MEMORIA FINAL De Proyectos De Innovación 2016-17 Universidad De Zaragoza

Total Page:16

File Type:pdf, Size:1020Kb

MEMORIA FINAL De Proyectos De Innovación 2016-17 Universidad De Zaragoza MEMORIA FINAL de Proyectos de Innovación 2016-17 Universidad de Zaragoza 1 - Identificación del proyecto Código Título PIIDUZ_16_270 Estudio y diseño de una plataforma común de trabajo para la mejora del aprendizaje en el Grado en Ingeniería Informática 2 - Coordinadores del proyecto Cooordinador 1 Don Darío Suárez Gracia Correo Electrónico [email protected] Departamento Informática e Ingeniería de Sistemas Centro Escuela de Ingeniería y Arquitectura 3 - Resumen del proyecto Para el alumnado de ingeniería informática es importante tener una visión global de todos los niveles que forman los sistemas informáticos. La compartimentalización en asignaturas hace que en las mismas se trabaje normalmente en uno o dos niveles de abstracción, por lo que la visión global y transversal entre niveles a veces se pierde. La abstracción es un mecanismo mediante el cual la complejidad de un sistema informático es estratificada en niveles. Cada nivel define un interfaz de interacción con sus niveles vecinos ocultando al resto su implementación. Las asignaturas enseñan muy bien los interfaces y su implementación subyacente pero no las interacciones con el resto de los niveles. Este proyecto pretende romper esta tendencia. Para ello, se estudiará el modo de establecer una plataforma común de trabajo, y su respectivo material, con el objetivo de utilizarlo en múltiples asignaturas y dotar al alumnado de la visión global y transversal de los sistemas informáticos. 4 - Participantes en el proyecto Nombre y apellidos Correo Electrónico Departamento Centro/Institución Don José Luis Briz Velasco [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Víctor Viñals Yúfera [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Rubén Gran Tejero [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Jesus Javier Resano Ezcaray [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Doña María Villaroya Gaudó Maria.Villarroya@unizar. Informática e Ingeniería de Escuela de Ingeniería y es Sistemas Arquitectura Don Luis Manuel Ramos Martínez [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Doña Ana Cristina Murillo Arnal [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Enrique Torres Moreno [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura 1 Don Adolfo Muñoz Orbañanos [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Eduardo Montijano Muñoz [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura Don Alejandro Valero Bresó [email protected] Informática e Ingeniería de Escuela de Ingeniería y Sistemas Arquitectura 2 5 - Rellene, de forma esquemática, los siguientes campos a modo de ficha-resumen del proyecto Otras fuentes de Ninguna. financiación sin detallar cuantía Tipo de proyecto Este trabajo es un estudio y desarrollo para aumentar el conocimiento de los sistemas informáticos por parte (Experiencia, Estudio de los estudiantes de la titulación, en particular, de como interactuan los distintos niveles entre si. o Desarrollo) Contexto de El contexto de aplicación es el Grado en Ingeniería Informática en su totalidad. aplicación/Público objetivo (titulación,curso...) Curso académico en Al tratarse de un estudio y desarrollo sin presupuesto, aún esta en fase de pruebas, pero estamos deseando que se empezó a poder implantar el proyecto o bien en el curso 2017/2018, que será difícil, o en el 2018/2019 que se antoja aplicar este proyecto más probable. Interés y oportunidad El interés para la titulación es máximo porque los egresados no terminan ni de entender ni de asimilar la para la complejidad de los sistemas informáticos en su magnitud y tienen muchas dificultades para ver las institución/titulación interacciones entre los niveles y moverse entre ellos de manera transversal. Métodos/Técnicas/Acti Se ha realizado un análisis detallado de las plataformas a analizar, utilizando las técnicas de evaluación vidades utilizadas propias de la ingeniería informática. Tecnologías utilizadas La realización de este proyecto ha empleado de manera extensiva las tecnologías de la información (correo electrónico, mensajería instantanea, herramientas de edición cooperativa) para alcanzar sus objetivos. Tipo de innovación La innovación principal del proyecto es integrar actividades de asignaturas disconexas en un sistema introducida: qué informático global para que el alumnado