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Identity and Representation on the Neoliberal Platform of Youtube
Identity and Representation on the Neoliberal Platform of YouTube Andra Teodora Pacuraru Student Number: 11693436 30/08/2018 Supervisor: Alberto Cossu Second Reader: Bernhard Rieder MA New Media and Digital Culture University of Amsterdam Table of Contents Introduction ............................................................................................................................................ 2 Chapter 1: Theoretical Framework ........................................................................................................ 4 Neoliberalism & Personal Branding ............................................................................................ 4 Mass Self-Communication & Identity ......................................................................................... 8 YouTube & Micro-Celebrities .................................................................................................... 10 Chapter 2: Case Studies ........................................................................................................................ 21 Methodology ............................................................................................................................. 21 Who They Are ........................................................................................................................... 21 Video Evolution ......................................................................................................................... 22 Audience Statistics ................................................................................................................... -
Deconstructing Social Media Influencer Marketing in Long- Form Video Content on Youtube Via Social Influence Heuristics
“It’s Selling Like Hotcakes”: Deconstructing Social Media Influencer Marketing in Long- Form Video Content on YouTube via Social Influence Heuristics Purpose – The study examines the ability of social influence heuristics framework to capture skillful and creative social media influencer (SMI) marketing in long-form video content on YouTube for influencer-owned brands and products. Design/methodology/approach – The theoretical lens was a framework of seven evidence-based social influence heuristics (reciprocity, social proof, consistency, scarcity, liking, authority, unity). For the methodological lens, a qualitative case study approach was applied to a purposeful sample of six SMIs and 15 videos on YouTube. Findings – The evidence shows that self-promotional influencer marketing in long-form video content is relatable to all seven heuristics and shows signs of high elaboration, innovativeness, and skillfulness. Research limitations/implications – The study reveals that a heuristic-based account of self- promotional influencer marketing in long-form video content can greatly contribute to our understanding of how various well-established marketing concepts (e.g., source attractivity) might be expressed in real-world communications and behaviors. Based on this improved, in- depth understanding, current research efforts, like experimental studies using one video with a more or less arbitrary influencer and pre-post measure, are advised to explore research questions via designs that account for the observed subtle and complex nature of real-world influencer marketing in long-form video content. Practical implications – This structured account of skillful and creative marketing can be used as educational and instructive material for influencer marketing practitioners to enhance their creativity, for consumers to increase their marketing literacy, and for policymakers to rethink policies for influencer marketing. -
Evolution of the Youtube Personas Related to Survival Horror Games
Toniolo EVOLUTION OF THE YOUTUBE PERSONAS RELATED TO SURVIVAL HORROR GAMES FRANCESCO TONIOLO CATHOLIC UNIVERSITY OF MILAN ABSTRACT The indie survival horror game genre has given rise to some of the most famous game streamers on YouTube, especially titles likes Amnesia: The Dark Descent (Frictional Games 2010), Slender: The Eight Pages (Parsec Productions 2012), and Five Nights at Freddy’s (Scott Cawthon 2014). The games are strongly focused on horror tropes including jump scares and defenceless protagonists, which lend them to displays of overemphasised emotional reactions by YouTubers, who use them to build their online personas in a certain way. This paper retraces the evolution of the relationship between horror games and YouTube personas, with attention to in-game characters and gameplay mechanics on the one hand and the practices of prominent YouTube personas on the other. It will show how the horror game genre and related media, including “Let’s play” videos, animated fanvids, and “creepypasta” stories have influenced prominent YouTuber personas and resulted in some changes in the common processes of persona formation on the platform. KEY WORDS Survival Horror; Video Game; YouTube; Creepypasta; Fanvid; Let’s Play INTRODUCTION Marshall & Barbour (2015, p. 7) argue that “Game culture consciously moves the individual into a zone of production and constitution of public identity”. Similarly, scholars have studied – with different foci and levels of analysis – the relationships between gamers and avatars in digital worlds or in tabletop games by using the concept of “persona” (McMahan 2003; Waskul & Lust 2004; Isbister 2006; Frank 2012). Often, these scholars were concerned with online video games such as World of Warcraft (Filiciak 2003; Milik 2017) or famous video game icons like Lara Croft from the Tomb Raider series (McMahan 2008). -
