MEDIA ARTS Standards Glossary

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MEDIA ARTS Standards Glossary Media Arts Glossary Media Arts Glossary New York State Learning Standards for the Arts MEDIA ARTS GLOSSARY of Discipline-Specific Terms & Concepts Copyright 2017 The New York State Education Department New York State Learning Standards for the Arts – Media Arts Page 2 of 16 NOTES: The letters “VA” in the next-to-right-hand column indicate that part or all of the definition is the same in the New York State Visual Arts and Media Arts standards. √ A checkmark in the far right-hand column indicates that a significant part or all of the definition is a New York State addition to defintions published by the National Core Arts Standards (SEADAE, 2014). When only a small part of a definition is added by NYS authors, that part is underlined. NCAS definitions can be found at http://www.nationalartsstandards.org/content/glossary. Media Arts Media art is understood to apply to all forms of time-related art works which are created by recording sound and/or visual images. Media artwork usually depends on a technological component to function. It includes both fine art and commercially-oriented works presented via film, television, radio, audio, video, the internet, interactive and mobile technologies, transmedia storytelling, and satellite. Forms that are shared with contemporary visual arts/fine arts include kinetic sculpture, information art, organic and algorithmic art, interactive art, multimedia installations, etc. Other more commercially- oriented forms include news reporting, documentaries, advertisements, music videos, animation, machinima, video games and game design, and/or a combination of any of these. Media art forms are constantly evolving in response to technological innovations. Shared NYS with Visual additions Definitions Arts to NCAS A Aesthetic Specific artistic awareness, or a deep appreciation of the meaning of an artistic experience through intellectual, emotional, and sensual responses to a work of art. VA √ Aesthetics in Media Arts involves engagement with and increasing understanding of how images, sounds, and texts can be used to provoke responses. Aesthetics The philosophical inquiry into the nature of what makes a work of art a “work of art,” and not just an object; our response to the work, and the resulting examination of our values concerning art. VA √ Other aesthetic inquiries include questions like who is the artist? or when or under what circumstances is a work art? Aesthetics can change over time, in response to context and culture. Analyze Examine methodically and in detail the constitution or structure of something, VA √ typically for purposes of explanation, interpretation, or deeper understanding. Appropriation The intentional borrowing, copying, and altering of pre-existing images and VA objects. New York State Learning Standards for the Arts – Media Arts Page 3 of 16 Shared NYS with Visual additions Arts to NCAS Art criticism The combined act (not always in this order) of carefully observing; describing; analyzing form, structure and/or application of media; and interpreting meaning VA √ in a work of art based on what has been perceived. Some theorists add evaluation or judgment as a final step. Others include creating connections with other works and/or integrating context. Artistic work Artifacts or actions or processes that have been put forward by an artist or other VA √ person as something to be experienced, interpreted, and appreciated. Artwork Artifact or product that has been put forward by an artist or other person as VA √ something to be experienced, interpreted, and appreciated. Attention Principle of directing perception through sensory and conceptual effect. Audience experience (See Manage audience experience) B Balance Principle of the equitable and/or dynamic distribution of items in a media arts composition or structure for aesthetic meaning, as in a visual frame, or within game architecture. C Collaborate, Collaboration VA Working together to formulate and solve creative problems. Collaboratively Joining with others in attentive participation in an activity of imagining, exploring, VA or making. Components The discrete portions and aspects of media artwork, including elements, principles, processes, parts, or assemblies, that may employ or engage light, sound, space, time, shot, clip, scene, sequence, movie, narrative, cinematography, or interactivity. Composition A whole made up of multiple parts arranged in such a way that the relationships VA √ between the parts work together to create a particular effect or meaning. cont’d New York State Learning Standards for the Arts – Media Arts Page 4 of 16 Shared NYS with Visual additions Arts to NCAS Specific to media arts: Placement or arrangement of visual and/or audible elements/components within a whole. Constraints Limitations on what is possible, either real or perceived. Context Interrelated influences surrounding the creation and experience of an artwork, including the artist, audience, time, culture, presentation, and physical or virtual VA √ location of the production and reception of the work. Often divided into the larger categories of personal, social, historical, and cultural kinds of context. Continuity The maintenance of uninterrupted flow, continuous action, or self-consistent detail between the various scenes or components of a media artwork; e.g., game components, branding, movie timeline, series, etc. Convention VA An established, common, or predictable rule, method, or practice. Copyright Form of protection grounded in the US Constitution and granted by law for VA √ original works of authorship fixed in a tangible medium of expression, covering both published and unpublished works. Creative Commons Copyright license templates that provide a simple, standardized way to give the VA √ public permission to share and use creative work on conditions of the maker’s choice. Creative economy A creative economy is based on people’s use of their creative imagination to increase an idea’s value. In a creative economy, value is based on novel, imaginative qualities rather than on the traditional resources of land, labor, and VA √ capital. Some observers take the view that creativity is the defining characteristic of developed 21st century economies, just as manufacturing typified 19th and early 20th century economies. Creative process There are various models of the creative process that contain stages of work phases, such as inspiration, clarification, distillation, perspiration, evaluation, and VA √ incubation. During a particular piece of creative work, each phase might be experienced many times, in no definite order or duration of time. New York State Learning Standards for the Arts – Media Arts Page 5 of 16 Shared NYS with Visual additions Arts to NCAS Criteria (plural), Criterion (singular) The particular parameters (content, context, desired effect, form, structure, VA √ duration, medium, etc.) used to define and/or evaluate an assignment, task, or work. Critique Individual or collective reflective process by which artists or designers experience, VA √ analyze, and evaluate a work of art or design. Cultural, Culture Pertaining to values and beliefs of a particular group of people, from a specific VA √ place or time, expressed through characteristics such as tradition, social structure, religion, art, and food. Curate Collect, sort, and organize objects, artwork, and artifacts; preserve and maintain VA √ historical records and catalogue exhibits. D Design thinking A formal, cognitive methodology for practical, innovative resolution of problems and creation of solutions, with the intent of an improved future result. Design thinking specifically starts with empathizing with and gathering information on the needs of all constituents involved, not just a specific party; goal setting is geared for a better future situation rather than resolving a discrete problem independent of reference to the current and future environment. A popular version of the design thinking process has seven stages: define, research, ideate, prototype, choose, implement, and learn. VA √ Within these steps, problems can be framed, the right questions can be asked, more ideas can be created, and the best answers can be chosen. The steps aren't linear; they can occur simultaneously and be repeated. By considering both present and future conditions and parameters of the problem, alternative solutions may be explored simultaneously. Learning happens throughout the process, from the early research phase to the final presentation. Design thinking has been adapted for business purposes as a method of developing divergent and innovative solutions. Digital, Digital format Anything in electronic form, including photos, images, video, audio files, or VA √ artwork, created or presented through electronic means; a gallery of artwork viewed electronically through any device. Digital landscape The continuous and rapid introduction of new platforms, tools, data sources, and √ media consumption devices (such as mobile devices and tablets), directly (cont’d) New York State Learning Standards for the Arts – Media Arts Page 6 of 16 Shared NYS with Visual additions Arts to NCAS affecting the global economic and cultural marketplace. Digital literacy The set of competencies required for full participation in a knowledge society. It includes knowledge, skills, and behaviors involving the effective use of digital √ devices such as smartphones, tablets, laptops and desktop PCs for purposes of communication, expression, collaboration and advocacy. Digital identity How one
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