perciba la complejidad y las interrelaciones entre los distintos soluciones nuevas o niveles de los que consta. Así esperamos que entienda y proponga mejoras sobre sistemas que antes hubiera creativas desarrolla analizado de un modo más liviano y con mucha menor profundidad. Impacto del proyecto El impacto del proyecto podría ser muy alto si pudieramos adquirir las posibles places que serían la base de plataforma común del proyecto y así realizar las pruebas que después nos permitirían dotar al alumnado de un entorno donde estudiar sistemas informáticos de manera integral. Características que lo Una vez implantado sólo sería necesario hacer proyectos de sistema completo y dividir su contenido entre hacen sostenible asignaturas. Consideramos que esta tarea nos resultaría fácil, ya que en la actualidad muchos participantes de este proyecto codirigen trabajos fin de grado, e incluso tesis doctorales, con conocimientos de distintas áreas lo que asegurará que los alumnos trabajen en varios niveles de un sistema informático. Consideramos que sería posible hacer una sesión al año de puesta en común de posibles proyectos para definirlos. Posible aplicación a Este proyecto es multidisciplinar desde su concepción y solicitud. El equipo de trabajo está compuesto por otras áreas de profesores de 3 áreas distintas y aplica a la titulación en su conjunto. Pensamos que puede ser interesante conocimiento para otras titulaciones conocer esta propuesta ya que probablemente podrían aplicarla en su titulación.De hecho, miembros del equipo de trabajo han colaborado con profesores del área de ingeniería mecánica y desde hace años les parece interesante implantar un laboratorio en donde se juntaran alumnos de multiples titulaciones 3 6 - Contexto del proyecto Necesidad a la que responde el proyecto, mejoras obtenidas respecto al estado del arte, conocimiento que se genera. La Ingeniería Informática utiliza la abstracción como mecanismo principal para construir sistemas y se utiliza en todos los niveles, desde el hardware hasta el software. Esencialmente, se pretende ocultar todos aquellos detalles, especialmente de implementación, irrelevantes en el contexto de utilización. Por ejemplo, el repertorio de instrucciones específica: las operaciones que un procesador puede ejecutar, su modelo de memoria, los registros, etcétera. Para un programador esta información es suficiente para ejecutar un programa en el procesador sin conocer en absoluto la implementación del mismo. El principio de abstracción establece unas fronteras muy claras entre las partes de los sistemas informáticos y de manera indirecta establece las divisorias entre las asignaturas que forman un grado en Ingeniería Informática. Siguiendo con el ejemplo anterior y tomando el grado que impartimos en la Universidad de Zaragoza, en la asignatura Arquitectura y Organización de Computadores 1 (AOC1) se enseña a los alumnos el repertorio de instrucciones y en Arquitectura y Organización de Computadores 2 (AOC2) se estudia su implementación. Sin lugar a dudas, estas divisiones tan fuertemente marcadas entre asignaturas ayudan en el proceso de aprendizaje, ya que centran al alumnado en los aspectos claves que deben aprender. Sin embargo, la desventaja es que muchas veces los alumnos pierden completamente el contexto general y la visión global del sistema, y terminan viendo el grado como un conjunto de "islas de conocimiento" sin relación entre sí. Bien es verdad que parte del profesorado realiza un esfuerzo por evitar este problema, pero idealmente se debería buscar una solución más general y global al grado. Nuestra idea es generar nuevos contenidos, sobre todo prácticos, que engloben conocimientos de múltiples asignaturas para que los alumnos establezcan "puentes entre las islas" y adquieran un sólida comprensión global y transversal de los sistemas informáticos. 4 7 - Objetivos iniciales del proyecto Qué se pretendía obtener cuando se solicitó el proyecto. El objetivo principal del proyecto es diseñar una plataforma de trabajo y sus actividades para que los alumnos la utilicen en múltiples asignaturas y adquieran una visión de conjunto en los sistemas informáticos, estableciendo puentes entre las distintas asignaturas. Para su consecución será necesario alcanzar varios sub-objetivos: 1. Capturar los requerimientos de múltiples asignaturas del grado para que la plataforma de trabajo sea lo más universal posible. Por ejemplo: la asignatura de Arquitectura y Organización de Computadores requiere poder trabajar sin sistema operativo; Visión por Computador necesita una plataforma a la que poder conectar una cámara; Programación de Sistemas Concurrentes y Distribuidos utiliza multiprocesadores o Informática Gráfica necesita una plataforma con un procesador gráfico GPU potente. 2. Analizar el mercado actual de plataformas de trabajo tales como Raspberry Pi, DragonBoard 410c, HiKey Board, BeagleBoards, etcétera, para determinar
