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MEMORIA FINAL De Proyectos De Innovación 2016-17 Universidad De Zaragoza
MEMORIA FINAL de Proyectos de Innovación 2016-17 Universidad de Zaragoza 1 - Identificación del proyecto Código Título PIIDUZ_16_270 Estudio y diseño de una plataforma común de trabajo para la mejora del aprendizaje en el Grado en Ingeniería Informática 2 - Coordinadores del proyecto Cooordinador 1 Don Darío Suárez Gracia Correo Electrónico [email protected] Departamento Informática e Ingeniería de Sistemas Centro Escuela de Ingeniería y Arquitectura 3 - Resumen del proyecto Para el alumnado de ingeniería informática es importante tener una visión global de todos los niveles que forman los sistemas informáticos. La compartimentalización en asignaturas hace que en las mismas se trabaje normalmente en uno o dos niveles de abstracción, por lo que la visión global y transversal entre niveles a veces se pierde. La abstracción es un mecanismo mediante el cual la complejidad de un sistema informático es estratificada en niveles. Cada nivel define un interfaz de interacción con sus niveles vecinos ocultando al resto su implementación. Las asignaturas enseñan muy bien los interfaces y su implementación subyacente pero no las interacciones con el resto de los niveles. Este proyecto pretende romper esta tendencia. Para ello, se estudiará el modo de establecer una plataforma común de trabajo, y su respectivo material, con el objetivo de utilizarlo en múltiples asignaturas y dotar al alumnado de la visión global y transversal de los sistemas informáticos. 4 - Participantes en el proyecto Nombre y apellidos Correo Electrónico Departamento Centro/Institución Don José Luis Briz Velasco [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Víctor Viñals Yúfera [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Rubén Gran Tejero [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Jesus Javier Resano Ezcaray [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Doña María Villaroya Gaudó Maria.Villarroya@unizar. -
Taming Javascript with Cloud9 IDE: a Tale of Tree Hugging
Taming JavaScript with Cloud9 IDE: a Tale of Tree Hugging Zef Hemel (@zef) .js browser.js db.js server.js *.js ~140,000 Tooling matters JavaScript Developer HTML CSS JavaScript HTML5 Client CSS3 JavaScript HTML5 Client CSS3 JavaScript Node.js Server Redis HTML5 Client CSS3 JavaScript XMLHttpRequest HTML5 WebSockets Node.js Server Redis Sidebar Sidebar Sidebar Sidebar Sidebar Sidebar Sidebar Sidebar ~240,000 Component Systems Decoupling Message Queues Tooling matters especially for JavaScript Unleash the awesome power of... tatic program analysis Iterating using undeclared variable Warning: you are in an anonymous inner function with its own “this” pointer Did you mean “length”? “The most important thing I have done as a programmer in recent years is to aggressively pursue static code analysis.” John Carmack How? Parse Analyze Code Parser AST Abstract Syntax Tree Op a * 10 Parser “*” Var Num “a” “10” Zeon Narcissus UglifyJS language.js Esprima performance (speed/memory) AST datastructure traversal tools performance (speed/memory) AST datastructure traversal tools JavaScript specific treehugger.js “The JQuery of AST analysis.” treehugger.js Generic AST Data structure treehugger.js Generic AST Data structure treehugger.js Generic Traversals Generic AST Data structure DSL with Pattern Matching treehugger.js Generic Traversals Generic AST Data structure DSL with Language- Pattern Specific Parsers Matching treehugger.js Generic Traversals Generic AST Data structure DSL with Language- Pattern Specific Parsers Matching treehugger.js JavaScript (UglifyJS-based) Generic Traversals Generic AST Data structure DSL with Language- Pattern Specific Parsers Matching treehugger.js JavaScript (UglifyJS-based) Generic Traversals Op a * 10 “*” Var Num “a” “10” Op Op("*", Var("a"), “*” Var Num Num("10")) “a” “10” Op ATerm Op("*", Var("a"), “*” Var Num Num("10")) “a” “10” Constructors Var(_) Lists [_, _] Strings "hello" Placeholders x let’s play What can you do with it? Low-level tooling Intelligent code completion Complex refactoring Cloud Big data What if.. -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
Cloud Based Integrated Development Environment for Android Devices
