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Motion and Context Sensing Techniques for Pen Computing
Motion and Context Sensing Techniques for Pen Computing Ken Hinckley1, Xiang ‘Anthony’ Chen1,2, and Hrvoje Benko1 * Microsoft Research, Redmond, WA, USA1 and Carnegie Mellon University Dept. of Computer Science2 ABSTRACT We explore techniques for a slender and untethered stylus prototype enhanced with a full suite of inertial sensors (three-axis accelerometer, gyroscope, and magnetometer). We present a taxonomy of enhanced stylus input techniques and consider a number of novel possibilities that combine motion sensors with pen stroke and touchscreen inputs on a pen + touch slate. These Fig. 1 Our wireless prototype has accelerometer, gyro, and inertial sensors enable motion-gesture inputs, as well sensing the magnetometer sensors in a ~19 cm Χ 11.5 mm diameter stylus. context of how the user is holding or using the stylus, even when Our system employs a custom pen augmented with inertial the pen is not in contact with the tablet screen. Our initial results sensors (accelerometer, gyro, and magnetometer, each a 3-axis suggest that sensor-enhanced stylus input offers a potentially rich sensor, for nine total sensing dimensions) as well as a low-power modality to augment interaction with slate computers. radio. Our stylus prototype also thus supports fully untethered Keywords: Stylus, motion sensing, sensors, pen+touch, pen input operation in a slender profile with no protrusions (Fig. 1). This allows us to explore numerous interactive possibilities that were Index Terms: H.5.2 Information Interfaces & Presentation: Input cumbersome in previous systems: our prototype supports direct input on tablet displays, allows pen tilting and other motions far 1 INTRODUCTION from the digitizer, and uses a thin, light, and wireless stylus. -
Linux on the Road
Linux on the Road Linux with Laptops, Notebooks, PDAs, Mobile Phones and Other Portable Devices Werner Heuser <wehe[AT]tuxmobil.org> Linux Mobile Edition Edition Version 3.22 TuxMobil Berlin Copyright © 2000-2011 Werner Heuser 2011-12-12 Revision History Revision 3.22 2011-12-12 Revised by: wh The address of the opensuse-mobile mailing list has been added, a section power management for graphics cards has been added, a short description of Intel's LinuxPowerTop project has been added, all references to Suspend2 have been changed to TuxOnIce, links to OpenSync and Funambol syncronization packages have been added, some notes about SSDs have been added, many URLs have been checked and some minor improvements have been made. Revision 3.21 2005-11-14 Revised by: wh Some more typos have been fixed. Revision 3.20 2005-11-14 Revised by: wh Some typos have been fixed. Revision 3.19 2005-11-14 Revised by: wh A link to keytouch has been added, minor changes have been made. Revision 3.18 2005-10-10 Revised by: wh Some URLs have been updated, spelling has been corrected, minor changes have been made. Revision 3.17.1 2005-09-28 Revised by: sh A technical and a language review have been performed by Sebastian Henschel. Numerous bugs have been fixed and many URLs have been updated. Revision 3.17 2005-08-28 Revised by: wh Some more tools added to external monitor/projector section, link to Zaurus Development with Damn Small Linux added to cross-compile section, some additions about acoustic management for hard disks added, references to X.org added to X11 sections, link to laptop-mode-tools added, some URLs updated, spelling cleaned, minor changes. -
An Empirical Study in Pen-Centric User Interfaces: Diagramming
EUROGRAPHICS Workshop on Sketch-Based Interfaces and Modeling (2008) C. Alvarado and M.- P. Cani (Editors) An Empirical Study in Pen-Centric User Interfaces: Diagramming Andrew S. Forsberg1, Andrew Bragdon1, Joseph J. LaViola Jr.2, Sashi Raghupathy3, Robert C. Zeleznik1 1Brown University, Providence, RI, USA 2University of Central Florida, Orlando, FL, USA 3Microsoft Corporation, Redmond, WA, USA Abstract We present a user study aimed at helping understand the applicability of pen-computing in desktop environments. The study applied three mouse-and-keyboard-based and three pen-based interaction techniques to six variations of a diagramming task. We ran 18 subjects from a general population and the key finding was that while the mouse and keyboard techniques generally were comparable or faster than the pen techniques, subjects ranked pen techniques higher and enjoyed them more. Our contribution is the results from a formal user study that suggests there is a broader applicability and subjective preference for pen user interfaces than the niche PDA and mobile market they currently serve. Categories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: Evaluation/Methodology 1. Introduction ficially appears pen-centric, users will in fact derive a sig- nificant benefit from using a pen-based interface. Our ap- Research on pen computing can be traced back at least to proach is to quantify formally, through head-to-head evalua- the early 60’s. Curiously though, there is little formal un- tion, user performance and relative preference for a represen- derstanding of when, where, and for whom pen comput- tative sampling of both keyboard and mouse, and pen-based ing is the user interface of choice. -