Recommended publications
  • Taming Javascript with Cloud9 IDE: a Tale of Tree Hugging
    Taming JavaScript with Cloud9 IDE: a Tale of Tree Hugging Zef Hemel (@zef) .js browser.js db.js server.js *.js ~140,000 Tooling matters JavaScript Developer HTML CSS JavaScript HTML5 Client CSS3 JavaScript HTML5 Client CSS3 JavaScript Node.js Server Redis HTML5 Client CSS3 JavaScript XMLHttpRequest HTML5 WebSockets Node.js Server Redis Sidebar Sidebar Sidebar Sidebar Sidebar Sidebar Sidebar Sidebar ~240,000 Component Systems Decoupling Message Queues Tooling matters especially for JavaScript Unleash the awesome power of... tatic program analysis Iterating using undeclared variable Warning: you are in an anonymous inner function with its own “this” pointer Did you mean “length”? “The most important thing I have done as a programmer in recent years is to aggressively pursue static code analysis.” John Carmack How? Parse Analyze Code Parser AST Abstract Syntax Tree Op a * 10 Parser “*” Var Num “a” “10” Zeon Narcissus UglifyJS language.js Esprima performance (speed/memory) AST datastructure traversal tools performance (speed/memory) AST datastructure traversal tools JavaScript specific treehugger.js “The JQuery of AST analysis.” treehugger.js Generic AST Data structure treehugger.js Generic AST Data structure treehugger.js Generic Traversals Generic AST Data structure DSL with Pattern Matching treehugger.js Generic Traversals Generic AST Data structure DSL with Language- Pattern Specific Parsers Matching treehugger.js Generic Traversals Generic AST Data structure DSL with Language- Pattern Specific Parsers Matching treehugger.js JavaScript (UglifyJS-based) Generic Traversals Generic AST Data structure DSL with Language- Pattern Specific Parsers Matching treehugger.js JavaScript (UglifyJS-based) Generic Traversals Op a * 10 “*” Var Num “a” “10” Op Op("*", Var("a"), “*” Var Num Num("10")) “a” “10” Op ATerm Op("*", Var("a"), “*” Var Num Num("10")) “a” “10” Constructors Var(_) Lists [_, _] Strings "hello" Placeholders x let’s play What can you do with it? Low-level tooling Intelligent code completion Complex refactoring Cloud Big data What if..
    [Show full text]
  • Cloud Based Integrated Development Environment for Android Devices
    Special Issue - 2015 International Journal of Engineering Research & Technology (IJERT) ISSN: 2278-0181 NCRTS-2015 Conference Proceedings Cloud based Integrated Development Environment for Android Devices Prof Manjunath R.1 Arunjith C.2 Head of Department Computer Science & Engineering Computer Science & Engineering City Engineering College City Engineering College Bangalore, India Bangalore, India Abstract—Integrated Development Environment is an integration of complete tool suites for software application which provides facilities to programmer for development and the development of language-specific software development such as code completing and fixing, editor services took a tremendous effort for the current source code editing and management, automated testing, generation of IDEs such as Eclipse and Visual Studio. etc. Software is rapidly moving from the desktop to the Web. The Web provides a generic user interface that This paper discusses the implementation of Web allows ubiquitous access, instant collaboration, integration Based Integrated Development Environment (IDE) for with other online services, and avoids installation and Android Devices with the different languages to code, configuration on desktop computers. Moving IDEs to the compile and run the code. The Web Based IDE will allow Web is not just a matter of porting desktop IDEs, a easy development and testing of applications. The users fundamental reconsideration of the IDE architecture is have the privilege to register on to the system write, save necessary in order to realize the full potential that the and manage programs online. After the language is combination of modern IDEs and the Web can offer. chosen by the user the request is forwarded to the This paper discusses implementation of Web based IDE respective compiler.