Special Issue - 2015 International Journal of Engineering Research & Technology (IJERT) ISSN: 2278-0181 NCRTS-2015 Conference Proceedings Cloud based Integrated Development Environment for Android Devices Prof Manjunath R.1 Arunjith C.2 Head of Department Computer Science & Engineering Computer Science & Engineering City Engineering College City Engineering College Bangalore, India Bangalore, India Abstract—Integrated Development Environment is an integration of complete tool suites for software application which provides facilities to programmer for development and the development of language-specific software development such as code completing and fixing, editor services took a tremendous effort for the current source code editing and management, automated testing, generation of IDEs such as Eclipse and Visual Studio. etc. Software is rapidly moving from the desktop to the Web. The Web provides a generic user interface that This paper discusses the implementation of Web allows ubiquitous access, instant collaboration, integration Based Integrated Development Environment (IDE) for with other online services, and avoids installation and Android Devices with the different languages to code, configuration on desktop computers. Moving IDEs to the compile and run the code. The Web Based IDE will allow Web is not just a matter of porting desktop IDEs, a easy development and testing of applications. The users fundamental reconsideration of the IDE architecture is have the privilege to register on to the system write, save necessary in order to realize the full potential that the and manage programs online. After the language is combination of modern IDEs and the Web can offer. chosen by the user the request is forwarded to the This paper discusses implementation of Web based IDE respective compiler. -
Typescript-Handbook.Pdf
This copy of the TypeScript handbook was created on Monday, September 27, 2021 against commit 519269 with TypeScript 4.4. Table of Contents The TypeScript Handbook Your first step to learn TypeScript The Basics Step one in learning TypeScript: The basic types. Everyday Types The language primitives. Understand how TypeScript uses JavaScript knowledge Narrowing to reduce the amount of type syntax in your projects. More on Functions Learn about how Functions work in TypeScript. How TypeScript describes the shapes of JavaScript Object Types objects. An overview of the ways in which you can create more Creating Types from Types types from existing types. Generics Types which take parameters Keyof Type Operator Using the keyof operator in type contexts. Typeof Type Operator Using the typeof operator in type contexts. Indexed Access Types Using Type['a'] syntax to access a subset of a type. Create types which act like if statements in the type Conditional Types system. Mapped Types Generating types by re-using an existing type. Generating mapping types which change properties via Template Literal Types template literal strings. Classes How classes work in TypeScript How JavaScript handles communicating across file Modules boundaries. The TypeScript Handbook About this Handbook Over 20 years after its introduction to the programming community, JavaScript is now one of the most widespread cross-platform languages ever created. Starting as a small scripting language for adding trivial interactivity to webpages, JavaScript has grown to be a language of choice for both frontend and backend applications of every size. While the size, scope, and complexity of programs written in JavaScript has grown exponentially, the ability of the JavaScript language to express the relationships between different units of code has not. -
Comparative Studies of Programming Languages; Course Lecture Notes
Comparative Studies of Programming Languages, COMP6411 Lecture Notes, Revision 1.9 Joey Paquet Serguei A. Mokhov (Eds.) August 5, 2010 arXiv:1007.2123v6 [cs.PL] 4 Aug 2010 2 Preface Lecture notes for the Comparative Studies of Programming Languages course, COMP6411, taught at the Department of Computer Science and Software Engineering, Faculty of Engineering and Computer Science, Concordia University, Montreal, QC, Canada. These notes include a compiled book of primarily related articles from the Wikipedia, the Free Encyclopedia [24], as well as Comparative Programming Languages book [7] and other resources, including our own. The original notes were compiled by Dr. Paquet [14] 3 4 Contents 1 Brief History and Genealogy of Programming Languages 7 1.1 Introduction . 7 1.1.1 Subreferences . 7 1.2 History . 7 1.2.1 Pre-computer era . 7 1.2.2 Subreferences . 8 1.2.3 Early computer era . 8 1.2.4 Subreferences . 8 1.2.5 Modern/Structured programming languages . 9 1.3 References . 19 2 Programming Paradigms 21 2.1 Introduction . 21 2.2 History . 21 2.2.1 Low-level: binary, assembly . 21 2.2.2 Procedural programming . 22 2.2.3 Object-oriented programming . 23 2.2.4 Declarative programming . 27 3 Program Evaluation 33 3.1 Program analysis and translation phases . 33 3.1.1 Front end . 33 3.1.2 Back end . 34 3.2 Compilation vs. interpretation . 34 3.2.1 Compilation . 34 3.2.2 Interpretation . 36 3.2.3 Subreferences . 37 3.3 Type System . 38 3.3.1 Type checking . 38 3.4 Memory management . -
Context-Aware Programming Languages
