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Gentlemen's Argument
Copyright © 2007, Chicago-Kent Journal of Intellectual Property A GENTLEMEN'S AGREEMENT ASSESSING THE GNU GENERAL PUBLIC LICENSE AND ITS ADAPTATION TO LINUx Douglas A. Hass" Introduction "Starting this Thanksgiving, I am going to write a complete Unix-compatible software system called GNU (for GNU's Not Unix), and give it away free to everyone who can use it." With his post to the Usenet 2 newsgroup net.unix-wizards, 3 Richard Stallman launched a sea change in software development. In 1983, he could not have known that his lasting contribution would not be the GNU operating system, but instead the controversial software license that he would develop as its underpinning: the GNU General Public License (GPL).4 Today, the operating system most closely associated with the GPL is Linux, developed originally by Linus Torvalds, a Finnish university student.5 Research group IDC's Quarterly Server Tracker marked Linux server revenue growth at three times Microsoft Windows server growth in the first quarter of 2006, its fifteenth consecutive quarter of double-digit revenue growth. 6 British research firm Netcraft's July 2006 Web Server Survey gives Linux-based 7 Apache Web servers the largest market share among Web servers queried in its monthly survey. With Linux gaining an increasingly larger position in these markets, the validity of the GPL takes on increasing importance as well. The open source community's commercial and non-commercial members are conducting a robust debate on the intellectual property issues surrounding the GPL and Linux, its most * Douglas A. Hass, Director of Business Development, ImageStream; J.D. -
FOSS Philosophy 6 the FOSS Development Method 7
1 Published by the United Nations Development Programme’s Asia-Pacific Development Information Programme (UNDP-APDIP) Kuala Lumpur, Malaysia www.apdip.net Email: [email protected] © UNDP-APDIP 2004 The material in this book may be reproduced, republished and incorporated into further works provided acknowledgement is given to UNDP-APDIP. For full details on the license governing this publication, please see the relevant Annex. ISBN: 983-3094-00-7 Design, layout and cover illustrations by: Rezonanze www.rezonanze.com PREFACE 6 INTRODUCTION 6 What is Free/Open Source Software? 6 The FOSS philosophy 6 The FOSS development method 7 What is the history of FOSS? 8 A Brief History of Free/Open Source Software Movement 8 WHY FOSS? 10 Is FOSS free? 10 How large are the savings from FOSS? 10 Direct Cost Savings - An Example 11 What are the benefits of using FOSS? 12 Security 13 Reliability/Stability 14 Open standards and vendor independence 14 Reduced reliance on imports 15 Developing local software capacity 15 Piracy, IPR, and the WTO 16 Localization 16 What are the shortcomings of FOSS? 17 Lack of business applications 17 Interoperability with proprietary systems 17 Documentation and “polish” 18 FOSS SUCCESS STORIES 19 What are governments doing with FOSS? 19 Europe 19 Americas 20 Brazil 21 Asia Pacific 22 Other Regions 24 What are some successful FOSS projects? 25 BIND (DNS Server) 25 Apache (Web Server) 25 Sendmail (Email Server) 25 OpenSSH (Secure Network Administration Tool) 26 Open Office (Office Productivity Suite) 26 LINUX 27 What is Linux? -
Vintage Game Consoles: an INSIDE LOOK at APPLE, ATARI
Vintage Game Consoles Bound to Create You are a creator. Whatever your form of expression — photography, filmmaking, animation, games, audio, media communication, web design, or theatre — you simply want to create without limitation. Bound by nothing except your own creativity and determination. Focal Press can help. For over 75 years Focal has published books that support your creative goals. Our founder, Andor Kraszna-Krausz, established Focal in 1938 so you could have access to leading-edge expert knowledge, techniques, and tools that allow you to create without constraint. We strive to create exceptional, engaging, and practical content that helps you master your passion. Focal Press and you. Bound to create. We’d love to hear how we’ve helped you create. Share your experience: www.focalpress.com/boundtocreate Vintage Game Consoles AN INSIDE LOOK AT APPLE, ATARI, COMMODORE, NINTENDO, AND THE GREATEST GAMING PLATFORMS OF ALL TIME Bill Loguidice and Matt Barton First published 2014 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2014 Taylor & Francis The right of Bill Loguidice and Matt Barton to be identified as the authors of this work has been asserted by them in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. -
Linux As a Mature Digital Audio Workstation in Academic Electroacoustic Studios – Is Linux Ready for Prime Time?