    [Show full text]
  • Alleviating Merge Conflicts with Fine-Grained Visual Awareness
    Alleviating Merge Conflicts with Fine-grained Visual Awareness Stanislav Levin Amiram Yehudai The Blavatnik School of Computer Science The Blavatnik School of Computer Science Tel Aviv University Tel Aviv University Tel-Aviv, Israel Tel-Aviv, Israel [email protected] [email protected] Abstract—Merge conflicts created by software team members dealing with conflicts, such as the multi-versioning technique working on the same code can be costly to resolve, and adversely described in [9]. Regardless of the method chosen, one thing affect productivity. In this work, we suggest the approach of remains painfully certain - a mishandled merge can lead to a fine-grained merge conflict awareness, where software team members are notified of potential merge conflicts via graphical variety of negative results, ranging from ending up with code decoration of the relevant semantic elements, in near real-time. that generates compilation errors in the shared repository, to an The novelty of this approach is that it allows software developers evident faulty program behavior, or even worse, an inevident to pinpoint the element in conflict, such as a method’s body, faulty program behavior, that will only be discovered later parameter, return value, and so on, promoting communication on, well after the merge activity and its delicate context are a about conflicting changes soon after they take place and on a semantic level. We have also conducted a preliminary qualitative thing of the past. It should be noted that the term merge is used evaluation of our approach, the results of which we report in both for the task of merging conflicting, and non conflicting, this paper.
    [Show full text]
  • Web Development India
    WEB DEVELOPMENT INDIA Similar sites like www.tutorialspoint.com www.w3schools.com www.java2s.com www.tizag.com www.mkyong.com www.codecademy.com www.roseindia.net docs.oracle.com/javase/tutorial/ www.stackoverflow.com tutorials.jenkov.com imp……………………………………………….. http://www.xislegraphix.com/website-types.html http://orthodoxdaily.com/types-of-websites/ http://webstyleguide.com/wsg3/1-process/6-types-of-sites.html http://www.virtualmv.com/wiki/index.php?title=Internet:Types_of_Website http://www.marketingcharts.com/wp/online/which-types-of-websites-do-most-americans-visit- frequently-37970/ http://www.2createawebsite.com/prebuild/website-needs.html http://www.tomakewebsite.com/types-of-websites.html http://one-blog-wonder.tumblr.com/post/29818346464/what-types-of-websites-are-there http://www.roseindia.net/services/webdesigning/corporatewebsitedesign/Different-Kinds-of- Website.shtml http://www.marketingprofs.com/charts/2013/12083/which-types-of-websites-are-visited-most- frequently http://webdesignpeeps.com/types-of-websites/ http://www.webdesignerdepot.com/2011/11/navigation-patterns-for-ten-common-types-of- websites/ http://www.teach-ict.com/gcse_new/software/web_design/miniweb/pg2.htm http://www.methodandclass.com/article/what-are-the-different-types-of-web-site http://www.webmasterview.com/2013/03/three-types-of-website/ http://www.chinkin.com/Web-Design/Types-of-Website http://www.designer-daily.com/8-types-of-sites-you-can-build-with-drupal-13924 http://www.mediatopia.co.uk/types-of-websites .................................................................................WEB
    [Show full text]
  • International Journal for Scientific Research & Development| Vol. 6, Issue 01, 2018 | ISSN (Online): 2321-0613
    IJSRD - International Journal for Scientific Research & Development| Vol. 6, Issue 01, 2018 | ISSN (online): 2321-0613 Cloud Based Integrated Development Environment for C, C++, Java, C# Er Makrand Samvatsar1 Er Sorabh Gotam2 1Assistant Professor 2M.Tech Student 1,2Department of Computer Science & Engineering 1,2PCST, Indore (MP), India Abstract— Cloud based Integrated Development programs online. Once the language is chosen by the user environments is a cloud based application that provides the request is forwarded to the various compiler. Multiple facilities to engineer for computer code development like users will write programs in several programming languages code finishing and fixing, its source code editor and and can also compile and run the program. management, machine-driven testing, etc. computer code is quickly moving from the desktop to the online. The online II. WHY CLOUD BASED IDE provides a generic interface that enables present access, Software development is a very important activity in today’s instant collaboration, integration with different on-line world. In recent days, programmers using write codes into services, and avoids installation and configuration on the text files and so by use compiler and similar tools that desktop computers. Moving day to the online isn't simply a are command based mostly, these written codes were matter of porting desktop day, a basic reconsideration of the changed into software system programs. Because the IDE design is critical so as to understand the complete computers evolve, size and also the quality of software potential that the mix of recent day and therefore the internet system production raised. With this increasing quality, offers.