Pen Interfaces
Understanding the Pen Input Modality Presented at the Workshop on W3C MMI Architecture and Interfaces Nov 17, 2007 Sriganesh “Sri-G” Madhvanath Hewlett-Packard Labs, Bangalore, India [email protected] © 2006 Hewlett-Packard Development Company, L.P. The information contained herein is subject to change without notice Objective • Briefly describe different aspects of pen input • Provide some food for thought … Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Unimodal input in the context of Multimodal Interfaces • Multimodal interfaces are frequently used unimodally − Based on • perceived suitability of modality to task • User experience, expertise and preference • It is important that a multimodal interface provide full support for individual modalities − “Multimodality” cannot be a substitute for incomplete/immature support for individual modalities Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen Computing • Very long history … predates most other input modalities − Light pen was invented in 1957, mouse in 1963 ! • Several well-studied aspects: − Hardware − Interface − Handwriting recognition − Applications • Many famous failures (Go, Newton, CrossPad) • Enjoying resurgence since 90s because of PDAs and TabletPCs − New technologies such as Digital Paper (e.g. Anoto) and Touch allow more natural and “wow” experiences Nov 17, 2007 Workshop on W3C MMI Architecture and Interfaces Pen/Digitizer Hardware … • Objective: Detect pen position, maybe more • Various technologies with own limitations and characteristics (and new ones still being developed !) − Passive stylus • Touchscreens on PDAs, some tablets • Capacitive touchpads on laptops (Synaptics) • Vision techniques • IR sensors in bezel (NextWindow) − Active stylus • IR + ultrasonic (Pegasus, Mimeo) • Electromagnetic (Wacom) • Camera in pen tip & dots on paper (Anoto) • Wide variation in form − Scale: mobile phone to whiteboard (e.g. -
Linux Laptop-HOWTO
Linux Laptop−HOWTO Linux Laptop−HOWTO Table of Contents Linux Laptop−HOWTO.....................................................................................................................................1 Werner Heuser <[email protected]>...................................................................................................1 1. Preface..................................................................................................................................................1 2. Copyright, Disclaimer and Trademarks...............................................................................................1 3. Which Laptop to Buy?.........................................................................................................................1 4. Laptop Distribution..............................................................................................................................1 5. Installation...........................................................................................................................................2 6. Hardware In Detail...............................................................................................................................2 7. Palmtops, Personal Digital Assistants − PDAs, Handheld PCs − HPCs.............................................2 8. Cellular Phones, Pagers, Calculators, Digital Cameras, Wearable Computing...................................2 9. Accessories..........................................................................................................................................3 -
Handwriting Recognition Systems: an Overview
Handwriting Recognition Systems: An Overview Avi Drissman Dr. Sethi CSC 496 February 26, 1997 Drissman 1 Committing words to paper in handwriting is a uniquely human act, performed daily by millions of people. If you were to present the idea of “decoding” handwriting to most people, perhaps the first idea to spring to mind would be graphology, which is the analysis of handwriting to determine its authenticity (or perhaps also the more non-scientific determination of some psychological character traits of the writer). But the more mundane, and more frequently overlooked, “decoding” of handwriting is handwriting recognition—the process of figuring out what words and letters the scribbles and scrawls on the paper represent. Handwriting recognition is far from easy. A common complaint and excuse of people is that they couldn’t read their own handwriting. That makes us ask ourselves the question: If people sometimes can’t read their own handwriting, with