How's It Going Bros: Pewdiepie's Memeing in Tertiary Orality
HOW’S IT GOING BROS: PEWDIEPIE’S MEMEING IN TERTIARY ORALITY by TRAVIS BROWN (Under the Direction of Shira Chess) ABSTRACT PewDiePie, the most subscribed YouTuber with 61 million subscribers, became a controversial figure in 2017 after cases of hate speech in his videos. While his hate speech has obvious room for exploration, it is impossible to examine his hate speech without first analyzing the creation of his memetic language within the broader digital culture in which he exists and how users within that digital culture adopt his language. This thesis explores the development of orality in digital culture, placing PewDiePie in the middle of the tertiary orality and meme culture. Upon analysis of PewDiePie’s videos and the language adopted by his audience, I conclude PewDiePie’s intent for his speech does not matter, as propagators of hate speech interpellated that they are the subject of his speech. INDEX WORDS: orality; tertiary orality; digital culture; participatory culture; memetics; internet memes; ambivalent internet; interpellation; YouTube; PewDiePie HOW’S IT GOING BROS: PEWDIEPIE’S MEMEING IN TERTIARY ORALITY by TRAVIS BROWN A.B.J., The University of Georgia, 2016 A Thesis Submitted to the Graduate Faculty of The University of Georgia in Partial Fulfillment of the Requirements for the Degree MASTER OF ARTS ATHENS, GEORGIA 2018 © 2018 Travis Brown All Rights Reserved HOW’S IT GOING BROS: PEWDIEPIE’S MEMEING IN TERTIARY ORALITY by TRAVIS BROWN Major Professor: Shira Chess Committee: Itai Himelboim Jay Hamilton Electronic Version Approved: Suzanne Barbour Dean of the Graduate School The University of Georgia May 2018 DEDICATION To Mom, for instilling in me my love for learning; And Elizabeth, for keeping me sane while I do so. -
Charitable Youtube Discourse: Markiplier and the Elements of Online Communication
Charitable YouTube Discourse: Markiplier and the Elements of Online Communication JENNIFER ANDERSEN-PETERS Produced in Melissa Ringfield’s Spring 2015 ENC 1102 Utilizing the tools presented to them by modern technological realms, amateur creators are beginning to dominate the cultural conversation regarding the opportunities of the new Internet. At the forefront of the Web 2.0 revolution are the popular content-creators on YouTube, who each foster a growing fan base upon which they can have significant influence. Currently, one of the fastest growing personalities, Mark Fischbach, who operates under the handle “Markiplier,” has unlocked new potential for his large audience. Markiplier’s main content consists of commentary, walkthroughs, and recorded reactions to various video games. He belongs to an expansive YouTube network of “Let’s Players” in the online gaming community, whose video content consists of similar elements. These types of videos tend to attract a lot of viewers because of their unique and relatable nature; it reminds the viewer of their own experiences while playing video games. Markiplier not only plays video games for a vast audience, but also uses his Internet platform to create a positive impact on society. Over the last three years, Markiplier has raised over half a million dollars for various charities such as Cancer Research Institute (CRI), AbleGamers, and Depression and Bipolar Support Alliance (DBSA). He conducts these efforts through “charity live- streams” on the streaming site Twitch. He also takes many opportunities to spread positivity and encouragement among his fans by directly interacting with them through social media and his videos. The members of his discourse community, an established social group, take his words to heart, and rally to act upon his suggestions. -
Optimizing the Video Game Live Stream APPROVED
Paycheck.exe: Optimizing the Video Game Live Stream by Alexander Holmes A Thesis Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Master of Science in Interactive Media and Game Development April 24, 2019 APPROVED: Dean O'Donnell, Thesis Advisor Jennifer deWinter, Committee Brian Moriarty, Committee 2 1.0 Abstract Multiple resources currently exist that provide tips, tricks, and hints on gaining greater success, or increasing one’s chances for success, in the field of live video streaming. However, these resources often lack depth, detail, large sample size, or significant research on the topic. The purpose of this thesis is twofold: to aggregate and optimize the very best methods for live content creators to employ as they begin a streaming career, and how best to implement these methodologies for maximum success in the current streaming market. Through analysis of a set of semi-structured interviews, popular literature, and existing, ancillary research, repeating patterns will be identified to be used as the basis for a structured plan that achieves the stated objectives. Further research will serve to reinforce as well as optimize the common methodologies identified within the interview corpus. 3 2.0 Table of Contents 1.0 Abstract 2 2.0 Table of Contents 3 3.0 Introduction 5 3.1 History of the Medium 5 3.2 Current Platforms 12 3.3 Preliminary Platform Analysis 14 3.4 Conclusion 15 3.5 Thesis Statement 15 3.6 Implications of & Further Research 16 4.0 Literature -