    [Show full text]
  • Link IDE : a Real Time Collaborative Development Environment
    San Jose State University SJSU ScholarWorks Master's Projects Master's Theses and Graduate Research Spring 2012 Link IDE : A Real Time Collaborative Development Environment Kevin Grant San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/etd_projects Part of the Computer Sciences Commons Recommended Citation Grant, Kevin, "Link IDE : A Real Time Collaborative Development Environment" (2012). Master's Projects. 227. DOI: https://doi.org/10.31979/etd.rqpj-pj3k https://scholarworks.sjsu.edu/etd_projects/227 This Master's Project is brought to you for free and open access by the Master's Theses and Graduate Research at SJSU ScholarWorks. It has been accepted for inclusion in Master's Projects by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. Link IDE : A Real Time Collaborative Development Environment A Project Report Presented to The Faculty of the Department of Computer Science San José State University In Partial Fulfillment of the Requirements for the Degree Master of Science in Computer Science by Kevin Grant May 2012 1 © 2012 Kevin Grant ALL RIGHTS RESERVED 2 SAN JOSE STATE UNIVERSITY The Undersigned Project Committee Approves the Project Titled Link : A Real Time Collaborative Development Environment by Kevin Grant APPROVED FOR THE DEPARTMENT OF COMPUTER SCIENCE SAN JOSÉ STATE UNIVERSITY May 2012 ------------------------------------------------------------------------------------------------------------ Dr. Soon Tee Teoh, Department
    [Show full text]
  • AWS Certified Devops Engineer - Professional Or AWS Certified Developer - Associate Exams
    DOP215- R Using AWS tools to author and debug applications Fabian Jakobs Principal Engineer Amazon Web Services © 2019, Amazon Web Services, Inc. or its affiliates. All rights reserved. Agenda AWS Developer Tools Secure vs. productive Secure and productive Example Q&A © 2019, Amazon Web Services, Inc. or its affiliates. All rights reserved. AWS Developer Tools AWS Cloud9 AWS CodeBuild AWS CodeCommit AWS CodePipeline AWS Tools AWS CodeDeploy and SDKs AWS IDE Toolkits • Develop, debug, and deploy applications for AWS • AWS Plugins for popular IDEs • IntelliJ • Eclipse • Visual Studio • Visual Studio Code • Open source AWS Cloud9 • AWS service • Cloud IDE • Fully featured IDE that runs in the browser • Backed by an Amazon EC2 instance • Designed for modern cloud applications • Access the IDE from anywhere • AWS Toolkit for Cloud9 build-in AWS Cloud9 IDE • Features • Edit • Run • Debug • Collaborate • Terminal © 2019, Amazon Web Services, Inc. or its affiliates. All rights reserved. Desktop-based development AWS Cloud AWS CodeCommit AWS CodePipeline “IT managers glue up USB ports.” The Inquirer © 2019, Amazon Web Services, Inc. or its affiliates. All rights reserved. Remote desktop development AWS Cloud VPC AWS CodeCommit AWS CodePipeline © 2019, Amazon Web Services, Inc. or its affiliates. All rights reserved. The “cloud” part of cloud IDE AWS Cloud AWS Cloud9 VPC Customer VPC AWS Cloud9 Cloud-native development AWS Cloud AWS Cloud9 VPC Customer VPC AWS CloudTrail AWS Config Amazon CloudWatch AWS Cloud9 AWS CodeCommit AWS CodePipeline © 2019, Amazon Web Services, Inc. or its affiliates. All rights reserved. AWS Cloud9 with AWS CodeCommit • Conditions • Source code can only be cloned from a development VPC (DevVPC) • AWS Cloud9 environments can only be created in a DevVPC • VPC flow logs are enabled on DevVPC • User management • Amazon Single Sign-On, AD, IAM users, etc.
