D.Y.N. Freaks by Valeria
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Extraterrestrial Places in the Cthulhu Mythos
Extraterrestrial places in the Cthulhu Mythos 1.1 Abbith A planet that revolves around seven stars beyond Xoth. It is inhabited by metallic brains, wise with the ultimate se- crets of the universe. According to Friedrich von Junzt’s Unaussprechlichen Kulten, Nyarlathotep dwells or is im- prisoned on this world (though other legends differ in this regard). 1.2 Aldebaran Aldebaran is the star of the Great Old One Hastur. 1.3 Algol Double star mentioned by H.P. Lovecraft as sidereal The double star Algol. This infrared imagery comes from the place of a demonic shining entity made of light.[1] The CHARA array. same star is also described in other Mythos stories as a planetary system host (See Ymar). The following fictional celestial bodies figure promi- nently in the Cthulhu Mythos stories of H. P. Lovecraft and other writers. Many of these astronomical bodies 1.4 Arcturus have parallels in the real universe, but are often renamed in the mythos and given fictitious characteristics. In ad- Arcturus is the star from which came Zhar and his “twin” dition to the celestial places created by Lovecraft, the Lloigor. Also Nyogtha is related to this star. mythos draws from a number of other sources, includ- ing the works of August Derleth, Ramsey Campbell, Lin Carter, Brian Lumley, and Clark Ashton Smith. 2 B Overview: 2.1 Bel-Yarnak • Name. The name of the celestial body appears first. See Yarnak. • Description. A brief description follows. • References. Lastly, the stories in which the celes- 3 C tial body makes a significant appearance or other- wise receives important mention appear below the description. -
Lovecraft Research Paper Final Draft
Nagelvoort 1 Chris Nagelvoort Professor Walsh Humanities Core H1CS 13 June 2020 Becoming Anti-Human: How Lovecraftian Horror Philosophically Deconstructs Otherness The most horrifying monster is change. Having the comfort and consistency of normality be thrust into the foreign landscape of difference can be petrifying. The dormant mind can lose its sense of self, security, and, worst of all, control. In the horror genre, this is no different. Monsters are frightening because of the difference they impose on us and our identity. Imagining a world ruled by a zombie apocalypse or a ravenous vampire feasting at night may seem unobtrusive, but when the rabid ghoul trespasses the border of detached fiction into the interior of one’s identity, the cliche skeleton seems almost an afterthought. Much more terrifying than the grotesqueness or typicality of these horror villains is how they can turn one’s sense of self and control inside out. It invites the elusive glance inward, asking the subject to wonder if their pillars of psychological safety—identity, family, belief system, home—are very safe at all. This fear of something different is compartmentalized by the psyche as something so alien, so invasive, that it must be something Other. This effect is explored by the stories of Howard Philips Lovecraft, a horror writer whose stories are so bizarre that the average reader is stripped of all their preconceptions about reality and even their sense of self. This special subgenre of horror was pioneered by Lovecraft and is famously called “Lovecraftian horror” but is well known today as cosmic horror: A mesh of horror and science fiction that “erodes presumptions about the nature of reality” (Cardin 273). -
Herzog E Lovecraft Em Três Documentários1 Revista FAMECOS: Mídia, Cultura E Tecnologia, Vol