UCAM-CL-TR-906 Technical Report ISSN 1476-2986 Number 906 Computer Laboratory Context-aware programming languages Tomas Petricek March 2017 15 JJ Thomson Avenue Cambridge CB3 0FD United Kingdom phone +44 1223 763500 http://www.cl.cam.ac.uk/ c 2017 Tomas Petricek This technical report is based on a dissertation submitted March 2017 by the author for the degree of Doctor of Philosophy to the University of Cambridge, Clare Hall. Technical reports published by the University of Cambridge Computer Laboratory are freely available via the Internet: http://www.cl.cam.ac.uk/techreports/ ISSN 1476-2986 ABSTRACT The development of programming languages needs to reflect important changes in the way programs execute. In recent years, this has included the development of parallel programming models (in reaction to the multi- core revolution) or improvements in data access technologies. This thesis is a response to another such revolution – the diversification of devices and systems where programs run. The key point made by this thesis is the realization that an execution en- vironment or a context is fundamental for writing modern applications and that programming languages should provide abstractions for programming with context and verifying how it is accessed. We identify a number of program properties that were not connected before, but model some notion of context. Our examples include tracking different execution platforms (and their versions) in cross-platform devel- opment, resources available in different execution environments (e. g. GPS sensor on a phone and database on the server), but also more traditional notions such as variable usage (e. g. -
Alleviating Merge Conflicts with Fine-Grained Visual Awareness
Alleviating Merge Conflicts with Fine-grained Visual Awareness Stanislav Levin Amiram Yehudai The Blavatnik School of Computer Science The Blavatnik School of Computer Science Tel Aviv University Tel Aviv University Tel-Aviv, Israel Tel-Aviv, Israel [email protected] [email protected] Abstract—Merge conflicts created by software team members dealing with conflicts, such as the multi-versioning technique working on the same code can be costly to resolve, and adversely described in [9]. Regardless of the method chosen, one thing affect productivity. In this work, we suggest the approach of remains painfully certain - a mishandled merge can lead to a fine-grained merge conflict awareness, where software team members are notified of potential merge conflicts via graphical variety of negative results, ranging from ending up with code decoration of the relevant semantic elements, in near real-time. that generates compilation errors in the shared repository, to an The novelty of this approach is that it allows software developers evident faulty program behavior, or even worse, an inevident to pinpoint the element in conflict, such as a method’s body, faulty program behavior, that will only be discovered later parameter, return value, and so on, promoting communication on, well after the merge activity and its delicate context are a about conflicting changes soon after they take place and on a semantic level. We have also conducted a preliminary qualitative thing of the past. It should be noted that the term merge is used evaluation of our approach, the results of which we report in both for the task of merging conflicting, and non conflicting, this paper. -
Web Development India
WEB DEVELOPMENT INDIA Similar sites like www.tutorialspoint.com www.w3schools.com www.java2s.com www.tizag.com www.mkyong.com www.codecademy.com www.roseindia.net docs.oracle.com/javase/tutorial/ www.stackoverflow.com tutorials.jenkov.com imp……………………………………………….. http://www.xislegraphix.com/website-types.html http://orthodoxdaily.com/types-of-websites/ http://webstyleguide.com/wsg3/1-process/6-types-of-sites.html http://www.virtualmv.com/wiki/index.php?title=Internet:Types_of_Website http://www.marketingcharts.com/wp/online/which-types-of-websites-do-most-americans-visit- frequently-37970/ http://www.2createawebsite.com/prebuild/website-needs.html http://www.tomakewebsite.com/types-of-websites.html http://one-blog-wonder.tumblr.com/post/29818346464/what-types-of-websites-are-there http://www.roseindia.net/services/webdesigning/corporatewebsitedesign/Different-Kinds-of- Website.shtml http://www.marketingprofs.com/charts/2013/12083/which-types-of-websites-are-visited-most- frequently http://webdesignpeeps.com/types-of-websites/ http://www.webdesignerdepot.com/2011/11/navigation-patterns-for-ten-common-types-of- websites/ http://www.teach-ict.com/gcse_new/software/web_design/miniweb/pg2.htm http://www.methodandclass.com/article/what-are-the-different-types-of-web-site http://www.webmasterview.com/2013/03/three-types-of-website/ http://www.chinkin.com/Web-Design/Types-of-Website http://www.designer-daily.com/8-types-of-sites-you-can-build-with-drupal-13924 http://www.mediatopia.co.uk/types-of-websites .................................................................................WEB -
Semantic Casts Contracts and Structural Subtyping in a Nominal World
