A Metacircular Architecture for Runtime Optimisation Persistence Clément Béra
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Introduction to Smalltalk - References Ó Ivan Tomek 9/18/00 References Books Kent Beck: Smalltalk: Best Practice Patterns, Prentice-Hall, 1997. Timothy Budd: A Little Smalltalk, Addison-Wesley, 1987. Erich Gamma, Richard Helm, Ralph Johnson, John Vlassides: Design Patterns: Elements of Reusable Object-Oriented Software, Addison-Wesley, 1995. Adele Goldberg: Smalltalk-80: The Interactive Programming Environment, Addison-Wesley, 1983. Adele Goldberg, David Robson: Smalltalk-80: The Language and its Implementation, Addison-Wesley, 1985. Adele Goldberg, David Robson: Smalltalk-80, The Language, Addison-Wesley, 1989. Trevor Hopkins, Bernard Horan: Smalltalk: An Introduction to Application Development Using VisualWorks, Prentice-Hall, 1995. Tim Howard: The Smalltalk Developer’s Guide to Visual Works, SIGS Books, 1995. Ted Kaehler, Dave Patterson: A Taste of Smalltalk, Norton, 1986. Wilf Lalonde: Discovering Smalltalk, Addison-Wesley, 1994. Wilf Lalonde, John R. Pugh: Inside Smalltalk, Volume I, II, Prentice-Hall, 1991. Wilf Lalonde, John R. Pugh: Smalltalk/V, Practice and Experience, Prentice-Hall, 1994. Simon Lewis: The Art and Science of Smalltalk, Prentice-Hall, 1995. Chamond Liu: Smalltalk, Objects, and Design, Prentice-Hall, 1996. Mark Lorenz: Rapid Software Development with Smalltalk, SIGS Books, 1995. Lewis J. Pinson: An Introduction to Object-Oriented Programming and Smalltalk, Addison-Wesley, 1988. Jonathan Pletzke: Advanced Smalltalk, Wiley, 1997. Wolfgang Pree: Design Patterns for Object-Oriented Software Development, Addison-Wesley, 1994. Timothy Ryan: Distributed Object Technology, Concepts and Applications, Prentice-Hall, 1996. Dusko Savic: Object-Oriented Programming with Smalltalk, Prentice-Hall, 1990. Susan Skublics, Edward J. Klimas, David A. Thomas: Smalltalk with Style, Prentice-Hall, 1996. Dan Shafer, Dean A. Ritz: Practical Smalltalk, Springer-Verlag, 1991. -
Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
The Future: the Story of Squeak, a Practical Smalltalk Written in Itself
Back to the future: the story of Squeak, a practical Smalltalk written in itself Dan Ingalls, Ted Kaehler, John Maloney, Scott Wallace, and Alan Kay [Also published in OOPSLA ’97: Proc. of the 12th ACM SIGPLAN Conference on Object-oriented Programming, 1997, pp. 318-326.] VPRI Technical Report TR-1997-001 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 Back to the Future The Story of Squeak, A Practical Smalltalk Written in Itself by Dan Ingalls Ted Kaehler John Maloney Scott Wallace Alan Kay at Apple Computer while doing this work, now at Walt Disney Imagineering 1401 Flower Street P.O. Box 25020 Glendale, CA 91221 [email protected] Abstract Squeak is an open, highly-portable Smalltalk implementation whose virtual machine is written entirely in Smalltalk, making it easy to debug, analyze, and change. To achieve practical performance, a translator produces an equivalent C program whose performance is comparable to commercial Smalltalks. Other noteworthy aspects of Squeak include: a compact object format that typically requires only a single word of overhead per object; a simple yet efficient incremental garbage collector for 32-bit direct pointers; efficient bulk- mutation of objects; extensions of BitBlt to handle color of any depth and anti-aliased image rotation and scaling; and real-time sound and music synthesis written entirely in Smalltalk. Overview Squeak is a modern implementation of Smalltalk-80 that is available for free via the Internet, at http://www.research.apple.com/research/proj/learning_concepts/squeak/ and other sites. It includes platform-independent support for color, sound, and image processing. -
April 22 -- STEPS NSF 2012 Report
