Embracer Group Acquires Mad Head Games
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Equity Research - 09 August 2021 21:00 CET Embracer Group Reason: Preview of results Plenty to like despite negative sentiment Company sponsored research ABGSC Q1e adj. EBIT SEK 1,137m, -9% vs. consensus Not rated Raising adj. EPS by 1-5% ’21/22e-’23/24e on M&A Raising fair value to SEK 225-350 (225-345) per share Estimate changes (%) 2021e 2022e 2023e Q1’21/22e sales of SEK 3,249m, +57% y-o-y (~19% organic) Sales 7.3% 12.7% 13.9% For Q1’21/22e, we factor in sales of SEK 3,249m (-2.3% vs. FactSet EBIT (rep) -62.5% nm nm consensus), for total y-o-y growth of 57.1%, but organic growth of 19.5% EPS (rep) -49.1% nm nm when adjusting for M&A and FX. We consider this a strong performance Source: ABG Sundal Collier in the 2021 quarter facing the toughest COVID-19-boosted comparables. 09/08/2021 The largest revenue driver in the quarter is Biomutant by our estimate, Share price (SEK) 188.0 where we factor in ~1.4mn copies sold across all platforms. Given the Fair value range (per share) 225-350 economics of the game (internally developed & published on an own IP) this yields net sales of ~SEK 314m with a gross margin of 90.2%. Other IT, Sweden notable drivers include Metro Exodus Enhanced edition on PC and next- EMBRACB.ST/EMBRACB ST gen consoles, and SnowRunner on Steam/Switch. Overall, we estimate that Games will generate 80.9% of sales, driving a strong gross margin MCap (SEKm) 92,344 of 59.8% in the quarter. -
20/21 Interim Report 3 Reg No
OCTOBER–DECEMBER 2020 EMBRACER GROUP AB (PUBL) 20/21 INTERIM REPORT 3 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 100% TO SEK 603 MILLION THIRD QUARTER, OCTOBER–DECEMBER 2020 (COMPARED TO OCTOBER–DECEMBER 2019) > Net sales increased by 44% to SEK 2,168.1 million (1,508.5). Net sales of the Games busi- ness area increased by 62% to SEK 1,355.6 million (835.7). THQ Nordic SEK 379.8 million (333.0), Deep Silver SEK 496.9 million (466.6), Coffee Stain SEK 99.2 million (36.1), Saber Interactive SEK 307.0 million (-) and DECA Games SEK 72.7 million (-). > Net sales of Partner Publishing/Film business area increased by 21% to SEK 812.5 million (672.9). > EBITDA increased by 70% to SEK 878.7 million (518.4), corresponding to an EBITDA margin of 41%. > Operational EBIT increased by 100% to SEK 603.1 million (302.1) corresponding to an Operational EBIT margin of 28% (20%). > Cash flow from operating activities amounted to SEK 840.4 million (239.5). Investments in intangible assets amounted to SEK –557.7 million (–419.0). Free Cash Flow amounted to SEK 309.1 million (–207.3). > Adjusted earnings per share was SEK 1.06 (0.68). > Organic growth in constant currency for the Games Business Area amounted to 21% in the quarter. > Total game development projects increased 56% to 150 (96). Total headcount increased 93% to 5,730 (2,970) where total game developers increased 92% to 4,325 (2,258). Oct–Dec Oct–Dec Apr–Dec Apr–Dec Apr 2019– Key performance indicators, Group 2020 2019 2020 2019 Mar 2020 Net sales, SEK m 2,168.1 1,508.5 6,620.0 3,910.3 5,249.4 -
FGIR-2018-Report.Pdf
FRONT COVER Fingersoft • Hill Climb Racing 2 Futureplay • Battlelands Royale Next Games • The Walking Dead: Our World Rovio Entertainment • Angry Birds 2 Small Giant Games • Empires & Puzzles Supercell • Brawl Stars, Clash Royale, Clash of Clans and Hay Day BACK COVER Remedy Entertainment • Control Housemarque • Stormdivers SecretExit • Zen Bound 2 Rival Games • Thief of Thieves: Season One Superplus Games • Hills of Steel Critical Force • Critical Ops Frogmind • Badland Brawl Nitro Games • Heroes of Warland Kukouri Mobile Entertainment • Pixel Worlds Tree Men Games • PAKO Forever Publisher Neogames Finland ry (2019) Index 1. Introduction 2. The History of the Finnish Game Industry - From Telmac to Apple 3. The State of the Finnish Game Industry 4. Studios 5. Location of Companies and Clusters 6. Platforms 7. Developers & Diversity 8. Financial Outlook 9. Challenges and Strengths of the Finnish Game Industry 10. Trends and the Future 