Revista FAMECOS: mídia, cultura e tecnologia ISSN: 14-15-0549 ISSN: 1980-3729 Pontifícia Universidade Católica do Rio Grande do Sul Mello, Jamer Guterres de; Reis Filho, Lúcio; Cánepa, Laura Loguercio Lições das trevas: Herzog e Lovecraft em três documentários1 Revista FAMECOS: mídia, cultura e tecnologia, vol. 25, núm. 2, ID28490, 2018, Maio-Agosto Pontifícia Universidade Católica do Rio Grande do Sul DOI: 10.15448/1980-3729.2018.2.28490 Disponível em: http://www.redalyc.org/articulo.oa?id=495557631009 Como citar este artigo Número completo Sistema de Informação Científica Redalyc Mais informações do artigo Rede de Revistas Científicas da América Latina e do Caribe, Espanha e Portugal Site da revista em redalyc.org Sem fins lucrativos acadêmica projeto, desenvolvido no âmbito da iniciativa acesso aberto Revista ISSN: 1415-0549 e-ISSN: 1980-3729 mídia, cultura e tecnologia DOI: http://dx.doi.org/10.15448/1980-3729.2018.2.28490 CINEMA Lições das trevas: Herzog e Lovecraft em três documentários1 Lessons of darkness: Herzog and Lovecraft in three documentaries Jamer Guterres de Mello Lúcio Reis Filho Laura Loguercio Cánepa Universidade Anhembi Morumbi Universidade Anhembi Morumbi Universidade Anhembi Morumbi <[email protected]> <[email protected]> <[email protected]> Como citar este artigo (How to cite this article): MELLO, Jamer Guterres de; REIS FILHO, Lúcio; CÁNEPA, Laura Loguercio. Lições das Trevas: Herzog e Lovecraft em três documentários. Revista Famecos, Porto Alegre, v. 25, n. 2, p. 1-20, maio, junho, julho e agosto -
Errata for H. P. Lovecraft: the Fiction
Errata for H. P. Lovecraft: The Fiction The layout of the stories – specifically, the fact that the first line is printed in all capitals – has some drawbacks. In most cases, it doesn’t matter, but in “A Reminiscence of Dr. Samuel Johnson”, there is no way of telling that “Privilege” and “Reminiscence” are spelled with capitals. THE BEAST IN THE CAVE A REMINISCENCE OF DR. SAMUEL JOHNSON 2.39-3.1: advanced, and the animal] advanced, 28.10: THE PRIVILEGE OF REMINISCENCE, the animal HOWEVER] THE PRIVILEGE OF 5.12: wondered if the unnatural quality] REMINISCENCE, HOWEVER wondered if this unnatural quality 28.12: occurrences of History and the] occurrences of History, and the THE ALCHEMIST 28.20: whose famous personages I was] whose 6.5: Comtes de C——“), and] Comtes de C— famous Personages I was —”), and 28.22: of August 1690 (or] of August, 1690 (or 6.14: stronghold for he proud] stronghold for 28.32: appear in print.”), and] appear in the proud Print.”), and 6.24: stones of he walls,] stones of the walls, 28.34: Juvenal, intituled “London,” by] 7.1: died at birth,] died at my birth, Juvenal, intitul’d “London,” by 7.1-2: servitor, and old and trusted] servitor, an 29.29: Poems, Mr. Johnson said:] Poems, Mr. old and trusted Johnson said: 7.33: which he had said had for] which he said 30.24: speaking for Davy when others] had for speaking for Davy when others 8.28: the Comte, the pronounced in] the 30.25-26: no Doubt but that he] no Doubt that Comte, he pronounced in he 8.29: haunted the House of] haunted the house 30.35-36: to the Greater -
International Reinterpretations
International Reinterpretations 1 Remakes know no borders… 2 … naturally, this applies to anime and manga as well. 3 Shogun Warriors 4 Stock-footage series 5 Non-US stock-footage shows Super Riders with the Devil Hanuman and the 5 Riders 6 OEL manga 7 OEL manga 8 OEL manga 9 Holy cow, more OEL manga! 10 Crossovers 11 Ghost Rider? 12 The Lion King? 13 Godzilla 14 Guyver 15 Crying Freeman 16 Fist of the North Star 17 G-Saviour 18 Blood: the Last Vampire 19 Speed Racer 20 Imagi Studios 21 Ultraman 6 Brothers vs. the Monster Army (Thailand) The Adventure Begins (USA) Towards the Future (Australia) The Ultimate Hero (USA) Tiga manhwa 22 Dragonball 23 Wicked City 24 City Hunter 25 Initial D 26 Riki-Oh 27 Asian TV Dramas Honey and Clover Peach Girl (Taiwan) Prince of Tennis (Taiwan) (China) 28 Boys Over Flowers Marmalade Boy (Taiwan) (South Korea) Oldboy 29 Taekwon V 30 Super Batman and Mazinger V 31 Space Gundam? Astro Plan? 32 Journey to the West (Saiyuki) Alakazam the Great Gensomaden Saiyuki Monkey Typhoon Patalliro Saiyuki Starzinger Dragonball 33 More “Goku”s 34 The Water Margin (Suikoden) Giant Robo Outlaw Star Suikoden Demon Century Akaboshi 35 Romance of the Three Kingdoms (Sangokushi) Mitsuteru Yokoyama’s Sangokushi Kotetsu Sangokushi BB Senshi Sangokuden Koihime Musou Ikkitousen 36 World Masterpiece Theater (23 seasons since 1969) Moomin Heidi A Dog of Flanders 3000 Leagues in Search of Mother Anne of Green Gables Adventures of Tom Sawyer Swiss Family Robinson Little Women Little Lord Fauntleroy Peter -