! 2012 REPORT ! STEPS Toward Expressive Programming Systems ! “A#Science#Experiment”# ! by# (In#random#order)#Yoshiki#Ohshima,#Dan#Amelang,#Ted#Kaehler,#Bert#Freudenberg,# Aran#Lunzer,#Alan#Kay,#Ian#Piumarta,#Takashi#Yamamiya,#Alan#Borning,#Hesam# Samimi,#Bret#Victor,#Kim#Rose*# VIEWPOINTS#RESEARCH#INSTITUTE# # # *These#are#the#STEPS#researchers#for#the#year#2012.#For#a#complete#listing# of#the#participants#over#the#length#of#the#project#see#the#section#on#the# NSF#site#which#contains#this#report.# TABLE OF CONTENTS — The STEPS Project for the General Public Summary of the STEPS project . Origin . STEPS aims at personal computing . What does STEPS look like? . STEPS is a “science project” . General approach . “T-shirt programming” . Overall map of STEPS . General STEPS results . Making “runnable maths” . Assessing STEPS Summary of STEPS research in 2012 . Inventing & building a language for STEPS “UI and applications”, and rewriting Frank in it . Producing a workable “chain of meaning” that extends from the screen all the way to the CPU . Inventing methods that create automatic visualizers for languages created from metalanguages . Continuing the start of “What vs How” programming via “Cooperating Languages and Solvers” Reflections on the STEPS Project to Date References Outreach Activities for final year of NSF part of the STEPS project Publications for the NSF part of the STEPS project Appendix I: KScript and KSWorld Appendix II: Making Applications in KSWorld ——— ! The$STEPS$Project$For$The$General$Public$ If#computing#is#important—for#daily#life,#learning,#business,#national#defense,#jobs,#and# -
Towards Gradual Typing for Generics
Towards Gradual Typing for Generics Lintaro Ina and Atsushi Igarashi Graduate School of Informatics, Kyoto University {ina,igarashi}@kuis.kyoto-u.ac.jp Abstract. Gradual typing, proposed by Siek and Taha, is a framework to combine the benefits of static and dynamic typing. Under gradual typing, some parts of the program are type-checked at compile time, and the other parts are type-checked at run time. The main advantage of gradual typing is that a programmer can write a program rapidly without static type annotations in the beginning of development, then add type annotations as the development progresses and end up with a fully statically typed program; and all these development steps are carried out in a single language. This paper reports work in progress on the introduction of gradual typing into class-based object-oriented programming languages with generics. In previous work, we have developed a gradual typing system for Feather- weight Java and proved that statically typed parts do not go wrong. After reviewing the previous work, we discuss issues raised when generics are introduced, and sketch a formalization of our solutions. 1 Introduction Siek and Taha have coined the term “gradual typing” [1] for a linguistic sup- port of the evolution from dynamically typed code, which is suitable for rapid prototyping, to fully statically typed code, which enjoys type safety properties, in a single programming language. The main technical challenge is to ensure some safety property even for partially typed programs, in which some part is statically typed and the rest is dynamically typed. The framework of gradual typing consists of two languages: the surface lan- guage in which programmers write programs and the intermediate language into which the surface language translates. -
Tinlizzie Wysiwiki and Wikiphone: Alternative Approaches to Asynchronous and Synchronous Collaboration on the Web
TinLizzie WysiWiki and WikiPhone: Alternative approaches to asynchronous and synchronous collaboration on the Web Yoshiki Oshima, Takashi Yamamiya, Scott Wallace, and Andreas Raab [Also published in the Proc. of the 5th International Conf. on Creating, Connecting, and Collaborating through Computing (C5 2007)] VPRI Technical Report TR-2007-001 Viewpoints Research Institute, 1209 Grand Central Avenue, Glendale, CA 91201 t: (818) 332-3001 f: (818) 244-9761 TinLizzie WysiWiki and WikiPhone: Alternative approaches to asynchronous and synchronous collaboration on the Web Yoshiki Ohshimay Takashi Yamamiyay [email protected] [email protected] Scott Wallacey Andreas Raabz [email protected] [email protected] yViewpoints Research Institute zQwaq, Inc. 1209 Grand Central Ave. 460 S California Ave #304 Glendale, CA 91202 Palo Alto, CA 94306 Abstract they exhibit possible future directions for collaboration on the Web. This paper presents TinLizzie WysiWiki and WikiPhone, two systems which explore new approaches to media-rich end-user collaboration on the World Wide Web. 1 Introduction TinLizzie WysiWiki enables authoring of interactive, media-rich documents, containing graphical objects bear- The World Wide Web, or Web, has been very successful. ing user-defined scripts, on the Web. In TinLizzie WysiWiki, It seems nowadays to dictate not only many end-users' be- a user manipulates text and active objects in a WYSIWYG havior, but also the mindsets of researchers and software graphical editor in a manner similar to Squeak eToys. vendors; the perception is that a new system should run A notable aspect of TinLizzie WysiWiki is that it allows in web browsers to be successful. As a consequence, im- both synchronous and asynchronous collaboration among provement in the overall user experience in applications has multiple users. -
Safe, Fast and Easy: Towards Scalable Scripting Languages
Safe, Fast and Easy: Towards Scalable Scripting Languages by Pottayil Harisanker Menon A dissertation submitted to The Johns Hopkins University in conformity with the requirements for the degree of Doctor of Philosophy. Baltimore, Maryland Feb, 2017 ⃝c Pottayil Harisanker Menon 2017 All rights reserved Abstract Scripting languages are immensely popular in many domains. They are char- acterized by a number of features that make it easy to develop small applications quickly - flexible data structures, simple syntax and intuitive semantics. However they are less attractive at scale: scripting languages are harder to debug, difficult to refactor and suffers performance penalties. Many research projects have tackled the issue of safety and performance for existing scripting languages with mixed results: the considerable flexibility offered by their semantics also makes them significantly harder to analyze and optimize. Previous research from our lab has led to the design of a typed scripting language built specifically to be flexible without losing static analyzability. Inthis dissertation, we present a framework to exploit this analyzability, with the aim of producing a more efficient implementation Our approach centers around the concept of adaptive tags: specialized tags attached to values that represent how it is used in the current program. Our frame- work abstractly tracks the flow of deep structural types in the program, and thuscan ii ABSTRACT efficiently tag them at runtime. Adaptive tags allow us to tackle key issuesatthe heart of performance problems of scripting languages: the framework is capable of performing efficient dispatch in the presence of flexible structures. iii Acknowledgments At the very outset, I would like to express my gratitude and appreciation to my advisor Prof. -
Strongtalk Plan Prezentacji
Elżbieta Bajkowska Strongtalk Plan prezentacji Czym jest Strongtalk Historia Strongtalk System typów w Strongtalk Podsumowanie Źródła Czym jest Strongtalk Składnia i semantyka Smalltalk’a-80 plus: Większa wydajność – najszybsza implementacja Smalltalk System typów – opcjonalny i przyrostowy; silny, statyczny system typów działający niezależnie od metody kompilacji (nie typowany kod Smalltalka wykonuje się równie szybko) Typowana biblioteka klas według Smalltalk Blue Book Historia Strongtalk Dwa równoległe i niezależne wątki rozwoju przyszłego systemu Strongtalk Zachodnie wybrzeże – prace grupy związanej z językiem Self nad innowacyjną maszyną wirtualną Wschodnie wybrzeże – prace nad systemem typów dla języka Smalltalk Historia Strongtalk Zachód – maszyna wirtualna Cel – poprawienie wydajności czysto obiektowego języka Self Satysfakcjonujące odśmiecanie Problem efektywnej kompilacji dla dynamicznie typowanego języka, używającego konstrukcji bloku gdzie wszystkie dane są obiektami (analogia do Smalltalk’a) - Urs Hoelzle Historia Strongtalk Wschód – system typów Dave Griswold i Gilad Bracha opracowują Strongtalk - (nazwa systemu wywodzi się od systemu typów) – konferencja OOPSLA ’93 Baza – biblioteki ParcPlace Smalltalk, nie odzwierciedlające w pełni hierarchii typów Strongtalka Zainteresowanie technologią grupy pracującej nad kompilatorem Self dla poprawienia wydajności Historia Strongtalk Połączenie technologii Animorphic Systems - Dave Griswold zaczyna współpracę z Urs’em Hoelzle (reszta grupy: Lars Bak, Gilad Bracha, -
