Gradual Typing for Smalltalk Esteban Allende, Oscar Callau, Johan Fabry, Éric Tanter, Marcus Denker
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Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
Create Union Variables Difference Between Unions and Structures
Union is a user-defined data type similar to a structure in C programming. How to define a union? We use union keyword to define unions. Here's an example: union car { char name[50]; int price; }; The above code defines a user define data type union car. Create union variables When a union is defined, it creates a user-define type. However, no memory is allocated. To allocate memory for a given union type and work with it, we need to create variables. Here's how we create union variables: union car { char name[50]; int price; } car1, car2, *car3; In both cases, union variables car1, car2, and a union pointer car3 of union car type are created. How to access members of a union? We use . to access normal variables of a union. To access pointer variables, we use ->operator. In the above example, price for car1 can be accessed using car1.price price for car3 can be accessed using car3->price Difference between unions and structures Let's take an example to demonstrate the difference between unions and structures: #include <stdio.h> union unionJob { //defining a union char name[32]; float salary; int workerNo; } uJob; struct structJob { char name[32]; float salary; int workerNo; } sJob; main() { printf("size of union = %d bytes", sizeof(uJob)); printf("\nsize of structure = %d bytes", sizeof(sJob)); } Output size of union = 32 size of structure = 40 Why this difference in size of union and structure variables? The size of structure variable is 40 bytes. It's because: size of name[32] is 32 bytes size of salary is 4 bytes size of workerNo is 4 bytes However, the size of union variable is 32 bytes. -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
A Metacircular Architecture for Runtime Optimisation Persistence Clément Béra
Sista: a Metacircular Architecture for Runtime Optimisation Persistence Clément Béra To cite this version: Clément Béra. Sista: a Metacircular Architecture for Runtime Optimisation Persistence. Program- ming Languages [cs.PL]. Université de Lille 1, 2017. English. tel-01634137 HAL Id: tel-01634137 https://hal.inria.fr/tel-01634137 Submitted on 13 Nov 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Universit´edes Sciences et Technologies de Lille { Lille 1 D´epartement de formation doctorale en informatique Ecole´ doctorale SPI Lille UFR IEEA Sista: a Metacircular Architecture for Runtime Optimisation Persistence THESE` pr´esent´eeet soutenue publiquement le 15 Septembre 2017 pour l'obtention du Doctorat de l'Universit´edes Sciences et Technologies de Lille (sp´ecialit´einformatique) par Cl´ement B´era Composition du jury Pr´esident: Theo D'Hondt Rapporteur : Ga¨elThomas, Laurence Tratt Examinateur : Elisa Gonzalez Boix Directeur de th`ese: St´ephaneDucasse Co-Encadreur de th`ese: Marcus Denker Laboratoire d'Informatique Fondamentale de Lille | UMR USTL/CNRS 8022 INRIA Lille - Nord Europe Numero´ d’ordre: XXXXX i Acknowledgments I would like to thank my thesis supervisors Stéphane Ducasse and Marcus Denker for allowing me to do a Ph.D at the RMoD group, as well as helping and supporting me during the three years of my Ph.D. -
[Note] C/C++ Compiler Package for RX Family (No.55-58)
RENESAS TOOL NEWS [Note] R20TS0649EJ0100 Rev.1.00 C/C++ Compiler Package for RX Family (No.55-58) Jan. 16, 2021 Overview When using the CC-RX Compiler package, note the following points. 1. Using rmpab, rmpaw, rmpal or memchr intrinsic functions (No.55) 2. Performing the tail call optimization (No.56) 3. Using the -ip_optimize option (No.57) 4. Using multi-dimensional array (No.58) Note: The number following the note is an identification number for the note. 1. Using rmpab, rmpaw, rmpal or memchr intrinsic functions (No.55) 1.1 Applicable products CC-RX V2.00.00 to V3.02.00 1.2 Details The execution result of a program including the intrinsic function rmpab, rmpaw, rmpal, or the standard library function memchr may not be as intended. 1.3 Conditions This problem may arise if all of the conditions from (1) to (3) are met. (1) One of the following calls is made: (1-1) rmpab or __rmpab is called. (1-2) rmpaw or __rmpaw is called. (1-3) rmpal or __rmpal is called. (1-4) memchr is called. (2) One of (1-1) to (1-3) is met, and neither -optimize=0 nor -noschedule option is specified. (1-4) is met, and both -size and -avoid_cross_boundary_prefetch (Note 1) options are specified. (3) Memory area that overlaps with the memory area (Note2) read by processing (1) is written in a single function. (This includes a case where called function processing is moved into the caller function by inline expansion.) Note 1: This is an option added in V2.07.00. -
The Future: the Story of Squeak, a Practical Smalltalk Written in Itself
Back to the future: the story of Squeak, a practical Smalltalk written in itself Dan Ingalls, Ted Kaehler, John Maloney, Scott Wallace, and Alan Kay [Also published in OOPSLA ’97: Proc. of the 12th ACM SIGPLAN Conference on Object-oriented Programming, 1997, pp. 318-326.] VPRI Technical Report TR-1997-001 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 Back to the Future The Story of Squeak, A Practical Smalltalk Written in Itself by Dan Ingalls Ted Kaehler John Maloney Scott Wallace Alan Kay at Apple Computer while doing this work, now at Walt Disney Imagineering 1401 Flower Street P.O. Box 25020 Glendale, CA 91221 [email protected] Abstract Squeak is an open, highly-portable Smalltalk implementation whose virtual machine is written entirely in Smalltalk, making it easy to debug, analyze, and change. To achieve practical performance, a translator produces an equivalent C program whose performance is comparable to commercial Smalltalks. Other noteworthy aspects of Squeak include: a compact object format that typically requires only a single word of overhead per object; a simple yet efficient incremental garbage collector for 32-bit direct pointers; efficient bulk- mutation of objects; extensions of BitBlt to handle color of any depth and anti-aliased image rotation and scaling; and real-time sound and music synthesis written entirely in Smalltalk. Overview Squeak is a modern implementation of Smalltalk-80 that is available for free via the Internet, at http://www.research.apple.com/research/proj/learning_concepts/squeak/ and other sites. It includes platform-independent support for color, sound, and image processing. -
Dotty Phantom Types (Technical Report)
