03 a Pril , 2011 S Aarbrücken , G Ermany
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Context-Aware Programming Languages
UCAM-CL-TR-906 Technical Report ISSN 1476-2986 Number 906 Computer Laboratory Context-aware programming languages Tomas Petricek March 2017 15 JJ Thomson Avenue Cambridge CB3 0FD United Kingdom phone +44 1223 763500 http://www.cl.cam.ac.uk/ c 2017 Tomas Petricek This technical report is based on a dissertation submitted March 2017 by the author for the degree of Doctor of Philosophy to the University of Cambridge, Clare Hall. Technical reports published by the University of Cambridge Computer Laboratory are freely available via the Internet: http://www.cl.cam.ac.uk/techreports/ ISSN 1476-2986 ABSTRACT The development of programming languages needs to reflect important changes in the way programs execute. In recent years, this has included the development of parallel programming models (in reaction to the multi- core revolution) or improvements in data access technologies. This thesis is a response to another such revolution – the diversification of devices and systems where programs run. The key point made by this thesis is the realization that an execution en- vironment or a context is fundamental for writing modern applications and that programming languages should provide abstractions for programming with context and verifying how it is accessed. We identify a number of program properties that were not connected before, but model some notion of context. Our examples include tracking different execution platforms (and their versions) in cross-platform devel- opment, resources available in different execution environments (e. g. GPS sensor on a phone and database on the server), but also more traditional notions such as variable usage (e. g. -
Semantic Casts Contracts and Structural Subtyping in a Nominal World
Semantic Casts Contracts and Structural Subtyping in a Nominal World Robert Bruce Findler, Matthew Flatt, and Matthias Felleisen 1 University of Chicago; Chicago, IL, USA; [email protected] 2 University of Utah; Salt Lake City, UT, USA; [email protected] 3 Northeastern University; Boston, MA, USA; [email protected] Abstract Nominal subtyping forces programmers to explicitly state all of the subtyping re- lationships in the program. This limits component reuse, because programmers cannot anticipate all of the contexts in which a particular class might be used. In contrast, structural subtyping implicitly allows any type with appropriate structure to be used in a given context. Languagues with contracts exacerbate the problem. Since contracts are typically expressed as refinements of types, contracts in nominally typed languages introduce additional obstacles to reuse. To overcome this problem we show how to extend a nominally typed language with semantic casts that introduce a limited form of structural subtyping. The new language must dynamically monitor contracts, as new subtyping relationships are exploited via semantic casts. In addition, it must also track the casts to properly assign blame in case interface contract are violated. 1 Enriching Nominal Subtypes with Semantic Casts Conventional class-based object-oriented languages like C++ [45], C# [34], Eiffel [33], and Java [18] come with nominal typing systems. In such systems, a programmer ex- plicitly names the superclass(es) and the implemented interfaces of a class. Thus, the declared type of any instance of a class must be one of the explicitly named interfaces or classes. Language designers choose nominal type systems because they are easy to under- stand and easy to implement. -
Multi-Platform User Interface Construction – a Challenge for Software Engineering-In-The-Small
Multi-platform User Interface Construction – A Challenge for Software Engineering-in-the-Small Judith Bishop Department of Computer Science University of Pretoria Pretoria 0002 South Africa [email protected] ABSTRACT The popular view of software engineering focuses on managing 1. INTRODUCTION teams of people to produce large systems. This paper addresses a 1.1 Software engineering different angle of software engineering, that of development for Software engineering as a discipline is perceived as tackling re-use and portability. We consider how an essential part of computing in-the-large. It elevates tools and techniques from the most software products – the user interface – can be successfully level of a craft, to where they can be efficiently and reproducibly engineered so that it can be portable across multiple platforms harnessed for the successful completion of large projects. and on multiple devices. Our research has identified the structure of the problem domain, and we have filled in some of Thirty years ago in 1975, Fred Brooks introduced us to the the answers. We investigate promising solutions from the mythical man month of software development [Brooks 1975] model-driven frameworks of the 1990s, to modern XML-based and followed this with the “no silver bullet” paper, in which he specification notations (Views, XUL, XIML, XAML), multi- talked about software engineering as being a process of building platform toolkits (Qt and Gtk), and our new work, Mirrors software with “specifications, assembly of components, and which pioneers reflective libraries. The methodology on which scaffolding” [Brooks 1987]. Boehm, too, found in 1976 that Views and Mirrors is based enables existing GUI libraries to be software engineering was, encouragingly, concentrating on the transported to new operating systems. -
