Real-time Horse Gait Synthesis Ting-Chieh Huang Yi-Jheng Huang Wen-Chieh Lin Department of Computer Science National Chiao Tung University, Taiwan ftchuang,ichuang,
[email protected] Abstract digital special effects. In computer animation, Horse locomotion exhibits rich variations in animals are a very common character. To gen- gaits and styles. Although there have been many erate more realistic animal animation, the data- approaches proposed for animating quadrupeds, driven approach, which relies on real motion there is not much research on synthesizing horse data as synthesis or editing resources, seems to locomotion. In this paper, we present a horse be a good candidate. Nevertheless, it is not con- locomotion synthesis approach. A user can venient and sometimes even difficult to capture arbitrarily change a horse’s moving speed and quadruped motion although we are now able to direction and our system would automatically collect a great amount and variety of human mo- adjust the horse’s motion to fulfill the user’s tions using commercial motion capture devices. commands. At preprocessing, we manually In this paper, we propose a synthesis approach capture horse locomotion data from Eadweard to animate quadruped motion based on a small Muybridge’s famous photographs of animal motion database. In particular, we focus on gen- locomotion, and expand the captured motion erating horse locomotion as it is basic and es- database to various speeds for each gait. At sential motion while exhibiting large variations. runtime, our approach automatically changes Moreover, this is also a challenging problem as a gaits based on speed, synthesizes the horse’s horse has six different gaits and changes its gaits root trajectory, and adjusts its body orientation at different speeds.