which they are quite familiar, what chance does a computer have? Fortunately, there are powerful tools that can be used that are easily implementable on a computer. A very useful one for handwriting recognition, and one that is used in several recognizers, is a neural network. Neural networks are richly connected networks of simple computational elements. The fundamental tenet of neural computation (or computation with [neural networks]) is that such networks can carry out complex cognitive and computational tasks. [9] In addition, one of the tasks at which neural networks excel is the classification of input data into one of several groups or categories. This ability is one of the main reasons neural networks are used for this purpose. -
Pen Computing History
TheThe PastPast andand FutureFuture ofof PenPen ComputingComputing Conrad H. Blickenstorfer, Editor-in-Chief Pen Computing Magazine [email protected] http://www.pencomputing.com ToTo buildbuild thethe future,future, wewe mustmust learnlearn fromfrom thethe pastpast HistoryHistory ofof penpen computingcomputing 1914: Goldberg gets US patent for recognition of handwritten numbers to control machines 1938: Hansel gets US patent for machine recognition of handwriting 1956: RAND Corporation develops digitizing tablet for handwriting recognition 1957-62: Handwriting recognition projects with accuracies of 97-99% 1963: Bell Labs develops cursive recognizer 1966: RAND creates GRAIL, similar to Graffiti Pioneer:Pioneer: AlanAlan KayKay Utah State University Stanford University Xerox PARC: GUI, SmallTalk, OOL Apple Computer Research Fellow Disney Envisioned Dynabook in 1968: The Dynabook will be a “dynamic medium for creative thought, capable of synthesizing all media – pictures, animation, sound, and text – through the intimacy and responsiveness of the personal computer.” HistoryHistory ofof penpen computingcomputing 1970s: Commercial products, including kana/romanji billing machine 1980s: Handwriting recognition companies – Nestor – Communication Intelligence Corporation – Lexicus – Several others Pioneers:Pioneers: AppleApple 1987 Apple prototype – Speech recognition – Intelligent agents – Camera – Folding display – Video conferencing – Wireless communication – Personal Information Manager ““KnowledgeKnowledge NavigatorNavigator”” -
Autodesk and Autocad
Chapter 8 Autodesk and AutoCAD Autodesk as a company, has gone through several distinct phases of life. There were the “Early Years” which covers the time from when Autodesk was founded as a loose programmer-centric collaborative in early 1982 to the company’s initial public offering in 1985, the “Adolescent Years” during which the company grew rapidly but seemed to do so without any clear direction and the “Mature Years.” The beginning of the latter phase began when Carol Bartz became president and CEO in 1992 and continues to the current time. Even under Bartz, there were several well defined periods of growth as well as some fairly stagnant years.1 Mike Riddle gets hooked on computers Mike Riddle was born in California with computers in his veins. In junior high school, he built his first computer out of relays. It didn’t work very well, but it convinced him that computers were going to be an important part of his life. After attending Arizona State University, Riddle went to work for a steel fabricator where he had his first exposure to CAD. The company had a $250,000 Computervision system that, although capable of 3D work, was used strictly for 2D drafting. The company was engaged in doing steel detailing for the Palo Verde nuclear power plant in Arizona. Riddle felt that anything they were doing on this project with the Computervision system could be done on a microcomputer-based system. About the same time Riddle began working at a local Computerland store where they provided him with free computer time to do with as he wanted. -
Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group [email protected] 3.1.5 Copyright © 2001−2002 by Steven Pritchard Copyright © 1997−1999 by Patrick Reijnen 2002−03−28 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on commercial drivers............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 1.7. Feedback and corrections..................................................................................................................3 1.8. Acknowledgments.............................................................................................................................3 -
Pen Computer Technology