Linux as a Mature Digital Audio Workstation in Academic Electroacoustic Studios – Is Linux Ready for Prime Time? Ivica Ico Bukvic College-Conservatory of Music, University of Cincinnati [email protected] http://meowing.ccm.uc.edu/~ico/ Abstract members of the most prestigious top-10 chart. Linux is also used in a small but steadily growing number of multimedia GNU/Linux is an umbrella term that encompasses a consumer devices (Lionstracks Multimedia Station, revolutionary sociological and economical doctrine as well Hartman Neuron, Digeo’s Moxi) and handhelds (Sharp’s as now ubiquitous computer operating system and allied Zaurus). software that personifies this principle. Although Linux Through the comparably brisk advancements of the most quickly gained a strong following, its first attempt at prominent desktop environments (namely Gnome and K entering the consumer market was a disappointing flop Desktop Environment a.k.a. KDE) as well as the primarily due to the unrealistic corporate hype that accompanying software suite, Linux managed to carve out a ultimately backfired relegating Linux as a mere sub-par niche desktop market. Purportedly surpassing the Apple UNIX clone. Despite the initial commercial failure, Linux user-base, Linux now stands proud as the second most continued to evolve unabated by the corporate agenda. widespread desktop operating system in the World. Yet, Now, armed with proven stability, versatile software, and an apart from the boastful achievements in the various markets, unbeatable value Linux is ready to challenge, if not in the realm of sound production and audio editing its supersede the reigning champions of the desktop computer widespread acceptance has been conspicuously absent, or market. -
Lubuntu 10.04 Power Pc Download Tag: Lubuntu 14.10
lubuntu 10.04 power pc download Tag: lubuntu 14.10. Lubuntu is a fast and lightweight Linux operating system. Lubuntu uses the minimal desktop LXQT, and a selection of light applications. lubuntu Distro Generator Community. become a developer. Share your development expertise, help shape the future! Support community developers working on the lubuntu Generator Meilix at FOSSASIA or check out Canonical’s commercial lubuntu development on Launchpad. lubuntu social. artists. Share your artistic skills and design lubuntu art. Join the lubuntu art and design community. Xubuntu 10.04 (Lucid Lynx) Xubuntu is distributed on two types of images described below. Desktop CD. The desktop CD allows you to try Xubuntu without changing your computer at all, and at your option to install it permanently later. This type of CD is what most people will want to use. You will need at least 192MB of RAM to install from this CD. There are two images available, each for a different type of computer: Mac (PowerPC) and IBM-PPC (POWER5) desktop CD For Apple Macintosh G3, G4, and G5 computers, including iBooks and PowerBooks as well as IBM OpenPower machines. PlayStation 3 desktop CD For Sony PlayStation 3 systems. (This defaults to installing Xubuntu permanently, since there is usually not enough memory to try out the full desktop system and run the installer at the same time. An alternative boot option to try Xubuntu without changing your computer is available.) Alternate install CD. The alternate install CD allows you to perform certain specialist installations of Xubuntu. It provides for the following situations: setting up automated deployments; upgrading from older installations without network access; LVM and/or RAID partitioning; installs on systems with less than about 192MB of RAM (although note that low-memory systems may not be able to run a full desktop environment reasonably). -
Table of Contents