Advance' 2018
2018 International Workshop on ADVANCEs in ICT Infrastructures and Services (ADVANCE’ 2018) Proceedings Santiago, Chile 11th – 12th January 2018 ISBN: 978-2-9561129 The 6th edition of the International Workshop on ADVANCEs in ICT Infrastructures and Services focuses in sustaining efforts of the worldwide scientific community, practitioners, researchers, engineers from both academia and industry to have a forum for discussion and technical presentations on the latest theoretical and technological advances in ICT to solve societal challenges for developed and developing countries. The workshop aims to advancing open science, initiating and strengthening research collaborations, sharing knowledge and data, networking for new research collaboration proposals, strengthening friendship among communities and ethics in conducting science. ICT technologies and more particularly novel networking, computing and service infrastructures are drastically changing our society in all its dimensions. These advances not only have an impact on the way people are working but also on the way they are interacting, learning, educating, and playing, among others. How these technologies respond to the societal needs and how they should evolve to respond to future needs of the digital society are crucial aspects discussed in the technical papers selected for the proceedings of ADVANCE’ 2018. The workshop included several tracks addressing specific topics in ICT. Each session had a keynote talk, paper presentations, and discussion sessions. i Technical Chairs Karima -
Concrete Types for Typescript
Concrete Types for TypeScript Abstract preservation in favor of improved error reporting. The pragmatic TypeScript extends the JavaScript programming language with a justification for optional types is that developers should have con- set of optional type annotations that are, by design, unsound and, fidence that adding type annotation to a well-tested dynamic pro- that the TypeScript compiler discards as it emits plain JavaScript gram will neither cause the program to get stuck nor degrade its code. The motivation for this choice is to preserve the programming performance. idioms developers are familiar with, and their legacy code, while This paper presents a design for a gradual type system for Type- offering them a measure of static error checking. This paper details Script that lets developers choose between writing code that has no an alternative design for TypeScript, one where it is possible to type annotations (implicitly variables are of type any), with op- support the same degree of dynamism, but also where types can tional type annotations that are trace-preserving (types are erased), be strengthened to provide runtime guarantees. We report on an and finally with concrete type annotations that provide correct- implementation of our design, called StrongScript, that improves ness guarantees but are not trace-preserving (types are retained and runtime performance of typed programs when run on an optimizing are used by the compiler). We name the language StrongScript in JavaScript engine. homage to StrongTalk. Its type system is inspired by ideas devel- oped in Thorn [2] but terminology and syntax are aligned to Type- Script. Our design goals were as follows: 1. -
Gradual Typing for Smalltalk
Gradual Typing for Smalltalk Esteban Allendea,∗∗, Oscar Calla´ua, Johan Fabrya, Eric´ Tantera, Marcus Denkerb aPLEIAD Laboratory Computer Science Department (DCC) | University of Chile bINRIA Lille Nord Europe CNRS UMR 8022 | University of Lille Abstract Being able to combine static and dynamic typing within the same language has clear benefits in order to support the evolution of prototypes or scripts into mature robust programs. While being an emblematic dynamic object-oriented language, Smalltalk is lagging behind in this regard. We report on the design, implementation and application of Gradualtalk, a gradually-typed Smalltalk meant to enable incremental typing of existing programs. The main design goal of the type system is to support the features of the Smalltalk language, like metaclasses and blocks, live programming, and to accomodate the programming idioms used in practice. We studied a number of existing projects in order to determine the features to include in the type system. As a result, Gradualtalk is a practical approach to gradual types in Smalltalk, with a novel blend of type system features that accomodate most programming idioms. Keywords: Type systems, gradual typing, Smalltalk 1. Introduction The popularity of dynamic languages has led programs in these languages to become larger and more com- plex. A number of frameworks like Ruby on Rails, the Google Javascript library suite, Seaside (Smalltalk), Django (Python), etc. are regularly used to build large and complex systems. In this context, the possibility to consolidate grown prototypes or scripts with the guarantees of a static type system is appealing. While research in combining static and dynamic typing started more than twenty years ago, recent years have seen a lot of proposals of either static type systems for dynamic languages, or partial type systems that allow a combination of both approaches [1, 2, 3, 4, 5, 6, 7]. -
