Embracer Group Fast Comment

Total Page:16

File Type:pdf, Size:1020Kb

Embracer Group Fast Comment Equity Research – 18 August 2021 07:48 CET Embracer Group Fast comment Beat & ~15% organic growth in tough quarter Company-sponsored research: Not rated Q1 adj. EBIT SEK 1,271m, +12% vs. ABG, +5% vs. cons Share price (SEK) 16/08/2021 184.1 Prel. consensus 21/22e adj. EBIT estimate up ~10% IT, Sweden Webcast call today at 09:00 CET EMBRACB.ST/EMBRACB ST Q1’21/22 details and 21/22e outlook MCap (SEKm) 90,428 Embracer delivered a strong quarter today, which beat Infront consensus MCap (EURm) 8,867 expectations, with an adj. EBIT of SEK 1,271m, +12% vs. ABGSCe and Net debt (EURm) -1,182 +5% vs. consensus. Revenues were SEK 3,427m, 6% vs. ABGSCe and +3% vs. consensus, for a total y-o-y growth of 65.6%. However, when we No. of shares (m) 491 adjust for M&A and FX we reach an organic growth of ~15% on a group Free float (%) 60 level (ABGSCe was at 19.5% before the report). We consider this a Av. daily volume (k) 4,634 strong performance given the COVID-19 boosted comparables from last year and compared to many gaming peers which have been struggling Next event Q1 report: 18 Aug for organic growth in this quarter. Games represented 86.4% of total revenues as Gearbox, Easybrain and Aspyr are now fully consolidated, which drove a large uptick in the gross margin, which came in at 76.3%, +16.4pp vs. ABGSCe and +10.4pp vs. consensus, up from 59.9% in Q4’20/21. Ultimately adj. EPS was SEK 2.30 per share, growing 53.7% y-o-y. Management reiterates the previously highlighted current FY pipeline of new games with a development cost of SEK 2.9-3.3bn. The releases will scale up over the remaining three quarters, Q2’21/22e will feature new game releases with a development cost of SEK 225-275m, and Q4 will features the strongest lineup. Potential consensus estimate changes We could see consensus 21/22e adj. EBIT estimates come up at least ~10% on the back of the report and the newly displayed gross margin. Final thoughts Embracer’s share is down ~3% YTD, following a change in investor sentiment in regard to gaming companies. As such, Embracer is now trading at a 21/22e EV/adj. EBIT of 13x on our estimates, which is ~30% below the five-year historical average. This is despite Embracer having a new game pipeline with a SEK 2.9-3.3bn development cost (~4x last year) which we think will drive ~30% organic growth in a year where peers are struggling for growth and plenty of M&A headroom (SEK +20bn). There is a webcast at 09:00 CET, link: https://tv.streamfabriken.com/embracer-group-q1-2021 Analyst(s): [email protected], +46 8 566 286 13 [email protected], +46 8 566 286 37 Please refer to important disclosures at the end of this report This research product is commissioned and paid for by the company covered in this report. As such, this report is deemed to constitute an acceptable minor non-monetary benefit (i.e. not investment research) as defined in MiFID II. Embracer Group Analyst Q1’21/22 deviations vs. ABGSCe vs. Infront consensus Deviation to estimates (SEKm) Actual Actual ABGSC Deviation Consensus Deviation Net sales Q1'20/21 Q1'21/22 Q1'21/22e SEKm % Q1'21/22e SEKm % Games - THQ Nordic 488 669 636 32.7 5.1% 684 -15 -2.2% Games - Deep Silver 613 638 521 116.6 22.4% 516 122 23.6% Games - Coffee Stain 173 191 224 -33.3 -14.9% 253 -62 -24.6% Games - Saber Interactive 349 305 308 -3.1 -1.0% 384 -79 -20.6% Games - DECA Games 146 175 -29.4 -16.8% 170 -24 -14.4% Games - Gearbox 437 311 126.0 40.5% 336 101 30.1% Games - Easybrain 576 453 123.4 27.2% 453 123 27.2% Games Total 1,622 2,961 2,628 332.9 12.7% 2,796 165 5.9% Partner Publishing/Film 447 466 621 -155.3 -25.0% 550 -84 -15.3% Group 2,069 3,427 3,249 177.6 5.5% 3,324 103 3.1% COGS -760 -813 -1,305 492.0 - Gross profit 1,309 2,614 1,944 