A Comprehensive Introduction to Vista Operating System Table of Contents Chapter 1 - Windows Vista Chapter 2 - Development of Windows Vista Chapter 3 - Features New to Windows Vista Chapter 4 - Technical Features New to Windows Vista Chapter 5 - Security and Safety Features New to Windows Vista Chapter 6 - Windows Vista Editions Chapter 7 - Criticism of Windows Vista Chapter 8 - Windows Vista Networking Technologies Chapter 9 -WT Vista Transformation Pack _____________________ WORLD TECHNOLOGIES _____________________ Abstraction and Closure in Computer Science Table of Contents Chapter 1 - Abstraction (Computer Science) Chapter 2 - Closure (Computer Science) Chapter 3 - Control Flow and Structured Programming Chapter 4 - Abstract Data Type and Object (Computer Science) Chapter 5 - Levels of Abstraction Chapter 6 - Anonymous Function WT _____________________ WORLD TECHNOLOGIES _____________________ Advanced Linux Operating Systems Table of Contents Chapter 1 - Introduction to Linux Chapter 2 - Linux Kernel Chapter 3 - History of Linux Chapter 4 - Linux Adoption Chapter 5 - Linux Distribution Chapter 6 - SCO-Linux Controversies Chapter 7 - GNU/Linux Naming Controversy Chapter 8 -WT Criticism of Desktop Linux _____________________ WORLD TECHNOLOGIES _____________________ Advanced Software Testing Table of Contents Chapter 1 - Software Testing Chapter 2 - Application Programming Interface and Code Coverage Chapter 3 - Fault Injection and Mutation Testing Chapter 4 - Exploratory Testing, Fuzz Testing and Equivalence Partitioning Chapter 5 -
Gaming on Linux November 1St 2019 Henry Keena
Gaming On Linux November 1st 2019 Henry Keena Please sign in! https://signin.ritlug.com Keep up with RITlug outside of meetings: ritlug.com/get-involved, rit-lug.slack.com Who here plays video games? … what about on Linux? But can it run Doom? But first, a little History... Humble Beginnings (1993-1997) ● Wine is first released in 1993 ● The Linux gaming scene started as an extension to the Unix gaming scene… which was practically nothing... ● Linux “officially” started being a commercial gaming platform in 1994 when idSoftware employee Dave D. Taylor ported Doom to Linux, then Quake in 1996 ● Games on Linux started as ports, made by enthusiastic game company employees Linux Gaming has some ups… and a lot of downs... (1998-2010) ● In 1998, Loki Entertainment, the first commercial Linux gaming company is born… but is defunct by 2002. ● Some others companies take up the mantle: ○ Tux Games, Linux Game Publishing, Tribsoft, Hyperion Entertainment, Xantrix Entertainment, RuneSoft ● Mainstream game developers mostly give up on Linux ● By this time, Linux users start looking looking for other ways of getting their games… mostly through running Wine and packaging on Desura Things are... good? (2011-2017) ● The 2010’s brought a lot of progress for gaming on Linux ● In 2012 Linux got native support for the Unity Engine and the Source Engine ● In 2013 SteamOS was released by Valve, based on Debian ○ “Linux and open source are the future of gaming.” - Gabe Newell ● In 2014 Linux got native support for Unreal Engine 4 and CryEngine ● But… developers -
“Gamecube Hacking”
“Gamecube Hacking” 1. Gamecube Hardware - what you can read everywhere 2. Gamecube Hardware - a bit more details 3. Homebrew - how to get your code to the cube 4. The boot process (and how to hack it) 5. Working around the encryption... 6. The ROM emulation hardware 7. Homebrew stuff 8. Linux 27th December 2004 Gamecube Hacking Page 1 1 – Gamecube Hardware– Gamecube Hardware • Codenamed “Dolphin” • Release: Japan: 2001-09-14, USA: 2002-03-03 • Marketing guys say: “128-bit console” • Initial price: $199, now as cheap as 99 27th December 2004 Gamecube Hacking Page 2 1 – Gamecube Hardware– • Built around “Gekko”-CPU (PowerPC) at 486MHz • External CPU bus: 64bit @ 162MHz, gives 1.3GB/s to the marketing guys • 32kB instruction cache, 32kB 8-way data cache • 256kB 2-way second level cache 27th December 2004 Gamecube Hacking Page 3 1 – Gamecube Hardware– • Custom GPU called “Flipper”, made by ArtX Inc. (now