H. P. Lovecraft-A Bibliography.Pdf
X-'r Art Hi H. P. LOVECRAFT; A BIBLIOGRAPHY compiled by Joseph Payne/ Brennan Yale University Library BIBLIO PRESS 1104 Vermont Avenue, N. W. Washington 5, D. C. Revised edition, copyright 1952 Joseph Payne Brennan Original from Digitized by GOO UNIVERSITY OF CALIFORNIA L&11 vie 2. THE SHUNNED HOUSE. Athol, Mass., 1928. bds., labels, uncut. o. p. August Derleth: "Not a published book. Six or seven copies hand bound by R. H. Barlow in 1936 and sent to friends." Some stapled in paper covers. A certain number of uncut, unbound but folded sheets available. Following is an extract from the copyright notice pasted to the unbound sheets: "Though the sheets of this story were printed and marked for copyright in 1928, the story was neither bound nor cir- culated at that time. A few copies were bound, put under copyright, and circulated by R. H. Barlow in 1936, but the first wide publication of the story was in the magazine, WEIRD TALES, in the following year. The story was orig- inally set up and printed by the late W. Paul Cook, pub- lisher of THE RECLUSE." FURTHER CRITICISM OF POETRY. Press of Geo. G. Fetter Co., Louisville, 1952. 13 p. o. p. THE CATS OF ULTHAR. Dragonfly Press, Cassia, Florida, 1935. 10 p. o. p. Christmas, 1935. Forty copies printed. LOOKING BACKWARD. C. W. Smith, Haverhill, Mass., 1935. 36 p. o. p. THE SHADOW OVER INNSMOUTH. Visionary Press, Everett, Pa., 1936. 158 p. o. p. Illustrations by Frank Utpatel. The only work of the author's which was published in book form during his lifetime. -
Here Are Times When a Single Knock out of the Game Effect Will Mean Victory As Other Players Knocked Themselves out of the Game
A Game by Seiji Kanai For 2 To 6 Players, Ages 14 And Up In the 1920s, the world is still in the Cairo , April 16, 1928 Dearest Cousin, chaos of the First World War. In the The hieroglyphs are speaking middle of all this, one of your relatives to me of the Black Pharaoh and his most prized treasure. has encountered something mysterious I can’t help but feel like I am in Egypt. Strange shadows that come to being watched. In the alleys of the souk, in the shade of the life … Letters with undecipherable texts excavation site, and now in my dreams. and strange symbols… It calls upon me. I cannot stay any longer. Upon arriving you find out he is missing You must come and finish what and decide to investigate. Never would I have started, or we are all doomed... you have expected the horror that awaits A.J. Mc Bride you… Contents Goal .................................................................................3 How to Win .......................................................................3 Components ...................................................................... 4 Setup ...............................................................................5 How to Play ...................................................................... 6 Taking a Turn ................................................................. 6 End of a Round ................................................................ 8 Game End ....................................................................... 8 Honesty ........................................................................ -
A Structuralist Approach to Understanding the Fiction of HP Lovecraft