669.6 34.4% 2,191 423 19.3% Operating costs -656 -1,639 -1,122 -517.2 - EBITDA 965 1,532 1,466 66.7 4.6% 1,541 -9 -0.6% Depreciation & amortization -746 -2,057 -2,214 157.5 - Adj. EBIT 712 1,271 1,137 134.7 11.9% 1,217 54 4.5% EBIT 219 -524 -748 224.2 - -445 -79 - Net financials -36 101 -6 107.4 - Taxes -93 -183 -189 5.6 n.a. Adj. Net profit 560 1,143 915 228.4 25.0% Net profit 90 -606 -943 337.2 - EPS Adj. (SEK) 1.50 2.31 1.87 0.44 23.4% 2.04 0.27 13.2% EPS Basic (SEK) 0.24 -1.22 -1.93 0.7 - -1.14 -0.1 - Net sales grow th y-o-y Q1'20/21 Q1'21/22 Q1'21/22 Percentage point Q1'21/22e Percentage point Games - THQ Nordic 163.7% 37.1% 30.4% 6.7 pp 40.2% -3.1 pp Games - Deep Silver 64.3% 4.1% -15.0% 19.0 pp -15.8% 19.8 pp Games - Coffee Stain 107.8% 10.6% 29.9% -19.3 pp 46.7% -36.1 pp Games - Saber Interactive n.a. -12.7% -11.8% n.a. 46.7% n.a. Games - DECA Games n.a. n.a. n.a. n.a. n.a. n.a. Games Total 153.1% 82.5% 62.0% 20.5 pp 72.4% 10.2 pp Partner Publishing/Film -10.9% 4.3% 39.1% -34.8 pp 23.2% -18.9 pp Group 81.1% 65.6% 57.1% 8.6 pp 60.7% 5.0 pp Organic 50.6% 15.0% 19.5% -4.5 pp Margins Q1'20/21 Q1'21/22 Q1'21/22 Percentage point Q1'21/22e Percentage point Gross margin 63.3% 76.3% 59.8% 16.4 pp 65.9% 10.4 pp EBITDA margin 46.7% 44.7% 45.1% -0.4 pp 46.4% -1.6 pp Adj. EBIT margin 34.4% 37.1% 35.0% 2.1 pp 36.6% 0.5 pp EBIT margin 10.6% -15.3% -23.0% 7.7 pp -13.4% -1.9 pp Adj. Net margin 27.1% 33.4% 28.2% 5.2 pp Net margin 4.4% -17.7% -29.0% 11.3 pp Source: ABG Sundal Collier, Infront, company data 18 August 2021 ABG Sundal Collier 2 Embracer Group SEKm 2019 2020 2021e 2022e 2023e Sales 5,249 9,024 16,900 19,585 21,737 Sales growth (%) -8.8 71.9 87.3 15.9 11.0 EBITDA 1,821 3,985 7,496 8,992 10,021 EBITDA margin (%) 34.7 44.2 44.4 45.9 46.1 EBIT adj 1,032 2,912 5,710 6,672 7,566 EBIT adj margin (%) 19.7 32.3 33.8 34.1 34.8 Pretax profit 408 296 -1,855 -940 -45 EPS rep 0.91 -0.23 -4.84 -2.57 -0.75 EPS growth (%) high -125.1 -2,026.5 46.9 70.9 EPS adj 3.11 6.38 10.51 12.82 14.58 DPS 0 0 0 0 0 EV/EBITDA (x) 11.7 17.9 10.5 8.4 7.1 EV/EBIT adj (x) 20.6 24.5 13.8 11.3 9.4 P/E (x) 78.1 -863.7 -38.0 -71.6 -245.9 P/E adj (x) 22.8 30.8 17.5 14.4 12.6 EV/sales (x) 4.1 7.9 4.7 3.8 3.3 FCF yield (%) -4.0 -3.5 -1.3 4.6 5.1 Dividend yield (%) 0 0 0 0 0 Net IB debt/EBITDA -0.6 -3.3 -1.6 -1.8 -2.1 Lease adj. FCF yld (%) -4.0 -3.5 -1.3 4.6 5.1 Lease adj. ND/EBITDA -0.4 -1.9 -0.8 -1.0 -1.2 18 August 2021 ABG Sundal Collier 3 Embracer Group Analyst certification I/We, Jesper Birch-Jensen, Stefan Knutsson, the author(s) of this report, certify that not withstanding the existence of any such potential conflicts of interests referred to below, the views expressed in this report accurately reflect my/our personal view about the companies and securities covered in this report. Analyst valuation methods ABG Sundal Collier analysts may publish valuation ranges for stocks covered under Company Sponsored Research. These valuation ranges rely on various valuation methods. One of the most frequently used methods is the valuation of a company by calculation of that company's discounted cash flow (DCF). Another valuation method is the analysis of a company's return on capital employed relative to its cost of capital. Finally, the analysts may analyse various valuation multiples (e.g. the P/E multiples and the EV/EBITDA multiples) relative to global industry peers. In special cases, particularly for property companies and investment companies, the ratio of price to net asset value is considered. Valuation ranges may be changed when earnings and cash flow forecasts are changed. They may also be changed when the underlying value of a company's assets changes (in the cases of investment companies, property companies or insurance companies) or when factors impacting the required rate of return change.