    [Show full text]
  • Devops & Software Development Tools
    DevOps & Software Development Tools Competitive Landscape and Market Trends v2.3 – December 2018 Shea & Company DevOps & Software Development Tools Market Trends & Landscape The DevTools Market Has Reemerged ◼ Back in 2011, Marc Andreessen somewhat famously wrote “software is eating the world,” putting forward the belief we’re in the midst of a dramatic technological shift in which software-defined companies are poised to dominate large swathes of the economy. Over the intervening six years, accelerated by the cloud and a growing comfort with outsourcing human activates to machines, software has become ubiquitous. With examples like Amazon displacing traditional retailers or a proprietary “Today's large John Deere tractors have application for player evaluation named “Carmine” helping to lead the Boston Red Sox more lines of code than early space to three titles since 2004, the power of software cannot be understated. shuttles.” Samuel Allen (CEO, Deere & Company) ◼ Software is not only disrupting business models in place for centuries (or 86 years of baseball futility), but it also is enabling incumbent vendors across disparate industries to improve product offerings, drive deeper engagement with customers and optimize selling and marketing efforts. Most industries (financial services, retail, entertainment, healthcare) and large organizations now derive a great deal of their competitive differentiation from software. As Andreessen wrote, “the days when a car aficionado could repair his or her own car are long past, due primarily to the high software “Software is like entropy. It is difficult to content.” grasp, weighs nothing and obeys the second law of thermodynamics; i.e., it ◼ But as software has brought benefits, it has also brought increasing demands for always increases.” business agility – and the software industry itself has been changed.
    [Show full text]
  • Online Code Compilation Using Cloud Computing
    International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395 -0056 Volume: 03 Issue: 05 | May-2016 www.irjet.net p-ISSN: 2395-0072 Online Code Compilation using Cloud Computing Jasmeet Chhabra1, Shubham Bhatia2, Vaibhav Kamal Nigam3, Rashik Bhasin4 1Student, Computer Science and Eng., JIIT University, Noida, U.P., India 2Student, Information Technology, JIIT University, Noida, U.P., India 3Student, Information Technology, JIIT University, Noida, U.P., India 4Student, Computer Science and Eng., JIIT University, Noida, U.P., India ---------------------------------------------------------------------***--------------------------------------------------------------------- Abstract - Computer Program that Software Developers use access their respective codes. In case of scarce need of a to create, debug, maintain, or otherwise support other PC editing of code is impossible. Thus, Online Code programs and applications are Programming Tools, Which Editor was proposed to solve this problem. It helps if produces accurate, meticulous and swift results can lead programmers to write or modify their source code at any to Good Quality Error Free Code. This paper proposed the place and any time they want. [4] The online text editor Online Code Editor that was created for Beginners, was built and run on Private cloud computing based on Programmers Designers or Developers who want to code web-based application. Open source software called programs On the Go without use of a Dedicated Software Ace was used to highlight the text. Program can be Installed having Full Portability and Transferability. It saved and complied via web browser and the code will be based on web application running on the Private cloud done at server-side. Then, the output of the compilation is computing.