11. The Industry Support and Networks 12. Education 13. Regional Support 14. Studio Profiles Picture: Seriously | Best Fiends 3 ABOUT THIS REPORT Neogames Finland has been augmented by data from other sources. monitoring the progress of the Finnish This study is a continuation of similar Game Industry since 2003. During these studies conducted in 2004, 2008, 2010, fifteen years almost everything in the 2014 and 2016. industry has changed; platforms, Over 70 Game companies, members technologies, the business environment of Suomen Pelinkehittäjät ry (Finnish and games themselves. However, the Game Developers Association) are biggest change has taken place in the introduced on the company profile industry’s level of professionalism. pages as well as Business Finland and These days the level of professionalism the most relevant game industry in even a small start-up is on a level organizations and regional clusters. -
Invitation to Embracer Group's Presentation About the Acquisition of Aspyr Media at 12:00 (CET)
Press release Karlstad, Sweden, 3 February 2021 Invitation to Embracer Group's presentation about the acquisition of Aspyr Media at 12:00 (CET) Embracer Group hereby invites you to a presentation on the occasion of this morning's press release head-lined "Embracer Group acquires Aspyr Media". The presentation will be held in English by CEO Lars Wingefors and by the management of Aspyr; Michael Rogers Co-founder & CEO and Ted Staloch Co-founder & EVP of Publishing. A Q&A session will follow the presentation, led by an equity research analyst covering Embracer Group. Date: Today, February 3, 2021 Time: 12:00 (CET) Online: Welcome to participate online via Embracer Group's official YouTube channel or by webcast. Questions are welcome in advance by e-mail to: [email protected] and live during the presentation via a message board (not available at YouTube). Link to Embracer Group's official Youtube channel: here Link to webcast: here For additional information, please contact: Beatrice Flink Forsgren, Head of brand and communication Embracer Group AB (publ) Tel: +46 704 525763 E-mail: [email protected] About Embracer Group Embracer Group is the parent company of businesses developing and publishing PC, console and mobile games for the global games market. Embracer Group has an extensive catalogue of over 200 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest, Insurgency and World War Z, amongst many others. With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its six operative groups: THQ Nordic GmbH, Koch Media GmbH/Deep Silver, Coffee Stain AB, Amplifier Game Invest, Saber Interactive and DECA Games. -
Embracer Group
Update Equity Research 4 September 2020 Embracer Group Sector: Gaming Many Power-Ups Gained FAIR VALUE RANGE BEAR BASE BULL Redeye believes the increased number of studios in the group, the growing IP portfolio, and 95 205 260 especially the increasing quality in the games released are key drivers for Embracer’s continued success. Despite what many investors think, Embracer Group is not a one-man show, it is a family effort of doing something great in the gaming industry. EMBRAC.ST VERSUS OMXS30 OMXS 30 Embracer Group 200 Positive Chain of Events Two of the three major acquisitions following the Q1-report were composed by the two 150 founders of Saber Interactive (currently Embracer’s second largest shareholder) One of the 100 crucial reasons for 4A Games and NWI to “join the family” was in fact to consolidate with Saber Interactive. The effect of the acquisition of Saber Interactive resulted in two other 50 acquisitions of high-quality studios. We expect this positive chain of events will continue in 0 Embracer Group which will enable continued earnings growth for the company. 04-sep 03-dec 02-mar 31-maj 29-aug REDEYE RATING Improving the Quality One of our concerns over the years has been that Embracer’s games score relatively low in 5 ratings (Metascore and user score). Embracer has the last year communicated its “Quality 4 4 First” Strategy which has shown good results. Many of last quarter’s multiple games released has a Metascore of over 80. High quality products will always be a competitive advantage and will increase Embracer’s prospects we expect. -
