a much longer process made up of many diverse elements. It is generally accepted as a given that indie games now play an important role in the industry and culture of digital games, but just over a decade ago there was no such category in popular discourse – independent game production went by other names (freeware, shareware, amateur, bedroom) and took place in insular, autonomous communities of practice focused on particular game-creation tools or genres, with their own distribution networks, audiences, and systems of evaluation, only occasionally connected with a larger marketplace. Even five years ago, the idea of indie games was still burgeoning and becoming stable, and it is the historical moment around 2007 that I will address in this article. -
Programming and Engagement Coordinator Kathleen Lacey, SWPACA Awards Coordinator and Michael K
#SWPACA17 Southwest Popular/American Culture Association 38th Annual Conference February 15–18, 2017 — Albuquerque, New Mexico Welcome 2017 Southwest Popular/American Culture Association Conference Bienvenidos a Albuquerque! Welcome to the 38th Annual Southwest Popular/American Culture Association Conference—we are so pleased that you have joined us. We look forward to sharing the week with the diverse group of scholars who join us here in Albuquerque this year. We have a full complement of panels this year, drawn from our 71 subject areas and ranging in topic from adaptation studies to zombie culture. We hope you will have opportunity to sample a variety of these offerings. In particular, we would like to highlight the Grateful Dead Scholars Caucus, which is celebrating its 20th anniversary at this year’s conference. You can locate the Grateful Dead in Grand Pavilion IV all week, where they will be holding 14 sessions over the course of four days. Join them as they consider the intersections between the band and cinema, philosophy, and literature, among other topics. To further commemorate this anniversary, David Gans will perform on Friday night with Albuquerque's own Dead cover band Let It Grow, at Low Spirits (2823 2nd Street NW). Doors open at 8:00pm, and the show starts at 9:00. Thank you, Nick Meriwether and all of the Caucus faithful, for your continued contributions to our organization. We are excited to announce our inaugural SWPACA film series, taking place on Thursday and Friday in Grand Pavilion I-II. Invited filmmakers will be screening their original work, with question-and-answer opportunities to follow. -
Crimson Skies Aircraft Gallery Artbook
AIRCRAFT GALLERY ARTBOOK Compiled by Lukas Visingr http://lvisingr.czweb.org/ Bell King Cobra Bell Valiant Mk II 2 Bird Dog Police Autogyro Blackflag Firestorm 3 Boeing AZ2 Groundhog Boeing Model H Sandhill 4 Bristol Type 140 Balmoral Chance-Vought Skewer 5 Curtiss-Wright J2 Fury Curtiss-Wright J2C Nemesis 6 Curtiss-Wright P2 Warhawk Dassault S-30 Dauphin 7 Davis Zion Mk IV De Havilland F9 Hornet 8 Desert Air U-23 Cloud Raider Fairchild F4 Bandit 9 Fairchild F6-II Brigand Fairchild F8 Buccaneer 10 Fairchild F9 Kingfisher Fassenbeinder Mini-Gyro 11 Focke-Wulf Fw 21 Piranha Focke-Wulf Fw 193 (Fw 140) Hellhound 12 Ford Hoplite Autogyro General Motors GM-1 Tempest 13 Grumman E-1C Avenger Grumman E-3C Doppelganger 14 Grumman Skylance Hughes Bloodhawk 15 Hughes Bulldog Hughes P21-J Mk III Devastator 16 Hughes / Consolidated Albatross Hughes / Lockheed Firebrand 17 ISA Motors Constable Liberte Travel Air Autogyro 18 Lockheed Z1 Silver Phantom Marquette PR-1 Defender 19 Marquette YV-1 Stalwart McDonnell S2B Kestrel 20 McKinley FB-99 Phalanx McKinley L-17 Wind Saber 21 Messerschmitt / General Motors Interpid Metroliner Autogyro 22 Misericorde Prototype North American A2 Thunderbird 23 Northrop ZF-2 Black Bat PacAir Hammer Fist 24 Ravenscroft Coyote Ravenscroft Coyote Mk II (Bandito) 25 Ravenscroft Desert Fox Rolls-Royce PZ1 Phantasm 26 Sanderson BP1 Dust Devil Sanderson FB14 Vampire 27 Sanderson FL12 Cutlass Seversky SEV-8 Scrapper 28 Sikorsky SB-3 Mako Sikorsky SR-2 Seer 29 StoutMetal R3 Ramrod TNCA F-3 Aguila 30 Voss 157 Krieg Kraut WADG / Fairchild