ATi) • 2.1MB embedded framebuffer memory • 1MB high-speed texture cache • GPU supports the usual 3D features 27th December 2004 Gamecube Hacking Page 4 1 – Gamecube Hardware– • Storage Medium: proprietary 7.5cm (mini-)DVD-based discs • Of course copy protected ;) • 1.2GB per disc 27th December 2004 Gamecube Hacking Page 5 1 – Gamecube Hardware– • External interfaces are proprietary: • 4 “serial” controllers (N64-compatible) • 2 memory card slots, 2 “serial” ports (SPI-like) (EXI BUS) 27th December 2004 Gamecube Hacking Page 6 2 – Hardware - More Details– Hardware - More Details 486 MHz Gekko PowerPC PowerPC−styled Boot ROM / RTC bus interface 162MHz 64bit Broadband Adapter SPI−like 27MHz max. Flipper Memory Cards Controller Interface EXI serial .. -
L,Ed4-03Go Ojl
L,ed4-03go oJL Project Number: MXC-I003 LINUX FOR THE BLIND An Interactive Qualifying Project Submitted to the faculty of the WORCESTER POLYTECHNIC INSTITUTE In partial fulfillment of the requirements for the Degree of Batchelor of Science By Nicholas A. Pinney Owen P. Smith Abraham M. Shultz Date: April 27, 2003 1. Screen Reader Approved: 2. Linux 3. Speakup 7.77, Pfofessor Michael Ciaraldi Abstract Out project reduced the total cost of ownership of a computer for a blind Linux user. We accomplished this by making an existing screen reader (Speakup) able to communicate with an existing text-to-speech program (Festival). A set of open-source programs are now available that allows a blind user to interact with a Linux terminal without the need for expensive speech synthesis hardware. 11 Authorship Nicholas A. Pinney Nicholas is a 3rd year undergraduate at WPI studying for a Bachelor and a Master of Science degree in Computer Science. He designed and wrote parts of the Speakup driver, helped with the design of the middleware program, and wrote and edited portions of this paper. Owen P. Smith Owen is a 3rd year undergraduate at WPI studying for a Bachelor of Science degree in Computer Science. He wrote parts of the Speakup driver, designed and wrote the middleware program and wrote and edited portions of this paper. Abraham M. Shultz Abe is a 3rd year undergraduate at WPI studying for a Bachelor of Science degree in Computer Science. He helped design and write the Speakup driver, and wrote and edited portions of this paper. -
Piracy and Outlaw Community Innovations∗
Piracy and Outlaw Community Innovations∗ Celine Schulz, Stefan Wagner May 14, 2008 Preliminary conference draft for the ’Creative Industries and IP’ conference in London, May 22nd 2008. Please do note cite or circulate without authors’ permission. Institute of Innovation Research and Technology Management INNO-tec School of Management University of Munich Kaulbachstrasse 45 80539 Munich, Germany [email protected] [email protected] Keywords: piracy, user innovation, user community, video game console, XBox ∗We greatly acknowledge helpful comments from participants of the TIME seminar at the Technical University of Munich. 1 1 Introduction It is widely recognised that user innovation occurs in various industries where users modify or improve products that they use (von Hippel 1988, 2005). Communities of user innovators – innovation communities – provide platforms for users to openly and voluntarily communicate with each other regarding innovations they are working on either collectively or independently (Franke & Shah 2003, Hienerth 2006, von Hippel 2005). As user communities have the potential to be leveraged by firms for inno- vation management, recent empirical work in this area have focussed on how firms and innovation communities can co-exist in a symbiotic relationship from which both users and manufacturers benefit (Jeppesen & Molin 2003, Mayrhofer 2005, Jeppesen & Frederiksen 2006, Pr¨ugl & Schreier 2006, Jokisch 2007). There may, however, exist another type of relationship where community innova- tions are beneficial for users and at the same time harmful for manufacturers. Examples of such a relationship are situations where innovations stemming from user communi- ties aim at bypassing legal or technical safeguards that prevent users from unsolicited usage of the manufacturer’s products (Mollick 2004). -