Embracer Group Förvärvar Coffee Stain North
Pressmeddelande Karlstad, 18 november 2020 Embracer Group förvärvar Coffee Stain North Embracer Group AB ("Embracer") har idag ingått avtal om förvärv av de återstående 40 procenten av aktierna i Coffee Stain North AB ("CSN") från de nio grundarna. CSN är en spelstudio bestående av 19 personer som är baserade i Stockholm. Genom förvärvet blir CSN ett helägt dotterbolag till Coffee Stain Holding AB (“Coffee Stain”). “Vi är väldigt glada att göra den här affären. Vi har arbetat med CSN sedan 2013 och deras team blir ett utmärkt tillskott till Coffee Stain-koncernen. Det är riktigt intressanta saker som det jobbas på som vi ser fram emot att få dela med resten av världen!” säger Anton Westbergh, VD Coffee Stain Studios. Bakgrund och motiv CSN är en spelutvecklingsstudio som grundades 2013. Studion består av ett mindre team om 19 hängivna utvecklare baserade i Stockholm. CSN har varit en långvarig partner till Coffee Stain Studios och ett delägt dotterbolag sedan 2018. CSN har samarbetat på fenomenet Goat Simulator, en nästa generations simulator, och utvecklat originaltiteln A Story About My Uncle. CSN har för närvarande en titel under produktion med förväntad lansering under 2021 som är ett pågående samarbete med Coffee Stain Studios sedan 2017. I och med förvärvet ser Coffee Stain fram mot att fortsätta det långvariga partnerskapet som finns med teamet på CSN. Köpeskilling Parterna har kommit överens att inte offentliggöra de fullständiga transaktionsvillkoren av kommersiella skäl. Köpeskillingen består av både kontanta medel och B-aktier i Embracer. Tilläggsköpeskillingen är baserad på finansiella mål fram till 2028 (8 år). Genomförande av transaktionen Transaktionen är inte föremål för några ytterligare villkor och slutförs per den 18 november 2020. -
Embracer Group Årsredovisning 2019/2020
EMBRACER GROUP ÅRSREDOVISNING 2019/2020 EMBRACER GROUP AB (PUBL) | ÅRSREDOVISNING 2019 / 2020 A INNEHÅLL 2 Årets höjdpunkter 4 Bolagets grundare och VD har ordet 6 Mål och tillväxtstrategi 8 Marknadsöversikt 11 Spelportfölj & Affärsområden 31 Hållbarhetsredovisning 46 Aktien & Bolagsstyrning 59 Årsredovisning & Koncernredovisning 95 Revisionsberättelse 98 Aktieägarinformation FINANSIELL KALENDER Årsstämma 2020 16 september 2020 Delårsrapport, april-september 18 november 2020 Delårsrapport, april-december 18 februari 2021 Bokslutskommuniké 2020/2021 20 maj 2021 Alla uppgifter i denna årsredovisning avser förhållandet vid verksamhetsårets slut, 31 mars 2020 såvida inte annan tid anges. Uppgifterna på sidan 1 avser förhållandet vid tidpunkten för årsredovisningens publicering. B ÅRSREDOVISNING 2019 / 2020 | EMBRACER GROUP AB (PUBL) EMBRACER GROUP I KORTHET USA AUSTRALIEN JAPAN KANADA SYD- KOREA POLEN RYSSLAND SVERIGE FINLAND NORGE BELARUS TYSKLAND NEDERLÄNDERNA FRANKRIKE STORBRITANNIEN SPANIEN PORTUGAL UKRAINA SCHWEIZ BULGARIEN ITALIEN SLOVAKIEN TJECKIEN ÖSTERRIKE MALTA Embracer Group är moderbolag till företag som utvecklar och förlägger PC, konsol- och mobilspel för den globala spelmarknaden. Bolaget har en bred spelportfölj med över 190 ägda varumärken, som till exempel Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdom Come: Deliverance, TimeSplitters, Satisfactory, Wreckfest, Insurgency, Destroy All Humans!, World War Z, SnowRunner och många fler. Koncernen har huvudkontor i Karlstad och global närvaro genom de sex operativa koncernerna: THQ Nordic, Koch Media/Deep Silver, Coffee Stain, Amplifier Game Invest, Saber Interactive och DECA Games. Koncernen har 43 interna studios och fler än 4 000 anställda och kontrakterade medarbetare i fler än 40 länder. Embracer Groups aktier är noterade på Nasdaq First North Stockholm under kortnamnet EMBRAC B. Bolagets Certified Adviser är FNCA Sweden AB. -
Embracer Enters Into an Agreement to Acquire Crazylabs