Recommended publications
  • Redeye-Gaming-Guide-2020.Pdf
    REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry.
    [Show full text]
  • 25 Jahre Koch Media – Ein Jubiläum (PDF Download)
    25 JAHRE KOCH MEDIA - EIN JUBILÄUM Während Unternehmen in manch anderen Branchen mit 25 Und so ist die Entwicklung von Koch Media in den vergange- Jahren noch zu den Newcomern zählen würden, ist diese nen 25 Jahren auch ein Mutmacher: Sie zeigt, dass man mit Zeitspanne in der Entertainment-Branche kaum zu überbli- der Entwicklung und dem Vertrieb von Games auch in und cken. Zu schnell kommen und gehen Trends und mit ihnen aus Deutschland heraus enorm erfolgreich sein kann. häufig auch ganze Unternehmen. Das gilt ganz besonders für die Games-Branche, die zwar seit vielen Jahren stark Koch Media hat sich in den vergangenen 25 Jahren zu einem wächst, deren dynamische Entwicklung aber selbst Bran- integralen Bestandteil der deutschen Games-Branche ent- chen-Urgesteine von Zeit zu Zeit überfordert. Das 25-jähri- wickelt. Als Gründungsmitglied des BIU – Bundesverband ge Jubiläum von Koch Media ist daher ein Meilenstein, der Interaktive Unterhaltungssoftware und mit Dr. Klemens Kun- gar nicht hoch genug geschätzt werden kann. dratitz als aktivem Vorstand des Verbandes hat sich Koch Media immer für die Themen der Branche und die Weiter- Die Erfolgsgeschichte von Koch Media ist auch mit dem entwicklung der gamescom engagiert. Seit vielen Jahren ist Blick auf ihren Entstehungsort einmalig. Die Geschichte der Koch Media Partner von Spiele-Entwicklern in Deutschland deutschen Games-Branche ist sehr wechselhaft, nur wenige wie aktuell von King Art oder hat eigene Studios wie Deep Unternehmen schaffen es über viele Jahre, hier Games zu Silver Fishlabs. Doch darf man das Unternehmen nicht nur entwickeln und zu verlegen. Das Image von Games hat sich auf seine Rolle in Deutschland beschränken: Mit Niederlas- erst in den vergangenen Jahren verbessert und war zuvor sungen in allen europäischen Kernmärkten, in Nordamerika allzu lange von Klischees bestimmt.
    [Show full text]
  • Embracer Group Acquires Easy Trigger
    Press release Karlstad, Sweden, 5 August 2021 Embracer Group acquires Easy Trigger Embracer Group AB (“Embracer”) through its wholly owned subsidiary Coffee Stain Studios AB ("Coffee Stain"), have entered into an agreement to acquire 100 percent of the shares in Easy Trigger AB ("Easy Trigger"), the studio behind the critically acclaimed title Huntdown. “We have worked with Easy Trigger for a couple of years already on the Huntdown game and are impressed with talent within the studio. We will continue to work closely with the team and are excited welcome them into the Embracer family”, says Anton Westbergh, Co-founder and CEO Coffee Stain. Background and rationale Easy Trigger is a development studio founded in 2016, with headquarters located in Trollhättan, Sweden. The studio consists of 5 employees that have collaborated with Coffee Stain on the development and release of the critically acclaimed indie title Huntdown. Easy Trigger is led by co-founder and CEO Tommy Gustafsson, and co- founder and lead programmer Andreas Renberg. The company was wholly owned by the two co-founders who will remain in their current roles post-transaction. Through the acquisition, Coffee Stain onboards a talented team that will boost the development of 1st party IP within the group. Going forward, Easy Trigger will collaborate with Coffee Stain to continue working on the Huntdown IP as well as creating new original indie titles. “We look forward to continuing our partnership with Coffee Stain and further leverage the knowledge and experience within the entire Embracer Group, to accelerate growth within Easy Trigger and continue to make great games” says Tommy Gustafsson, Co-founder and CEO Easy Trigger.