Youtube: a Complete Guide for Parents Table of Contents
YouTube: A Complete Guide for Parents Table of Contents All About YouTube p. 3 The Basics of YouTube p. 4 Learn the Lingo of YouTube p. 6 YouTube’s Restricted Mode p. 7 How to Keep Your Kids Safe on YouTube p. 8 How Safe is YouTube Kids? p. 10 The Real Reason Your Kids are Obsessed with YouTube p. 12 What Parents Need to Know p. 14 The Popularity of YouTube Stars p. 15 Popular YouTube Channels for Kids p. 16 4 Tips for When Your Child Wants to Vlog p. 17 Vlogging Contract p. 19 p. 2 All About YouTube YouTube is one of the most popular video sharing platforms today, with 1.3 billion users, and is the second most visited website worldwide. People of all ages are flocking to YouTube for everything from music and entertainment to news and tutorials. Over 300 hours of video are uploaded every minute, and more than half of YouTube views come from mobile devices and mobile users spend an average of 40 minutes on the platform per viewing session. Understanding this massive, ever-growing platform is a must for parents of a connected generation of children. 2nd most visited 1.3 billion users website worldwide 9 of the 10 most viewed 1 billion hours videos are music videos of YouTube are watched per day Time Spent on Popular Social Media 1 min per day 40 min per day 35 min per day 15 min per day 25 min per day Twitter YouTube Facebook Instagram Snapchat Source: Filmora p. 3 The Basics of YouTube YouTube is a powerful platform that is revolutionizing the way people consume video media and interact online. -
Predicting Mental Health from Followed Accounts Predicting Ment
Predicting Mental Health from Followed Accounts 1 Running Head: Predicting Mental Health from Followed Accounts Predicting Mental Health from Followed Accounts on Twitter Cory K. Costello, Sanjay Srivastava, Reza Rejaie, & Maureen Zalewski University of Oregon Author note: Cory K. Costello, Sanjay Srivastava, and Maureen Zalewski, University of Oregon, Department of Psychology, 1227 University of Oregon, Eugene, OR, 97403. Reza Rejaie, University of Oregon, Department of Computer and Information Science, 1202 University of Oregon, Eugene, OR, 97403. Correspondence concerning this article should be addressed to Cory K. Costello, who is now at the Department of Psychology, University of Michigan, 530 Church Street, University of Michigan, Ann Arbor, MI 48109, email: [email protected] Study materials, analysis code, and registrations (including pre-registered Stage 1 protocol) can be found at the project site: https://osf.io/54qdm/ This material is based on work supported by the National Institute of Mental Health under Grant # 1 R21 MH106879-01 and the National Science Foundation under NSF GRANT# 1551817. Predicting Mental Health from Followed Accounts 2 Abstract The past decade has seen rapid growth in research linking stable psychological characteristics (i.e., traits) to digital records of online behavior in Online Social Networks (OSNs) like Facebook and Twitter, which has implications for basic and applied behavioral sciences. Findings indicate that a broad range of psychological characteristics can be predicted from various behavioral residue online, including language used in posts on Facebook (Park et al., 2015) and Twitter (Reece et al., 2017), and which pages a person ‘likes’ on Facebook (e.g., Kosinski, Stillwell, & Graepel, 2013). -
Pewdiepie Vs T-Series, Battle Subscriber 2 Youtuber Dunia Rabu, 03 April 2019 15:53 WIB
https://kinciakincia.com/berita.html4524/pewdiepie-vs-t-series-battle-subscriber-2-youtuber.html Halaman 1/1 PewDiePie Vs T-Series, Battle Subscriber 2 Youtuber Dunia Rabu, 03 April 2019 15:53 WIB Kinciakincia.com, Media Online Ekonomi dan Promosi Bisnis - UMKM (Usaha Mikro Kecil Menengah) - PewDiePie vs T-Series adalah sebuah kompetisi daring antar dua saluran YouTube, PewDiePie (dijalankan oleh Felix Kjellberg) dan perusahaan rekaman India T-Series (dijalankan oleh sebuah perusahaan milik Krishan Kumar), untuk gelar saluran dengan jumlah pelanggan terbanyak[note 1] pada situs web berbagi video tersebut. T-Series telah memegang gelar saluran yang paling banyak ditonton sejak awal 2017. Meskipun PewDiePie telah memimpin dalam hal jumlah pelanggan sejak 2013, T-Series telah beberapa kali menyalip PewDiePie untuk periode-periode jangka pendek pada 2019, dengan waktu terlama dalam hal memimpin berlangsung sekitar 15 jam dan 9 menit. Para YouTuber seperti MrBeast, Markiplier, Jacksepticeye, CaptainSparklez, dan Logan Paul menyatakan dukungan mereka untuk PewDiePie, dan beberapa penggemar PewDiePie berupaya untuk mencarikan para pelanggan untuk salurannya. YouTuber lainnya seperti CarryMinati dan Jus Reign menyatakan dukungan mereka untuk T-Series. Kompetisi tersebut jugaberlangsung di luar ranah daring itu sendiri; ribuan karya cetak, kamera, perangkat windows, siaran dan TV pintar diretas untuk mempromosikan PewDiePie dan mendorong kerentanan keamanan pada akhir 2018 dan awal 2019.Felix Arvid Ulf Kjellberg[2] (Swedia: [ÈfeÐljks Èa~vjd Èulf ÈU[lÌbæ~j];[6] /Ètƒ[lbYra/ chel-bYrg[7] atau /Èd’[lbYra/ jel-bYrg;[8] lahir di Gothenburg, Swedia, 24 Oktober 1989; umur 29 tahun), lebih dikenal sebagai PewDiePie (/ÈpjuÐdipaj/ pew-dee-py), adalah seorang komentator permainan video di YouTube yang berasal dari Swedia. -