Press release Karlstad, Sweden, August 5, 2021 Embracer enters into an agreement to acquire CrazyLabs Embracer Group AB (”Embracer”)1, has entered into an agreement to acquire 100 percent of the shares in CrazyLabs Ltd. (”CrazyLabs”) from the current owners. CrazyLabs is an Israel-based publisher and developer of hit mobile game Super Stylist and long-lasting casual and lifestyle role playing games. Additionally, CrazyLabs is one of the top hyper-casual publishers. CrazyLabs was the 3rd most downloaded publisher in all of mobile games in 2020 with over 4.5 billion downloads to date and over 110 million monthly active users. CrazyLabs will improve Embracer’s publishing capabilities within mobile, add scale and create additional M&A opportunities. Completion of the transaction is subject to customary conditions including merger control approval. Closing is expected to take place during the second quarter of Embracer's financial year. “Crazylabs is exactly the type of company Embracer wants to join forces with. Sagi and team are extremely talented, driven and long term oriented. They have over a decade of success and have proven that they can adapt and succeed in an ever-evolving environment of mobile games. Crazylabs has an exciting growth plan and their publishing capabilities will further strengthen the mobile ecosystem within Embracer“ Says Lars Wingefors, co-founder and Group CEO of Embracer Group. Background and Rationale CrazyLabs is a top mobile game publisher and developer of casual and lifestyle role playing games. CrazyLabs had the third most downloads amongst all mobile game publishers in 2020 and the top downloaded fashion game of 2020, Super Stylist. -
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Equity Research - 18 August 2021 20:51 CET Embracer Group Reason: Post-results comment Beat in challenging quarter, outlook intact Company sponsored research Q1 adj. EBIT SEK 1,217m, +12% vs. ABG, +5% vs. cons. Not rated We raise adj. EBIT by 5-6% for ‘21/22e-‘23/24e EV/adj. EBIT of ~15x ‘21/22e, ~21% below 5-year avg. Estimate changes (%) 2021e 2022e 2023e Games grow ~10% organically in a challenging quarter Sales 2.2% 3.0% 3.0% Embracer reported Q1 sales of SEK 3,427m, +6% vs. ABGSCe and +3% EBIT (rep) 21.9% -10.8% 1,541.7% vs. Infront consensus for a total y-o-y growth of 65.6%. Sales were EPS (rep) 20.0% -9.2% 103.3% driven by the Games business area, which generated 84.6% of group Source: ABG Sundal Collier sales, a new record, and grew ~10% organically in a challenging quarter. 18/08/2021 Adj. EBIT was SEK 1,271m, +12% vs. ABGSCe and +5% vs. cons. Adj. Share price (SEK) 190.0 EPS was SEK 2.30 per share, growing 53.7% y-o-y. Fair value range (per share) 230-355 Quarterly back catalogue of SEK +2bn will drive margins IT, Sweden We raise our adj. EBIT estimates by 5-6% for 21/22e-23/24e, EMBRACB.ST/EMBRACB ST respectively. This is driven both by the Q1 beat as well as by our increasing our gross margin assumptions. The gross margin will fluctuate MCap (SEKm) 94,515 depending on the performance of the “low-margin” Partner Publishing MCap (EURm) 9,240 segment, but following the consolidation of Gearbox, Easybrain and Net debt (EURm) -1,088 Aspyr, Embracer now has a quarterly back catalogue that appears to generate SEK +2bn with a high percentage of digital and owned titles No. -
20/21 Bokslutskommuniké Org Nr
APRIL 2020 – MARS 2021 EMBRACER GROUP AB (PUBL) 20/21 BOKSLUTSKOMMUNIKÉ ORG NR. 556582-6558 OPERATIVT EBIT ÖKADE MED 216% TILL 903 MSEK FJÄRDE KVARTALET, JANUARI–MARS 2021 (JÄMFÖRT MED OKTOBER–DECEMBER 2020) > Nettoomsättningen ökade med 80% till 2 404,2 MSEK (1 339,1). > Nettoomsättningen för affärsområdet Games ökade med 119% till 1 975,2 MSEK (903,5). THQ Nordic 354,6 MSEK (306,7), Deep Silver 464,9 MSEK (514,7), Coffee Stain 780,9 MSEK (82,1), Saber Interactive 270,7 MSEK (-) och DECA Games 104,2 MSEK (-). > Nettoomsättningen för affärsområdet Partner Publishing/Film uppgick till 429,0 MSEK (435,6). > EBITDA ökade med 137% till 1 172,5 MSEK (495,2), vilket motsvarar en EBITDA-marginal på 49% (37%). > Operativt EBIT ökade med 216% till 903,2 MSEK (286,0) motsvarande