Distributed Computing with the Cell Broadband Engine Master Thesis
UNIVERSITY OF OSLO Department of Informatics Distributed computing with the Cell Broadband Engine Master thesis Martin Wam November, 2010 Distributed computing with the Cell Broadband Engine Martin Wam November, 2010 Contents Abstract viii Acknowledgements x Nomenclature xii 1 Introduction 1 1.1 Backgroundandmotivation .......................... 1 1.2 ProblemStatement ............................... 4 1.3 MainContributions............................... 4 1.4 Outline...................................... 5 2 Background 7 2.1 Introduction ................................... 7 2.2 Multi-corearchitectures ............................ 8 2.2.1 Multi-core design approaches . 8 2.2.2 Homogeneous and Heterogeneous Multi-Core Architectures . 10 2.2.3 Multi-corechallenges . 10 2.3 TheCellBroadbandEngine . 13 2.3.1 Hardwareoverview .......................... 14 2.3.2 Overcomingthelimitations . 17 2.3.3 Inter-process communication . 18 2.3.4 Bitorderingandbitnumbering. 20 2.3.5 PlayStation3andLinux . 21 2.4 Parallel programming and programming models . ..... 22 2.4.1 Terminology............................... 22 2.4.2 Amdahl’s Law and Gustafson’s Law . 25 2.4.3 ParallelismChallenges. 26 ii 2.4.4 Parallel programming models and strategies . 28 2.5 RelatedWork .................................. 29 2.5.1 TheMARSframework. 29 2.5.2 OpenCL ................................. 33 2.5.3 MapReduce ............................... 35 2.6 Summary..................................... 38 3 Design 41 3.1 Introduction ................................... 41 3.1.1 Scenario -
Forensic Analysis of Xbox Consoles
Chapter 19 FORENSIC ANALYSIS OF XBOX CONSOLES Paul Burke and Philip Craiger Abstract Microsoft's Xbox game console can be modified to run additional oper ating systems, enabling it to store gigabytes of non-game related files and run various computer services. Little has been published, however, on procedures for determining whether or not an Xbox console has been modified, for creating a forensic duplicate, and for conducting a foren sic investigation. Given the growing popularity of Xbox systems, it is important to understand how to identify, image and examine these de vices while reducing the potential of corrupting the media. This paper discusses Xbox forensics and provides a set of forensically-sound proce dures for analyzing Xbox consoles. Keywords: Xbox consoles, forensic analysis !• Introduction The fine line between personal computers and video game consoles was blurred with the November 15, 2001 release of Microsoft's Xbox gam ing system. Hobbyists have expanded the uses of the Xbox by loading the Linux operating system, functionally transforming it into a low-end personal computer. With this modification the Xbox can function as a file server, a Web server, or a multimedia hub for television and stereo systems. A "modded" Xbox can provide significant challenges in a computer crime investigation. It is difficult to determine visually if an Xbox has been modified to run additional operating systems or if it stores non game-related files, which may be of probative value in a criminal or civil case. Unfortunately, no established procedures exist for: (i) identifying whether or not an Xbox has been modified; (ii) creating a forensic dupli cate of the storage media; and (iii) differentiating known-good files from Please use the following format when citing this chapter: Burke, P., Craiger, P., 2007, in IFIP International Federation for Information Processing, Volume 242, Advances in Digital Forensics III; eds.