University of Rhode Island DigitalCommons@URI Open Access Dissertations 1992 Out of the Shadows: A Structuralist Approach to Understanding the Fiction of H. P. Lovecraft James A. Anderson University of Rhode Island Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Anderson, James A., "Out of the Shadows: A Structuralist Approach to Understanding the Fiction of H. P. Lovecraft" (1992). Open Access Dissertations. Paper 696. https://digitalcommons.uri.edu/oa_diss/696 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. OUT OF THE SHADOWS: A STRUCTURALIST APPROACH TO UNDERSTANDING THE FICTION OF H.P. LOVECRAFT BY JAMES A. ANDERSON A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 1992 Abstract Although Howard Phillips Lovecraft (1890-1937) is generally regarded as one of the world's finest writers of horror and science fiction, his work has received little critical attention by mainstream critics. This study takes Lovecraft out of the shadows of literature by shedding light upon his work through a structural analysis of fifteen of his stories. This analysis shows that Lovecraft's fiction, while it may appear fantastic, expresses early twentieth century naturalism in a cosmic context. Part One subjects four of Lovecraft's best known stories to a detailed structural analysis using the theories of Roland Barthes and Gerard Genette to isolate Lovecraft's major themes and narrative techniques. -
The Dream-Eaters
Campaign Guide THE DREAM-EATERS The Waking World Is Only One Reality Additional Rules and Clarifications “In light slumber he descended the seventy steps to the cavern of flame and talked of this design to the bearded priests Nasht and Alert Kaman-Thah. And the priests shook their pshent-bearing heads Each time an investigator fails a skill test while attempting to evade and vowed it would be the death of his soul.” an enemy with the alert keyword, after applying all results for – H. P. Lovecraft, The Dream-Quest of Unknown Kadath that skill test, that enemy performs an attack against the evading The Dream-Eaters consists of two campaigns for Arkham Horror: investigator. An enemy does not exhaust after performing an alert The Card Game. The Dream-Eaters deluxe expansion contains attack. This attack occurs whether the enemy is engaged with the one scenario for each of these campaigns: “Beyond the Gates of evading investigator or not. Sleep” and “Waking Nightmare.” Each of these scenarios can be played on its own or combined with three of the six Mythos Packs Myriad in The Dream-Eaters cycle to form a larger four-part campaign. An investigator may include up to three copies of a player card with Alternatively, these scenarios can be combined with all six of the myriad keyword in their deck (by title), instead of the normal the Mythos Packs in The Dream-Eaters cycle to form a cohesive limit of two copies. Additionally, when you purchase a myriad card eight-part campaign. for your deck, you may purchase up to two additional copies of that card (at the same level) at no experience cost. -
Trabajo Fin De Grado
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Repositorio Universidad de Zaragoza Trabajo Fin de Grado Grado de Estudios Ingleses An Approach to the Shadows of Colonialism in American Pulp Fiction: H.P. Lovecraft, Clark Ashton Smith, and E. Hoffmann Price Autora: LAURA LARRODERA ARCEGA Director: DR. FRANCISCO COLLADO RODRÍGUEZ GRADO EN ESTUDIOS INGLESES Facultad de Filosofía y Letras Año 2015 1 CONTENTS INTRODUCTION… … … … … … … … … … … … … … … 3 THE SUBLIME … … … … … … … … … … … … … … … 7 ORIENTALISM… … … … … … … … … … … … … … … 8 SELF AND SOCIETY… … … … … … … … … … … … … 13 WOMEN… … … …… … … … … … … … … … … … … 19 LAND… … … …… … … … … … … … … … … … … … 22 CONCLUSION… … … … … … … … … … … … … … … 24 WORKS CITED… … … … … … … … … … … … … … … 27 2 INTRODUCTION Cynical, tough, hard-boiled detectives; brave, mightily muscular sword and sorcery heroes; man-eater femme fatales, the living-dead, mummies, devil sects, preternatural horrors lurking from the depths of the Earth… All of them are classic elements of current popular culture‘s imaginary, and were recurring motifs in ―the pulps,‖ to which popular fiction is much indebted. ―The pulps‖ served