    [Show full text]
  • Read Full Report (PDF)
    Equity Research - 09 August 2021 21:00 CET Embracer Group Reason: Preview of results Plenty to like despite negative sentiment Company sponsored research ABGSC Q1e adj. EBIT SEK 1,137m, -9% vs. consensus Not rated Raising adj. EPS by 1-5% ’21/22e-’23/24e on M&A Raising fair value to SEK 225-350 (225-345) per share Estimate changes (%) 2021e 2022e 2023e Q1’21/22e sales of SEK 3,249m, +57% y-o-y (~19% organic) Sales 7.3% 12.7% 13.9% For Q1’21/22e, we factor in sales of SEK 3,249m (-2.3% vs. FactSet EBIT (rep) -62.5% nm nm consensus), for total y-o-y growth of 57.1%, but organic growth of 19.5% EPS (rep) -49.1% nm nm when adjusting for M&A and FX. We consider this a strong performance Source: ABG Sundal Collier in the 2021 quarter facing the toughest COVID-19-boosted comparables. 09/08/2021 The largest revenue driver in the quarter is Biomutant by our estimate, Share price (SEK) 188.0 where we factor in ~1.4mn copies sold across all platforms. Given the Fair value range (per share) 225-350 economics of the game (internally developed & published on an own IP) this yields net sales of ~SEK 314m with a gross margin of 90.2%. Other IT, Sweden notable drivers include Metro Exodus Enhanced edition on PC and next- EMBRACB.ST/EMBRACB ST gen consoles, and SnowRunner on Steam/Switch. Overall, we estimate that Games will generate 80.9% of sales, driving a strong gross margin MCap (SEKm) 92,344 of 59.8% in the quarter.
    [Show full text]
  • Microsoft Xbox One
    Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • 19/20 Interim Report 2 Reg No
    JULY – SEPTEMBER 2019 EMBRACER GROUP AB (PUBL) 19/20 INTERIM REPORT 2 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 133% TO SEK 241 MILLION SECOND QUARTER, JULY–SEPTEMBER 2019 (COMPARED TO JULY–SEPTEMBER 2018) > Net sales were SEK 1,259.7 million (1,272.7). Net sales of the Games business area increased 117% to SEK 816.0 million (376.0), whereas the Partner Publishing/Film business area decreased 51% to SEK 443.6 million (896.6) due to the absence of larger releases to match those in the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue. > EBITDA increased 95% to SEK 418.1 million (214.8), corresponding to an EBITDA margin of 33%. > Operational EBIT rose 133% to SEK 240.7 million (103.4) corresponding to an Operational EBIT margin of 19%. > The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area. > Cash flow from operating activities amounted to SEK 284.8 million (–740.1). > Earnings per share was SEK 0.21 (0.25). > Adjusted earnings per share was SEK 0.65 (0.28). Key performance indicators, Jul–Sep Jul–Sep Apr–Sep Apr–Sep Jan 2018– Group 2019 2018 2019 2018 Mar 2019 Net sales, SEK m 1,259.7 1,272.7 2,401.8 2,110.1 5,754.1 EBITDA, SEK m 418.1 214.8 807.6 421.7 1,592.6 Operational EBIT, SEK m 240.7 103.4 444.8 173.1 897.1 EBIT, SEK m 76.4 90.8 157.7 143.3 574.6 Profit after tax, SEK m 64.6 65.0 117.4 98.5 396.8 Cash flow from operating activities, SEK m 284.8 –740.1 723.1 –575.6 1,356.4 Sales growth, % –1 1,403 14 2,281 1,034 EBITDA margin, % 33 17 34 20 28 Operational EBIT margin, % 19 8 19 8 16 In this report, all figures in brackets refer to the corresponding period of the previous year, unless otherwise stated.