Pen Computer Technology Educates the reader about the technologies involved in a pen computer Fujitsu PC Corporation www.fujitsupc.com For more information: [email protected] © 2002 Fujitsu PC Corporation. All rights reserved. This paper is intended to educate the reader about the technologies involved in a pen computer. After reading this paper, the reader should be better equipped to make intelligent purchasing decisions about pen computers. Types of Pen Computers In this white paper, "pen computer" refers to a portable computer that supports a pen as a user interface device, and whose LCD screen measures at least six inches diagonally. This product definition encompasses five generally recognized categories of standard products, listed in Table 1 below. PRODUCT TARGET PC USER STORAGE OPERATING RUNS LOCAL EXAMPLE CATEGORY MARKET INTERFACE SYSTEM PROGRAMS Webpad Consumer & No Standard Flash Windows CE, Only via Honeywell Enterprise browser memory Linux, QNX browser WebPAD II plug-ins CE Tablet Enterprise No Specialized Flash Windows CE Yes Fujitsu applications memory PenCentra Pen Tablet Enterprise Yes Windows & Hard drive Windows 9x, Yes Fujitsu specialized NT-4, 2000, Stylistic applications XP Pen-Enabled Consumer Yes Windows Hard drive Windows 9x, Yes Fujitsu & Enterprise 2000, XP LifeBook B Series Tablet PC Consumer Yes Windows Hard drive Windows XP Yes Many under & Enterprise Tablet PC development Edition Table 1: Categories of Pen Computers with LCD Displays of Six Inches or Larger Since the different types of pen computers are often confused, the following paragraphs are intended to help explain the key distinguishing characteristics of each product category. Pen Computers Contrasted Webpad: A Webpad's primary characteristic is that its only user interface is a Web browser. -
Pdas and Smartphones in the Classroom Teaching and Technology Trends Symposium March 30, 2007 Jimmy D
PDAs and Smartphones in the Classroom Teaching and Technology Trends Symposium March 30, 2007 Jimmy D. Clark, Instructional Design Specialist Introduction Figure 1: Mobile Devices Today’s young learners use mobile devices such as cell phones, PDAs, MP3 players, and GPS devices every day. They enjoy learning as part of a group or team, or even in a “smartmob” or “learning swarm.” They play computer games, interact constantly with each other on websites such as Facebook and MySpace, and wish their college learning experience matched the learning they do in their everyday lives. Mobile learning technologies give them this opportunity. In this workshop we will focus on how PDAs and smartphones facilitate learning in today’s new teaching and learning environment. What You Will Learn in this Workshop In this workshop you will learn what mobile learning is: its history, some of the advantages of mobile learning, and about some of the tools used in mobile learning. You will also learn about the features of a PDA, its history, and the ways they are used in education. We will also talk about the challenges of using PDAs in education, with special emphasis on accessibility issues. In the last part of our discussion of PDAs we will talk about future trends in the use of PDAs in education. In the section on smartphones we will discuss what a smartphone is, its features, operating systems, the history of the smartphone, the reasons they are popular in education, and future trends in smartphones. This will not be a hands-on workshop. Goals and Objectives for this Workshop The goals and objectives for this workshop are: 1. -
The Effect of Smartphone on the Society Beau Patrick, Dylan Austin
www.idosr.org Beau et al ©IDOSR PUBLICATIONS International Digital Organization for Scientific Research IDOSR JOURNAL OF COMPUTER AND APPLIED SCIENCES 4(1):1-6, 2019. ISSN: 2579-0803 The Effect of Smartphone on the Society Beau Patrick, Dylan Austin and Charles O. Connor Computer Science Murdoch University, Australia. ABSTRACT Smartphones are a class of mobile phones and of multi-purpose mobile computing devices. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software, internet (including web browsing over mobile broadband), and multimedia functionality (including music, video, cameras, and gaming), alongside core phone functions such as voice calls and text messaging. Smartphones typically contain a number of metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors that can be leveraged by their software (such as a magnetometer, proximity sensors, barometer, gyroscope, or accelerometer), and support wireless communications protocols (such as Bluetooth, Wi-Fi, or satellite navigation. The first smartphone was designed by IBM and sold by BellSouth (formerly part of the AT&T Corporation) in 1993. It included a touchscreen interface for accessing its calendar, address book, calculator, and other functions. The emergence of communication and computing for mobile consumer devices is on the evolutionary course to bring interoperability and leverage the services and functions of every industry. smartphone has a sizeable impact on society and other aspects of life. Smartphone has impacted almost all walk of human life. Keywords: Effect, smartphone, society. INTRODUCTION The development of the smartphone was feature phones by their stronger hardware enabled by several key technological capabilities and extensive mobile advances.