as a breeding ground for popular fiction genres, such as fantasy, horror or detective fiction; helping them to develop and consolidate them as genres, and to approach them to the masses. Despite the strict limitations of the format imposed by the editors, and the countless amount of mediocre fiction, probably as a result of loose screening and a greater interest in selling than in quality, some part of the greatest popular fiction was conceived there. ―The pulps‖ were means to promote writers and approach fiction to the masses. Means that had as regular contributors writers as renowned as Raymond Chandler, H.P. Lovecraft, Edgar Rice Burroughs, Robert Bloch, Isaac Asimov or Robert E. -
A Tour Around the Dreamlands
A Tour Around the Dreamlands The Dreamlands were created by H.P. Lovecraft. Lovecraft was obviously enthralled with the writings of Lord Dansany, but he also held a fascination for dreams. Numerous stories and ideas for stories were recorded by Lovecraft in his published work, personal notes, and correspondence. Lovecraft had an amazing ability to weave his core mythos ideas throughout most of his stories. Besides his staple of horror stories, he also wrote many stories about the Dreamlands. These stories, now collectively known as “the Dream Cycle”, include the following stories as the core source material for this tour around the Dreamlands. • Polaris • The White Ship • The Doom that Came to Sarnath • The Cats of Ulthar • Celephais • Ex Oblivione • The Quest of Iranon • The Other Gods • What the Moon Brings • The Dream Quest of Unknown Kadath • The Silver Key • The Strange High House in the Mist • Through the Gates of the Silver Key The story that most defines the Dreamlands is Lovecraft’s novella The Dream Quest of Unknown Kadath. Strangely enough, Lovecraft never published the story and thought it was a bit too much for most readers to swallow; however, it is the Dream Quest that provides so many rich details about the Dreamlands. This Gazetteer corresponds to the amazing map of the Dreamlands created by comic artist Jason B. Thompson. Thompson has worked in Manga and comics. As of this writing, he does artwork for Wizards of the Coast. He also draws maps and dungeons that are superbly drawn. The map he created of the Dreamlands can be ordered in a 24” x 36” poster that is a great gaming aid to use for your adventures. -
JUMP WISH-LIST Rules/Notes: Settings
JUMP WISH-LIST Rules/Notes: ● This list is solely for settings that don’t have jumps made yet. ● No jumps you want to see redone, I’m not going to go down this path. If there is any such setting mentioned on list, then as soon as it is pointed out to me, I’ll remove it. ● Settings already claimed will be either removed from list or have claim noted. I’ll accept info about claims only from the jump-maker who claimed it. ● I hope to maintain this list in such way that /tg/, SB and QQ communities can all check it out. If you don’t like something on it, just ignore it. After all, if jump is being made doesn’t mean you have to use it. Furthermore, we all have different tastes, be mindful of that. ● Fanfics will be listed separately. Some people like the idea of such jumps, some don’t. I might end up removing this section altogether just because it is so difficult to decide if certain fanfic would be acceptable for being turned into jump or not. ● Settings will be listed alphabetically within a genre, by their official name. Any other names will be included after that one. Please include genre and medium with any suggestions (e.g. KultHorror - Tabletop RPG; The Culture - Science Fiction - Novel) ● Rule of thumb – recommend settings that you would want to visit in order to interact with characters and storylines, not in order to get specific perks/powers/items. Settings: 0-9 ● 100, The (SF - TV Series) ● 300 (movies) ● 3x3 Eyes (manga) ● 7th Heaven (TV series) ● 9 (movie) ● 100 Bullets (vertigo) ● 11eyes (VN/anime) ● 2 Broke Girls (TV Series)