Primary & Secondary Sources
Primary & Secondary Sources Brands & Products Agencies & Clients Media & Content Influencers & Licensees Organizations & Associations Government & Education Research & Data Multicultural Media Forecast 2019: Primary & Secondary Sources COPYRIGHT U.S. Multicultural Media Forecast 2019 Exclusive market research & strategic intelligence from PQ Media – Intelligent data for smarter business decisions In partnership with the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers Co-authored at PQM by: Patrick Quinn – President & CEO Leo Kivijarv, PhD – EVP & Research Director Editorial Support at AIMM by: Bill Duggan – Group Executive Vice President, ANA Claudine Waite – Director, Content Marketing, Committees & Conferences, ANA Carlos Santiago – President & Chief Strategist, Santiago Solutions Group Except by express prior written permission from PQ Media LLC or the Association of National Advertisers, no part of this work may be copied or publicly distributed, displayed or disseminated by any means of publication or communication now known or developed hereafter, including in or by any: (i) directory or compilation or other printed publication; (ii) information storage or retrieval system; (iii) electronic device, including any analog or digital visual or audiovisual device or product. PQ Media and the Alliance for Inclusive and Multicultural Marketing at the Association of National Advertisers will protect and defend their copyright and all their other rights in this publication, including under the laws of copyright, misappropriation, trade secrets and unfair competition. All information and data contained in this report is obtained by PQ Media from sources that PQ Media believes to be accurate and reliable. However, errors and omissions in this report may result from human error and malfunctions in electronic conversion and transmission of textual and numeric data. -
Notice Me Senpai Pewdiepie
Notice Me Senpai Pewdiepie Is Willey plastered when Wallas italicizing protectingly? Is Skelly unreproducible or galloping when coal some crackbrain vernacularises assembled? Contactual and straggly Alex never seaplane his kemp! To talk to pls notice me: blood and cry could just realized that redbubble digital gift card gives you feel it originates from different types of notice me senpai He was scheduled for this community members only they try the status of notice me senpai notice me senpai! This debate is expired. Cry and edm music producer and gold, please log in high school girl and teachers from another site uses notice me senpai pewdiepie wants markiplier wants pewdiepie to talk to be like i saw you! This out how it will collect data and tell pewds, pewdiepie to senpai noticed me for notice me senpai pewdiepie how he was going to meet him! Male model is to senpai please reset your ramune, pewdiepie notice me how you sure that they want him leap to talk to dress in! ATW: What are notice me senpai Mean? Please enable that Redbubble shipments may arrive a different times. He took your ramune, pewdiepie notice me senpai transparent png images, pewdiepie aka felix kjellberg. Access to keep from all images, pewdiepie notice me senpai, pewdiepie to los angeles. He was going to make sure you to get rekt by or doxxing of requests from and show you notice me senpai pewdiepie wants pewdiepie to do some people who brought us! In to notice me senpai pewdiepie to your favourite artists printed on newer browsers in to be happy. -
Road to Internet Fame the Life of Content Creators Reporters: Kieran, Arthur, Pratyush and Jordan
Road To Internet Fame The Life Of Content Creators Reporters: Kieran, Arthur, Pratyush and Jordan Nowadays there are loads people trying to get big on several social media sites such as YouTube, Vine and Twitch. Some of the biggest names on these sites are famous world- wide. For YouTube the biggest self-made amount of subscribers is PewDiePie who has currently has over 42 million subscribers. One of his rivals is Ryan Higa who may not have as many subscribers but manages to gain more views every video he puts out. There is a big difference in the amount of videos each uploads. For Twitch, Syndicate is the most followed channel with 2.4 million followers. Twitch is a site where you can live stream yourself playing games. He also does YouTube and has just under 10 million subscribers, last year he used Twitch to raise £133,337 for Motor Neurone Disease. However, on YouTube videos average at about 20 minutes whereas on Vine they are 6 seconds long and the biggest star on Vine is King Bach with just over 15 Million followers for his short skits. Syndicate The biggest Twitch star and one of the biggest YouTubers Syndicate, known as TheSyndicateProject on YouTube, started YouTube in 2010, making him 15 when he started creating content and he is and has been continuously growing since then and now has two channels with his main one dedicated to gaming and his second being used for vlogs and just filming his everyday events. He left school after taking his A- Levels but decided against University to fully concentrate on his YouTube channel.