Type Feedback for Bytecode Interpreters Position Paper ICOOOLPS 2007
Type Feedback for Bytecode Interpreters Position Paper ICOOOLPS 2007 Michael Haupt1, Robert Hirschfeld1, and Marcus Denker2 1 Software Architecture Group Hasso-Plattner-Institut University of Potsdam, Germany 2 Software Composition Group Institute of Computer Science and Applied Mathematics University of Berne, Switzerland michael.haupt,hirschfeld @hpi.uni-potsdam.de, [email protected] { } Abstract. This position paper proposes the exploitation of type feed- back mechanisms, or more precisely, polymorphic inline caches, for purely interpreting implementations of object-oriented programming languages. Using Squeak’s virtual machine as an example, polymorphic inline caches are discussed as an alternative to global caching. An implementation proposal for polymorphic inline caches in the Squeak virtual machine is presented, and possible future applications for online optimization are outlined. 1 Introduction Bytecode interpreters are small in size and comparatively easy to implement, but generally execute programs much less efficiently than just-in-time (JIT) compilers. Techniques like threaded interpretation [9, 11, 2] focus on speeding up bytecode interpretation itself, and caching [4, 5, 1] improves the performance of message sends—the most common operation in object-oriented software [7]. It is interesting to observe that, while threading mechanisms are used natu- rally to a varying degree in bytecode interpreter implementations, such systems usually employ only global caching to speed up dynamic method dispatch. A global cache is clearly beneficial with respect to overall performance. Still, it does not provide optimal support for polymorphic message send sites, and it does not allow for exploiting type information (we provide details on these issues in the following section). In our opinion, the employment of polymorphic inline caches (PICs) [5] instead can provide means for achieving significant speedups in bytecode interpreters while exhibiting only a moderate increase in memory footprint and implementation complexity. -
CONFERENCE COMPANION ESUG 2008 - 16Th International Smalltalk Conference
ESUG-2008 CONFERENCE COMPANION ESUG 2008 - 16th International Smalltalk Conference CONTENTS Platinum Sponsors.......................................................................................................... 3 Gold Sponsors................................................................................................................ 4 Conference Location....................................................................................................... 5 Program Overview........................................................................................................... 8 Saturday, August 23...................................................................................................... 10 Sunday, August 24......................................................................................................... 10 Monday, August 25....................................................................................................... 11 Tuesday, August 26....................................................................................................... 16 Wednesday, August 27.................................................................................................. 20 Thursday, August 28...................................................................................................... 23 Friday, August 29........................................................................................................... 27 Program Overview........................................................................................................ -