Dotty Phantom Types (Technical Report) Nicolas Stucki Aggelos Biboudis Martin Odersky École Polytechnique Fédérale de Lausanne Switzerland Abstract 2006] and even a lightweight form of dependent types [Kise- Phantom types are a well-known type-level, design pattern lyov and Shan 2007]. which is commonly used to express constraints encoded in There are two ways of using phantoms as a design pattern: types. We observe that in modern, multi-paradigm program- a) relying solely on type unication and b) relying on term- ming languages, these encodings are too restrictive or do level evidences. According to the rst way, phantoms are not provide the guarantees that phantom types try to en- encoded with type parameters which must be satised at the force. Furthermore, in some cases they introduce unwanted use-site. The declaration of turnOn expresses the following runtime overhead. constraint: if the state of the machine, S, is Off then T can be We propose a new design for phantom types as a language instantiated, otherwise the bounds of T are not satisable. feature that: (a) solves the aforementioned issues and (b) makes the rst step towards new programming paradigms type State; type On <: State; type Off <: State class Machine[S <: State] { such as proof-carrying code and static capabilities. This pa- def turnOn[T >: S <: Off] = new Machine[On] per presents the design of phantom types for Scala, as im- } new Machine[Off].turnOn plemented in the Dotty compiler. An alternative way to encode the same constraint is by 1 Introduction using an implicit evidence term of type =:=, which is globally Parametric polymorphism has been one of the most popu- available. -
Towards Gradual Typing for Generics
Towards Gradual Typing for Generics Lintaro Ina and Atsushi Igarashi Graduate School of Informatics, Kyoto University {ina,igarashi}@kuis.kyoto-u.ac.jp Abstract. Gradual typing, proposed by Siek and Taha, is a framework to combine the benefits of static and dynamic typing. Under gradual typing, some parts of the program are type-checked at compile time, and the other parts are type-checked at run time. The main advantage of gradual typing is that a programmer can write a program rapidly without static type annotations in the beginning of development, then add type annotations as the development progresses and end up with a fully statically typed program; and all these development steps are carried out in a single language. This paper reports work in progress on the introduction of gradual typing into class-based object-oriented programming languages with generics. In previous work, we have developed a gradual typing system for Feather- weight Java and proved that statically typed parts do not go wrong. After reviewing the previous work, we discuss issues raised when generics are introduced, and sketch a formalization of our solutions. 1 Introduction Siek and Taha have coined the term “gradual typing” [1] for a linguistic sup- port of the evolution from dynamically typed code, which is suitable for rapid prototyping, to fully statically typed code, which enjoys type safety properties, in a single programming language. The main technical challenge is to ensure some safety property even for partially typed programs, in which some part is statically typed and the rest is dynamically typed. The framework of gradual typing consists of two languages: the surface lan- guage in which programmers write programs and the intermediate language into which the surface language translates. -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not. -
Coredx DDS Type System
CoreDX DDS Type System Designing and Using Data Types with X-Types and IDL 4 2017-01-23 Table of Contents 1Introduction........................................................................................................................1 1.1Overview....................................................................................................................2 2Type Definition..................................................................................................................2 2.1Primitive Types..........................................................................................................3 2.2Collection Types.........................................................................................................4 2.2.1Enumeration Types.............................................................................................4 2.2.1.1C Language Mapping.................................................................................5 2.2.1.2C++ Language Mapping.............................................................................6 2.2.1.3C# Language Mapping...............................................................................6 2.2.1.4Java Language Mapping.............................................................................6 2.2.2BitMask Types....................................................................................................7 2.2.2.1C Language Mapping.................................................................................8 2.2.2.2C++ Language Mapping.............................................................................8 -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Cross-Platform Language Design
Cross-Platform Language Design THIS IS A TEMPORARY TITLE PAGE It will be replaced for the final print by a version provided by the service academique. Thèse n. 1234 2011 présentée le 11 Juin 2018 à la Faculté Informatique et Communications Laboratoire de Méthodes de Programmation 1 programme doctoral en Informatique et Communications École Polytechnique Fédérale de Lausanne pour l’obtention du grade de Docteur ès Sciences par Sébastien Doeraene acceptée sur proposition du jury: Prof James Larus, président du jury Prof Martin Odersky, directeur de thèse Prof Edouard Bugnion, rapporteur Dr Andreas Rossberg, rapporteur Prof Peter Van Roy, rapporteur Lausanne, EPFL, 2018 It is better to repent a sin than regret the loss of a pleasure. — Oscar Wilde Acknowledgments Although there is only one name written in a large font on the front page, there are many people without which this thesis would never have happened, or would not have been quite the same. Five years is a long time, during which I had the privilege to work, discuss, sing, learn and have fun with many people. I am afraid to make a list, for I am sure I will forget some. Nevertheless, I will try my best. First, I would like to thank my advisor, Martin Odersky, for giving me the opportunity to fulfill a dream, that of being part of the design and development team of my favorite programming language. Many thanks for letting me explore the design of Scala.js in my own way, while at the same time always being there when I needed him.