en operativ EBIT-marginal på 38% (21%). > Kassaflödet från den löpande verksamheten uppgick till 1 521,8 MSEK (765,7). Investeringar i immateriella tillgångar uppgick till 598,9 MSEK (464,4). Fritt kassaflöde uppgick till 860,5 MSEK (275,7). > Justerat resultat per aktie uppgick till 2,07 SEK (0,97). > Organisk tillväxt i konstant valuta för affärsområdet Games uppgick till 85% under kvartalet. > Totalt antal pågående spelutvecklingsprojekt ökade 55% till 160 (103). Totalt antal sysselsatta ökade 103% till 6 325 (3 109) och antalet spelutvecklare ökade 116% till 5 115 (2 365). HELÅRET, APRIL 2020–MARS 2021 (JÄMFÖRT MED APRIL 2019–MARS 2020) > Nettoomsättningen ökade med 72% till 9 024,2 MSEK (5 249,4). > Nettoomsättningen för affärsområdet Games ökade med 102% till 6 448,3 MSEK (3 196,5). -
20/21 Full Year Report Reg No
APRIL 2020–MARCH 2021 EMBRACER GROUP AB (PUBL) 20/21 FULL YEAR REPORT REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 216% TO SEK 903 MILLION FOURTH QUARTER, JANUARY–MARCH 2021 (COMPARED TO JANUARY–MARCH 2020) > Net sales increased by 80% to SEK 2,404.2 million (1,339.1). > Net sales of the Games business area increased by 119% to SEK 1,975.2 million (903.5). THQ Nordic SEK 354.6 million (306.7), Deep Silver SEK 464.9 million (514.7), Coffee Stain SEK 780.9 million (82.1), Saber Interactive SEK 270.7 million (-) and DECA Games SEK 104.2 million (-). > Net sales of Partner Publishing/Film business area amounted to SEK 429.0 million (435.6). > EBITDA increased by 137% to SEK 1,172.5 million (495.2), corresponding to an EBITDA margin of 49% (37%). > Operational EBIT increased by 216% to SEK 903.2 million (286.0) corresponding to an Operational EBIT margin of 38% (21%). > Cash flow from operating activities amounted to SEK 1,521.8 million (765.7). Investments in intangible assets amounted to SEK 598.9 million (464.4). Free Cash Flow amounted to SEK 860.5 million (275.7). > Adjusted earnings per share was SEK 2.07 (0.97). > Organic growth in constant currency for the Games Business Area amounted to 85% in the quarter. > Total game development projects increased 55% to 160 (103). Total headcount increased 103% to 6,325 (3,109) where total game developers increased 116% to 5,115 (2,365). FULL YEAR, APRIL 2020–MARCH 2021 (COMPARED TO APRIL 2019–MARCH 2020) > Net sales increased by 72% to SEK 9,024.2 million (5.249.4). -
Embracer Group Annual Report 2019/2020
EMBRACER GROUP ANNUAL REPORT 2019/2020 EMBRACER GROUP AB (PUBL) | ANNUAL REPORT 2019 / 2020 A CONTENTS 2 Highlights of the year 4 Comments by the Founder and CEO 6 Goals and growth strategy 8 Gaming market overview 11 Games Portfolio & Business Areas 31 Sustainability Report 46 The Share & Corporate governance 59 Annual Report & Financial statements 95 Auditor’s Report 98 Shareholder information FINANCIAL CALENDAR Annual General Meeting 2020 16 Sep. 2020 Interim Report, April-September 18 Nov. 2020 Interim Report, April-December 18 Feb. 2021 Full Year Report 2020/2021 20 May 2021 All figures in this report are as per year-end 2019-2020 unless otherwise stated. The information on page 1 refers to the situation at the time of publication of the annual report. B ANNUAL REPORT 2019 / 2020 | EMBRACER GROUP AB (PUBL) EMBRACER GROUP IN BRIEF USA AUSTRALIA JAPAN CANADA SOUTH KOREA POLAND RUSSIA SWEDEN FINLAND NORWAY BELARUS GERMANY NETHERLANDS FRANCE UK SPAIN PORTUGAL UKRAINE SWITZERLAND BULGARIA ITALY SLOVAKIA CZECH REPUBLIC AUSTRIA MALTA Embracer Group is the parent company of businesses developing and publishing PC, console and mobile games for the global games market. The Group has an extensive catalogue of over 190 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdom Come: Deliverance, TimeSplitters, Satisfactory, Wreckfest, Insurgency, Destroy All Humans!, World War Z and SnowRunner, amongst many others. With its head office based in Karlstad, Sweden, Embracer Group has a global presence Annual General Meeting 2020 16 Sep. 2020 through its six operative groups: THQ Nordic, Koch Media/Deep Silver, Coffee Interim Report, April-September 18 Nov.