1. with Examples of Different Programming Languages Show How Programming Languages Are Organized Along the Given Rubrics: I
AGBOOLA ABIOLA CSC302 17/SCI01/007 COMPUTER SCIENCE ASSIGNMENT 1. With examples of different programming languages show how programming languages are organized along the given rubrics: i. Unstructured, structured, modular, object oriented, aspect oriented, activity oriented and event oriented programming requirement. ii. Based on domain requirements. iii. Based on requirements i and ii above. 2. Give brief preview of the evolution of programming languages in a chronological order. 3. Vividly distinguish between modular programming paradigm and object oriented programming paradigm. Answer 1i). UNSTRUCTURED LANGUAGE DEVELOPER DATE Assembly Language 1949 FORTRAN John Backus 1957 COBOL CODASYL, ANSI, ISO 1959 JOSS Cliff Shaw, RAND 1963 BASIC John G. Kemeny, Thomas E. Kurtz 1964 TELCOMP BBN 1965 MUMPS Neil Pappalardo 1966 FOCAL Richard Merrill, DEC 1968 STRUCTURED LANGUAGE DEVELOPER DATE ALGOL 58 Friedrich L. Bauer, and co. 1958 ALGOL 60 Backus, Bauer and co. 1960 ABC CWI 1980 Ada United States Department of Defence 1980 Accent R NIS 1980 Action! Optimized Systems Software 1983 Alef Phil Winterbottom 1992 DASL Sun Micro-systems Laboratories 1999-2003 MODULAR LANGUAGE DEVELOPER DATE ALGOL W Niklaus Wirth, Tony Hoare 1966 APL Larry Breed, Dick Lathwell and co. 1966 ALGOL 68 A. Van Wijngaarden and co. 1968 AMOS BASIC FranÇois Lionet anConstantin Stiropoulos 1990 Alice ML Saarland University 2000 Agda Ulf Norell;Catarina coquand(1.0) 2007 Arc Paul Graham, Robert Morris and co. 2008 Bosque Mark Marron 2019 OBJECT-ORIENTED LANGUAGE DEVELOPER DATE C* Thinking Machine 1987 Actor Charles Duff 1988 Aldor Thomas J. Watson Research Center 1990 Amiga E Wouter van Oortmerssen 1993 Action Script Macromedia 1998 BeanShell JCP 1999 AngelScript Andreas Jönsson 2003 Boo Rodrigo B. -
Supporting Concurrency Abstractions in High-Level Language Virtual Machines
Faculty of Science and Bio-Engineering Sciences Department of Computer Science Software Languages Lab Supporting Concurrency Abstractions in High-level Language Virtual Machines Dissertation Submitted for the Degree of Doctor of Philosophy in Sciences Stefan Marr Promotor: Prof. Dr. Theo D’Hondt Copromotor: Dr. Michael Haupt January 2013 Print: Silhouet, Maldegem © 2013 Stefan Marr 2013 Uitgeverij VUBPRESS Brussels University Press VUBPRESS is an imprint of ASP nv (Academic and Scientific Publishers nv) Ravensteingalerij 28 B-1000 Brussels Tel. +32 (0)2 289 26 50 Fax +32 (0)2 289 26 59 E-mail: [email protected] www.vubpress.be ISBN 978 90 5718 256 3 NUR 989 Legal deposit D/2013/11.161/010 All rights reserved. No parts of this book may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the author. DON’T PANIC ABSTRACT During the past decade, software developers widely adopted JVM and CLI as multi-language virtual machines (VMs). At the same time, the multicore revolution burdened developers with increasing complexity. Language im- plementers devised a wide range of concurrent and parallel programming concepts to address this complexity but struggle to build these concepts on top of common multi-language VMs. Missing support in these VMs leads to tradeoffs between implementation simplicity, correctly implemented lan- guage semantics, and performance guarantees. Departing from the traditional distinction between concurrency and paral- lelism, this dissertation finds that parallel programming concepts benefit from performance-related VM support, while concurrent programming concepts benefit from VM support that guarantees correct semantics in the presence of reflection, mutable state, and interaction with other languages and libraries.