    [Show full text]
  • 19/20 Full Year Report Reg No
    APRIL 2019 – MARCH 2020 EMBRACER GROUP AB (PUBL) 19/20 FULL YEAR REPORT REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 35% TO SEK 1,033 M FOR THE FINANCIAL YEAR FOURTH QUARTER, JANUARY–MARCH 2020 (COMPARED TO JANUARY–MARCH 2019) > Net sales were SEK 1,339.1 million (1,630.5). Net sales of the Games business area decreased to SEK 903.5 million (1,034.9). Net sales of Partner Publishing/Film business area decreased to SEK 435.6 million (595.6), mainly due to the covid-19 pandemic closing of retail outlets towards the end of the quarter. > EBITDA amounted to SEK 495.2 million (618.6), corresponding to an EBITDA margin of 37%. > Operational EBIT amounted to SEK 286.0 million (395.9) corresponding to an Operational EBIT margin of 21%. > Cash flow from operating activities before changes in working capital amounted to SEK 384.6 million (527.1). > Cash flow from operating activities amounted to SEK 765.7 million (777.2). > Earnings per share was SEK 0.42 (0.37). > Adjusted earnings per share was SEK 0.97 (1.00). FULL YEAR, APRIL 2019–MARCH 2020 (COMPARED TO APRIL 2018–MARCH 2019) > Net sales increased 3% to SEK 5,249.4 million (5,121.2). Net sales of the Games business area grew 31% to SEK 3,196.5 million (2,447.1), whereas the Partner Publishing/Film business area decreased to SEK 2,052.9 million (2,674,1). > EBITDA increased 33% to SEK 1,821.3 million (1,366.7), corresponding to an EBITDA margin of 35%.
    [Show full text]
  • Stubbs the Zombie: Rebel Without 21 Starship Troopers PC Continues to Set the Standard for Both Technology and Advancements in Gameplay
    Issue 07 THE WAY It’s Meant To Be Played Peter Jackson’s King Kong Age Of Empires III Serious Sam 2 Blockbusters Enjoy the season’s hottest games on the hottest gaming platform Chronicles Of Narnia: The Lion, The Witch City Of Villains F.E.A.R And The Wardrobe NNVM07.p01usVM07.p01us 1 119/9/059/9/05 33:57:57:57:57 ppmm The way it’s meant to be played 3 6 7 8 Welcome Welcome to Issue 7 of The Way It’s Meant 12 13 to be Played, the magazine that showcases the very best of the latest PC games. All the 30 titles featured in this issue are participants in NVIDIA’s The Way It’s Meant To Be Played program, a campaign designed to deliver the best interactive entertainment experience. Development teams taking part in 14 19 the program are given access to NVIDIA’s hardware, with NVIDIA’s developer technology engineers on hand to help them get the very best graphics and effects into their new games. The games are then rigorously tested by NVIDIA for compatibility, stability and reliability to ensure that customers can buy any game with the TWIMTBP logo on the box and feel confident that the game will deliver the ultimate install- and-play experience when played with an Contents NVIDIA GeForce-based graphics card. Game developers today like to use 3 NVIDIA news 14 Chronicles Of Narnia: The Lion, Shader Model 3.0 technology for stunning, The Witch And The Wardrobe complex cinematic effects – a technology TWIMTBP games 15 Peter Jackson’s King Kong fully supported by all the latest NVIDIA 4 Vietcong 2 16 F.E.A.R.
    [Show full text]
  • Embracer Group Acquires Digixart
    Press release Karlstad, Sweden, 5 August 2021 Embracer Group acquires Digixart Embracer Group AB (”Embracer”), through its wholly owned subsidiary Koch Media GmbH (”Koch Media”), has entered into an agreement to acquire 100 percent of the shares in the France-based DigixArt from its current owners. DigixArt is a development studio and the creator of “Lost in Harmony”, “11-11 Memories Retold” and upcoming title “Road 96”. “DigixArt is a very talented studio with an experienced team and proven capabilities to create great IPs. As part of Koch Media and the Embracer Group, DigixArt has the potential to grow and become a leading studio within narrative games. We look forward welcoming them to our team” says Klemens Kundratitz, Co-founder and CEO of Koch Media. Background and rationale After 14 years within the game industry, Yoan Fanise and Anne-Laure Fanise founded DigixArt in 2015 in Montpellier, France. Digixart is today an award-winning and profitable games development studio with 20+ employees. The team consists of veterans from the AAA industry as well as young talented developers and with experience in mobile, PC and console games development. The studio has proven capabilities of creating and developing original IP and through the acquisition, Embracer strengthens its position in the growing sector of narrative games. Going forward, the team will continue to focus on development of new IPs and with support from Koch Media and Embracer, will look to grow the team. The company was owned to 95 percent by the sellers Yoan and Anne-Laure who will both remain in their current roles.