    [Show full text]
  • Edit, Compile, Execute and Debug C++ on the Web
    Edit, Compile, Execute and Debug C++ on the Web Degree in Informatics Engineering Fundamentals of Computing Final Project Albert Lobo Cusid´o Advisor Jordi Petit Silvestre January, 2017 Facultat d’Inform`aticade Barcelona Universitat Polit`ecnicade Catalunya - BarcelonaTech Abstract The aim of this project is to create a web application to edit, compile, and de- bug C++ code. This application can be used by instructors to make introductory programming courses more engaging. The first phase of this project provides the planning and design of a software solution to build the application. The main phase describes the implementation of the solution using rapid applica- tion development methodology. In the final phase, the implemented solution is evaluated, concluding it is a good candidate for the aforementioned application. Resum El prop`ositd'aquest projecte ´escrear una aplicaci´oweb per editar, compilar, i depurar codi C++. Els professors poden servir-se d'aquesta aplicaci´oper fer m´es atractius els primers cursos de programaci´o.La primera fase del projecte aporta la planificaci´oi el disseny d'una soluci´ode software per a construir l'aplicaci´o. La fase principal del projecte descriu la implementaci´ode la soluci´ousant la metodologia de desenvolupament RAD. En la fase final del projecte, la soluci´o implementada s'avalua, concloent que ´esuna bona candidata per l’aplicaci´o mencionada. Contents 1 Introduction 1 1.1 Brief introduction to IDEs . .1 1.2 Personal motivation . .2 1.3 Report structure . .3 I Formulation 4 2 Analysis 5 2.1 Context . .5 2.2 The problem . .5 2.3 The requirement .
    [Show full text]
  • Shakespeare Text Generator (Individually Or Teams of 2)
    420-524-DW Fall 2019 Project 1 – Shakespeare text generator (individually or teams of 2) Read the entire specification before starting! Introduction Artificial intelligence, machine learning and neural networks are all the rage! You may have heard about fake text generators that are too dangerous to release in the public. There are different deep learning mechanisms that can be used to generate new works, but most are based on using a lot of existing data to predict what could be next in a sequence. Some excellent results are found using recurrent neural networks to predict next words or characters in a sequence (check out this short film!). But in this project we are going to generate Shakespeare-sounding text using a much simpler “character-level language model”. This project is largely inspired by this article. A character-level language model is basically a probability model that predicts the sequences of characters in a given language. As an example, let’s say you saw a sequence of 5 characters: ello. Assignment 1 – Shakespeare text generator 1 of 7 420-524-DW Fall 2019 What do you think would be the next character? It may be a space, or a punctuation symbol (if the word was hello), or it could be a w if the word was yellow. The more characters we have in the sequence, the easier it is for us to predict what could be a reasonable next character. A recurrent neural network can potentially work with and remember a very large number of characters in a sequence; this requires a huge amount of processing and some advanced math to understand what is going on (I’m not sure I’m there yet!).
    [Show full text]
  • The Pennsylvania State University the Graduate School College of Information Sciences and Technology an INVESTIGATION of T
    The Pennsylvania State University The Graduate School College of Information Sciences and Technology AN INVESTIGATION OF TECHNOLOGY DESIGN FEATURES FOR SUPPORTING REAL-TIME COLLABORATIVE PROGRAMMING IN AN EDUCATIONAL ENVIRONMENT A Thesis in Information Sciences and Technology by Jin Zhang © 2018 Jin Zhang Submitted in Partial Fulfillment of the Requirements for the Degree of Master of Science May 2018 ii The thesis of Jin Zhang was reviewed and approved* by the following: Mary Beth Rosson Professor of Information Sciences & Technology Associate Dean, College of Information Sciences and Technology Thesis Advisor Head of Graduate Program Benjamin Hanrahan Assistant Professor of Information Sciences & Technology Rosalie Ocker Associate Professor of Information Sciences & Technology *Signatures are on file in the Graduate School. iii ABSTRACT Courses that introduce concepts and skills for object-oriented programming (OOP) are very common across educational establishments, even in middle and high schools. In many such courses, collaboration in small teams on OOP projects is a necessary and important element. Team programming allows educators to assign more challenging problems, while at the same time providing practice on programming collaboration that is common in industry. In these projects, real-time (synchronous) collaboration is often critical, as it gives students the opportunity to view, build and check on each other’s code as it is being developed. However, despite the value in such real-time collaboration, it is currently only partly supported by tools, with students often relying on independent tools for different aspects of their work (e.g., code editors, compilers, online chat). There are no technologies that would be most appropriate for students to use while completing OOP project collaboratively in real-time.
    [Show full text]