Semantic Casts Contracts and Structural Subtyping in a Nominal World Robert Bruce Findler, Matthew Flatt, and Matthias Felleisen 1 University of Chicago; Chicago, IL, USA; [email protected] 2 University of Utah; Salt Lake City, UT, USA; [email protected] 3 Northeastern University; Boston, MA, USA; [email protected] Abstract Nominal subtyping forces programmers to explicitly state all of the subtyping re- lationships in the program. This limits component reuse, because programmers cannot anticipate all of the contexts in which a particular class might be used. In contrast, structural subtyping implicitly allows any type with appropriate structure to be used in a given context. Languagues with contracts exacerbate the problem. Since contracts are typically expressed as refinements of types, contracts in nominally typed languages introduce additional obstacles to reuse. To overcome this problem we show how to extend a nominally typed language with semantic casts that introduce a limited form of structural subtyping. The new language must dynamically monitor contracts, as new subtyping relationships are exploited via semantic casts. In addition, it must also track the casts to properly assign blame in case interface contract are violated. 1 Enriching Nominal Subtypes with Semantic Casts Conventional class-based object-oriented languages like C++ [45], C# [34], Eiffel [33], and Java [18] come with nominal typing systems. In such systems, a programmer ex- plicitly names the superclass(es) and the implemented interfaces of a class. Thus, the declared type of any instance of a class must be one of the explicitly named interfaces or classes. Language designers choose nominal type systems because they are easy to under- stand and easy to implement. -
International Journal for Scientific Research & Development| Vol. 6, Issue 01, 2018 | ISSN (Online): 2321-0613
IJSRD - International Journal for Scientific Research & Development| Vol. 6, Issue 01, 2018 | ISSN (online): 2321-0613 Cloud Based Integrated Development Environment for C, C++, Java, C# Er Makrand Samvatsar1 Er Sorabh Gotam2 1Assistant Professor 2M.Tech Student 1,2Department of Computer Science & Engineering 1,2PCST, Indore (MP), India Abstract— Cloud based Integrated Development programs online. Once the language is chosen by the user environments is a cloud based application that provides the request is forwarded to the various compiler. Multiple facilities to engineer for computer code development like users will write programs in several programming languages code finishing and fixing, its source code editor and and can also compile and run the program. management, machine-driven testing, etc. computer code is quickly moving from the desktop to the online. The online II. WHY CLOUD BASED IDE provides a generic interface that enables present access, Software development is a very important activity in today’s instant collaboration, integration with different on-line world. In recent days, programmers using write codes into services, and avoids installation and configuration on the text files and so by use compiler and similar tools that desktop computers. Moving day to the online isn't simply a are command based mostly, these written codes were matter of porting desktop day, a basic reconsideration of the changed into software system programs. Because the IDE design is critical so as to understand the complete computers evolve, size and also the quality of software potential that the mix of recent day and therefore the internet system production raised. With this increasing quality, offers. -
Link IDE : a Real Time Collaborative Development Environment
San Jose State University SJSU ScholarWorks Master's Projects Master's Theses and Graduate Research Spring 2012 Link IDE : A Real Time Collaborative Development Environment Kevin Grant San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/etd_projects Part of the Computer Sciences Commons Recommended Citation Grant, Kevin, "Link IDE : A Real Time Collaborative Development Environment" (2012). Master's Projects. 227. DOI: https://doi.org/10.31979/etd.rqpj-pj3k https://scholarworks.sjsu.edu/etd_projects/227 This Master's Project is brought to you for free and open access by the Master's Theses and Graduate Research at SJSU ScholarWorks. It has been accepted for inclusion in Master's Projects by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. Link IDE : A Real Time Collaborative Development Environment A Project Report Presented to The Faculty of the Department of Computer Science San José State University In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Kevin Grant May 2012 1 © 2012 Kevin Grant ALL RIGHTS RESERVED 2 SAN JOSE STATE UNIVERSITY The Undersigned Project Committee Approves the Project Titled Link : A Real Time Collaborative Development Environment by Kevin Grant APPROVED FOR THE DEPARTMENT OF COMPUTER SCIENCE SAN JOSÉ STATE UNIVERSITY May 2012 ------------------------------------------------------------------------------------------------------------ Dr. Soon Tee Teoh, Department