    [Show full text]
  • Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1
    Company Presentation Pareto Gaming Seminar Stockholm March 3, 2020 Presenter: CEO & Co-Founder Lars Wingefors 1. Introduction STORY OF EMBRACER Net sales, SEKm IPO on Nasdaq Strong IPs First North acquired Stockholm from THQ e.g. 5,413 Founding: All assets incl. Darksiders and MX vs. ATV IPs in JoWooD 4,124 acquired and key people recruited 302 508 8 102 2011 2013 2016 2017 2018 2019 Raised equity capital 240 598 1,448 2,090 before transaction costs: Track record of strong growth and value creation through major acquisitions, well-positioned for further growth 3 2. Business GROUP OVERVIEW SEK 5.5bn Net sales, LTM* Group strategy and M&A SEK 1.1bn Operational EBIT, LTM* HQ, Karlstad 2,970 Headcount* * As per Dec 2019 Two complementary business areas Games Partner Publishing Development, publishing and marketing of games Publishing and distribution of (mainly) games and film Four autonomous sub-groups: Munich 13 offices across the world: Selected partners: Vienna Munich Skövde Stockholm Details on next slides 5 Games business area GAMES – OVERVIEW (1 of 2) Four autonomous sub-groups with different core focus % of net sales 30% 62% 8% (LTM Sep 2019) Development size Small to mid-sized Mid-sized to large Small to mid-sized Fewer, larger own IPs and Creative, focused on games Acquire established IPs and build publishing of external products Core focus making and development, new on them that needs powerful marketing and IPs, teams up to ~20 people. distribution power 22 41 52 141 134 24 15 STUDIOS NORTH Skövde Stockholm 20 internal studios 69 64 21 (December 2019) ## = Approx.
    [Show full text]
  • As a New Crop of Baby Animals
    Expert Guidance on Children’s Interactive Media May 2009 Volume 17, No. 5, Issue 110 Bugsby Reading System Cate West: The Vanishing Files Circus Games Crayola Colorful Journey Curious George’s Dictionary DanceDanceRevolution Disney Grooves Donkey Kong Jungle Beat Elizabeth Find, MD: Diagnosis Mystery Emergency! Disaster Rescue Squad Excitebots: Trick Racing Faceland Free Realms Grand Slam Tennis Harry Potter and the Half-Blood Prince Hell’s Kitchen Intel ClassMate Convertible PC Jewel Master: Cradle of Rome Kids Collection DVDs LEGO Education: WeDo Robotics LEGO Rock Band M&M’s Beach Party Madden NFL 10 Mortimer Beckitt and the Secrets of Spooky Manor NCAA Football 10 Nitro Jr. Notebook Nitro Tunes Desktop PuttingPutting thethe OMG! High School Triple Play Pack Paper Show PebbleGo APTOP PeeWee Pivot Tablet Laptop ““LL”” Penguin Cold Cash Professor Heinz Wolff’s Gravity Ride & Learn Giraffe Bike Rosetta Stone Version 3, Level 1: inin OLPCONE LAPTOP PER CHILD Italian OLPC SCRABBLE The Atom Powered Intel ClassMate Convertable PC Secret Saturdays Sims 3, The Step & Count Kangaroo DDR Disney Grooves, Help for Baby Animals, Curious George on an iPhone, Talking Pens and more.... Super Secret (www.supersecret.com) Tiger Woods PGA Tour 10 TouchMaster 2 Up! V.Smile Smartridges for 2009 One Laptop Per Doctor “Mr. Buckleitner?” My doctor peered into the waiting room, juggling a battered HP Laptop TM in one arm. The computer was clearly both a nuisance and a necessity that had earned a May 2009 proper place in the medical routine. Volume 17, No. 5, Issue 110 As the blood pressure monitor tightened EDITOR Warren Buckleitner, Ph.D., around my arm, I asked about the laptop.
    [Show full text]