University of Southampton Research Repository Eprints Soton
University of Southampton Research Repository ePrints Soton Copyright © and Moral Rights for this thesis are retained by the author and/or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given e.g. AUTHOR (year of submission) "Full thesis title", University of Southampton, name of the University School or Department, PhD Thesis, pagination http://eprints.soton.ac.uk UNIVERSITY OF SOUTHAMPTON FACULTY OF PHYSICAL SCIENCES AND ENGINEERING Electronics and Computer Science Preemptive type checking in dynamically typed programs by Neville Grech Thesis for the degree of Doctor of Philosophy November 2013 The research work disclosed in this publication is partially funded by the Strategic Educational Pathways Scholarship (Malta). This Scholarship is part-financed by the European Union – European Social Fund (ESF) under Operational Programme II – Cohesion Policy 2007-2013, “Empowering People for More Jobs and a Better Quality Of Life”. Operational Programme II – Cohesion Policy 2007-2013 Empowering People for More Jobs and a Better Quality of Life Scholarship part-financed by the European Union European Social Fund (ESF) Co-financing rate: 85% EU Funds; 15%National Funds Investing in your future UNIVERSITY OF SOUTHAMPTON ABSTRACT FACULTY OF PHYSICAL SCIENCES AND ENGINEERING Electronics and Computer Science Doctor of Philosophy PREEMPTIVE TYPE CHECKING IN DYNAMICALLY TYPED PROGRAMS by Neville Grech With the rise of languages such as JavaScript, dynamically typed languages have gained a strong foothold in the programming language landscape. -
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations
UC Santa Cruz UC Santa Cruz Electronic Theses and Dissertations Title Executable Refinement Types Permalink https://escholarship.org/uc/item/92c8b5hp Author Knowles, Kenneth Lorenz Publication Date 2014 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA SANTA CRUZ EXECUTABLE REFINEMENT TYPES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Kenneth L. Knowles March 2014 The dissertation of Kenneth L. Knowles is approved: Professor Cormac Flanagan, Chair Professor Luca de Alfaro Professor Ranjit Jhala Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Kenneth L. Knowles 2014 Table of Contents List of Figures vii Abstract ix Acknowledgments xii 1 Introduction1 1.1 Specification Disciplines...........................3 1.1.1 Dynamic Contracts..........................4 1.1.2 Refinement Types..........................6 1.1.3 Extended Static Checking......................7 1.2 Thesis Overview...............................8 2 Preliminaries 13 2.1 Preparatory Readings............................ 13 2.2 The Simply-Typed λ-Calculus........................ 14 2.2.1 Syntax of STLC........................... 15 2.2.2 Operational Semantics of STLC................... 17 2.2.3 The STLC Type System....................... 19 3 Executable Refinement Types 23 3.1 The Language λH ............................... 25 3.2 Operational Semantics of λH ........................ 28 3.3 Denotation of λH types to sets of ST LC terms.............. 30 3.4 The λH Type System............................ 32 3.4.1 Typing for λH ............................ 33 3.4.2 Type well-formedness for λH .................... 34 3.4.3 Environment well-formedness for λH ................ 35 3.4.4 Subtyping for λH .......................... -
Panorama of GUI Toolkits on Haiku
Panorama of GUI toolkits on Haiku From ncurses to Qt5 François Revol [email protected] Haiku ● Free Software rewrite of BeOS ● An Operating System for the desktop ● A lot of POSIX – But we don't claim to be Unix® ● Some more funny things – Typed & indexable xattrs Native GUI ● InterfaceKit – C++ API (similar to Qt) – BMessage objects ● Multithreaded – 1 message loop / window + 1 app main thread ● Few bindings – yab (yabasic port) Toolkit Pros/Cons ✔ More apps, less work ✗ Never completely ✔ More potential users native ✔ More devs? ✗ No Scripting support ✗ hey Foo get Frame ✔ It can be done right of View … ✗ Screen reader… ✗ Less incentive for native apps Toolkit usage in Debian GNU/Linux ● for t in $(debtags cat | tr ' ,' '\n\n' | grep uitoolkit:: | sort | uniq); do echo -en "$t\t"; debtags search $t | wc -l; ● done Whatever TODO uitoolkit::athena 92 means uitoolkit::fltk 25 uitoolkit::glut 23 ● uitoolkit::gnustep 41 Probably not the best uitoolkit::gtk 2024 metric anyway uitoolkit::motif 53 uitoolkit::ncurses 757 uitoolkit::qt 965 uitoolkit::sdl 488 uitoolkit::tk 135 uitoolkit::TODO 52 uitoolkit::wxwidgets 117 uitoolkit::xlib 254 ncurses █████ ● So what, it's a toolkit � ● Works not too bad hdialog ████▒ ● Native implementation of [x]dialog ● Some missing features ● Shanty is a similar app (Zenity clone) SDL 1.2 █████ ● Of course! SDL 2 █████ ● What Else?™ nativefiledialog █████ ● Native file selectors for Win32, GTK+3, OSX ● Ported during GCI 2014 ● For use with SDL/SDL2/… LibreOffice (VCL) █▒▒▒▒ ● Visual Class Libraries ● LibreOffice / OpenOffice's own GUI toolkit – Is it used anywhere else? IUP █▒▒▒▒ ● Multi-platform GUI toolkit – GTK+, Motif and Windows – “Bindings for C, Lua and LED – Uses native interface elements – Simplicity of its API” ● WIP port by Adrien Destugues (PulkoMandy) wxWidget ▒▒▒▒▒ ● Is this still in use? ● Oh, I need it for KiCAD! ● Port started long ago, nothing usable yet.